UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Numan

Numan's Black Ops 1 Weapons

A downloadable weapon pack for modders that aims to emulate Black Ops 1 Weapons in World at War.
 
Credits

Gympie6

Smasher248

Vertesea

-Phil81334


Kino Der Toten Weapons
Including ALL Pack-A-Punched Variants.

AK74U

AUG

Ballistic Knife

China Lake

Commando

Crossbow

CZ75 + Dual Wield

Dragunov

FN FAL

Famas

G11

Galil

HK21

HS10

L96A1

M14

M16

M72 LAW

M1911

MP5K

MP40 (BO1)

MPL

Olympia

PM63

Colt Python

Ray Gun (BO1)

RPK

SPAS-12

Spectre

Stakeout

Thundergun


Extra Notes
Also Includes:
Dual Wield 3rd Person Animation
Fake Dual Wield
Thundergun Knockback Animations
Thundergun FX Lights Working
Full FX Recreation (Aside from Muzzleflashes)
Full Sound Ports
Recreated Pack-A-Punch Camo
Black Ops 1 Knifing
Correctly Working 3-Round Burst (Thanks Vertesea)
​​
Screenshots (WIP)


TODO:
MP40 (BO1)
Claymore
 
Final Polish


5 months ago
Vertesea found this fix.
 
Thanks to:
Gympie6
John_Banana
-Phil81334
Smasher248

 
 
 
Precache 3-Round Burst weapons in mapname.gsc underneath

Code Snippet
Plaintext
level.DLC3.myFX = ::preCacheMyFX;
Using

Code Snippet
Plaintext
PrecacheItem( "weaponname" );
That's it!
Have fun making terrible weapons.
5 months ago
Numan's Powerup Pack
Downloadable Powerups for Custom Maps.
 
Normal Version

mega.nz


 
Gympie6's Perks Version
(This version assumes you already have installed Gympie6's Perks.)
 
mega.nz

 
Please read the instructions given inside the download. Please back up any files you edit.
 
Includes
These Can Be Disabled/Enabled as the user wishes.
 
Fire Sale
Death Machine
Unlimited Ammo
Bonus Points
Revive All Players
Random Perk
Upgrade Weapon
Random Weapon
Zombie Blood
 
Plenty of Configuration.
(Configuration is inside the `_numan_powerups.gsc` file.)

Content
 
Fully Ported BO1 Death Machine (Not a bad one)
 

 
Ported/Custom Powerup Models
 



 
 
BO1 Style Powerup FX
(Glows Blue instead of Green when the powerup only effects the player grabbing it)
 
 

 
 
 
 
Credits
 
Gympie6
(Shader Functionality​​​)
 
AllMoDs
(Animation Guidance)
 
UGX + Community
(Scripting Reference + Assistance)
 
Testers
 
FXTURTLES
Lightning
Trebor_UK
ReubenUKGB
krimzon
 
Please give your feedback/issues below.

 
2 years ago
Numan's Powerups - Der Riese
 
mega.nz

 
This mod was made as a preview of my 'Numan's Powerup Pack' that is available for users to use within their own maps.
 
If you are interested, or have feedback that specifically applies to my powerups:
 
Please use this page.
 
Includes
Includes
 
Fire Sale
 
Death Machine
 
Unlimited Ammo
 
Bonus Points
 
Revive All Players
 
Random Perk
 
Upgrade Weapon
 
Random Weapon
 
Zombie Blood




2 years ago
Numan's Powerup Pack
 
Full Release Page
 
Includes
These Can Be Disabled/Enabled as the user wishes.
 
Fire Sale
Death Machine
Unlimited Ammo
Bonus Points
Revive All Players
Random Perk
Upgrade Weapon
Random Weapon
Zombie Blood
 
Plenty of Configuration.

Content
 
Fully Ported BO1 Death Machine (Not a bad one)
 

 
Ported/Custom Powerup Models
 



 
 
BO1 Style Powerup FX
(Glows Blue instead of Green when the powerup only effects the player grabbing it)
 
 

 
 
 
 
Credits
 
Gympie6
(Shader Functionality​​​)
 
AllMoDs
(Animation Guidance)
 
UGX + Community
(Scripting Reference + Assistance)
 
Testers
 
FXTURTLES
Lightning
Trebor_UK
ReubenUKGB

2 years ago
Monschault Sanctuary
 
A Piece of hidden history, buried by time.
 
Map Download Link
 

 
_________________________
 
- Black Ops 1 Weapons.
- Original(Classic) Zombies Asthetic.
- Nacht Size Map. (1-2 Players recommended.)
- Verruckt Style.
_________________________
 

 
Credits:
 
TheSkyeLord - Black Ops 1 Weapons
Gympie5 - General Scripting Help
 
More Images





2 years ago
Guide to having seperate power switches for each perk.
Switch Prefabs Download :
www.mediafire.com


Warning: Place each switch prefab into the map otherwise crashes will occur.


Installation
​​​​​​
Instructions
Step 1: Go into mods/your_mod/maps folder and open mapname.gsc. Find maps\_zombiemode::main();
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 2: Directly under maps\_zombiemode::main(); put:

Code Snippet
Plaintext
maps\perk_switches::switch_defines();
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 3: Drag file included inside this rar (mods/your_modname/maps/perk_switches.gsc) into your own mod's "maps" folder.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 4: Go into maps/dlc3_code.gsc and find "clientnotify( "revive_on" );"
(Copy this file from raw/maps if it isn't already in your mod. DO NOT EDIT INSIDE OF RAW.)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 5: Delete all of the following. MAKE SURE TO LEAVE 'flag_set( "electricity_on" );'
Code Snippet
Plaintext
    clientnotify( "revive_on" );
    wait_network_frame();
    clientnotify( "fast_reload_on" );
    wait_network_frame();
    clientnotify( "doubletap_on" );
    wait_network_frame();
    clientnotify( "jugger_on" );
    wait_network_frame();
    level notify( "sleight_on" );
    wait_network_frame();
    level notify( "revive_on" );
    wait_network_frame();
    level notify( "doubletap_on" );
    wait_network_frame();
    level notify( "juggernog_on" );
    wait_network_frame();
    level notify( "Pack_A_Punch_on" );
    wait_network_frame();
    level notify( "specialty_armorvest_power_on" );
    wait_network_frame();
    level notify( "specialty_rof_power_on" );
    wait_network_frame();
    level notify( "specialty_quickrevive_power_on" );
    wait_network_frame();
    level notify( "specialty_fastreload_power_on" );
    wait_network_frame();
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 6: Drag map_source into your waw root folder.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 7: Place the Power switch prefabs from map_source/_prefabs/numanswitches into your map.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 8: Inside of launcher, when building your mod, make sure to tick "perk_switches.gsc" inside of the IWD List
Configuration
Inside of perks_switches.gsc You will find All of the Different Prices and Hintstrings. You can edit these however you wish.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
trig_qr            Quick Revive
trig_rof           Double Tap
trig_jugg        Juggernog
trig_sleight    Speed Cola
trig_pap         Pack a Punch
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Price =
Code Snippet
Plaintext
cost = 250;
Hintstring =
Code Snippet
Plaintext
spec_hint = "Press and Hold ^3&&1 ^9to Activate Quick Revive [Cost: 250]";
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Do Not Edit anything else
 
3 years ago
Was making some Custom Weapon Animations for World at War Zombies and noticed that when I put them in-game the animations seemed no where near as snappy as they were in Maya, and seemed deformed. It's best seen in these images of exactly the same frame.


https://prnt.sc/p0a5zi
This is what the Animation is supposed to look like (Maya)


https://prnt.sc/p0a5yd
This is what the Animation actually looks like. (Ingame)

You can see how the slide is only half-way pulled back in the game, yet in Maya it is all the way, and how the viewhand isn't tilted quite as much as the one in Maya.
5 years ago
After Recompiling my map and getting ready to test it, as I had just added some new features into it (Nothing into my WaW Directory Folder) Such as Some of Harry Bo21's Perks and some more FX It seems to crash on launch of the map itself.

I've never had this before and can't seem to find a fix.
Any Help Would be greatly Appreciated :)

http://prnt.sc/akhbqf - Error Message After Crash.  :-\
8 years ago
    Das Ende

   Das Ende is my first CoD WaW map I have made and I am trying to put as much effort and detail as I can.

   The spawn room was an outside checkpoint for the nazi party. Although setup and defences were made to
   try and stop the attack of the undead, all had failed when the undead destroyed the defences and infected
   every last human in the building.






I am about 35% Done with the map, it is going to be a medium sized map

Includes some BO2 models
will add more when more in development.
9 years ago
Hi guys, im kinda new to UGX and are hoping to make maps for you all and to also make some friends. If you would like to help me make some maps feel free to post. I am about 20% into making a new map and have never uploaded one of my maps before. So again, hello all.  :)
9 years ago
Loading ...