If I just tick UGX Easy FX, do I need to change scripts, so I wont get 400 fx error or is that already "fixed"?Try it and see.
If I just tick UGX Easy FX, do I need to change scripts, so I wont get 400 fx error or is that already "fixed"?The easy FX feature has been tested on a 1.4 root folder with the UGX Patch and works without going over the limit. If it is a general consensus that the amount of FX included is too much I can reduce it. You can check *MAPNAME*.csv in zone source to see the amount of added FX after map generation.
this is a beautiful thingIt's disabled if you are using UGX-MOD because by default UGX-MOD already has a solo button and the text isn't controlled in the engine but rather in the image.
like trem
only beautifullier
Double Post Merge: October 08, 2014, 02:31:46 am
Is the option to select the "Main Menu Button" box purposely disabled, or am I just stupid?
I get 16 fonts error, I made sure I used Project Mover right with no errors and I still get it and I get alien text16 fonts error means you didn't use UGX Project Mover. Alien Text means you didn't build the ugx mod mod.ff and then use UGX Project Mover.
16 fonts error means you didn't use UGX Project Mover. Alien Text means you didn't build the ugx mod mod.ff and then use UGX Project Mover.
I did do both, I still have the problem. Is UGX Project Mover and COD Project Mover same thing? lolYou need to do it after every compile unless you do what I just said.
You need to do it after every compile unless you do what I just said.
I have, still not working, and I see from times, that Project Mover moves the files in mod folder and I made sure the names are rightlol i don't know what to tell you other than you're missing a step somewhere along the way, because I've talked to 3 people so far who have successfully generated a UGX Mod map with this tool and haven't heard anyone with your problem who was not able to solve it with similar instructions to what I just gave to you.
Edit: Now I get sound_asset error, I followed wiki and I dont have that line even in mapname.csv. And I still get the alien text >:( I even installed standalone and patch again and pasted them in root
umm i tried using it it said there was no errors but my map didn't generateThen you likely did not have the correct root folder selected. If it could not replace the file it would have created a log file and came up saying the map was generated with errors. Please verify your root path and retry.
Can't wait to try this :). But It seems like alot people having trouble just to make a map with ugx mod ???It's an unfamiliar process for most people and if you don't have an understanding of how the mod files are loaded by the game it can be confusing to people but if you follow either the video series or the wiki tutorial closely you will be able to do it. SajeOne is about to release an updated video tutorial which shows how to use this Script Placer to generate stock maps and UGX Mod maps correctly. Hopefully this will clear it up for everyone.
It's an unfamiliar process for most people and if you don't have an understanding of how the mod files are loaded by the game it can be confusing to people but if you follow either the video series or the wiki tutorial closely you will be able to do it. SajeOne is about to release an updated video tutorial which shows how to use this Script Placer to generate stock maps and UGX Mod maps correctly. Hopefully this will clear it up for everyone.okay good. i didnt try yet because i see people having trouble. but im going to start now :).
A video has now been added to the wiki page for anyone that might be having trouble. (As of the moment it's still processing, will be 1080p) UGX Script Placer 2.0 Overview w/ Stock/UGX Mod Tutorial (http://www.youtube.com/watch?v=XHW6qgtP9LA#ws)
how come it still uses those nasty viewhands? D:Because the drop-on viewhands fix hasn't been applied that is linked on the wiki.
Alright, I followed vid tut twice, I even made new map and still got alien text and loads of errors, argh!If you had to remove the font then it means your raw/english/font folder was not UGX Mod's.
Edit: Ray helped me, was using wrong IWD and we had to remove font, cos it wasnt working, oh well, now I can enter the contest :D
If you had to remove the font then it means your raw/english/font folder was not UGX Mod's.
UGX MODS HELP!Your screenshot is missing, try uploading it again.
i get this error after shooting a few zombies...
(http://i.imgur.com/fF7pzSV.jpg)
My main menu also doesn't work, and my map is really dark?
Have i done anything wrong?
Your screenshot is missing, try uploading it again.
There are no world spawn settings. Sajeone felt thatshould be on the mapper :) and I agree :P lol
Sigh. I feel like such a bother, with all of the shit you guys are getting, but I gave up on trying to install UGX into my map just because I have no patience for anything. Now when I compiled and loaded my old, completely un-UGX-related map, I get:Make sure you restored your zone_source folder csv files (specifically dlc3.csv and zombiemode.csv) and make sure you restored your raw/ui folder.
'Can't load image: "ugx_menu_template"'
Obviously I'm overlooking something very obvious here. I searched through all of the files and images and found no references to it, though.
Make sure you restored your zone_source folder csv files (specifically dlc3.csv and zombiemode.csv) and make sure you restored your raw/ui folder.Thanks, will try tomorrow. Great job on the script placer, by the way; very easy to use.
Nice program guys! Worked great with ease. Just one thing though. When I launch the map via the singleplayer button [UGX Mod enabled] I get and error saying that ugx_easyfx.gsc is missing, of something like that. This is probably something small but I could use some help.Did you ensure to check it in the IWD list? Something that I plan to implement in the program is that it automatically checks it but unfortunately it's not included in this version.
Pic:Spoiler: click to open...(http://i.imgur.com/qmAMXFw.jpg)
Did you ensure to check it in the IWD list? Something that I plan to implement in the program is that it automatically checks it but unfortunately it's not included in this version.
I added all the default easy FX efx files, I have now found that this is too much for UGX Mod(silly me). Go into ugx_easy_fx.gsc and *MAPNAME*_patch.csv(zone_source) and comment out any FX that you don't want.
Ah! I didn't. Silly me. I ticked the loadscreen boxes but forgot about that one thanks. I'll get back to you if/when it works.
Edit: Great, 400 fx limit error :/
I added all the default easy FX efx files, I have now found that this is too much for UGX Mod(silly me). Go into ugx_easy_fx.gsc and *MAPNAME*_patch.csv(zone_source) and comment out any FX that you don't want.
okay a few questions, i saw the zombiemode_weapons gsc, does that have the dlc3 code included in it? and I also saw world at war weapons in there, are those needed? can I remove them? because it wont let me use ugx easy fx on this, it gives me the 400 fx error so I need to remove some from the ugx files, but im not sure which files to remove FX from. Also when I use custom menu music it works until I use the project mover to move the files then it goes back to default waw menu musicFor the FX error read the post that's right above replying to ronan. For the zombiemode weapons I'm not quite sure what you mean by that. The script placer doesn't use either of those files for anything. Your map will use the default files found in your root/raw or in ugx_guns.iwd for UGX-MOD. For main menu music some have gotten success from including the sound include into ugx_mod.ff's mod.csv.
Everything else is working, but shouldnt it install jukebox also? It did install prefab, but no model, no anims, nothing. Maybe add that in update?Possibly, I'll put it on my list, but the jukebox is a fairly specific choice feature, not something that many would typically be adding right off the bat. If you are having any issues with the existing jukebox tutorial feel free to create a topic about it.
Try it and see.i finally got my map to load with ugx mod because of 400fx error. apparently the files that the SP makes, when selecting to use easy-fx, hits the limit
i finally got my map to load with ugx mod because of 400fx error. apparently the files that the SP makes, when selecting to use easy-fx, hits the limitPosting about it two times in this thread isn't enough :poker:
Posting about it two times in this thread isn't enough :poker:
Working on a fix, guess I might as well make a known bugs section.
I had to go to my dlc3_code in raw and remove all the world at war weapons and comment unused FX to get the 400 fx error to go awayThen something has gone wrong as UGX-MOD doesn't use dlc3_code for weapons anymore seeing as it was found redundant that they had to be specified in two different places. UGX-MOD's _zombiemode_weapons.gsc handles the weapon includes for the mod along with dlc3.csv.
ok so i'm getting the 400fx asset error when i try and play the map.Did you use UGX Easy FX? Did you download v2.0.1 of the script placer?
i also checked the FAQ and that didn't work
no i just used 2.0 not 2.1 is there anyway i can fix my map without creating a new map with 2.1?Well you should get a notification when opening the program to update it whenever an update is released.
somebody is having troubles with the weather script? because it sometimes play the FX and anothers notCould you please elaborate a little bit more?
Could you please elaborate a little bit more?a week ago when i compile my map the wheater dont work anymore in-game(it dont play the FX) also i have included the FX in my mapna.csv and mod.csv but still not working.
a week ago when i compile my map the wheater dont work anymore in-game(it dont play the FX) also i have included the FX in my mapna.csv and mod.csv but still not working.Well there are really only a couple possibilities I can think of, you did something to the script, it's not included in the IWD, You don't have the FX line in your zone_source, the FX file doesn't actually exist, or you have so much FX already on screen in your map that the weather FX is being ignored. Beyond that I wouldn't be sure.
How do you get to the actual map editing part of it like the screen at 18:51 in the tutorial video?Well at 18:51 that's launcher that's open. You can open it by navigating to your root/bin folder, right clicking 'launcher.exe' and hitting 'Run as Administrator'.
When I generate a Test map in the UGX Script Placer v2.0.1 and I compile it in the LauncherI've confirmed this as a bug, I am investigating further now.
I get an error message when I start my map in CoDWaW:
Error
Exceeded limit of 400 'fx' assets
Why?
I do not understand this.
I just generated a test map. No apply UGX Mod.
(http://s12.postimg.org/j14rmx5g9/script_placer201_01.jpg) (http://postimg.org/image/j14rmx5g9/)
What is wrong?
Help, please!
What do you think? This can be caused by low memory?No it couldn't, I re-created the error so it's something with the program. Like I said I'm investigating now. If you want to temporarily fix it yourself you can remove some FX lines you aren't using from root/zone_source/*MAPNAME*_patch and LoadFX lines from root/mods/*YOURMOD*/maps/ugx_easy_fx.gsc.
4 Gb Ram for map editing.
It's weird!That's a placeholder for the loadscreen which is compiled into a separate FF.
After using the Script Placer, I found a file:
C:\ Program Files (x86) \ Activision \ Call of Duty - World at War \ map_source \ nazi_zombie_test_load.map
Size: 0 bytes.
It was not here before.
Is this normal?
Hi is there anyone who can help me with this situation whether you've experienced it before or know how to fix it:you need to use the project mover program, its use its described in the wiki in ugx-mod installation guide.
Hi I am new to the UGX site and I really want to make my very own map. I recently used the Script placer 2.0 (I think it's called that :/ and everything was going fine... As soon as I opened up my WAW launcher and launched my map name Abandonned_Ship, these crazy patterns came up. Why some people said it was because you need the Standalone file but when I launched the script placer a notification came up saying Downloading Standalone. Please Please PLEASE help me it would mean a lot to me thanks! :lol: ;) :poker:
you need to use the project mover program, its use its described in the wiki in ugx-mod installation guide.
What are the extension for the images file please ?Use .jpg
Btw, very good application. Only this one is working for me