UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: BluntStuffy on November 09, 2017, 10:15:35 pm

Title: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 09, 2017, 10:15:35 pm
If the map is crashing for you, read this!!!
If the map is crashing when it's loading OR when you have weird textures/lag going on, look at this:
-Make sure you have T4m, and it's working ( version in the bottom right of the main menu should start with  2. )
-change your texture quality settings, useally it's best to lower them. So set all of them to 'high' or even 'normal'
-make sure there's no loose files or folders that dont belong there in the folder where the custom-mods are installed
-set the 'corpse count' option to 'Tiny'

If you did all of these and it's still not working, i'm affraid i cant do much to help you..




Greenhouse
Survive & Defuse
Realism 3.0


Finally Greenhouse with the Realism Mod 3.0 has arrived!!! Will you diffuse all the bombs, can you make it past the living trees, will you be able to unlock the underground bunker and assemble an old enemy to fight by your side? All of this and more awaits you in the Greenhouse.

New Realism 3.0 ( so this map as well! ) requires T4M to be able to play!! Download it here if you dont allready have it: 
http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)

If you have the disk-version of WaW you need to google for 'CoD WaW lanfixed.exe' and download that to be able to use T4M!!

Google Drive
drive.google.com

MEGA
mega.nz
Mediafire
www.mediafire.com


There's a main quest/EE wich is quite extensive, and allows you to finish the map. There's also a few side-quests unlocking stuff like a song, but also an m2178 with incendairy rounds. So def keep your eyes open if you want to find the good stuff!


I did not put any anti cheat in the map, but if you go around noclipping opening doors etc i can pretty much guarantee you you are going to break the map or at least some features at some point! Be warned!!

(https://s24.postimg.cc/vdv3b9u9x/shot4.jpg)
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You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!
The mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you've hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more...we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!


Known bugs/glitches:
For clients the guard-dog and in-menu models have no animations. They are still functional, but will just float around. Unfortunately i'm not able to fix this :'(




Credits:
(pretty much the Realism Mod 3.0 credits, as i done most of the mapping work myself)

Credits for Greenhouse:
XJimmy33  -  Did a bit of mapping a long time ago, and did countles of test-runs with me  <3
Steviewonder87  -  Also did a bit of mapping for me, and again a lot of testing/feedback  <3
Tomikaze  -  The evil mastermind behind a lot of the gameplay mechanics in this map, i love talking through ideas and come up with new shit with you. Tom also did milions hours of testing.  <3 <3 <3

MOD Credits:
Treminaor – Huge thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle's, some scripting help and helping out with 3rd person animations.

Whippytrout – superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

DUKIP – Helped with better understanding menu scripting.

DTZxPorter and Modme and it's tools

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

TTjay123 - mod testing
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 10, 2017, 12:53:56 am
It's an amazing feeling being able to release this to the public. I hope people find it challenging but also fun enough to stick with it until they figure it out. The reward is worth it  8)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: TTjay123 on November 10, 2017, 02:24:14 am
Its out and im all the way at the bottom of the credits :'(
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Basil Bonehead on November 10, 2017, 02:32:59 am
Congrats on the launch guys. mozel tov
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 10, 2017, 05:43:02 am
Its out and im all the way at the bottom of the credits :'(
Brother, I love you like a son and the last few months of testing you did will never be forgotten. But there was a lot of testing that happened before you volunteered so it's hard to put everyone in the place they deserve.  I really do appreciate the testing you did for the mod and map.

Double Post Merge: November 10, 2017, 05:46:34 am
Congrats on the launch guys. mozel tov
Thanks buddy, your brutal heartless criticism will be etched in my brain forever. And I'll suffer PTSD every time I fire up this map thanks to you  :D  But seriously, thanks for all the coop & solo testing you did, I'm sure at times it was pretty rough.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: fanmagic on November 10, 2017, 06:28:59 am
Finally it’s here. Can’t wait to play it! :)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: adfgdagasdf2 on November 10, 2017, 10:27:50 am
I've never smashed a download button so fast in my life. Congrats on release, guys, thank you for this!
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 10, 2017, 12:38:15 pm
I've never smashed a download button so fast in my life. Congrats on release, guys, thank you for this!

Thanks for your support man, really appreciate it!!
Hope you enjoy the map, there's a bit of a learning curve to it but it's worth it!



Quote
Congrats on the launch guys. mozel tov

Quote
Its out and im all the way at the bottom of the credits :'(

Thanks for your help, could not have done it without any of you!  <3 Like Tom said, not everybody can be at the top but eveybody that was involved is loved!
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: SlashedLeon on November 10, 2017, 11:37:30 pm
For some reason, me and my 3 friends all crash when trying to launch the game. We all have T4M installed but idk what's wrong
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: UGXKole13 on November 11, 2017, 01:49:40 am
I just Played this Today and It Was Great
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: IamTIMMEHHH on November 11, 2017, 08:20:29 am
Wow, just wow... Ive been waiting so long and i am very pleased with the release :D
Goed gedaan man..
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: theo21031 on November 11, 2017, 08:39:52 am
GG for the realese man  :D :rainbow: :rainbow: :rainbow: :rainbow: :rainbow:
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Pilgrimm on November 11, 2017, 11:58:44 am
YES FINALLY!!
I'm lvl 50 for this reason
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: daveefeeee on November 11, 2017, 05:44:28 pm
i downloaded and installed T4M into WAW but most of the textures were glitching and making the fps slow, which is a shame because the map looked amazing,

hope there's a way to fix this or ive just made a silly mistake when installing anything
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: LIGHTNING on November 11, 2017, 11:41:37 pm
guys i need help this map crashes on me and if any of u all have a solution pls tell me
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: xxstrikeholo on November 12, 2017, 02:21:54 am
I just Played this Today and It Was Great

Same here, the map works for me, but about 60% of the way through the loading screen my friend crashes.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: KHDSemi on November 12, 2017, 03:06:04 am
Turn your textures down from extra to high in texture settings that worked for me & my friend some maps have that problem
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 12, 2017, 07:08:35 am
Same here, the map works for me, but about 60% of the way through the loading screen my friend crashes.


Quote
Turn your textures down from extra to high in texture settings that worked for me & my friend some maps have that problem

^^ Try that, and if that doesn't work try turning them down even more to Normal
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: xxstrikeholo on November 12, 2017, 06:53:35 pm
This worked, thanks.

Double Post Merge: November 12, 2017, 06:54:15 pm
Also, does anyone know where the second door is? I can't seem to exit my main room once I get to the RPG.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: thegoat on November 12, 2017, 09:36:02 pm
Also, does anyone know where the second door is? I can't seem to exit my main room once I get to the RPG.
[/quote]

get the rpg and then shoot the crack in the wall on the left
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: thegoat on November 12, 2017, 09:39:06 pm
once i use the rpg i cant seem to get the key card witch i think is in that little room with the dead guy on the floor in the spawn i dont know what im doing wrong but i guess i dont jump crouch through the window right also i tried the door nothing plz help me out here
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: HitmanVere on November 13, 2017, 12:41:18 am
Smashing :gusta:
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: JiffyNoodles on November 13, 2017, 01:19:29 am
Congrats on the release Guys.
Was a pleasure helping out.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Tim Smith on November 13, 2017, 12:17:08 pm
at fucking last this was released. Congrats on the release lads! defo will be playing this with my friends! :)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: PhilMcHawk on November 13, 2017, 01:13:43 pm
Unhandled exception caught when i try to load the mod
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 13, 2017, 02:08:52 pm
Sigh.. make sure you have T4m and turn down your texture quality if it still doesnt work with T4m.
If you did both theres not much i can do.. srry
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: PhilMcHawk on November 13, 2017, 03:57:58 pm
Sigh.. make sure you have T4m and turn down your texture quality if it still doesnt work with T4m.
If you did both theres not much i can do.. srry

I'm sorry. Putting textures on automatic worked for me.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 13, 2017, 05:54:52 pm
I'm sorry. Putting textures on automatic worked for me.

It's no big deal, glad at least it works now. ( normally i wouldn't recommend setting them to Automatic, but instead setting them manually. But if it works for you def dont change it :) )
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BashTheOutcast on November 14, 2017, 03:05:03 am
I have been having a blast with this map, already found the three plant ee song. Found bunker A & B locks (Can't find C to save my life) and some other stuff I don't wanna spoil anything. Good job on this map hopefully I'll beat the ee.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 14, 2017, 03:18:49 am
I have been having a blast with this map, already found the three plant ee song. Found bunker A & B locks (Can't find C to save my life) and some other stuff I don't wanna spoil anything. Good job on this map hopefully I'll beat the ee.
Bunker switch C is kinda tricky to find and may require you to do some other steps first...  ;)  Also, if you record your gameplay I'd love to see it.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: oktamonkey on November 15, 2017, 03:24:09 am
How do I get the fuse? I can't figure that out.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: ocxmwys4mod on November 15, 2017, 12:12:00 pm
How do I get the fuse? I can't figure that out.
You need to find a card and get stuck in the operating table :lol:
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Spaceman99 on November 16, 2017, 09:54:31 am
sorry if i write it now,i was too busy playing COD:WWII :D
Congrats for the release and good job
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: brentellison111 on November 16, 2017, 11:33:50 am
This is one of the best zombie maps i ever played and thats counting official maps.
But there is one problem. it seems someone put chuck Norris in a panzer suit and gave him a Apache Fluidics M2 M9. cause the panzer flame kills me faster than...
idk imagine i put a clever analogy here. damn thats a good analogy. but in seriousness i love this map more than my family. if my family was on a cliff and this map was on a cliff and i could only save 1. id be playing zombies. I know u want 2 release the least amount of updates 2 make it more compatible 4 online.
but may i suggest the first patch being nerfing the panzer.
other than that. i love the idea of defusing bombs 2 use the bombs 2 make shortcuts. This map is awesome once u learn how 2 play it. The way the toxic pools work is unique from any other zombie map. The detail as expected is sexy af. I wish cod could take notes from u. cause i dont like the direction cod ww2 zombies is going.
one last thing. the drop kick was not in any other realism map. was the dropkick a last minute added thing or does it play a part in this map. like can u upgrade the dropkick by any chance. dont spoil it. but a hint at it would be awesome.   :rainbow:
Thank you guys 4 making this. i know this had 2 of been hard to make. I respect u guys 4 not giving up on it like some other zombie maps that sadly never saw light. Congrats 4 long awaited release.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 16, 2017, 02:30:51 pm
This is one of the best zombie maps i ever played and thats counting official maps.
But there is one problem. it seems someone put chuck Norris in a panzer suit and gave him a Apache Fluidics M2 M9. cause the panzer flame kills me faster than...
but may i suggest the first patch being nerfing the panzer.
Yes, we know that the Panzer's flamethrower is SUPER strong  :P and we've kicked around the idea of nerfing him, but the truth is if you just shoot him from a distance with a gun that has been upgraded he's not nearly as tough. My favorite is the Maverick sniper rifle to take him down.

Quote
other than that. i love the idea of defusing bombs 2 use the bombs 2 make shortcuts. This map is awesome once u learn how 2 play it. The way the toxic pools work is unique from any other zombie map. The detail as expected is sexy af. I wish cod could take notes from u. cause i dont like the direction cod ww2 zombies is going.
Thank you, it's nice to hear someone recognize a lot of the special features that we've put in this map & the mod itself that make it a unique and fun experience  :-*

Quote
one last thing. the drop kick was not in any other realism map. was the dropkick a last minute added thing or does it play a part in this map. like can u upgrade the dropkick by any chance. dont spoil it. but a hint at it would be awesome.   :rainbow:
BluntStuffy had this bad good habit of adding more and more to the map and so to answer your question the drop kick was a last minute addition  :D And believe me we had more ideas for the map but when it stops compiling then you know you're about done  :D
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 16, 2017, 09:06:29 pm
...but in seriousness i love this map more than my family. if my family was on a cliff and this map was on a cliff and i could only save 1. id be playing zombies..

 :D Thanks man, glad you enjoy it!

The drop kick is not specific to this map, it will be in the realism mod from now on. There is a way to make it a bit more special..

About the Panzer, we realised it's flamethrower is very powerfull but it's also very limited ranged. Like Tom said, just keep your distance and use the space of the map and then pick your moments to take your shots. There will be an update adressing some issue's so i'm not saying a 100% defintive no to a nerf, more like a 99% no at this point ;D
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: neanesis on November 18, 2017, 01:23:24 am
You make me play for days :D you are fantastic ! i didn't finish the map so far but she is so cool <3
the motherfucking drop kick is cool, the mirrors are cool (it's hard to understand what to do with them xD) the bombs are cool (and usefull, it's the first time i see that^^)

but

i spotted one Oob in the spawn area (right side of the river between the truck)
i sometimes died for no reasons when i lunch a game
the first bomb is really hard to defuse, i think it's cool but for normal people you need to let a little time (a way to adapt the time with the difficulty?)

you are the master (with all the guys who helped you ;D)

THANKS

Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: CounterfitCookie on November 18, 2017, 01:50:01 am
When I start the map I have Developer Access. How do disable that?


Double Post Merge: November 18, 2017, 02:14:29 am
It only happens in coop to the host, happens for me and all my friends.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 18, 2017, 02:22:38 am
the mirrors are cool (it's hard to understand what to do with them xD) the bombs are cool (and usefull, it's the first time i see that^^)
There might be an aerial picture of the laser puzzle laying around somewhere  ::) But I think the puzzle is a big buggy but will get fixed.

Quote
the first bomb is really hard to defuse, i think it's cool but for normal people you need to let a little time (a way to adapt the time with the difficulty?)
The Breacher class makes all debris cheaper so maybe try using him until you are more comfortable with the starting area. Also, completing the challenge "You Still Alive" allows you to start the map with a supply drop and sometimes it's money which is really useful at that moment, or getting the guard dog or turret will defend you while you diffuse that bomb  ;D

Oh man, all this Greenhouse talk makes me want to jump into another game  8)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 18, 2017, 11:23:27 am
i spotted one Oob in the spawn area (right side of the river between the truck)
i sometimes died for no reasons when i lunch a game

Thanks, i'll look at the oob.
For the dying one, you are prob the Takeo voice those games and when that player spawns in the class-selection he's under water for some reason, so if he takes too long picking a class he starts drowning. I wanted to fix it at first, but i dont like Takeo so i thought i was kinda funny :D ( you still should have plenty of time btw )


Quote
When I start the map I have Developer Access. How do disable that?
It only happens in coop to the host, happens for me and all my friends.
Unfortunately that's a bug that only appears in coop, im working on an update fixing that and a few others. The Update should be out in a few days..
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: ihmiskeho on November 18, 2017, 07:34:06 pm
Definitely worth the wait!
The bombs sites are one of the best things I've seen in zombies. It's awesome to be able to customize the routes. Also impressive how well they work despite being WaW. Overall the map looks fabulous and plays well. Still trying to figure out bunker switch c tho...

Kinda late to say this but congrats on release Stuffy and Tom!
Spoiler: click to open...
If you need medical aid, you can search some from the ambulance. You can drop kick into one of the ambulances at spawn.
(https://i.imgur.com/s3tdouU.jpg)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: neanesis on November 18, 2017, 09:24:13 pm
... i don't know if i have something to do after killing all the goliath ? i used the tree to cancel the shield, did that for 3 round and after that nothing, the rounds are normal ^^'

oh i didn't saw the answers before posting so :

Quote
Thanks, i'll look at the oob.
For the dying one, you are prob the Takeo voice those games and when that player spawns in the class-selection he's under water for some reason, so if he takes too long picking a class he starts drowning. I wanted to fix it at first, but i dont like Takeo so i thought i was kinda funny :D ( you still should have plenty of time btw )
exactly^^ it's fun :D

Quote
There might be an aerial picture of the laser puzzle laying around somewhere  ::) But I think the puzzle is a big buggy but will get fixed.
yep i found it by chance.... after i did the puzzle with luck x(
you juste have a message when you shot to many time the same mirrors but it dosn't broke the game so it's fine ;)

Quote
The Breacher class makes all debris cheaper so maybe try using him until you are more comfortable with the starting area. Also, completing the challenge "You Still Alive" allows you to start the map with a supply drop and sometimes it's money which is really useful at that moment, or getting the guard dog or turret will defend you while you diffuse that bomb  ;D

Oh man, all this Greenhouse talk makes me want to jump into another game  8)
5 bullet from the m1911 with all the zombies + cut make it easy^^ i don't use breacher in solo because i don't have the revive with other class ^^'
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 18, 2017, 09:27:10 pm
... i don't know if i have something to do after killing all the goliath ? i used the tree to cancel the shield, did that for 3 round and after that nothing, the rounds are normal ^^'
You "used" all 3 trees to take care of the bosses? If you have then go back to the Ed209 bunker.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: neanesis on November 18, 2017, 09:36:46 pm
You "used" all 3 trees to take care of the bosses? If you have then go back to the Ed209 bunker.
yep i did, now i have one tree in the "standard" form and two in "soul full" mode without any boss spawning

and when i go in the bunker i can summon again the machina and pick up special weapons that's all
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 18, 2017, 09:59:23 pm
yep i did, now i have one tree in the "standard" form and two in "soul full" mode without any boss spawning

and when i go in the bunker i can summon again the machina and pick up special weapons that's all

If you can pick up the special weapons you have basicly completed the objectives, but you can find something new in the spawn area..
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: neanesis on November 18, 2017, 10:18:55 pm
about the weapon you can craft, i don't understand why you cannot blow up the vault before a certain part of the secret ?
and here i can find the other part but i will find them, one day x)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 18, 2017, 10:23:03 pm
about the weapon you can craft, i don't understand why you cannot blow up the vault before a certain part of the secret ?
and here i can find the other part but i will find them, one day x)

you can blow up the safe after you defused all bombs, if you miss one you wont be able to get the part.
( there are 6 bomb sites and 5 'breach spots'. The 6th bomb you can use for the safe )

but that's not what i was talking about, after completing the 'boss fight' there's something else new in the spawn area.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Napalmburner on November 18, 2017, 11:24:04 pm
Well something great and terrible happened.

I manage to complete the easter egg and gain access to all the special weapons, but when I use the Sweeper on a horde of zombies I almost IMMEDIATELY get a g_spawn error.

At least it saved my levels, I went from 15-32 in that game.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: neanesis on November 19, 2017, 04:03:57 pm
Spoiler: click to open...
(https://steamuserimages-a.akamaihd.net/ugc/862865608135884201/595AB0B299B9011F33526EC41117455792A11FCB/)

i did it (well it was a little more easy with the 50000 point in the begining of the game)

Quote
you can blow up the safe after you defused all bombs, if you miss one you wont be able to get the part.
( there are 6 bomb sites and 5 'breach spots'. The 6th bomb you can use for the safe )

but that's not what i was talking about, after completing the 'boss fight' there's something else new in the spawn area.
thanks for the tip because without it it's really not possible to find it... nothing is said, there is no warning or light... the same for opening the bunker^^ but it's logical so you do it ;)

Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 19, 2017, 05:07:04 pm
Quote
Well something great and terrible happened.

I manage to complete the easter egg and gain access to all the special weapons, but when I use the Sweeper on a horde of zombies I almost IMMEDIATELY get a g_spawn error.
Damn, srry about that. Thought i had it under controll, but i had a few more reports about the sweeper. I prob have to remove it for the next update, for now it's best to avoid it i guess..
the update should be up soon ( maybe even tonight.. )


Spoiler: click to open...
(https://steamuserimages-a.akamaihd.net/ugc/862865608135884201/595AB0B299B9011F33526EC41117455792A11FCB/)

i did it (well it was a little more easy with the 50000 point in the begining of the game)
thanks for the tip because without it it's really not possible to find it... nothing is said, there is no warning or light... the same for opening the bunker^^ but it's logical so you do it ;)

Nice job, Tom and i went for as few hints as possible on purpose. We wanted it to be more of a real EE instead of just objectives wich you get spoon-fed.
Saw it was a coop game as well? How many players if i may ask?

Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: neanesis on November 19, 2017, 06:09:56 pm
Nice job, Tom and i went for as few hints as possible on purpose. We wanted it to be more of a real EE instead of just objectives wich you get spoon-fed.
Saw it was a coop game as well? How many players if i may ask?
it was a two people party, i did it in solo too (i just didn't found the endgameasstruck sadly^^)
we tried with 3 but we had a problem with the sucking life flamethrower in the goliath combat T.T my buddy ragequit after that :,(
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: johndoe on November 19, 2017, 06:16:13 pm
Well something great and terrible happened.

I manage to complete the easter egg and gain access to all the special weapons, but when I use the Sweeper on a horde of zombies I almost IMMEDIATELY get a g_spawn error.

At least it saved my levels, I went from 15-32 in that game.
set your corpse count to tiny
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 19, 2017, 08:50:03 pm
Updated links to version 1.1
changelog:
Spoiler: click to open...
X-using a turret during Killing Time-powerup causes a points-glitch
X-developer acces activates for no reason
X-Paths on the 'office' doors dont disconnect paths
X-When players enter the bunker where ED209 is the game crashed for some people ( ConfigStringIndex overflow )
X-Panzer nerf? (slightly nerfed, max damage per 0.2 sec from 20->16 )
X-'Created by.. ' hud at map-start
X-Realism mode, toxic water vs Demo Class ( prob Flak-Jacket )
X-Tank class in Realism mode, make self defense-hit keep health like in normal modes
X-when you go down and are revived your player hands are all black.
X-If you have a papped gun, then die and bleed out if you purchase that gun off the wall again it's papped.
X-nr of bombs defused on the victory-screen
X-oob spawn at the river/crashed jeep
X-Sweeper Gspawn ( remove sweeper )
X-useless trigger in overgrown greenhouse
X-reduce double xp time
X-put a marker on the endgame trigger
X-'mirror_# script_string' error on mirror puzzle
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on November 21, 2017, 12:16:53 am
I'm so sad just got to the third boss and this came up (https://steamuserimages-a.akamaihd.net/ugc/875250500365623770/7E653865477A939953897EADD5ECBA0FC92BA257/)
The laser puzzle was so hard until I found the map, I suggest using a sniper zoom to get a better look at the map, or screenshotting it and zooming in on it.(https://steamuserimages-a.akamaihd.net/ugc/875250500365638018/0DE09C600446A3F838BB8EEDF57C0E126824D4A7/)
As round 46 is the highest round I so far on insane. (https://steamuserimages-a.akamaihd.net/ugc/875250500365641337/A8E5989C60B3F4FD1C637CFEAAB5A38278403245/)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pablorubiopardos on November 21, 2017, 05:58:14 pm
what is the command to enter the map in lonely mode
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 21, 2017, 06:01:24 pm
 :D round 46 on Insane is pretty sweet. gg's
I'm sorry about the error, it's kinda hard to test cause it depends on what stuff you did or did not do.

Could you let me know if it was a coop or a solo game where you got the error?
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Napalmburner on November 22, 2017, 08:51:43 pm
hi i'm back

got some bugs for you, don't know if you already know about em:

Laser Sight: Sometimes, the accuracy increase will not apply, forcing you to open the upgrades menu and close it, reload the gun, or switch weapons. You may have to do this multiple times.

Pytaek: Buying the sight attachment breaks the weapon and removes it from your inventory. (this was way back when the mod first released, haven't checked since)

Flak Jacket: It USED to protect you against Panzer, but now only Pro protects against Panzer and Goliath. What happened? Was this intentional?
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Napalmburner on November 22, 2017, 08:55:19 pm
set your corpse count to tiny

It was on tiny when this happened...

I guess my luck is garbage, eh?
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on November 22, 2017, 10:00:19 pm
:D round 46 on Insane is pretty sweet. gg's
I'm sorry about the error, it's kinda hard to test cause it depends on what stuff you did or did not do.

Could you let me know if it was a coop or a solo game where you got the error?
It was on solo but to be honest I spammed the shock and awe so yeah those explosion plus time freeze crashed it.
(https://steamuserimages-a.akamaihd.net/ugc/878628431094997809/2F1AAA528AEF06006437230F25AAD1648C3E5BA0/) also I found thid it looks pretty nice.
(https://steamuserimages-a.akamaihd.net/ugc/878628431095004139/7A5B75A3232CB2C7727B4084B79759BD1405A6D3/) Finally did this is was hard on solo the panzer were a pain.(fighting them and the goliaths at the same time is never fun.)But I did it, now to try it on realsim.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 22, 2017, 10:47:00 pm
Pie, do you always run the Demo class? When I do I run with More Boom, Dr Boom, Shatter Nades and upgraded wrist launcher; is that how you play him? Usually keep a Grenade Launcher in my arsenal too. Total chaos  8)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on November 23, 2017, 02:51:13 am
Pie, do you always run the Demo class? When I do I run with More Boom, Dr Boom, Shatter Nades and upgraded wrist launcher; is that how you play him? Usually keep a Grenade Launcher in my arsenal too. Total chaos  8)
Basically always demo but I run multi dart instead of shatter I like instant kill as if you get a level 5 wrist launcher for those instant multi dart rocket can kill a horde of zombie if you're trapped in the corner. Also, I  found a bug that just started happening in the last few games I've played, on the later round (after20ish) sometime panzer don't spawn in, hellhounds do and you get the panzer xp for killing them. Final question at some point when I have some more spare time (after exams) would I be able to make a guide showing how to do the easter egg and make the two buildable items?

Also, I think this clips just a tiny bit.(https://steamuserimages-a.akamaihd.net/ugc/878628431095906122/FC5A16BDCA30B706D0E31522761FA19CF0E2A7D3/)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on November 23, 2017, 05:37:04 pm
Quote
also I found thid it looks pretty nice
:) Nice! You are the second person i've seen to have that unlocked. gg
So you only have 1 (secret) challenge left to unlock, good job!

Quote
Also, I  found a bug that just started happening in the last few games I've played, on the later round (after20ish) sometime panzer don't spawn in, hellhounds do and you get the panzer xp for killing them
Thanks. i'll look into that.


Quote
would I be able to make a guide showing how to do the easter egg and make the two buildable items?
yeah, offcourse. Would love to see some vids and guides, so please do!  :)



Quote
what is the command to enter the map in lonely mode
There's no command needed, there's just a 'launch map' button in the main menu.
If you return to the stock WaW menu after loading the mod that means you dont have T4M (propperly) installed..
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 23, 2017, 05:49:12 pm
I think I'll just leave this here  ;D

(https://i.imgur.com/tWrOcLl.jpg)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: rivadog on November 24, 2017, 01:36:38 am
How do you launch the mal solo?
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on November 24, 2017, 01:59:04 am
How do you launch the map solo?
(https://i.imgur.com/WhyylYY.jpg?1)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on November 24, 2017, 06:21:51 am
:) Nice! You are the second person i've seen to have that unlocked. gg
So you only have 1 (secret) challenge left to unlock, good job!
Thanks. i'll look into that.

yeah, offcourse. Would love to see some vids and guides, so please do!  :)


There's no command needed, there's just a 'launch map' button in the main menu.
If you return to the stock WaW menu after loading the mod that means you dont have T4M (propperly) installed..
for the unlock there is a bug, well I think its a bug the drop kick kill if you have the item required (won't spoil it for anyone one) counts towards it.

Double Post Merge: November 24, 2017, 06:25:36 am
I think I'll just leave this here  ;D

(https://i.imgur.com/tWrOcLl.jpg)
Finally done it ah nice job, that my next challenge. Also, try it on insane, I know you hate those nova crawlers.

Double Post Merge: November 24, 2017, 06:45:17 am
Don't know if this is meant to happen or no the craftable shotgun in the map doesn't work with the bluntstuffy camo would be cool if it would.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Gohan_531 on December 02, 2017, 03:52:48 am
When I launch the game it crashes how do you fix this and where are the key bindings I installed the realism mod 3.0 anybody wanna help
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on December 03, 2017, 05:58:26 am
When I launch the game it crashes how do you fix this and where are the key bindings I installed the realism mod 3.0 anybody wanna help
Firstly have you got TM4 installed and secondly if you have set body count to low and lower graphic's from extra to high, that usually works.

Double Post Merge: December 03, 2017, 10:09:06 am
Well, tomikaze I did say I would make an EE guide video for you all and here it is. Guide Details map easter egg, ed209 and shotgun. Didn't spoil the secret achievements though you will have to find them yourself. Also yes I did the guide with Godmode on to save myself from multiple playthroughs to get the footage.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: Pilgrimm on December 04, 2017, 10:11:14 pm
i love this map its so fun, im having trouble completing the easter egg though and ive only been able to find 2 skulls and i cant find the last peice for the bench -.- still great map!!!
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tomikaze on December 04, 2017, 10:19:38 pm
If you need a walkthrough that dude right above your post did an A+ pro job walkthrough. Glad you are enjoying it. I still play it myself and I still get my ass handed to me on Hard & Insane  ;D  Stupid toxic crawlers and those Ascension style zombies who dodge your headshots like a freakin coked up ninja and Neo from the Matrix had a fun baby. Damn you BluntStuffy!!!
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on December 07, 2017, 02:02:42 am
i love this map its so fun, im having trouble completing the easter egg though and ive only been able to find 2 skulls and i cant find the last peice for the bench -.- still great map!!!
The laser puzzle skull (yellow) is probably the one you're missing the video I did has an enlarged image of the guide to it or you can see how I do it in the video.

Double Post Merge: December 07, 2017, 02:03:37 am
If you need a walkthrough that dude right above your post did an A+ pro job walkthrough. Glad you are enjoying it. I still play it myself and I still get my ass handed to me on Hard & Insane  ;D  Stupid toxic crawlers and those Ascension style zombies who dodge your headshots like a freakin coked up ninja and Neo from the Matrix had a fun baby. Damn you BluntStuffy!!!
Also Still trying to find the 3rd secret Haven't had any luck so far.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: colour on December 13, 2017, 04:40:51 pm
crashes when trying to load the mod so I've yet to see the main menu
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on December 13, 2017, 04:55:17 pm
crashes when trying to load the mod so I've yet to see the main menu

Read the instructions in the OP...........
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: howard9926 on December 16, 2017, 05:30:07 am
can anyone tell me how to get key card
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on December 16, 2017, 06:46:22 pm
can anyone tell me how to get key card

Spoiler: click to open...
Look up the radio-tower
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: colour on December 16, 2017, 09:50:08 pm
Read the instructions in the OP...........

yes if that were helpful I wouldn't be posting about it

Double Post Merge: December 16, 2017, 10:25:34 pm
can't edit my post but anyway I figured it out however I can't see why you're stuck in prone the whole time unless you're sprinting or why zombies don't attack you
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on December 16, 2017, 10:34:46 pm
Quote
yes if that were helpful I wouldn't be posting about it

Spoiler: click to open...
If the map is crashing for you, read this!!!
If the map is crashing when it's loading OR when you have weird textures/lag going on, look at this:
-Make sure you have T4m, and it's working ( version in the bottom right of the main menu should start with  2. )
-change your texture quality settings, useally it's best to lower them. So set all of them to 'high' or even 'normal'
-make sure there's no loose files or folders that dont belong there in the folder where the custom-mods are installed
-set the 'corpse count' option to 'Tiny'


If you did all of these and it's still not working, i'm affraid i cant do much to help you..

As stated here, i dont know any other solutions that might work.


Quote
can't edit my post but anyway I figured it out however I can't see why you're stuck in prone the whole time unless you're sprinting or why zombies don't attack you
Would you mind sharing what you did to make it 'work' as i'm curious. The fact a mod is crashing before even the main menu loads is kinda weird to begin with ( even if you dont have t4m ).
The prone and not attacking is obv glitched out, do other mods work for you propperly? Have you tried reinstalling WaW? Sounds like something is seriously messed up somewhere..
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on December 16, 2017, 11:00:41 pm
can anyone tell me how to get key card
The video I made above Has a full guide on the map including getting the keycard.
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: tupitupa on January 18, 2018, 04:44:33 pm
Hello!! I would like to make a video of the map anbd of Realism mod 3.0 in general. BluntStuffy, am I allowed? I Am talking about good quality review of the map in 1080p @60fps or something :D. Anyone wanna join me? ;)
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on January 21, 2018, 08:57:55 pm
Hello!! I would like to make a video of the map anbd of Realism mod 3.0 in general. BluntStuffy, am I allowed? I Am talking about good quality review of the map in 1080p @60fps or something :D. Anyone wanna join me? ;)(Content removed from quote.)

Sure, if you did send me a link so i can check it out!
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: pie10104495 on February 05, 2018, 08:15:51 am
:) Nice! You are the second person i've seen to have that unlocked. gg
So you only have 1 (secret) challenge left to unlock, good job!
Thanks. i'll look into that.

Damn, I still haven't found that third secret yet, any hints?
Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: BluntStuffy on February 05, 2018, 05:09:54 pm
Damn, I still haven't found that third secret yet, any hints?


Spoiler: click to open...
Challenge:  ElTitoPricus / The Perfectionist
Get only headshot kills with two full magazines in a row without missing or reloading. ( doesn't matter wich weapon )


Title: Re: [RELEASE] Greenhouse Survive & Defuse | Realism Mod 3.0
Post by: colour on February 07, 2018, 05:01:07 pm

Would you mind sharing what you did to make it 'work' as i'm curious. The fact a mod is crashing before even the main menu loads is kinda weird to begin with ( even if you dont have t4m ).
The prone and not attacking is obv glitched out, do other mods work for you propperly? Have you tried reinstalling WaW? Sounds like something is seriously messed up somewhere..


Deleted all other mods and reinstalled the game