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[DEPRECIATED] Call of duty: Black Ops Mod Creator
This application has been depreciated due to a better way of making / loading Black Ops mods
Thanks to SE2Dev's game_mod (http://ugx-mods.com/forum/index.php/topic,10956.msg122378/topicseen.htm) making Black Ops mods has been made so much easier, You no longer need to replace "mapname_patch" and grab all scripts, models and shit, Black Ops mods are made the exact same way as World at War mods, if you need scripts that are not in "root/raw" extract them from a maps FF file
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Nice release :D
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Awesome, can't wait to see this be put to use.
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Added a modname input box (you can now name your mods :D)
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Just finished porting this to C# so you no longer need Java to run this :D
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its not letting me run it
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its not letting me run it
If your using the .JAR / .BAT version you will need Java installed if your using the .EXE idk that one should work fine (It requires a internet connection so if you was disconnected from the internet try again)
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I liked it, simple and fast. :P
Double Post Merge: February 16, 2016, 06:58:10 pm
A question: Why your Mod download the "XXXX_zombie.ff" file instead of the "XXXX_zombie_PATCH.ff" ??
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I liked it, simple and fast. :P
Double Post Merge: February 16, 2016, 06:58:10 pm
A question: Why your Mod download the "XXXX_zombie.ff" file instead of the "XXXX_zombie_PATCH.ff" ??
it downloads a combined version "mapname.ff" "mapname_patch.ff" and "common.ff"
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lol, amazing, sadly it doesn't work for me this way :(
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How do i get the Black ops 1 mod tools so that I may use this
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How do i get the Black ops 1 mod tools so that I may use this
Own the game on Steam and it'll show up under Library -> Tools
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I tried to make a mod for Shangri La and added a few weapons and Working Hellhounds but comes up with these http://steamcommunity.com/sharedfiles/filedetails/?id=670210104 (http://steamcommunity.com/sharedfiles/filedetails/?id=670210104)
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I tried to make a mod for Shangri La and added a few weapons and Working Hellhounds but comes up with these http://steamcommunity.com/sharedfiles/filedetails/?id=670210104 (http://steamcommunity.com/sharedfiles/filedetails/?id=670210104)
I get this when I load too many fxs through script - remove some level._effect["fx"] declarations.
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--Update / Final post
[DEPRECIATED] Call of duty: Black Ops Mod Creator
This application has been depreciated due to a better way of making / loading Black Ops mods
Thanks to SE2Dev's game_mod (http://ugx-mods.com/forum/index.php/topic,10956.msg122378/topicseen.htm) making Black Ops mods has been made so much easier, You no longer need to replace "mapname_patch" and grab all scripts, models and shit, Black Ops mods are made the exact same way as World at War mods, if you need scripts that are not in "root/raw" extract them from a maps FF file
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error
cant download it
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I tried to make a mod for Shangri La and added a few weapons and Working Hellhounds but comes up with these http://steamcommunity.com/sharedfiles/filedetails/?id=670210104 (http://steamcommunity.com/sharedfiles/filedetails/?id=670210104)
why is my mod tool not radiant
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why is my mod tool not radiant
u need to download linkermod to get radiant
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where?
Double Post Merge: January 22, 2023, 11:30:13 am
u need to download linkermod to get radiant
where?
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where?
Double Post Merge: January 22, 2023, 11:30:13 am
where?
here https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r (https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r)
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here https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r (https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r)
thank you
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(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fblob%3Ahttps%3A%2F%2Fimgur.com%2Fef80a143-17b4-496c-9e76-3b5794247efa&hash=27477260e583092fe61a61aa2413ce43a1f4c2c6)
here https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r (https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r)
I tried to start radiant, but FAILED TO EXECUTE: launcher_ldr radiant_mod.dll CoDBORadiant, why?