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Contact Support - Help Center Get help on the UGX Discord. Join it now!Is it possible to get Vac Banned because of Game Mod, provided i play Online?
no my game is steam version and ı have only legal rezurrection dlc on my games ı dont have others and ı installed this mod into black ops game location ( where was installed black ops mod tools ) i did not delete any folders but i try to reinstall game_mod second version where is the address of game_mod updated?
Hello ı encountered this script error when ı attempted to load perish map with original ugx mod loader (launcher_ldr.exe) from main screen error link is below
https://mega.nz/#!69xC0YTC!AosF8urk9bm0HxnvLAFc3TGyQSY1FChZIkOaeIEb1kk
can anyone solve this :point_up_2:
In case this helps anyone that downloads this for the first time... I downloaded the EXE installer for 1.1.1 however it didn't appear to install game mod. I had to install that manually.
No big deal, just took another 30 seconds.
dont know how manual instalation works.... i mean why i didnt come with a .exe just like in WaW maps?
but its a really great map!
so strange the instalation .... with windows defender and the other stufff. -1
hey man im confused about the perk bottle drops im on round 39 and have only had 1 dropped and that was on round 12. is this a glich or is this the way it was inteded?
Yep, main menu says 1.1.0 and 1.3.2, but no error messages appear. My game hangs for a couple seconds then simply closes, no errors, no residual processes.
My game crashes at the end of round 4 almost every game, and the few that didn't crash then crashed either later at the end of round 5, or earlier, at exactly 5 minutes into the map. I have the newest version of Game_mod and of this map.
Great map. There's an interesting feeling to play custom zombies in BO1.
BUG:
Pack-a-punching the buildable shield leads to troubles.
How do you get pap? I'm a little confused.
did you fix the glitch with the script (i mean Maps/zombie_ai_quad )??
pls say yes i have been waiting for the next update to come to fix this crap
thanks and goodbye .
the lightgrid looks fine, if its all uniform and checkered it should render ingame unless you have multiple overlapping textures on the same plane, so when compiled the game won't know what to really show you so they all cancel eachother out somehow lol so you end up with nothing. For me this always happens to patches of bloodstains or decals even blends that sits 100% flush with the wall or floor etc i keep telling people to move the patch or decal 0.25 units away from the wall or at least half its vertices where it blends off so you cannot see it "floating" in front or above the chosen spot.
(Image removed from quote.)
As for light grid, i won't recommend ever doing it this tiny because compiling will take you either years or not compile at all LOL so give or take, but just to show you the result of a small grid vs big grid as an extreme examplefor comparison: Differences with a light casting the shadow becomes pretty clear. But don't take my word for any of this, just try different things out and stick with the best results
Alternatively you can look around online for people or tutorials describing this better than me on a limited time frame minutes before work haha
I GET EVERYTIME MAPS/_ZOMBIEMODE_AI_QUAD