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Call of Duty 5: World at War => Help Desk => Topic started by: joshs1982 on May 14, 2018, 07:23:26 pm

Title: Bright textures, plz help!
Post by: joshs1982 on May 14, 2018, 07:23:26 pm
I made a model in maya and exported it, it looks like this in assview
http://winpic.co/5zoe847a98525.jpg (http://winpic.co/5zoe847a98525.jpg)

But looks like this in game under low light, how can i make it react to the lighting like others do on brushs
http://winpic.co/5zp1ff806c02e.jpg (http://winpic.co/5zp1ff806c02e.jpg)

Other i made on brushes look like this
http://winpic.co/5zq5944ddda60.jpg (http://winpic.co/5zq5944ddda60.jpg)

Thanks for looking.
Title: Re: Bright textures, plz help!
Post by: codmoddd1234 on May 15, 2018, 05:44:12 pm
It looks like your material/texture is missing a normal map and specular map. Create them and reconvert the materials through asset manager.
If you have a normal and spec map then make sure the model is above 0,0,0 in Maya before exporting. If the models origin is offset then it may be getting lighting from another area in your map.
If its above 0,0,0 then try exporting as obj from tomxmodel utils and reimporting through asset manager.