UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: BashTheOutcast on March 30, 2018, 08:01:17 pm

Title: Folter der Verdammten (WIP)
Post by: BashTheOutcast on March 30, 2018, 08:01:17 pm
Guess who back ...

I'm ready to show off what I have worked on so far since Lab 7734 with Folter der Verdammten.

Special Thanks to...
IamTIMMEHHH (Mapping)
MiKeY (Scripting)
Jerri13 (Porting Weapons)
Icysnowseal (Voice Acting)
Ariachiba (Voice Acting)
Cassandra Bradford (Voice Acting)
Nathan J Banks (Voice Acting)
FakeTsuki (Voice Acting)
Mac McGee (Voice Acting)
Luc de Villars (Voice Acting)
Michael Warke (Voice Acting)
 

Screenshots 3/30/18 (All in radiant)

Spoiler: click to open...
(http://i63.tinypic.com/n98cn.jpg)

(http://i63.tinypic.com/2hnrp02.jpg)

(http://i64.tinypic.com/2qlfy81.jpg)

(http://i66.tinypic.com/w1b6gg.jpg)

(http://i66.tinypic.com/209kpr7.jpg)

(http://i64.tinypic.com/ei8dtv.jpg)

(http://i67.tinypic.com/m8k1t4.jpg)

(http://i66.tinypic.com/1z553qb.jpg)

(http://i63.tinypic.com/mjwvf4.jpg)

(http://i68.tinypic.com/1zdyu6v.jpg)

(http://i64.tinypic.com/29za2k2.jpg)

(http://i67.tinypic.com/zwqhu.jpg)

(http://i66.tinypic.com/14welp5.jpg)

(http://i63.tinypic.com/69j38j.jpg)

(http://i63.tinypic.com/b3nd3q.jpg)

(http://i68.tinypic.com/352ll03.jpg)

(http://i66.tinypic.com/1946y9.jpg)

(http://i68.tinypic.com/103a6wg.jpg)

Planned Features
Spoiler: click to open...
Napalm Zombie
Easter Egg w/ Winnable Ending
Custom Weapons (WaW, BO1, BO2, MW2, and MW3)
5 Perk Limit
Parkour
Firesale
Custom Announcer
Custom Characters
New Character Models
Custom HUD (Basic off BO1)
etc...

Future update with In Game images "soon"...
Title: Re: Folter der Verdammten (WIP)
Post by: Jokerkiller67 on March 30, 2018, 10:14:19 pm
Yeah ! Finally news maps
Title: Re: Folter der Verdammten (WIP)
Post by: mapping_noob on April 11, 2018, 03:09:01 am
Please tell me that Bo3 box isn't that box from Tim or whoever from CFG, if that's the case pm me and I'll send u mine that I chopped apart. looks a bit nicer when it opens as the lock stays on the box instead of floating
(https://image.ibb.co/cUPNmc/bo3_box.jpg)
Title: Re: Folter der Verdammten (WIP)
Post by: Tim Smith on April 11, 2018, 12:35:10 pm
Please tell me that Bo3 box isn't that box from Tim or whoever from CFG, if that's the case pm me and I'll send u mine that I chopped apart. looks a bit nicer when it opens as the lock stays on the box instead of floating
(https://image.ibb.co/cUPNmc/bo3_box.jpg)


I know i'm off topic and i strongly apologize mods but I have to get this.


I'm sorry but can you tell me a single thing wrong with my box? It just lacks the cos texture maps. As you can make them yourself (easy af)
Also, I was the first to port these small things and when i did that. I expected everyone to understand how to change their own boxes to the model i ported. So it's just a lid and box, not a full port. That was my full intention.
Also bear in mind we didn't have Wraith back at the day. I had to do 3 times the work.
Spoiler: click to open...
Is this really what i get for trying to do something good for the community?
Title: Re: Folter der Verdammten (WIP)
Post by: mapping_noob on April 12, 2018, 02:45:28 am

I know i'm off topic and i strongly apologize mods but I have to get this.


I'm sorry but can you tell me a single thing wrong with my box? It just lacks the cos texture maps. As you can make them yourself (easy af)
Also, I was the first to port these small things and when i did that. I expected everyone to understand how to change their own boxes to the model i ported. So it's just a lid and box, not a full port. That was my full intention.
Also bear in mind we didn't have Wraith back at the day. I had to do 3 times the work.
Spoiler: click to open...
Is this really what i get for trying to do something good for the community?

Well here's the issue with your box. You have the latch that is suppose to be on the box on the lip. When it's something like a mystery box I get a little picky because it's being used a lot in the game :/ I'm sure I have an issue with my box because I ported it when bo3 was new.
(https://image.ibb.co/mdMxnH/error.jpg)
Title: Re: Folter der Verdammten (WIP)
Post by: Harry Bo21 on April 12, 2018, 05:05:54 am
tbf, both of you have messed with the model when it "should" be using animations to open and thus "shouldnt" be split
Title: Re: Folter der Verdammten (WIP)
Post by: Tim Smith on April 12, 2018, 09:14:39 pm
tbf, both of you have messed with the model when it "should" be using animations to open and thus "shouldnt" be split
This ^^. Also, that doesn't effect gameplay @mapping_noob. as long as the player can get a weapon from the box and it doesn't glitch out, Idc then. Also, ask Treyarch why they kept that thing you're talking about.
As Harry stated, it wasn't meant to be split to pieces like what I did (I don't claim this to be perfect). But that was just a way around to get that box working (A shitty way around). lol




Title: Re: Folter der Verdammten (WIP)
Post by: Harry Bo21 on April 13, 2018, 01:54:44 am
anims were available at the time...

its the same rig as the bo1 and bo2 box - both of which i had released at the time. merely needed to bind and model swap it

everyone just went nuts chopping it up anyway
Title: Re: Folter der Verdammten (WIP)
Post by: RadimaX on April 16, 2018, 12:13:44 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F2qlfy81.jpg&hash=467752a69f77084b115668fba863d916)

try put some beams on the side of the walls to spice things up and consider just some water down the middle like a long patch running low almost near the bottom of the central indentation of concrete  ;)
Title: Re: Folter der Verdammten (WIP)
Post by: killingerk on April 18, 2018, 01:33:12 am
cool :rainbow: good to see your back
Title: Re: Folter der Verdammten (WIP)
Post by: IamTIMMEHHH on April 18, 2018, 06:54:04 am
Cool, keep me updated!
Title: Re: Folter der Verdammten (WIP)
Post by: Haaagaibmsirirla on April 18, 2018, 11:36:01 am
looks really good so far :)