UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: death_reaper0 on August 15, 2016, 05:22:47 am

Title: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on August 15, 2016, 05:22:47 am

IF AN ERROR COMES UP, JUST KEEP TRYING, THE MOD WORKS ITS JUST WAW DOING ITS THING
IF THE ERROR PERSISTS TYPE "logfile 1" INTO THE CONSOLE (WITHOUT THE ") TO SHOW THE FULL ERROR
IF THIS IS YOUR ERROR, REMOVE YOUR ANTI CHEAT
(https://i.imgur.com/At1nd8V.jpg)
if you get an error along the lines of "Server script compile error unknown function" delete the mod compleatly and re install it

THIS MOD REQUIRES T4M, NO EXCEPTIONS. WITHOUT THE GAME WILL ALWAYS CRASH AFTER LOADING
t4m - http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)

THIS MOD WAS FORMALLY KNOWN AS "FORTRESS" IT IS NOW CHANGED DUE TO THE FACT THAT FORTRESS IS NO LONGER THE MAIN FOCUS OF THIS MOD, THE INSTALLED MOD IN THE MODS FOLDER WILL STILL BE "FORTRESS" HOWEVER

FAQ
Spoiler: click to open...
Q: my game crashes when i try to play nacht, but the other maps works
A: nacht requires t4m, its at the top of its section on this post

Q: when i try to play i get put back at the menu with an error: maps\_...
A: only certain people seem to be getting this error, im trying to fix it, there no need to clutter this post with error messages

Q: how do i save my gums?
A: there is an instruction on the gumball section stating to save and quit to save them, additionally i added a trigger on the door if you cant find the "save & quit" button  :-\


this mod will contain multiple maps, and will still be worked on over a length of time, with more features and stuff to add replay-ability
these maps will all be packed into this singular mod so they can share and track certain features

inside of these maps will be a divinium and gobblegum system that will be tracked and carries over between the maps, for more info see the gumballs section at the bottom


MAIN SHARED FEATURES
Spoiler: click to open...
THESE ARE FEATURES THAT EFFECT ALL MAPS WITHIN THE MOD, EACH MAP WILL ALSO HAVE UNIQUE FEATURES

gobblegums (bo3 styled)
weapon variants
BO3 Re-Pack-A-Punch abilities
Spoiler: click to open...
after a gun is pack-a-punched it can be re-pack-a-punched as many times as you want, with the exceptions of wunderweapons, explosives and special weapons
these can NOT be used on boss type zombies
effects:

turned - makes a zombie an ally for a short time, ignored by other zombies as it attacks them
blast furnace - sets a zombie and all nearby zombies on fire, killing instantly
dead wire - electrocutes a zombie and spreads up to 8 others nearby
fireworks - a gun spawns from a zombie and shoots nearby zombies
thunder wall - sends nearby zombies flying into the air

gamemodes
Spoiler: click to open...
original - just normal zombie rules

gungame - get a certain amount of kills to advance a gun, finish last gun to win

sharpshooter - every minute you get a random gun to survive with

one in the chamber - you get a revolver with one bullet, get a kill, get a bullet, no reserve ammo (this is your only gun)

z confirmed - the only points you can gain are from bonus points drops (50% chance a zombie will drop one)

deprived - (co-op only) players will go head to head trying to be the first to buy the buyable ending, hold use + aim to open a menu with various things to put other players at a disadvantage, including:
swap guns
taking their perks
swapping locations
disabling perk machines (only for that player)
and more... (about 10 in total, and more may come)

i have plans for more including a grief gamemode, will be added later
extra game settings
Spoiler: click to open...
these are extra setting just to set up slight challenges and stuff

note: some of these are overwrited by gamemodes and some maps

difficulty - beginner, easy, normal, hard, veteran, keys to the city (cheat mode)
these dont change things too much, mostly just the start rounds (i plan on making veteran extremely hard later on)
they modify:
zombie speed
zombie spawn rate (time between spawns)
start points
starting zombie health (just the round one health, they add the same amount after each round in all settings)

buyable doors - normal, off, double price, all open

wallbuys - normal, off

mystery box - normal, off, 2 box (fixed to give more slots if mule kick or non weapon obtained, eg monkeys)

perks - normal, off, random locations(some perks with exceptions), wunderfizz only
GAMEMODE AND EXTRA SETTING WILL BE DISPLAYED ON GAME OVER

weapons from various cods (cod4-bo3)
custom wounder weapons
3 hit down without jugg
xp system
gun unlocking and ranking
bo3 style slide


PERKS
Spoiler: click to open...
this is a list of perks within the mod, not all maps will use them however

BANANA COLADA - sliding causes you to leave a trail of slime making zombies trip and take damage on
BLADE-O-RADE - replaces your knife with a bowie knife and deals 30x normal melee damage
BLOOD BULLETS - slowly regenerate ammo for your current weapon, clip size determins how fast and how much (wont work in infinite damage weapons)
CANDOLIER - able to carry 2 clips worth of extra ammo in all guns
CASHBACK COCKTAIL - after every purchase you get 20% of the money back
DAM-A-NADE - carry more grenades, regenerate more grenades each round end, more explosive damage
DOWNERS DELIGHT - able to use primary weapon when in last stand with full ammo and a longer bleedout time
ESTATIC ELIXIR - leave a trail of static electricity when running, stunning zombies
GUARDIAN ANGEL ALE - when hit you get a temporary godmode lasting a few seconds, then it will need to cooldown
INCINER-BRANDY - 40% chance to set a zombie on fire when shot, causing extra damage for up to 6-8 seconds
MAGNET MARGARITA - normal powerups will move towards the nearest player with this perk, stoping before reaching them to give them the option to take it or not
MIRACLE HANDS MOCHA - skip perk drinking, change powerups by giving them points
NITROGEN COOLED - zombies close to the player will slow down to a wlaking pace, and will speed up again when too far away
NO BEAR BREW - no teddy bear from box and box randomizes faster
NUKE-A-COLA - when down you will set off a nuke powerup
PACK-A-BOX - 20% chance of getting a paped weapon from the mystery box
POINT CRUSHER - earn up to 100 extra points rounded to the nearest 10 on a kill and 10% chance of 20 points on a hit
REPAIRMAN RUM - barriers are repaired twice as fast
RELAXING TEA - able to go to and from round 100 by holding aim + use, zombies will have the health of round 100 zombies, zombies spawned at round 100 will die when returning
LAZER PINT - puts a laser sight on all guns

FORTRESS
Spoiler: click to open...
pictures:
Spoiler: click to open...
(http://i.imgur.com/pq8jwzX.jpg)
(http://i.imgur.com/27vG6H4.jpg)
(http://i.imgur.com/MyYl4uK.jpg)
(http://i.imgur.com/iAcGSTQ.jpg)
(http://i.imgur.com/eXcIiIK.jpg)
(http://i.imgur.com/EtE87vC.jpg)
(http://i.imgur.com/qwfv3Da.jpg)
(http://i.imgur.com/Gz598IS.jpg)
(http://i.imgur.com/dpU3g6W.jpg)


features:

13 perks
Spoiler: click to open...
-juggernog
-speed cola
-double tap 2.0
-guick revive (with solo)
-stamin-up
-deadshot (wunderfizz only)
-mule kick
-tombstone (co-op only)
-electric cherry
-vulture aid
-downers delight
-banana colada
-point crusher 2.0
full easter egg with boss fight ending
napalm boss zombie
various small easter eggs hidden around the map
custom mystery box (with different animations)

Nacht der lebenden Toten
Spoiler: click to open...
this is NOT remake of nacht, it is its original map with featues added via script, layout was not changed at all!
beta gameplay

pictures
(http://i.imgur.com/2EGTevi.jpg)
(http://i.imgur.com/Newdm9H.jpg)

features
perks (jugg, speed, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry)
easter egg and end game
carpenter (originally not in nacht)
pap (unlocked partway through easteregg)
custom wallbuys
no power required

Folter Asyl
Spoiler: click to open...
this is NOT remake of verruckt, it is its original map with features added via script, layout was not changed at all!


pictures
(http://i.imgur.com/TT41iJr.png)
(http://i.imgur.com/qcO9kKv.jpg)
(http://i.imgur.com/AXAJXfd.jpg)


features
added perks (candolier, magnet margarita, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry, vulture aid)
wunderfizz
carpenter (originally not in vurruckt)
pap (COTD STYLE, randomly teleports between 4 locations, one of which is outside the playable area)
custom wallbuys
kino/der riese style teleporter (link for each use, spawns a powerup)
special round (wont happen if power is off, take no damage for a special reward)
hacker device from moon
full easter egg ulocking the buyable ending
ending boss
revelations style weapon trading table


Knie Tief
Spoiler: click to open...
this is NOT remake of Shi No Numa, it is its original map with features added via script, layout was not changed at all!


pictures
(https://i.imgur.com/PhMlRw2.jpg)
(https://i.imgur.com/ipW8slH.jpg)
(https://i.imgur.com/FNJa8SL.jpg)
(https://i.imgur.com/fGzM9uT.jpg)
(https://i.imgur.com/VYgw6bO.jpg)


features:
afterlife system
papable wunderwaffe
multiple side easter eggs
winable ending
easter egg boss
10 perks



Nightclub

MINECRAFT VILLAGE REMASTERED
Spoiler: click to open...
this is a remaster of my very first custom map i made over 2 years ago, lots of people wanted this to be remade and now with me actually half knowing how to do stuff, i decided to remake this

BIG THANKS TO NG CAUDLE FOR MAPPING THIS

PICTURES:
(http://i.imgur.com/3iduB6l.jpg)
(http://i.imgur.com/HRACIKt.jpg)
(http://i.imgur.com/qYDyff5.jpg)
(http://i.imgur.com/cJRHWDV.jpg)
(http://i.imgur.com/8dmL3fD.jpg)
(http://i.imgur.com/7E5oj12.jpg)
(http://i.imgur.com/EQdBn7P.jpg)
(http://i.imgur.com/fmoEZwv.jpg)
(http://i.imgur.com/MQgYiXj.jpg)

easter egg ending
3 bosses (2 for easter egg)
10 wonderweapons from various maps (one custom)
new custom powerups


C.X.C.A.
Spoiler: click to open...
don't really know what to say about this, got board and decided to remake this map, then just stopped, its playable, spawns are a little buggy and there is a buyable ending, play if you like but i recommend playing a gamemode, not just the map straight up

PICTURES:
(https://pbs.twimg.com/media/C5PW9dCUYAIRSFo.jpg)

buyable ending
thundergun and scavenger in the box



SALOON
Spoiler: click to open...
this is a remake of my original map saloon, remade to include a ton of new things to do, including 4 upgradable wonderweapons, 30 perks, origins dig spots a full easter egg ending in a boss fight

BIG THANKS TO NG CAUDLE FOR MAPPING THIS

PICTURES:
(https://i.imgur.com/yNaUU5T.jpg)
(https://i.imgur.com/Yio5sUs.jpg)
(https://i.imgur.com/eFvAKQK.jpg)
(https://i.imgur.com/RrMHE9H.jpg)
(https://i.imgur.com/yF223LY.jpg)

easter egg ending
major boss fight
occasional miniboss
4 custom wonderweapons
30 perks
full buried theme
buried round change/gameover music
new starting pistol


TACO HELL
Spoiler: click to open...
taco hell is part of a halloween update. it contains challenges to work towards unlocking a buyable ending. theres not much to say about this map as it was meant to be just part of a halloween special


GOBBLEGUMS SYSTEM
[/glow][/size]
Spoiler: click to open...


gobblegums are gumballs that can be purchased within the map and used for different enhancements, to select your gumballs go to the GUMBALL selection at the main menu, it will load up a small box map with 3 power switches and 5 red squares, the red squares let you cycle between gums to select for your pack, you may have up to five in one pack

so save your pack, just pause and hit save and quit

the switches let you spin for mega gumballs witch have much greater effects, depending on their rarity, mega, rare mega and ultra rare megas, to get these you must spend divinium on the vats,
1 vat - cost 1 divinium but only get whats in the first slot
2 vat - cost 2 diviunium and get the first 2 slots
3 vats - cost 3 divinium and get all three vats

you can also get:
a reward doubler, which gives 2 of everything else
a divinium, used for an extra spin
power boost (only when using 1 or 2 vats) which opens all vats

mega gumballs are a one time use, if you use one, you have to get another. these however can be stacked and you can have hundreds at a time!

to get divinium spend money on things within a map, the higher its price the more you can get!
you can also get 15 by completing an ingame challenge, theres a new one every game! (check in pause menu)

these are the gumballs: (there will be more in updates!)
gumballs are color coded
time based
player activated (x on keyboard, dup on controller)
round based
activated under certain circumstances
enhances perk effects

treyarch gums
these are gums from treyarch zombies that i have working so far, some effect may vary slightly from their original effects
classic gums
classic gums have an unlimited amount of uses and dont need to be obtained through vats like mega gumballs
Stock Option - use ammo from reserve instead of the clip
Coagulant - double bleedout time
In Plain Sight - zombies ignore you
Danger Closest - no explosive damage
Alchemical Antithesis - instead of every 10 points you get 1 bullet for active gun
Luck Crit - more chance of repap ammo effect
Sword Flay - knife deals 5x damage

megas
Dead of Nuclear Winter - spawn a nuke powerup
Crawl Space - turns nearby zombies into crawlers
I'm Feelin' Lucky - spawn a random powerup
Who's Keeping Score? - spawn a double points powerup
Unquenchable - can buy an extra perk (only used when all perk slots filled)
Pop Shocks - knifed zombies are electrocuted and spreads up to 5 zombies
Slaughter Slide - 2 explosions when sliding
Disorderly Combat - every 10 seconds you are given a random gun
aftertaste - perks are kept if you become revived
phoenix up - revive all downed allies and they keep their perks
mind blown - gibs the heads of all zombies in sight, killing them instantly

rare megas
Cache Back - spawn a max ammo powerup
Kill Joy - spawn an instakill powerup
On the House - spawn a random perk powerup
Fear in Headlights - all zombies in your view will freeze (due to a bug they still attack when close)
Undead Man Walking - all zombies will walk at a round 1 speed
Wall Power - next wall weapon you buy will be paped
Crate Power - next box weapon will be paped
temporal gift - powerups last 5x longer
bullet boost - repap your current gun (if supported)

ultra rare megas
Head Drama - all shots on zombies will do damage to the head
Secret Shopper - you can buy ammo for your active gun at any wallbuy (even wonderweapons)
Profit Sharing - Points you earn are also received by nearby players and vice versa
Killing Time - all zombies will be frozen, all zombies shot will be killed
Shopping Free - all purchases are free (because of buyable endings and other things, you need the amount of the item your buying for it to take effect
Perkaholic - all perks in the map instantly
self medication - revive yourself after getting a kill, keep perks (you will have a raygun out)
near death experience - revive downed allies just by being near them, and they keep their perks (WILL NOT WORK IN SOLO!)

custom gums (so far)

megas
Here They Rise - spawns 20 extra zombies
Dead Aim - more accuracy with deadshot
Trigger Finger - faster rate of fire with double tap

rare megas
Blood Bag - 100 aditional health with jugg (2 hits)
Extreme Conditioning - longer sprint time with staminup
Money Hungry - extra points with point crusher
Shock Theropy - double damage with electric cherry shocks
Extra Pockets - ammo regen for third weapon with mule kick
Flashed Blur - faster reload with speed cola
Medic Man - faster revive speed with quick revive
Firearm Formulation - spawn a random weapon powerup
Cash Stash - spawn a bonus points powerup
Perk Pursuing - spawn a free perk SLOT powerup (whoever picks this up has +1 perks slots for the rest of the game)
Bottomless Bullets - spawn a bottomless clip powerup
Faith Finder - spawn a godmode powerup
Racing Stripes - spawn a speed boost powerup

ultra rare megas
Loan Shark - all buys take no points, when expired half point spent are taken
Advantage Amnesia - perks will instantly randomize locations
Bullet Bucks - turns each bullet in your active gun into 50 points



ARCADE
Spoiler: click to open...
this is still a work in progress, for now only 4 games works

in the arcade you can earn tickets and spend them on gobblegums as an alternative to divinium

the games:
gumball dropper
you are a perkaholic, move to avoid the "bad" gobblegums, when one goes off screen, you get a point, after a while they speed up making it harder and harder, for every 10 points you earn a ticket!

1962
move a helicopter and shoot enemy helicopters, every 5 kills gives a ticket, 3 misses and game over

sharpshooter
shoot random targets as fast as you can, every 5 hits gives a ticket, 3 misses and game over. they will gradually speed up until its near impossible to finish

nade toss
you get 4 grenades to try and throw into a moving hole, each one you get in give you 3 tickets

GUN SMITH
[/glow][/size]
Spoiler: click to open...
(http://i.imgur.com/xbThymH.jpg)
The gun smith is my equivalent of weapon kits in waw. you level up your main level and unlock the ability to then level up guns simply by getting kills with that gun once unlocked. there are 4 attachments you can put on any of these guns:

STOCK - 20 percent higher accuracy (unlocked at 250xp)
RAPID FIRE - 15 percent faster rate of fire (unlocked at 500xp)
FAST MAGS - 15 percent faster reload (unlocked at 750xp)
STOPPING POWER - 20 percent more damage (unlocked at 1000xp)

you can have up to 4 of these on all guns at a time

each kill is 1 xp for the gun. not all guns will be affected
there are a total of 28 guns to unlock and rank up

the gun smith can be found in the divinium arcade


WEAPON VARRIANTS
Spoiler: click to open...
weapon variants can be obtained and applied in the gunsmith area within the gobblegum arcade. there are over 300 variants between all the guns. variants give abilities to the guns but only 1 can be applied per weapon. to apply one go to the weapon smith, find to gun you want to change and switch it out below the attachments.

to obtain variants you need to purchase the crate within the room for 10 keys. it will randomize a weapon then generate a variant for that weapon

keys can be earned within any map by doing any the following:
survive a round past round 5
after each revive (one per round)
every 50 headshots
every 50 kills

credits
thank you to these awesome people who helped make this happen (in no particular order)
if i forgot you im sorry, let me know and i'll add you (likely since im forgetful :p)

Treyarch
Infinity Ward
madgaz gaming
MrDunlop4
hitmanvere
Harry Bo21
MakeCents
zk
tom_bmx
various people across ugx
ugx
mrpeanut188
uk_viiper
Marvel4
alaurenc9 aka xSanchez78
DidUknowiPwn
ricko0z
NG caudle
Killer Potato
DamianoTBM

download:

mediafire:
www.mediafire.com
mega:
mega.nz
Title: Re: FORTRESS 1.0.0
Post by: therocksays02 on August 15, 2016, 05:25:36 am
Nice congrat on release  :)
Title: Re: FORTRESS 1.0.0
Post by: MidgetBlaster on August 15, 2016, 05:35:00 am
Hell yeah! Going to try this out right now!
Title: Re: FORTRESS 1.0.0
Post by: BowsertheLord on August 15, 2016, 05:47:36 am
What do you need to do to save Gobblegums? Just quit the Gobblegum Map? Because I did that and they didn't save...
Title: Re: FORTRESS 1.0.0
Post by: ALegitYellowMan on August 15, 2016, 06:18:07 am
Nice work death_reaper0, can't wait to try out the gobblegum system. Also for your grief mode do you plan on making it 2v2 or is 4v4 possible?
Title: Re: FORTRESS 1.0.0
Post by: summers1000 on August 15, 2016, 07:39:22 am
I managed to get PAP unlocked, and find all four rocks for one of the quests, and now when I kill zombies in the PAP room where the four found rocks now are Green tinted rocks will randomly fly up and out of them when they die. How long is this supposed to go on for? I've tried using the sword as well but it does not seem to have any sort of use for progressing the EE/quest, and I can't grab any other rocks if I start another quest.
Title: Re: FORTRESS 1.0.0
Post by: CFunkyMonkey on August 15, 2016, 08:51:08 am
Love the maps, had a blast playing and appreciate your hard work. Jugg doesn't seem to be working for me on Nacht der lebenden Toten though, just giving you a heads up. I use a perkaholic and bought it separately, both times i was a 3 hit down. 
Title: Re: FORTRESS 1.0.0
Post by: elegance91 on August 15, 2016, 10:26:01 am
If u are setting ur gobblegums how to save them to use them in game?
Title: Re: FORTRESS 1.0.0
Post by: death_reaper0 on August 15, 2016, 11:14:06 am
Love the maps, had a blast playing and appreciate your hard work. Jugg doesn't seem to be working for me on Nacht der lebenden Toten though, just giving you a heads up. I use a perkaholic and bought it separately, both times i was a 3 hit down.
after a quick test, it seams making the health above 100 in that map messes up health regeneration for some reason, i'll look into a way to fix it as this would also fix the 3 hit without jugg
Title: Re: FORTRESS 1.0.0
Post by: Synchro on August 15, 2016, 02:27:58 pm
How exactly do I save the gobblegums to their specific slots? There isn't an option to save that i can see and quitting just wastes your liquid divinium.
Title: Re: FORTRESS 1.0.0
Post by: ZomBSlaya22 on August 15, 2016, 02:30:11 pm
I don't know if anyone else gets this error trying to launch any map, but i've redownloaded and reinstalled the mod 3 times now, still nothing. Every time it comes up saying
Server Script compile error
Unknown Function
Powerup thread
maps/_zombiemode_perks::power_magnet();
No clue how to fix this at all.
Title: Re: FORTRESS 1.0.0
Post by: CakeMaster on August 15, 2016, 02:30:20 pm
The map won't fully load for some reason. With fortress, the napalm makes the map not work, with gobblegums it says something about not giving me all perks? And with nacht, it says that the dog spawners won't load.
Title: Re: FORTRESS 1.0.0
Post by: alaurenc9 on August 15, 2016, 02:52:41 pm
Natch jugg is easy to script when you know how, PM me or add me on steam, I'll help.
Title: Re: FORTRESS 1.0.0
Post by: InFInIX on August 15, 2016, 03:56:30 pm
These maps are lagging so insane that i'm not able to play one of the (Even the gobblegum map) i can run every cod till AM with 30FPS at high graphics so it can't be my pc
I already reinstalled the map and also restarted my PC  :please: :alone:
Title: Re: FORTRESS 1.0.0
Post by: micah123 on August 15, 2016, 05:21:35 pm
The same thing is happening to me when i try to do any of the maps such as fortress or gobblegum i get a script compile error.
Title: Re: FORTRESS 1.0.0
Post by: ks2id2tx on August 15, 2016, 06:13:56 pm
for some reason i can't load gobblegums,nacht and fortress none of them work i always get an error saying
maps/_zombiemode_perks::power_magnet(); plz help
Title: Re: FORTRESS 1.0.0
Post by: seasport100 on August 15, 2016, 07:47:07 pm
Could you make the zombies spawn closer in nacht on the next update? The first round lasts like 5 minutes just waiting for the zombies to reach the window. Even on hard mode it takes forever. Just a small a small suggestion.

Title: Re: FORTRESS 1.0.0
Post by: death_reaper0 on August 15, 2016, 09:23:00 pm
for all the people having problems with certain scripts being called, i have a slight idea of whats doing this, im attempting to fix, im sorry for this, never happens to me during testing
just bear with me
Title: Re: FORTRESS 1.0.0
Post by: EduGamerBR on August 15, 2016, 09:42:49 pm
Wow Looks Nice!
Title: Re: FORTRESS 1.0.0
Post by: BOSS_SAUCE542 on August 16, 2016, 12:23:59 am
Hey Reaper.  I'm having trouble starting the map and I was wondering if you could help me.  It says server script compile error, unknown function, and selfthread maps\_zombiemode::napalm_spawner(); when trying to start the map Fortress.
Title: Re: FORTRESS 1.0.2
Post by: Spaceman99 on August 16, 2016, 11:53:53 am
i died for no reason in fortress on the stairs near the double tap
Title: Re: FORTRESS 1.0.2
Post by: sryanbruen on August 16, 2016, 12:12:14 pm
i died for no reason in fortress on the stairs near the double tap

You hit a death barrier  :o.
Title: Re: FORTRESS 1.0.2
Post by: XxFartHatxX666 on August 16, 2016, 12:32:24 pm
No modder has ever put work into a mod us much as u ULTIMATE FEATURES LOVE ALL OF UR MAPS :rainbow:
Title: Re: FORTRESS 1.0.2
Post by: death_reaper0 on August 16, 2016, 12:37:03 pm
Hey Reaper.  I'm having trouble starting the map and I was wondering if you could help me.  It says server script compile error, unknown function, and selfthread maps\_zombiemode::napalm_spawner(); when trying to start the map Fortress.
make sure you have the latest version
You hit a death barrier  :o.
there are no death barriors in this map, he probably just got hit and didnt realize it
Title: Re: FORTRESS 1.0.2
Post by: sryanbruen on August 16, 2016, 12:42:43 pm
make sure you have the latest versionthere are no death barriors in this map, he probably just got hit and didnt realize it

Ok, just I thought it'd be like that because ya know after the Zetsubou No Shima and Gorod Krovi death barriers....
Title: Re: FORTRESS 1.0.2
Post by: CakeMaster on August 16, 2016, 01:25:50 pm
make sure you have the latest version

I have the latest version and I am still getting this error.
Title: Re: FORTRESS 1.0.2
Post by: ks2id2tx on August 16, 2016, 02:41:18 pm
got a script compile error saying

maps/_zombiemode_weapons::how_chest(); please fix
Title: Re: FORTRESS 1.0.2
Post by: Spaceman99 on August 16, 2016, 03:37:26 pm
he probably just got hit and didnt realize it
im pretty sure i didn't got hit because i had jugg and died in 1 touch
Title: Re: FORTRESS 1.0.2
Post by: Ghost_redux on August 16, 2016, 04:41:45 pm
Didnt noahj456 play this map and it looked pretty glad i can play it now
Title: Re: FORTRESS 1.0.2
Post by: Ghost_redux on August 16, 2016, 04:44:06 pm
this map looks pretty awesome and im glad it has double pap
Title: Re: FORTRESS 1.0.2.1
Post by: death_reaper0 on August 17, 2016, 12:35:40 am
health in nacht should now be fixed thanks to alaurenc9, other fixes too, check the change log at the top for more details

EDIT: i added a FAQ section, make sure to check it BEFORE asking questions
Title: Re: FORTRESS 1.0.2.1
Post by: SilentAvenger on August 17, 2016, 02:48:11 am
im just wondering is it possiable seperate your version of nact with a map name? so i can screw around with cheats an all the weapons when i want to kill some time
Title: Re: FORTRESS 1.0.2.1
Post by: Strezz89 on August 17, 2016, 08:26:47 am
Hello! when I launch the mod (actually I try the version 1.0.2.1), the game seems to continue to get stuck (it's like a giff, but more slow!). It happened on all the map of this mod, even the gobblegum map. Anyway game didn't crash during the loading
with some script error, it's only unplayable for the lag.
Ps maybe it's a problem with my pc, but with other maps i didn't have this problem so I decided to post this. Thank you!

Title: Re: FORTRESS 1.0.2.1
Post by: kz4044 on August 17, 2016, 08:58:11 am
It glitches when you use fear in headlights or anything that freezes zombies they freeze for the rest of the game
Title: Re: FORTRESS 1.0.2.1
Post by: rutenguten on August 17, 2016, 11:11:27 am
These maps are looking good so far. I don't think it was addressed yet but there seems to be a bug regarding disorderly combat. I have yet to try it in the latest update but when I previously did it came with a couple problems.

 1.  The only way to trigger a new weapon is by sliding once ten seconds have passed.

 2. You can keep randomizing your two weapons (three with Mule Kick) as you please while in BO3 you retain a single weapon for the entire five minutes.

 3. When I bought a perk, I received an extra weapon slot. No I did not have mule kick.

 4. You can keep the weapons if you buy another gum during the five minute process, making the gum a bit of an exploit to get the best weapons on the map.

 Regardless all of the gums I have tried aside from this one are honestly pretty pinpoint to BO3's equivalent gums. Keep up the good work!
Title: Re: FORTRESS 1.0.2.1
Post by: SamWilley on August 17, 2016, 11:23:08 am
Awesome content, Both maps and gobblegums are working for me. Thanks for your hard work making these maps for us :)

Quick question though, if i install version 1.0.2.1 will i lose the gobblegum and divinium from the 1.0.2 version??

I would only be installing it to fix the health issues on Nacht and don't want to lose the ~200 i have.

TIA
Title: Re: FORTRESS 1.0.2.1
Post by: neverknow5463 on August 17, 2016, 02:10:43 pm
It's a nice map at all. I love the mechanics n also the gobblegums :rainbow:
Title: Re: FORTRESS 1.0.2.1
Post by: GodOfWarT_T666 on August 17, 2016, 03:37:28 pm
Does anyone have a walkthrough of the easter egg for either map?  Sort of lost on both of them, especially Nacht.  I'm killing zombies near all the lamps but that's all I know so far.
Title: Re: FORTRESS 1.0.2.1
Post by: MBLADE on August 17, 2016, 08:25:29 pm
i thought it was a problem with my PC , but the lag with this map is making it unplayable, can play any other map perfectly fine.  anyone know a fix?
Title: Re: FORTRESS 1.0.2.1
Post by: Rumm on August 17, 2016, 09:54:58 pm
Hey Reaper! Been playing the fortress map for like 3 hours straight now (nacht won't work) and i gotta say i love it. Mad respect going out to you for the effort you've put into this, gobblegums work great with an awesome mechanic, EE is actually pretty hard and all the little easter eggs such as the jump scare, songs are awesome.

*POTENTIAL EASTER EGG STEPS SPOILER*
I'm not looking for a direct answer but when doing the explosive sword challenge (completed fire and electric) I can only find 5 barrels. I don't want to post the locations i have found on here in case of spoilers but its five pretty obvious ones around the centre of the map. I was wondering if there were any more i had to find and if you could point me in the right direction and if not then what the next step to the explosive sword may be as it won't let me put the original back in the statue.

Once again great work keep doing what you're doing
Title: Re: FORTRESS 1.0.2.1
Post by: death_reaper0 on August 17, 2016, 11:15:56 pm
These maps are looking good so far. I don't think it was addressed yet but there seems to be a bug regarding disorderly combat. I have yet to try it in the latest update but when I previously did it came with a couple problems.

 1.  The only way to trigger a new weapon is by sliding once ten seconds have passed.

 2. You can keep randomizing your two weapons (three with Mule Kick) as you please while in BO3 you retain a single weapon for the entire five minutes.

 3. When I bought a perk, I received an extra weapon slot. No I did not have mule kick.

 4. You can keep the weapons if you buy another gum during the five minute process, making the gum a bit of an exploit to get the best weapons on the map.

 Regardless all of the gums I have tried aside from this one are honestly pretty pinpoint to BO3's equivalent gums. Keep up the good work!
It glitches when you use fear in headlights or anything that freezes zombies they freeze for the rest of the game

fixing now, thanks for letting me know

Awesome content, Both maps and gobblegums are working for me. Thanks for your hard work making these maps for us :)
Quick question though, if i install version 1.0.2.1 will i lose the gobblegum and divinium from the 1.0.2 version??
I would only be installing it to fix the health issues on Nacht and don't want to lose the ~200 i have.
TIA
updating the mod will not take away savable stats, you can update without a worry
i thought it was a problem with my PC , but the lag with this map is making it unplayable, can play any other map perfectly fine.  anyone know a fix?
this has happened to a few people, im unsure whats causing it, but can you tell me if you have modified your game at all (besides t4m) i dont mean mods installed to the mod section but changes to the root directory in any way

 
Title: Re: FORTRESS 1.0.2.1
Post by: Strezz89 on August 18, 2016, 08:07:26 am
Quote
Quote from: MBLADE on Today at 11:25:29 am
i thought it was a problem with my PC , but the lag with this map is making it unplayable, can play any other map perfectly fine.  anyone know a fix?
this has happened to a few people, im unsure whats causing it, but can you tell me if you have modified your game at all (besides t4m) i dont mean mods installed to the mod section but changes to the root directory in any way

i just wondering if it can be a problem with a cracked version of the game - actually I can't buy it to see if it changes something. Other than that I don't modify anything (exept the Lanfix and T4m).
Title: Re: FORTRESS 1.0.2.1
Post by: InFInIX on August 18, 2016, 10:25:28 am
Still no fix for my low fps problem?  :'(!
Title: Re: FORTRESS 1.0.2.1
Post by: death_reaper0 on August 18, 2016, 10:35:07 am
its possible that a cracked copy of the game is the cause, so far only 5 or 6 people have told me they have a low fps in the mod, and i don know why, most people (including myself) run it at full speed with no problems, sorry im not much help but if its something in the mod and i find out what causes it, it will be fixed
Title: Re: FORTRESS 1.0.2.1
Post by: InFInIX on August 18, 2016, 03:05:24 pm
I have boguht the original game and never had problems with it before :-\
Title: Re: FORTRESS 1.0.2.1
Post by: xxtwistdxx on August 18, 2016, 08:10:10 pm
hey this is a bug well 2 bugs when i go to put my gobble gum the way i want it it says press and hold f to save and exit i did that and my game crashed second when i play nacht der untoten it crashes and says 4 exeeded limit
Title: Re: FORTRESS 1.0.2.1
Post by: DeletedUser on August 18, 2016, 10:04:49 pm
hey this is a bug well 2 bugs when i go to put my gobble gum the way i want it it says press and hold f to save and exit i did that and my game crashed second when i play nacht der untoten it crashes and says 4 exeeded limit
You need T4M: https://ugx-mods.com/forum/index.php/topic,8092.0.html
Title: Re: FORTRESS 1.0.2.1
Post by: SquidwardsSon on August 18, 2016, 10:49:32 pm
Cant wait for more maps with this mod maybe der riese could be next  :D
Edit: Also strangely enough regular nacht has a fps drops on my game (i don't know why) but this nacht actually goes 60 fps and i thought it would be the other way around.
Title: Re: FORTRESS 1.0.2.1
Post by: Sounder1995 on August 19, 2016, 12:19:22 am
Not sure if this is the same game-breaking error that everyone else has been getting on launch, but here is my error message. Can't go into Gobble Gums menu. Can't load either map.

(http://images.akamai.steamusercontent.com/ugc/267223080214001777/9FF3DEC9D468E68CC599C578E9AB607B02B225CD/)
Title: Re: FORTRESS 1.0.2.1
Post by: Spen10000bird on August 19, 2016, 01:06:01 am
Can't wait for all the bugs to be fixed and it to be playable for everyone!
Title: Re: FORTRESS 1.0.2.1
Post by: Strezz89 on August 19, 2016, 10:20:56 pm
Quote
its possible that a cracked copy of the game is the cause, so far only 5 or 6 people have told me they have a low fps in the mod, and i don know why, most people (including myself) run it at full speed with no problems, sorry im not much help but if its something in the mod and i find out what causes it, it will be fixed
Quote
I have boguht the original game and never had problems with it before :-\
Maybe it's a coincidence but i buy the digital version of the game on steam and the lag-problem disappear! Before I play a cracked copy of the cd version of the game - if the others have this problem with a cd-version maybe there's a relation.
Title: Re: FORTRESS 1.0.2.1
Post by: death_reaper0 on August 20, 2016, 03:28:37 am
Maybe it's a coincidence but i buy the digital version of the game on steam and the lag-problem disappear! Before I play a cracked copy of the cd version of the game - if the others have this problem with a cd-version maybe there's a relation.
im pretty sure the cracked versions are made from cd versions, so cd versions could be a cause, tbh im as puzzeled by this as most people

Double Post Merge: August 20, 2016, 03:38:04 am
just fixed a lot of problems and changes, update now up, check change log for fixes/changes
Title: Re: FORTRESS 1.0.2.2
Post by: Cringe_McMeme on August 22, 2016, 10:21:42 pm
whenever i try to play nauct it just says that it exceeds the 400 fx limit. but fortress works and is a ton of fun
Title: Re: FORTRESS 1.0.2.2
Post by: Dust on August 22, 2016, 10:32:32 pm
whenever i try to play nauct it just says that it exceeds the 400 fx limit. but fortress works and is a ton of fun

this map will require t4m to play (only this map, not fortress)
t4m - http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)
Title: Re: FORTRESS 1.0.2.2
Post by: formerclient2 on August 23, 2016, 10:45:14 pm
can someone plz help me play this map i got t4m and i get an error everytime i try to lunch it ???
Title: Re: FORTRESS 1.0.2.2
Post by: kingdubzy on August 24, 2016, 07:37:20 pm
hey reaper i have a legit cd copy of the game and both maps lag like hell every other map plays 120 fps fine i dont know the problem but a fix would help
Title: Re: FORTRESS 1.0.2.2
Post by: ZE~Skullcrusher on August 24, 2016, 08:41:07 pm
Are we gonna see more maps with this mod?
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: death_reaper0 on August 25, 2016, 02:36:45 pm
updated, made a few changes/improvements including added some new guns including this:
(http://i.imgur.com/pq8jwzX.jpg)
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: DeletedUser on August 25, 2016, 04:57:07 pm
updated, made a few changes/improvements including added some new guns including this:
(http://i.imgur.com/pq8jwzX.jpg)
Got the custom wonder weapon :) http://images.akamai.steamusercontent.com/ugc/447367629481286622/F0AFEA89FA65146A6217F1EF3224F3252863BB4C/ (http://images.akamai.steamusercontent.com/ugc/447367629481286622/F0AFEA89FA65146A6217F1EF3224F3252863BB4C/)
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: PikaMew21 on August 26, 2016, 05:03:11 am
 Completed The EE, Not Gonna Spoil Any. [Was Finished On 1.0.2.2]  :P














REZNOV is a bitch! on the ____

Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: pie10104495 on August 26, 2016, 10:14:41 am
I love the map so far it's great and the new bo3 weapons are cool.
Also the mini game giving tickets to buy gobblegums it's a cool idea.
I found a glitch in nacht where if you are downed and are revived the HUD shows you still have the perks even though you don't.
http://steamcommunity.com/sharedfiles/filedetails/?id=752106958 (http://steamcommunity.com/sharedfiles/filedetails/?id=752106958)
Also that sneak new weapons not it the patch note in nacht. That raygun is so op and the wonder waffle grenade launcher is an amazing concept but it's to op for my liking the wonder waffle ammo should be reduce or some thing it's just so op also hg40 paper looks cool.
New raygun unpaped
http://steamcommunity.com/sharedfiles/filedetails/?id=752107206 (http://steamcommunity.com/sharedfiles/filedetails/?id=752107206)
New raygun paped
http://steamcommunity.com/sharedfiles/filedetails/?id=752107451 (http://steamcommunity.com/sharedfiles/filedetails/?id=752107451)
Hg40 paper and perk glitch
http://steamcommunity.com/sharedfiles/filedetails/?id=752106958 (http://steamcommunity.com/sharedfiles/filedetails/?id=752106958)
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: formerclient2 on August 26, 2016, 06:25:35 pm
Every time I try to play the maps or the gobblegum room I get this error IMG_2445.JPG
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: death_reaper0 on August 26, 2016, 07:33:50 pm
Every time I try to play the maps or the gobblegum room I get this error IMG_2445.JPG
its likely you have some kind of modification in you game (like a mod menu) since there is nothing in my mod that has that
EDIT: i think that you actually didn't upload an image correctly

I found a glitch in nacht where if you are downed and are revived the HUD shows you still have the perks even though you don't.
i know about this already, its to do with the new hud, will be fixed in next upade, its already in the known bugs section
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: GartTheShart on August 26, 2016, 08:29:26 pm
I'm wondering what the progress is on the maps not working for some people, don't get my wrong i greatly appreciate you trying to fix this for those like me, i'm just curious and i dont mean to sound so sorry if i did.
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: Hp341 on August 26, 2016, 09:29:02 pm
hey i want to suggest some maps for this mod  (but old maps because many of the new ones has a lot of features)

Baseball Field 2
(http://zommods.com/wp-content/uploads/2013/07/Screen-Shot-2013-07-12-at-9.36.22-AM.png)
its a very old map created by jei9363 (awsome map dude)and maybe this map is a bit forgotten  it has many great fetures two custom perks Coupon Queen (Save money on all purchases, need initial amount though) and Slug Soda (slows nearby sprinting zombies to a running pace), It many cool like Jet Engine Launcher , Zip-lines ,Portals and wunderwaffe and a custom wonder weapon called the summer breeze is was an awsome map but i didnt that much of custom of custom weapons so it will be cool to have this map with the guns that this mod have

Casino
(http://i47.tinypic.com/291onk9.jpg)
another old map from jei , is very small and simple but it had i cool camping spot and a custom traps but i think deserved more feature since it had just the deafault waw weapons and no custom perks

Nazi Zombie Western
this could one of the most oldest maps ever created no even bo1 was released at that time it released  is a cool map based of nacht der untoten but it will be cool this map with this mod

An finally (for now i will suggest more if reaper and the creators except for the one from western the i dont know  i think its called Darkflame but i dont think we could if find this guy )
Agrand Moon
(http://zommods.com/wp-content/uploads/2013/06/MoonNew2.jpg)
these should a very reconizable map even vanossgaming played this map i will be awsome to have this map back but with the custom weapons but i think that this map should instead of the dogs the map should have the astronaut boss , the wave gun or zaps guns and the gersch device

any ways i hope you like this idea and hopefully i may come real in a future
Title: Re: FORTRESS 1.0.2.3 [BO3 Guns and Custom WW]
Post by: death_reaper0 on August 26, 2016, 11:09:37 pm
hey i want to suggest some maps for this mod  (but old maps because many of the new ones has a lot of features)

Baseball Field 2
(http://zommods.com/wp-content/uploads/2013/07/Screen-Shot-2013-07-12-at-9.36.22-AM.png)
its a very old map created by jei9363 (awsome map dude)and maybe this map is a bit forgotten  it has many great fetures two custom perks Coupon Queen (Save money on all purchases, need initial amount though) and Slug Soda (slows nearby sprinting zombies to a running pace), It many cool like Jet Engine Launcher , Zip-lines ,Portals and wunderwaffe and a custom wonder weapon called the summer breeze is was an awsome map but i didnt that much of custom of custom weapons so it will be cool to have this map with the guns that this mod have

Casino
(http://i47.tinypic.com/291onk9.jpg)
another old map from jei , is very small and simple but it had i cool camping spot and a custom traps but i think deserved more feature since it had just the deafault waw weapons and no custom perks

Nazi Zombie Western
(Content removed from quote.)this could one of the most oldest maps ever created no even bo1 was released at that time it released  is a cool map based of nacht der untoten but it will be cool this map with this mod

An finally (for now i will suggest more if reaper and the creators except for the one from western the i dont know  i think its called Darkflame but i dont think we could if find this guy )
Agrand Moon
(http://zommods.com/wp-content/uploads/2013/06/MoonNew2.jpg)
these should a very reconizable map even vanossgaming played this map i will be awsome to have this map back but with the custom weapons but i think that this map should instead of the dogs the map should have the astronaut boss , the wave gun or zaps guns and the gersch device

any ways i hope you like this idea and hopefully i may come real in a future
thats, thats not how this works...  ???
i can't take someone elses mod and just add it into this, a mapper would need to give me the files for a map if i were to add it

Double Post Merge: August 26, 2016, 11:10:32 pm
updated! check change log for details as usual, nacht perks fixed and possibly a lag fix
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: SquidwardsSon on August 27, 2016, 12:38:10 am
What map are you going to make next with this mod?
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: Spaceman99 on August 27, 2016, 08:33:06 am
shopping free gobblegum is bugged
for example if i haven't got enought money for a door i can't open it

Double Post Merge: August 28, 2016, 12:12:53 am
Fear in headlights gobblegum is unlimited
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: formerclient2 on August 27, 2016, 11:55:19 pm
No worries I fix it the map runs 😎 I had to validate my waw some file got screwed 😒 But all is well great map
Title: :(
Post by: raptor-250 on August 28, 2016, 05:42:52 pm
I successfully completed all of the EE steps, and at the end it said there was -33 zombies remaining. A lot of zombies spawned in, and all of a sudden no more zombies spawned in. Wasting two perkaholics in the end.
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: death_reaper0 on August 28, 2016, 08:56:32 pm
shopping free gobblegum is bugged
for example if i haven't got enought money for a door i can't open it

Double Post Merge: August 28, 2016, 12:12:53 am
Fear in headlights gobblegum is unlimited
will be fixed in next update

I successfully completed all of the EE steps, and at the end it said there was -33 zombies remaining. A lot of zombies spawned in, and all of a sudden no more zombies spawned in. Wasting two perkaholics in the end.
can you tell me what steps you took to make this happen exactly
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: marboon on August 28, 2016, 10:34:05 pm
i had an issue where i couldn't hit the box, i got about 5 hits out of it each game then it wouldn't activate anyone else have this problem? but besides that everything seemed to work fine
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: SlipperySpapS on August 29, 2016, 05:42:34 am
this is a simple question for the map developer
How many arcade games are there going to be? ???
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: ProwarfareZombie on August 29, 2016, 04:49:43 pm
(https://snag.gy/v0FkWc.jpg)
It may be beginner but im still proud.
i have 1 problem. When you send for help what does it do because i did it when i had no ammo.
It seemed to spawn a glitchy richtofen that hit me.
I didnt have enough points for ammo.
(https://snag.gy/7MFZKf.jpg)
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: pie10104495 on September 03, 2016, 06:23:56 am
There is a bug on both maps where if you don't shoot for a while your perk icons disappear but when you shoot again the icons come back. Nothing game breaking just a small bug.
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: thegamingshizles on September 03, 2016, 12:35:36 pm
Has the nacht with GG's and PAP for download yet?  ???  :lol:
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: death_reaper0 on September 03, 2016, 07:21:46 pm
this is a simple question for the map developer
How many arcade games are there going to be? ???
im unsure myself, probably as many as i can get working

i had an issue where i couldn't hit the box, i got about 5 hits out of it each game then it wouldn't activate anyone else have this problem? but besides that everything seemed to work fine
i have never experienced this glitch, nor heard of anyone else having it, i'll look into it and see if i can find a cause
Has the nacht with GG's and PAP for download yet?  ???  :lol:
thats part of this mod, its included with it

There is a bug on both maps where if you don't shoot for a while your perk icons disappear but when you shoot again the icons come back. Nothing game breaking just a small bug.
the icons are tied in with the ammo hud, waw by default makes it go away when not doing anything with a gun for a bit (shooting, reloading, switch weapons etc)
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: Hp341 on September 03, 2016, 09:50:25 pm
so will you add more maps to this gamemode or mod or whatever
Title: Re: FORTRESS 1.0.2.4 [BO3 Guns and Custom WW]
Post by: death_reaper0 on September 03, 2016, 09:56:58 pm
so will you add more maps to this gamemode or mod or whatever
i have multiple half made maps i plan on finishing and adding over time, as well as gmemodes that can be used on each one, as well as other features that can be used in each map (such as gobblegums)
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on September 05, 2016, 12:13:30 am
ive added a poll to pick an older map of mine to remake for this mod, since people ask me almost daily if i could, feel free to vote. on top of this 2 maps are in the process of being made, one is a WaW map with added features and Easter eggs (like how nacht was done) as that was also heavily requested to me, and another is an all new custom map, these however probably wont be ready until at least a month (estimate)
if you want to see the originals of each of the maps in the poll, here are some links
minecraft village - http://www.zombiemodding.com/index.php?action=downloads;sa=view;down=1822 (http://www.zombiemodding.com/index.php?action=downloads;sa=view;down=1822)
cxca -
https://ugx-mods.com/forum/index.php/topic,8324.msg89934.html#msg89934 (https://ugx-mods.com/forum/index.php/topic,8324.msg89934.html#msg89934)
saloon -
https://ugx-mods.com/forum/index.php/topic,8863.0.html (https://ugx-mods.com/forum/index.php/topic,8863.0.html)
cracked -
https://ugx-mods.com/forum/index.php/topic,9994.msg110267.html#msg110267 (https://ugx-mods.com/forum/index.php/topic,9994.msg110267.html#msg110267)
rave to the grave -
https://ugx-mods.com/forum/index.php/topic,8882.msg97153.html#msg97153 (https://ugx-mods.com/forum/index.php/topic,8882.msg97153.html#msg97153)
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: GimmeaHotdog on September 05, 2016, 03:38:22 am
hey dude i love ur mod but im just asking when is the mods coming out for the maps that we voted  :D :D
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: TheReaper16 on September 05, 2016, 04:54:03 am
minecraft village
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on September 06, 2016, 07:42:01 am
minecraft village
please vote on the poll itself, not as a reply

hey dude i love ur mod but im just asking when is the mods coming out for the maps that we voted  :D :D
whenever its ready to be, no set time as of yet
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: therocksays02 on September 06, 2016, 08:05:43 am
So the most favour map will remake for bo3 or waw or both? :P
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on September 06, 2016, 08:37:55 am
So the most favour map will remake for bo3 or waw or both? :P
ive added a poll to pick an older map of mine to remake for this mod
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: SlipperySpapS on September 06, 2016, 10:34:21 pm
Do you have any plans at the moment to update the nacht der leben toten map?
oh and if you were going to what are the chances of seeing the bank system return?
i loved it in your saloon map

Double Post Merge: September 07, 2016, 04:48:32 am
Do you have any plans at the moment to update the nacht der leben toten map?
oh and if you were going to what are the chances of seeing the bank system return?
i loved it in your saloon map
lebenden*
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: Catbutts on September 08, 2016, 03:43:09 pm
Remake saloon pls
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: Shai on September 11, 2016, 03:15:50 pm
Wow, I liked it because of Nacht Der Toten map and nice ee on it!
10/10
P.S New gobblegum system, slide and repap just awesome! :)
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: glitchingman2241 on September 22, 2016, 03:01:31 am
i cant play on nacht whenever i launch the map it crashes please fix  :'( :'( :'(
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on September 23, 2016, 02:19:19 am
i cant play on nacht whenever i launch the map it crashes please fix  :'( :'( :'(
im sorry i dont know how to fix your eyes as they scroll past the multiple disclaimers stating t4m is required for that map  :-\

sorry, ive been a bit tempered lately, personal problems. the map needs t4m cause i couldn't remove the fx from it, theres a link in the nacht section of the post
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: OgDRxGs on September 23, 2016, 02:51:27 am
 The Map Is Amazing But It Be The Best Map By Make As BO3 Ranks, Attachment, And More... 😊😊😊
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on September 23, 2016, 07:29:29 pm
The Map Is Amazing But It Be The Best Map By Make As BO3 Ranks, Attachment, And More... 😊😊😊
the rank xp is the same amount in bo3, attachemnts, camos etc treyarch did wouldnt work in waw without using up a lot of assets, which would mean id have to remove a lot of stuff, i get asked to do attachemnts like bo3 all the time, its just not really possible
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: OgDRxGs on September 24, 2016, 05:59:52 pm
It OK But This Mod Is Amazing Tho Thank You Death_Reaper  :) :) :)
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: DimaDisko on September 25, 2016, 06:56:45 am
how to complete a easter egg
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: aznkim62 on September 25, 2016, 05:45:14 pm
Hey guys i was wondering how do i fix my gobblegum thing as when im in the main menu and click the gobblegum selection it just carshes and says server script error can you plz help me fix it.
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: MrMarian7 on September 25, 2016, 07:48:53 pm
Good Mod Bro!!! (you need add gobblegum eat animation and fix some bugs but its ok...) (would be cool a remaster for verruckt or der rise with gobblegum and some more perks)  ;) :D  ::) if you need me for a testing my cod waw user name is MrMarian7 
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: OgDRxGs on September 27, 2016, 04:25:12 pm
Hey guys i was wondering how do i fix my gobblegum thing as when im in the main menu and click the gobblegum selection it just carshes and says server script error can you plz help me fix it.
Reinstall
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on September 27, 2016, 11:23:27 pm
you need add gobblegum eat animation
i would like to have that, however i have no experience with creating animations myself, and probably wont with bo3 tools now out
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: Kaisi on September 28, 2016, 06:44:59 pm
hi guys has anyone a fiix for the "Server script compile error unknown function" ? And yes i have T4M
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: dominator1918 on September 28, 2016, 11:10:08 pm
I would love to see a new Saloon with even MORE perks if possible.
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: glitchingman2241 on October 03, 2016, 01:27:19 am
why you so rude i had that and still frezzes dont be an ass
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on October 03, 2016, 03:21:36 pm
why you so rude i had that and still frezzes dont be an ass
its hard not to be annoyed when there are people asking me these questions every single day
Title: glitch
Post by: mgmwildcat on October 10, 2016, 02:46:03 am
I absolutely love these maps however there is a glitch of some kind in gun game, on fortress after you get 1 kill with the hg 40 it skips to the last weapon and says that you won, and the same think happens on nacht but on the mg 42 instead. But I love the map especially the gumball system (that no one has managed to create in bo3) thank you for all the work you put in to this map :) :) :)
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: epicguy674257 on October 19, 2016, 09:41:00 pm
it wont let me use the nach remake
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on October 20, 2016, 04:23:59 am
it wont let me use the nach remake

IMPORTANT MESSAGES
because some people cant seem to read through this properly i'll put this here
to play the nacht mod you need T4M, scroll down to the nacht section for details
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: OgDRxGs on October 20, 2016, 12:17:26 pm
it wont let me use the nach remake
Re-Install The Mod
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: umairxpert1001 on October 20, 2016, 02:15:09 pm
i already intalled the t4m but cant play it
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: DankGFX on October 20, 2016, 03:44:21 pm
Everytime i launch the map it comes up with an error saying:
Server Script Compile error
Unknown function
(see console for details)
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: Harry Bo21 on October 20, 2016, 05:24:05 pm
I love it when people post the "see console for details" part of the error...
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on October 20, 2016, 05:39:13 pm
Everytime i launch the map it comes up with an error saying:
Server Script Compile error
Unknown function
(see console for details)

IMPORTANT MESSAGES
some players get an error message when launching, this is being worked on
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: eliudjb on October 21, 2016, 05:57:09 am
I love it when people post the "see console for details" part of the error...

And i love you, becuase why not?  :pffft:
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: pato_tu on October 21, 2016, 03:03:22 pm
oh!, Vey, very cool map. Nice work...  ;D . it works perfectly
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: RoughShooter1603 on October 29, 2016, 01:47:59 pm
This is what I get when I launch the map. I have T4M installed though plz help

Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_col.iwi' is missing
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught
Title: Re: FORTRESS 1.0.2.4 [added poll]
Post by: death_reaper0 on November 16, 2016, 10:38:10 am
This is what I get when I launch the map. I have T4M installed though plz help

Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_col.iwi' is missing
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

since my computer was dead for almost a month i was unable to update this, and update was suppose to be scedualled a few days after it broke, and there should be one in the next couple of days. if anyone has a launch error can i please ask to put
logfile 1
into the console before launch, this will display the line giving the problem and should help me fix things. different people get different errors so theres no way of seeing whats wrong unless they show me it
Title: Re: REAPERS MAP PACK [now includes Nightclub]
Post by: death_reaper0 on November 20, 2016, 12:45:18 pm
update is now live! includes nightclub, with 27 perk! plus a beta "demo" of folter asyl, a mod for vurruckt (UNFINISHED AND BUGGY!)
in adition to this, fortress has had a few updates, i'll update the change log very soon!
for now, enjoy the 2 new maps!
Title: Re: REAPERS MAP PACK [now includes Nightclub]
Post by: sryanbruen on November 20, 2016, 12:47:33 pm
update is now live! includes nightclub, with 27 perk! plus a beta "demo" of folter asyl, a mod for vurruckt (UNFINISHED AND BUGGY!)
in adition to this, fortress has had a few updates, i'll update the change log very soon!
for now, enjoy the 2 new maps!

Yay!  ;D
Title: Re: REAPERS MAP PACK [now includes Nightclub] BUGGGGGGGGG
Post by: cod bo on November 20, 2016, 01:52:48 pm
Hello, on the third map (verruckt) the zombies don't mouve and die  :'( :'( the map is not playable  :'( can you fix it please???
Title: Re: REAPERS MAP PACK [now includes Nightclub]
Post by: namek200 on November 20, 2016, 03:28:43 pm
https://www.youtube.com/watch?v=VYwvGwfuauw (https://www.youtube.com/watch?v=VYwvGwfuauw)
Title: Re: REAPERS MAP PACK [now includes Nightclub] BUGGGGGGGGG
Post by: death_reaper0 on November 20, 2016, 03:32:12 pm
Hello, on the third map (verruckt) the zombies don't mouve and die  :'( :'( the map is not playable  :'( can you fix it please???
the zombie spawns are messed up, i kow about this already and stated that that map is still in beta, it is playable since they will respawn, just leave the start room as soon as possible
Title: Re: REAPERS MAP PACK [now includes Nightclub]
Post by: Darkpoto45 on November 20, 2016, 04:20:34 pm
Hi, thank's for the map pack  :)

I have a question, what is the point of doing / hiding easter eggs if it is to give the video answer directly?

Certainly, nothing forces us to watch the video but still ... wait at least that several people ask for help to put it :)
Title: Re: REAPERS MAP PACK [now includes Nightclub]
Post by: death_reaper0 on November 20, 2016, 04:31:03 pm
Hi, thank's for the map pack  :)

I have a question, what is the point of doing / hiding easter eggs if it is to give the video answer directly?

Certainly, nothing forces us to watch the video but still ... wait at least that several people ask for help to put it :)

there are easter egg i never intend to do tutorials on, as it is i may not even do any more, and like you said no ones gonna force people to watch them, just there if you get stuck

Double Post Merge: November 20, 2016, 09:46:40 pm
http://www.youtube.com/watch?v=VYwvGwfuauw (http://www.youtube.com/watch?v=VYwvGwfuauw)

to play the nacht or vurruckt mod you need T4M, scroll down to the nacht or vurruckt section for details
t4m - http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: pie10104495 on November 21, 2016, 10:10:14 am
Watched all relaxing ends gameplay of the map going to try it for myself now ill post screenshots of my gamepaly later and ill tell ya if i find any bugs.
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: Darkpoto45 on November 21, 2016, 03:27:39 pm
Hi, In the mini-games of the Gobblegum, the game where grenades must be thrown in a hole, must be put the 4 grenades in the hole to win?
 :)
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: death_reaper0 on November 21, 2016, 03:29:10 pm
Hi, In the mini-games of the Gobblegum, the game where grenades must be thrown in a hole, must be put the 4 grenades in the hole to win?
 :)
to be honest i dont think its working at all, ive been trying to fix it, should be another small update within the next few days
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: Darkpoto45 on November 21, 2016, 03:41:27 pm
to be honest i dont think its working at all, ive been trying to fix it, should be another small update within the next few days
ok, thx  ;)

ps: Too bad you did not make a topic just for "Nightclub".
It could have allowed your map to have a better visibility ;-)
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: pie10104495 on November 21, 2016, 11:52:17 pm
I found a glitch with the relaxing tea perk if you change to round 100 when change from round to round and when you change back to the previous round you will have the amount of zombie on round 100 (around 1000) but they will be on the round you were on previous.  (http://images.akamai.steamusercontent.com/ugc/243587272541345807/0BBD8D8FD16923073BBDB3CFA161830C55B78AAE/)
and getting your perkaholic on first try on a map with 28 perks (http://images.akamai.steamusercontent.com/ugc/243587272541338254/2DD68B39394D3751FC2A5BE060C4AAA6EE172912/)
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB Dobj Error
Post by: alecpizz on November 22, 2016, 01:53:23 am
Hey every time I try to play with 2 friends i get an error with dobj, and it says something about 128 bones.  I really want to play nightclub with my friends.
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB Dobj Error
Post by: death_reaper0 on November 22, 2016, 07:27:54 am
I found a glitch with the relaxing tea perk if you change to round 100 when change from round to round and when you change back to the previous round you will have the amount of zombie on round 100 (around 1000) but they will be on the round you were on previous. 
thanks for the info, i'll try and fix this shortly

Hey every time I try to play with 2 friends i get an error with dobj, and it says something about 128 bones.  I really want to play nightclub with my friends.
im not quite sure whats causing this, but its the second time its come up, may i ask if it happens immediately or a few seconds after loading?
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: hfactor66 on November 22, 2016, 08:00:38 am
Nacht Der Lebenden Toten Round 60 & Counting! Only 1 Down! (Default Settings)
(http://images.akamai.steamusercontent.com/ugc/142256280928582703/AA05FA4D3A6226B2BBE8F8E4E8EC2964A7C68016/)

See below for my Nacht strategy for farming Liquid Divinium!

That's right, 60 rounds and counting! What's the goal? I have no idea! I just hope my Liquid Divinium vials save if the game crashes, I've gotten at least 75-100 of them in this game alone! I'll elaborate on my strategy for getting Liquid Divinium in a few moments, first I'm going to review this.

Fortress wasn't to my liking, so I whipped up my 50 Liquid Divinium vials that you begin with, (fantastic idea btw, take notes Treyarch) played around in the arcade for a little bit and hit up the Nacht map. 60 rounds later, here I am. It's a very easy map, had some trouble opening PAP, but thank god for video tuts. As I've played this map, I've begun to formulate an overall opinion of this map pack, which I will describe below.

First of all, 4 maps with one download, including the highly anticipated Nightclub map; which I still have to try out; that is awesome. Second, a GobbleGum system that actually works across all the maps, WITH Liquid Divinium, this is like having BO3 on WAW! Sort of... anyways, I'll sort this out with what I like so far & what I don't like so far.

What I like: The fact that this comes with 4 maps & lots of replay value, and with Liquid Divinium as common as it is, there's almost nothing to stop you from playing your way. If you like tight maps, try Fortress. If you're more like me & prefer to run around instead of camp, then Nacht is probably for you. Then there's the varying levels of difficulty & other options, it's like playing Custom Match on BO2. There's something for everyone in this map pack, and is most definitely worth playing, whether you fly solo or team up with your squad to face the endless hordes.

What I don't like: The BO3 PAP effects. Sure you have the sixth custom PAP effect, which is an ice effect, (love the idea btw) but, they are a mockery of the PAP effects from BO3. First of all, only one PAP effect can activate at a time, then you have to wait like 20-30 seconds before you can use another one. It really slows the game down in the higher rounds. Second, Dead Wire, the quintessential high round PAP effect, is WORTHLESS. It takes forever to recharge, whereas in BO3 it recharges in seconds, & offers no buff to make such a long cool down at all reasonable for this effect. Fire Works is probably like BO3 where it varies from weapon to weapon in effectiveness. Ice Winds, or whatever it's called, slows the zombies down until they die, which I guess is supposed to be the zombies freezing up & shattering into a million pieces. Blast Furnace or Thunder Wall are the effects I've found to be the most effective, so go for these. These will get you through the high rounds.

That about wraps this up, see below for my Liquid Divinium strategy for Nacht!

My Liquid Divinium Strategy!
(https://i.ytimg.com/vi/8n6nmubPXFo/maxresdefault.jpg)

Okay, so since this game has the courtesy to start you off with 50 vials of Liquid Divinium, you're probably gonna blow all those on megas right away, hoping for a few Perkaholics. (I got 2) Now you need more, so what do you do? Go to Nacht! I've found a very effective strategy for farming the precious Liquid Divinium on this map.

First of all, you'll need these 3 weapons; CZ-75 PAPed with whatever effect you desire, FAMAS, UMP45. What I've found is that something about having the FAMAS with these other two weapons gives a very high chance of getting Liquid Divinium when you buy CZ-75 ammo. YES, I've tried this both with & without the FAMAS, it doesn't work without the FAMAS. Use the CZ-75 to play through the round, then at the end of the round, grab CZ-75 ammo. 4 times out of 5 I've gotten a Liquid Divinium vial. Then run up stairs & grab ammo for the FAMAS & UMP-45, even if it has full ammo it will let you buy ammo. This applies to all wall guns! Feel free to spam one of them a couple times while the zombies spawn in, you'll usually get one more, and don't be afraid to buy CZ-75 ammo mid round, you might get some doing that too! I usually spam the UMP. Tip: use your other guns when you get an insta-kill!

Happy hunting!

Double Post Merge: November 22, 2016, 10:11:50 am
Update: Game Over on 67 (Thunder Wall Quit Working. :-\)
Spoiler: click to open...
(http://images.akamai.steamusercontent.com/ugc/142256280928964298/CD08A4F2B023AA62284DFC365127AF9D1CD142ED/)

Post Game - 98 Liquid Diviniums!
Spoiler: click to open...
(http://images.akamai.steamusercontent.com/ugc/142256280928974538/0016C650EAC5EF30821905E2CA9B409505FD3505/)
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: Darkpoto45 on November 22, 2016, 03:57:37 pm
and getting your perkaholic on first try on a map with 28 perks (http://images.akamai.steamusercontent.com/ugc/243587272541338254/2DD68B39394D3751FC2A5BE060C4AAA6EE172912/)
With your perkaholic you have 26 perks, not 28 , show me I do not understand, I had 27: D

EDIT: it's because with 2 players, wa have Tombstone soda ^^

(https://cdn.discordapp.com/attachments/219451531815026689/250045012824424448/20161121003043_1.jpg)
Title: Re: REAPERS MAP PACK - Featuring NIGHTCLUB
Post by: DeletedUser on November 22, 2016, 04:14:42 pm
Great maps, but there is a few issues:
- The installer for the fortress mod does not work properly - you did not make the out directory in the installer files. You have to move the files manually.
- In Folter Asyl, at least on solo, spawning is extremely messed up. Seems like zombies spawn for the German side and can't path there, which makes the rounds extremely long as you have to wait for the zombies to give up and respawn. I think this was fixed when I turned the power on.
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on November 23, 2016, 03:39:49 am
just updated to include differences between this and the standalone version of nightclub, both maps should now be up to date
Title: Re: REAPERS MAP PACK
Post by: Sacred_Crimson on November 26, 2016, 08:17:34 am
Cool mod. Your maps/remakes are sick. I don't know how one beats Fortress on solo, regardless of difficulty. (Many wasted perkaholics) But still sick. Curious as to when it might be finished, the mod.

Double Post Merge: November 26, 2016, 08:47:40 am
Gobblegum ideas: Anywhere But Here, Arms Grace, Aftertaste...

Double Post Merge: November 26, 2016, 04:05:24 pm
Don't know if you are busy with other things. And don't know if this was mentioned before, but found another bug. Got to about round 27 on Fortress, post boss-battle. And Idk if the round switched or not, but the game got stuck, and no zombies spawned. Couldn't continue, so I had to quit...
Title: REAPERS MAP PACK
Post by: SmgPlayz on November 26, 2016, 10:44:17 pm
This is a good map pack but when will the bugs on the beta map. The bugs are very annoying including one zombie hiding in the next room. other than this, THE MAPS ARE AT THE STATUS OF: 'OhMahGwadSuperSwagLordBeast' level. Keep up the work and supporting you
Title: Re: REAPERS MAP PACK
Post by: Meddel on November 27, 2016, 03:46:50 pm
Im having serious issues with folter asyl and spawning, the zombies spawn in but mainly in the courtyard facing barriers the zombies dont know how to walk to them. Maybe the path nodes aren't linked properly?
Title: Re: REAPERS MAP PACK
Post by: LegendHugo on November 27, 2016, 08:35:38 pm
U give me boners  :nyan:
Title: Re: REAPERS MAP PACK
Post by: luigismansion900 on November 27, 2016, 09:45:53 pm
In Nightclub what does the tip jar do?
Title: Re: REAPERS MAP PACK
Post by: KingOf_chicken on November 28, 2016, 12:40:51 pm
love the map/s BUT, quick revive keeps disappearing after like 3-4 rounds (i lose the perk as well, i didnt go down once)
Title: Re: REAPERS MAP PACK
Post by: yuusyaasisutanto on November 28, 2016, 07:23:59 pm
(First, Im Japanese. So sorry for my bad English... :'( )
These are so awesome maps!  I didn't think cobblegum systems are not added to CoD:WaW, but you added that!
Nice map, REAPER!
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on November 28, 2016, 07:29:24 pm
love the map/s BUT, quick revive keeps disappearing after like 3-4 rounds (i lose the perk as well, i didnt go down once)
this is a glitch cause by the perk return, im working on a fix right now as wellas other small things
Title: Re: REAPERS MAP PACK
Post by: Jheeze on November 28, 2016, 08:08:34 pm
every time i try load a map no matter what map this error comes up
server script compile error unkown function (see console) :-\ :o
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on November 28, 2016, 11:02:57 pm
every time i try load a map no matter what map this error comes up
server script compile error unkown function (see console) :-\ :o
if you use a cheat menu, remove it, if not load up a map after typing "logfile 1" into the console and show me the error that comes up
Title: Re: REAPERS MAP PACK
Post by: 360BruhScope on November 29, 2016, 09:01:51 pm
An error occured
Check console for more details.
huh, neat little easter omelete I just found there now. :alone:
Title: Re: REAPERS MAP PACK
Post by: AdvancedDecay on November 29, 2016, 09:08:25 pm
if you use a cheat menu, remove it, if not load up a map after typing "logfile 1" into the console and show me the error that comes up

Hey Reaper, Juss Quick Can We Speak On Steam Ive Added You My Steam - TylerJamesHelliwell

I'm Making A Map And Wanna Know Can I Use Your GobbleGum System
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on November 30, 2016, 03:39:18 am
An error occured
Check console for more details.
huh, neat little easter omelete I just found there now. :alone:
check the message literally right above yours  :-\

Double Post Merge: November 30, 2016, 03:41:30 am
Hey Reaper, Juss Quick Can We Speak On Steam Ive Added You My Steam - TylerJamesHelliwell

I'm Making A Map And Wanna Know Can I Use Your GobbleGum System
i dont have any plans of releasing that, since it requres all the scripts to be changed, meaning it would have all my scripts in it, im not making any exceptions to this.
Title: The maps
Post by: CosmicWolf on November 30, 2016, 04:02:50 am
So, when I download, it's called fortress, is it just the name of the map pack??? or do I have to download night club individually?

Title: Re: REAPERS MAP PACK
Post by: SquidwardsSon on November 30, 2016, 04:11:56 am
Cool mod and maps i got bored, so i decided to make a game over song for night club

drive.google.com

:D
Title: Re: REAPERS MAP PACK
Post by: DarianTheSlayer on December 02, 2016, 06:13:56 am
Hello, my game crashes when I click on nightclub, this is not an issue that has been addressed in your original post. I appreciate any help you can provide. Here is my console:
Spoiler: click to open...
cause it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3986 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 8 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "8".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DARIANS_PC
PC IP: 129.2.194.63
end $init 480 ms
--- Common Initialization Complete ---
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waited 324 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 4 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 3 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 767 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: E:\SteamLibrary\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames.....
Populated dw_user dvars with 1 accounts
Profile 'DarianBeast' already exists
secretsauce is 000X0Y00
DW_AUTHORIZING DarianBeast
DW_AUTHORIZED (66 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
......3 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
starting to get public profiles for 3 friends..
.
..
...
....
.....
......
......We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
.........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
............Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 3 friends..
Hostname: DARIANS_PC
PC IP: 129.2.194.63
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Save Message First Frame Shown: 2268
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\fortress.iwd (1145 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\BlSt_PanzerSoldat.iwd (15 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods/fortress
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\z_hud.iwd (3 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\zone_fixer.iwd (2 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\House.iwd (142 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\Harrybo21_bo1_2_3_perks_v4.0.1.iwd (474 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main_shared
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/players
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55817 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 115.72 MB memory in DB alloc
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8daa.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3603 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 889 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 10301
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nightclub_load
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\nightclub_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nightclub
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3516 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 58011
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\video\nightclub_load.bik because: Error opening file.
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\raw\video\nightclub_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nightclub_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nightclub
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_nightclub.ff'
Database: Assets Sync Finished
Loading fastfile nightclub_patch
Database: Assets Sync Started
Loading fastfile 'nightclub_patch'
used 1.25 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nightclub
Loading fastfile 'nightclub'
used 71.14 MB memory in DB alloc
Waited 711 msec for asset 'maps/nightclub.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8

Unhandled exception caught

Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 02, 2016, 09:04:35 am
Hello, my game crashes when I click on nightclub, this is not an issue that has been addressed in your original post. I appreciate any help you can provide. Here is my console:
Spoiler: click to open...
cause it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3986 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 8 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "8".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DARIANS_PC
PC IP: 129.2.194.63
end $init 480 ms
--- Common Initialization Complete ---
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waited 324 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 4 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 3 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 767 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: E:\SteamLibrary\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames.....
Populated dw_user dvars with 1 accounts
Profile 'DarianBeast' already exists
secretsauce is 000X0Y00
DW_AUTHORIZING DarianBeast
DW_AUTHORIZED (66 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
......3 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
starting to get public profiles for 3 friends..
.
..
...
....
.....
......
......We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
.........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
............Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 3 friends..
Hostname: DARIANS_PC
PC IP: 129.2.194.63
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Save Message First Frame Shown: 2268
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\fortress.iwd (1145 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\BlSt_PanzerSoldat.iwd (15 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods/fortress
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\z_hud.iwd (3 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\zone_fixer.iwd (2 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\House.iwd (142 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\Harrybo21_bo1_2_3_perks_v4.0.1.iwd (474 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main_shared
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/players
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55817 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 115.72 MB memory in DB alloc
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8daa.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3603 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 889 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 10301
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nightclub_load
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\nightclub_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nightclub
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3516 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 58011
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\video\nightclub_load.bik because: Error opening file.
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\raw\video\nightclub_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nightclub_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nightclub
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_nightclub.ff'
Database: Assets Sync Finished
Loading fastfile nightclub_patch
Database: Assets Sync Started
Loading fastfile 'nightclub_patch'
used 1.25 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nightclub
Loading fastfile 'nightclub'
used 71.14 MB memory in DB alloc
Waited 711 msec for asset 'maps/nightclub.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8

Unhandled exception caught

try playing it with t4m, might need it now after that last update

EDIT: i just played it without t4m, so thats not the issue, use logfile 1 when launching and show me the error that comes up, as instructed at the top of the OP
Title: Re: REAPERS MAP PACK
Post by: DarianTheSlayer on December 02, 2016, 06:33:14 pm
I cannot open the console, it is enabled in the vanilla game but I also see no option to enable/disable in any menu when the mod is launched. Also every time I relaunch, looking in the vanilla menu the console is disabled. In the mod, when I click on a map, my game crashes to desktop (this also happens when clicking on gobblegums). Looking at the console it seems there are assets missing, although I have tried reinstalling the mod, as well as verifying the integrity of the game cache. I appreciate any clarification you can provide.
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 02, 2016, 08:58:08 pm
I cannot open the console, it is enabled in the vanilla game but I also see no option to enable/disable in any menu when the mod is launched. Also every time I relaunch, looking in the vanilla menu the console is disabled. In the mod, when I click on a map, my game crashes to desktop (this also happens when clicking on gobblegums). Looking at the console it seems there are assets missing, although I have tried reinstalling the mod, as well as verifying the integrity of the game cache. I appreciate any clarification you can provide.
install t4m, it will let you use the console
Title: Re: REAPERS MAP PACK
Post by: DarianTheSlayer on December 02, 2016, 11:07:46 pm
This is the error message:
(http://i.imgur.com/epzvu2d.jpg)
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 03, 2016, 06:27:23 am
This is the error message:
(http://i.imgur.com/epzvu2d.jpg)
i dont have a script using that name, delete the file in your mods folder and reinstall, you likely had another mod with the same name
Title: Re: FORTRESS 1.0.0
Post by: Theanvilman2 on December 03, 2016, 03:08:26 pm
What do you need to do to save Gobblegums? Just quit the Gobblegum Map? Because I did that and they didn't save...
You don't exit through the menu. There is a door you exit through that's saves your gobblegums.
Title: Re: REAPERS MAP PACK
Post by: irockdude554 on December 04, 2016, 10:58:08 pm
these are some great maps however me and my buddies ran into a bunch of problems while playing co-op on all of the maps.

Fortress
• the game would crash for my buddy every time we got to round 3.

• when playing solo i filled up the blood vial near power and my game crashed and i couldn't bring up task manager
forcing me to hard reset my computer.

these are the only problems we ran into with fortress.


Nacht der lebenden Toten

•we could not buy perks im assuming because power wasn't on? there was no prompt to purchase the perks at all even when we had over the amount required for the perk.this only happened when playing the map in co-op.


Folter Asyl

•game would crash for my buddy at round 3 every time.


nightclub seems to be the only one that worked fine for us
Title: Re: REAPERS MAP PACK
Post by: Sounder1995 on December 04, 2016, 11:17:51 pm
How'd you script the post boss battle cutscene?
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 05, 2016, 12:13:15 am
these are some great maps however me and my buddies ran into a bunch of problems while playing co-op on all of the maps.

Fortress
• the game would crash for my buddy every time we got to round 3.

• when playing solo i filled up the blood vial near power and my game crashed and i couldn't bring up task manager
forcing me to hard reset my computer.

these are the only problems we ran into with fortress.


Nacht der lebenden Toten

•we could not buy perks im assuming because power wasn't on? there was no prompt to purchase the perks at all even when we had over the amount required for the perk.this only happened when playing the map in co-op.


Folter Asyl

•game would crash for my buddy at round 3 every time.


nightclub seems to be the only one that worked fine for us
i've had a few reports of game breaking in early rounds now, not entirely sure whats causing it since ive never ran into the problem  :-\
i will try and find a cause and a fix for it however
Title: Re: REAPERS MAP PACK
Post by: irockdude554 on December 05, 2016, 01:02:50 am
well i just ran fortress in widnowed mode to see if that would fix anything and it did i was able to fill the entire blood vial near power without the game crashing also what do you have to do wit the quest statues because i clicked on them and they say quest started but give no hints to what i am supposed to do.
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 05, 2016, 01:19:55 am
well i just ran fortress in widnowed mode to see if that would fix anything and it did i was able to fill the entire blood vial near power without the game crashing also what do you have to do wit the quest statues because i clicked on them and they say quest started but give no hints to what i am supposed to do.
in that case it was likely T4M messing with things, however it could of partially been my fault, i made support for the moon hacker, and didnt make sure it didnt stop in maps that it isnt meant to be in, meaning for every perk, buy able door debris, mystery box, wallbuy etc. an extra trigger was spawned. could be an issue in high rounds, and might be the reason it crashes in co-op
Title: Re: REAPERS MAP PACK
Post by: irockdude554 on December 05, 2016, 04:18:55 am
well my friend lowered his settings but the map still crashes however its always at round 6 or 7 it crashes on him also theres a huge lag spike when you first start the map
Title: Re: REAPERS MAP PACK
Post by: irockdude554 on December 05, 2016, 05:09:53 am
the error code my friend gets every time we play co-op and get to round 6 and sometimes round 3
Spoiler: click to open...
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********************************
var usage: 5633, endon usage: 899

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********************************
********************************
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exceeded maximum number of script variables
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 05, 2016, 06:57:28 am
looks like theres a variable that's not stopping somewhere, so this happens in all maps or just some? list the maps this is an issue in
Title: Re: REAPERS MAP PACK
Post by: irockdude554 on December 05, 2016, 10:19:20 pm
it happens to all of them expect nightclub which seemed to work fine. 


Double Post Merge: actually wait im wrong it only happens on verruckt and fortress. nacht and nightclub work fine the other problem we had with nacht was that power wouldnt work at all so we couldnt buy perks
Title: Re: REAPERS MAP PACK
Post by: DarianTheSlayer on December 05, 2016, 11:24:28 pm
i dont have a script using that name, delete the file in your mods folder and reinstall, you likely had another mod with the same name
Thanks, this was the issue, I appreciate your assistance.
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 06, 2016, 01:20:18 am
it happens to all of them expect nightclub which seemed to work fine.


Double Post Merge: actually wait im wrong it only happens on verruckt and fortress. nacht and nightclub work fine the other problem we had with nacht was that power wouldnt work at all so we couldnt buy perks
is there somewhere i can contact you and send experimental builds to test if the glitch has been fixed, since i cant get it to happen myself
Title: Re: REAPERS MAP PACK
Post by: treminaor on December 06, 2016, 01:21:38 am
Quote from: death_reaper0 link= date=1480987218
is there somewhere i can contact you and send experimental builds to test if the glitch has been fixed, since i cant get it to happen myself
He can't PM you since he's under 10 posts, either discuss it here or he needs to contact you outside of the site. 
Title: Re: REAPERS MAP PACK
Post by: irockdude554 on December 06, 2016, 02:55:06 am
is there somewhere i can contact you and send experimental builds to test if the glitch has been fixed, since i cant get it to happen myself

you can add me on skype @irockdude554 i hope i didnt break the rules
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 06, 2016, 05:02:33 am
you can add me on skype @irockdude554 i hope i didnt break the rules
sent a request and a link over on skype
Title: A small bug
Post by: pie10104495 on December 06, 2016, 06:53:10 am
Its just a small bug nothing major but I've found when playing nightclub when using no bear brew box song continues for its normal length even though box randomize is now shorter.  (aka music of randomize doesn't stop wen box randomize stops)
Title: Re: REAPERS MAP PACK
Post by: Alex0977 on December 10, 2016, 01:09:42 pm
One of the best maps created so much stuff to do and best to play with friends  :)    :rainbow:
Title: Re: REAPERS MAP PACK
Post by: Tweetpine on December 11, 2016, 11:18:41 am
How do you remove anti cheat
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 11, 2016, 12:40:14 pm
How do you remove anti cheat
you don't, you just play it the way its meant to be played
Title: Re: REAPERS MAP PACK
Post by: hfactor66 on December 15, 2016, 08:57:07 pm
Okay, I've been playing Nightclub for 74 rounds now, and I have to say, I am extremely impressed with how effective the PAPed Rayzorback wonder weapon is. These zombies have over 425,000 points of HP, and it rips through them in just a few shots to the head. Just the idea of it, a Ray Gun combined with a Razorback SMG from Black Ops 3, it's an awesome idea. Why can't this be a real weapon in Treyarch zombies? Oh yeah, and a Ray Gun trap, that's fucking badass.

Also the GobbleGum that supposedly makes your third gun regen ammo when you have Mule Kick, seems to make all your guns regen ammo, whichever one you're holding. I could even regen ammo without it, except for the Rayzorback for some reason. Just thought it would be worth mentioning. And for some reason when I got down on 62, I kept all 3 of my guns, even without Mule Kick.

UPDATE: Round 82, these zombies have a little over a million HP now. How effective is the Rayzorback? A few shots to the head STILL kills them. To tell you the truth, I'm stunned. I don't know if it's a combination of the 27 perks in this map & the helmet I'm wearing, (50% more bullet damage) but I've never seen any variation of a Ray Gun be this effective at this high of a round, so Reaper, you really outdid yourself with this Rayzorback SMG. Give yourself a pat on the back for creating the most powerful Ray Gun variant of all time.

UPDATE 2: Post-game review of the map Nightclub.
Nightclub Round 113 Solo (Game Over)
Spoiler: click to open...
(http://images.akamai.steamusercontent.com/ugc/106230098534660066/CFAA361A14EF7E166673BB960FB7C00B82213361/)

Well, after 113 rounds of monotonous high rounding, what could I possibly have to say about this map? Well, most of my thoughts can be found in my round 100 video review of the map on YouTube, but as the last rounds went on, I think I discovered why the Rayzorback is as effective as it is... the zombies' HP has a cap. I believe this, because the Monkey Bomb I threw on round 113 made crawlers. I'm not even kidding. I like the kinda random selection of characters, it adds some variety, but just like any high round, hearing the same quotes over & over again gets old real quick. I like the array of custom perks, it adds some variety to the game of zombies, and some of these I wish could actually be in the real game of zombies. But there's one thing I love about this map pack, one thing that makes it so awesome, and that my friends, is how easy it is to get Liquid Divinium.

Post Game - 483 LIQUID DIVINIUM VIALS!!!
Spoiler: click to open...
(http://images.akamai.steamusercontent.com/ugc/106230098534667694/66E7E8FC54EE89433566E4CE0C94C5B9E2E52CB9/)

When I loaded up the GobbleGum selection stage, I nearly shit myself when I saw that I got almost half a thousand vials of Liquid Divinium from one single game of zombies. Why can't it be this easy in the real game?
Title: Re: REAPERS MAP PACK
Post by: Goldenwolf296 on December 17, 2016, 05:17:42 am
How are you able to slide?
Title: Re: REAPERS MAP PACK
Post by: hfactor66 on December 17, 2016, 10:06:55 am
How are you able to slide?
Jump and then crouch, pretty sure that's how it works.
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on December 17, 2016, 10:35:24 am
Jump and then crouch, pretty sure that's how it works.
run (or jump) then press crouch
Title: Re: REAPERS MAP PACK
Post by: Hp341 on December 25, 2016, 01:37:11 am
hey do you will add shino numa and der riese to this pack
Title: Re: REAPERS MAP PACK
Post by: TwinCityA on December 28, 2016, 03:28:27 am
Where is a link to download Nightclub

Title: Re: REAPERS MAP PACK
Post by: therocksays02 on December 28, 2016, 11:34:42 am
Where is a link to download Nightclub
(https://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Paris_Tuileries_Garden_Facepalm_statue.jpg/300px-Paris_Tuileries_Garden_Facepalm_statue.jpg)
Title: Re: REAPERS MAP PACK
Post by: death_reaper0 on January 02, 2017, 08:16:11 am
sometime this week i have a planned update fixing various things and will include the finishing of Folter Asyl (the verruckt mod within this pack)
this will also have 8 (or more) new gumballs to play with for all maps. these will all be treyarch gumballs, including dlc4 gums such as near death experience and self medication, as well as some older ones like aftertaste and Phoenix up.
Folter Asyl will contain many new features including an easter egg and the moon hacker. here's a trailer i made yesterday if you're interested
Title: Re: REAPERS MAP PACK
Post by: ClearOrb on January 06, 2017, 06:19:19 pm
Sweet man! Your maps are super fun! Man, I'm at 18 rainbow bottles on Nightclub and going nuts trying to find the others. Thanks for your hard work!
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 10, 2017, 03:30:17 pm
update now live, folter asyl easter egg has been added plus 10 new gobblegums for all maps

let me know if folter has any problems
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: PhilMcHawk on January 10, 2017, 03:56:45 pm
Download button not working, reverts me to main page.
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 10, 2017, 04:38:41 pm
Download button not working, reverts me to main page.
should be fixed now, sorry for that
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 11, 2017, 05:59:55 am
will Folter Asyl be fixed soon?  ??? Iv been chilling on Round 1 on that map lol

Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 11, 2017, 06:06:07 am
will Folter Asyl be fixed soon?  ??? Iv been chilling on Round 1 on that map lol
it was literally updated today, should fix any issues with that map
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 11, 2017, 06:10:56 am
it was literally updated today, should fix any issues with that map

thx dude <3, ill probably be able to get to round 2 now  ;)
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: Darkpoto45 on January 12, 2017, 01:16:19 am
(http://img11.hostingpics.net/pics/207658Capture.jpg) (http://www.hostingpics.net/viewer.php?id=207658Capture.jpg)
(http://img11.hostingpics.net/pics/398253Capture1.jpg) (http://www.hostingpics.net/viewer.php?id=398253Capture1.jpg)


(For the map Folter Asyl)
2 games 2 errors, if I play 10 games I will have 10 errors?
As for the G-spawn, we had it in rounds 2  :)
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 12, 2017, 03:25:28 pm
how many people did you have?
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: Darkpoto45 on January 12, 2017, 03:44:25 pm
how many people did you have?

We were 2 in the game  ;)
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 12, 2017, 03:54:35 pm
We were 2 in the game  ;)
strange, i played with one other when testing the latest version and had no problems. but im sure the problem is something with the hacker since it uses a lot of variables. i will remove some of its hackable effects that dont seem necessary, like hacking traps. not sure what else to get rid of
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: Darkpoto45 on January 12, 2017, 04:08:57 pm
strange, i played with one other when testing the latest version and had no problems. but im sure the problem is something with the hacker since it uses a lot of variables. i will remove some of its hackable effects that dont seem necessary, like hacking traps. not sure what else to get rid of

Yes I also think that the errors are related to the hack device.

We noticed that we can use it anytime, even if there is nothing to hack ^^

I saw that we need the hacker device to activate 2 blue circles on the walls for the easter egg, except for these 2 circles, is there still need the hack device to continue to realize the easter egg ?

If not, we will rest it on the table and we will no longer use it, just to see if it still makes or not an error :)
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 12, 2017, 04:16:28 pm
Yes I also think that the errors are related to the hack device.

We noticed that we can use it anytime, even if there is nothing to hack ^^

I saw that we need the hacker device to activate 2 blue circles on the walls for the easter egg, except for these 2 circles, is there still need the hack device to continue to realize the easter egg ?

If not, we will rest it on the table and we will no longer use it, just to see if it still makes or not an error :)
the hacker functions dont begin until the hacker has first been picked up, if you open all the doors before picking it up, it may work. as for hacking everywhere, i know of that glitch, its to do with hacking players. may get rid of that too, i know its useful but its always had or caused problems
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: Darkpoto45 on January 12, 2017, 10:32:06 pm
It is not finished the map, we just replay 2 games and each time the game freeze ... Thanks for the efforts but I uninstall.
Title: Re: REAPERS MAP PACK
Post by: pie10104495 on January 13, 2017, 07:53:46 am
Okay, I've been playing Nightclub for 74 rounds now, and I have to say, I am extremely impressed with how effective the PAPed Rayzorback wonder weapon is. These zombies have over 425,000 points of HP, and it rips through them in just a few shots to the head. Just the idea of it, a Ray Gun combined with a Razorback SMG from Black Ops 3, it's an awesome idea. Why can't this be a real weapon in Treyarch zombies? Oh yeah, and a Ray Gun trap, that's fucking badass.

Also the GobbleGum that supposedly makes your third gun regen ammo when you have Mule Kick, seems to make all your guns regen ammo, whichever one you're holding. I could even regen ammo without it, except for the Rayzorback for some reason. Just thought it would be worth mentioning. And for some reason when I got down on 62, I kept all 3 of my guns, even without Mule Kick.

UPDATE: Round 82, these zombies have a little over a million HP now. How effective is the Rayzorback? A few shots to the head STILL kills them. To tell you the truth, I'm stunned. I don't know if it's a combination of the 27 perks in this map & the helmet I'm wearing, (50% more bullet damage) but I've never seen any variation of a Ray Gun be this effective at this high of a round, so Reaper, you really outdid yourself with this Rayzorback SMG. Give yourself a pat on the back for creating the most powerful Ray Gun variant of all time.

UPDATE 2: Post-game review of the map Nightclub.
Nightclub Round 113 Solo (Game Over)
Spoiler: click to open...
(http://images.akamai.steamusercontent.com/ugc/106230098534660066/CFAA361A14EF7E166673BB960FB7C00B82213361/)

Well, after 113 rounds of monotonous high rounding, what could I possibly have to say about this map? Well, most of my thoughts can be found in my round 100 video review of the map on YouTube, but as the last rounds went on, I think I discovered why the Rayzorback is as effective as it is... the zombies' HP has a cap. I believe this, because the Monkey Bomb I threw on round 113 made crawlers. I'm not even kidding. I like the kinda random selection of characters, it adds some variety, but just like any high round, hearing the same quotes over & over again gets old real quick. I like the array of custom perks, it adds some variety to the game of zombies, and some of these I wish could actually be in the real game of zombies. But there's one thing I love about this map pack, one thing that makes it so awesome, and that my friends, is how easy it is to get Liquid Divinium.

Post Game - 483 LIQUID DIVINIUM VIALS!!!
Spoiler: click to open...
(http://images.akamai.steamusercontent.com/ugc/106230098534667694/66E7E8FC54EE89433566E4CE0C94C5B9E2E52CB9/)

When I loaded up the GobbleGum selection stage, I nearly shit myself when I saw that I got almost half a thousand vials of Liquid Divinium from one single game of zombies. Why can't it be this easy in the real game?


The perk blood bullets makes you Regen ammo maybe that why you get ammo from the gun your holding  not the mule kick one

Double Post Merge: January 13, 2017, 08:03:28 am
(http://images.akamai.steamusercontent.com/ugc/168157050505992705/E0FDCBDDD4D6F68808382487590AB82F398CA8CB/)
Ya proud of me doing the map round one on hard.
(http://images.akamai.steamusercontent.com/ugc/168157050505992162/52DCC18FEC0B95E51B1F9A4DB00F69F5521D86E1/)
Also I know of the secret razorback. Ill hint the others out there that don't know of it try the bar.
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 14, 2017, 04:18:57 am
oh great FearxReaper, tell me a good high round strategy for your Veruckt Remake
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 14, 2017, 12:07:02 pm
oh great FearxReaper, tell me a good high round strategy for your Veruckt Remake
spawn on the jugg side, open all doors except the one next to quick revive, camp in the mule kick room near where that door is (next to the wunderfizz location there), you have a bit of space between you and the spawns, try get as many perks as you can.

pretty much my strategy
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 14, 2017, 04:58:51 pm
spawn on the jugg side, open all doors except the one next to quick revive, camp in the mule kick room near where that door is (next to the wunderfizz location there), you have a bit of space between you and the spawns, try get as many perks as you can.

pretty much my strategy

oh and, is there a reason how your Nacht or Veruckt remake dont have 24 zombies per round?
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 14, 2017, 05:39:57 pm
oh and, is there a reason how your Nacht or Veruckt remake dont have 24 zombies per round?
what do you mean? why cant i have higher?
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 14, 2017, 05:56:03 pm
what do you mean? why cant i have higher?

Oh its just that the original Nacht, Veruckt, and Shi no numa have 24 zombies per round. Kinda how Relaxing got to 311 on his Nacht game. Its just weird how most of the map remakes dont feature that. 

I Dont really care though lol, i Like dem challenges, Just dat using traps in folter asyl is a lil harder
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: pie10104495 on January 15, 2017, 07:44:16 pm
Reaper just two small questions if you have the time.
One whats the song in the nightclub map.
Two With self medication and dowers delight you still get the ray gun is this meant to happen or are you meant to get your primary like a normal down just wondering. Also was the hacker removed on asylum?
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 15, 2017, 11:01:44 pm
Reaper just two small questions if you have the time.
One whats the song in the nightclub map.
Two With self medication and dowers delight you still get the ray gun is this meant to happen or are you meant to get your primary like a normal down just wondering. Also was the hacker removed on asylum?

The hacker is in the Kitchen in that room next to Speed Cola

Double Post Merge: January 16, 2017, 05:15:18 pm
https://gyazo.com/feb32ffb8ba7897b5d8f4d9f8c4a8226

Yep :)
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 16, 2017, 06:22:20 pm
haven't had the time to update, but i can tell you guys all these crashing errors in folter are to do with the hacker. i just need to remove un-beneficiary effects (these do have use, like pretty much all hacker effects, but are less used)
i plan on getting rid of:
hacking traps (was just buying traps cheaper while taking longer, not really useful)
hacking barriers (was useful for extra cash, but it creates more ents for each destroyed windows, and possibly wasn't deleting them correctly)
hack-able players (in a map like this you usually get points fast anyway, also the direct cause of another known bug)
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 16, 2017, 08:03:48 pm
haven't had the time to update, but i can tell you guys all these crashing errors in folter are to do with the hacker. i just need to remove un-beneficiary effects (these do have use, like pretty much all hacker effects, but are less used)
i plan on getting rid of:
hacking traps (was just buying traps cheaper while taking longer, not really useful)
hacking barriers (was useful for extra cash, but it creates more ents for each destroyed windows, and possibly wasn't deleting them correctly)
hack-able players (in a map like this you usually get points fast anyway, also the direct cause of another known bug)

We all know that  the hackers main use is to hack max ammos  :troll:
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: pie10104495 on January 16, 2017, 09:39:22 pm
Quote
haven't had the time to update, but i can tell you guys all these crashing errors in folter are to do with the hacker. i just need to remove un-beneficiary effects (these do have use, like pretty much all hacker effects, but are less used)
i plan on getting rid of:
hacking traps (was just buying traps cheaper while taking longer, not really useful)
hacking barriers (was useful for extra cash, but it creates more ents for each destroyed windows, and possibly wasn't deleting them correctly)
hack-able players (in a map like this you usually get points fast anyway, also the direct cause of another known bug)
Well rip hacking barriers even though i could only hack certain barriers and not all of them it was a cool way of making a new repair mans rum.
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 16, 2017, 11:38:06 pm
the effects it will still have are:
hacking mystery box (only once after buying)
wunderfizz (only once after buying)
easter egg steps that need it
wallbuys
perks (remove it and get refunded)
doors (this uses up a lot of assets, since it makes a trigger at each door trigger, which is one on each side of a buyable door)

i think thats it, cant remember if theres more
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: xTrain on January 16, 2017, 11:40:55 pm
the effects it will still have are:
hacking mystery box (only once after buying)
wunderfizz (only once after buying)
easter egg steps that need it
wallbuys
perks (remove it and get refunded)
doors (this uses up a lot of assets, since it makes a trigger at each door trigger, which is one on each side of a buyable door)

i think thats it, cant remember if theres more

Not bad  :D
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 17, 2017, 06:53:40 am
now updated!

should fix co-op issues in folter, and maybe the g_spawn around round 50 (no time to check, you should be able to finish the map before this anyway)

also, 3 new gobblegums:
mind blown
perk pursuing - spawns a free perk slot powerup
Bullet Bucks - turns all bullets in active gun into 50 points each
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: SWA907Austin7012 on January 22, 2017, 08:18:18 pm
cant launch nightclub and no I don't have that error on top of this page
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on January 23, 2017, 02:46:19 am
cant launch nightclub and no I don't have that error on top of this page
try uninstalling the mod (deleting the folder) then installing
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: Sacred_Crimson on January 28, 2017, 07:44:08 pm
Keep getting an error from the newest download .exe of the map. I've tried it 3 times, and it says 'Download incomplete or corrupted download. Get a new copy from Author.' or something like that.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: DeletedUser on February 24, 2017, 06:22:03 pm
Error report:
When i play the Folter asyl map, with the newest mincraft village update
My waw crashes, and says "Unheald expansion caught"
And it crashes evrey time when i try to play the map
Yes i do have T4M installed, and it only happens on the folter asyl map


(Sorry if i have bad spelling  :'( )
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: brentellison111 on February 25, 2017, 06:24:51 am
This is starting to be a big file.  :poker:
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: Psh on February 25, 2017, 06:26:33 am
This is starting to be a big file.  :poker:

GIRTH
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: i d3ATH KILL666 on February 25, 2017, 06:35:02 am
I also have the  "Unheald expansion caught" error popping up for whenever I try to play verruckt (installed required file). Kinda bums me since i really like that map :'(  But, as it turns the rest of the maps in the pack are great so at least it's not all that bad waitng for that annoying bug to be tackled :D
Title: Re: REAPERS MAP PACK [new gobblegums and folter asyl easter egg update]
Post by: death_reaper0 on February 25, 2017, 06:49:14 am
Keep getting an error from the newest download .exe of the map. I've tried it 3 times, and it says 'Download incomplete or corrupted download. Get a new copy from Author.' or something like that.

somehow your not downloading the full file, probably cause of is size, make sure you have enough free space and try to download from both links (one at a time of cause) theres not really much i can do for this

Double Post Merge: February 25, 2017, 06:50:32 am
Error report:
When i play the Folter asyl map, with the newest mincraft village update
My waw crashes, and says "Unheald expansion caught"
And it crashes evrey time when i try to play the map
Yes i do have T4M installed, and it only happens on the folter asyl map


(Sorry if i have bad spelling  :'( )
i'll check the map soon and try and fix if i have the same thing, if i dont have it, it may be possible your t4m was uninstalled/deleted, but its most likely the maps not you

Double Post Merge: February 25, 2017, 07:08:03 am
This is starting to be a big file.  :poker:
there is currently 6 map files, plus the gumball map that has the arcade + all the images, gun files etc all in one folder. overall if these were separate they would be over 2 gig in size (just look at nightclub and MVR standalone, at around 400 mb each, although if i really tried i could probably get them to 350 mb)

Double Post Merge: February 25, 2017, 11:41:23 am
ok so folter asly IS indeed broken, its something with an fx, i have it fixed but im also fixing a few other things, there will be an update tomorrow
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: kuro.sama on February 25, 2017, 05:28:41 pm
love the maps , but i have a problem playing fortress , after aprox. round 6 , when i open a door it says cheat detected : noclip and it ends the game.... happened to me on sharpshooter and original game mode , WITHOUT USING CHEATS , help please lol
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: death_reaper0 on February 25, 2017, 09:28:32 pm
love the maps , but i have a problem playing fortress , after aprox. round 6 , when i open a door it says cheat detected : noclip and it ends the game.... happened to me on sharpshooter and original game mode , WITHOUT USING CHEATS , help please lol

yeah it seams my changes to the script arent going well in older maps, update soon with fixes once i find all the glitch spots
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: seanathan on February 26, 2017, 10:51:21 pm
There are the obvious noclip glitches, but I can not play the Verruckt Remake because it crashes every time. I have no idea why. The Natch remake works fine.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: i d3ATH KILL666 on February 27, 2017, 12:25:21 am
There are the obvious noclip glitches, but I can not play the Verruckt Remake because it crashes every time. I have no idea why. The Natch remake works fine.
He said that hes working on an update to tackle those issues. heres to hoping it comes out sooner than later, but no need to rush  :)
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: death_reaper0 on February 27, 2017, 08:11:05 am
There are the obvious noclip glitches, but I can not play the Verruckt Remake because it crashes every time. I have no idea why. The Natch remake works fine.

i said why if you scroll up a bit, fix out today, would of been sooner but its taking me a while to fix things


Double Post Merge: February 27, 2017, 07:30:44 pm
just updated this, but folter asyl is still broken, this is mostly an update for minecraft village, i will fix everything once i figure out how to
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: RedFox57 on February 28, 2017, 04:39:37 pm
I love your map "Cracked"... If you remaster it, I'll be so glad  ;D ;D  :alone:
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: mapping_noob on March 08, 2017, 12:23:08 am
I love your map "Cracked"... If you remaster it, I'll be so glad  ;D ;D  :alone:

._. don't suggest more work lol
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: pwman123 on March 08, 2017, 04:38:31 am
(https://i.imgur.com/uUh31aK.jpg)

Beat it in only the starting room with no gums. Can I have my gold star sticker now please?
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: zcraft123 on March 13, 2017, 04:35:09 am
For some reason when I go to the arcade i receive this error;

MAX_PRECACHE_ENTRIES exceeded

Only for the arcade, I have T4M, and there's no other detail either in the message or the console
 :alone:
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: derolamagazin on March 13, 2017, 08:56:21 pm
i have a problem with the game..... everytime i run down a ramp or to the pap, it says: cheat detected, noclip.... .WHYYY?  >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: death_reaper0 on March 15, 2017, 01:17:39 pm
i have a problem with the game..... everytime i run down a ramp or to the pap, it says: cheat detected, noclip.... .WHYYY?  >:( >:( >:( >:( >:( >:( >:( >:(
because my new cheat detection doesnt like some older maps, tell me where the spots are and i'll fix them next update
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: pie10104495 on March 16, 2017, 07:17:30 am
Has anyone found the Folter Asyl Easter egg yet im stumped i found something that glows at the middle of the map on top of the fountain after you fill the two small blue things with souls after you hack them. Also i love hacking pap is a saves so much points.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: mapping_noob on March 16, 2017, 08:44:26 pm
Has anyone found the Folter Asyl Easter egg yet im stumped i found something that glows at the middle of the map on top of the fountain after you fill the two small blue things with souls after you hack them. Also i love hacking pap is a saves so much points.

I've bet the map I couple times.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: Psh on March 17, 2017, 01:59:33 am
I've bet the map I couple times.

english.exe has stopped working
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: SoulTrapper1630 on March 18, 2017, 07:50:16 am
Hey death_reaper0, whenever I try to load the Minecraft Village map, it gives me this error message:

Server script compile error (see console for details)

I downloaded T4M r45, but that did nothing.  If there is anyway for you to fix this, then please do so; if you can respond to this telling me how this can be fixed, then once again, please do so.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: zan3tr on March 18, 2017, 10:35:56 pm
Cool Maps. They are very high quality. However, me and my friend were trying to play with each other but when we loaded into the map we would be invisible to each other. I haven't been able to find a fix, and i'm wondering if it's a problem on my end or a glitch with the mod itself.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: pie10104495 on March 19, 2017, 07:45:06 am
I've bet the map I couple times.
IS there a walk through or something I can use to help me. I've finished all the other maps but that one. 
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: mapping_noob on March 19, 2017, 03:00:32 pm
Idk I just have all the steps sent to me for every EE
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: Asfzg on March 20, 2017, 05:56:46 pm
WTF when I open a door or something it says "cheat detected: noclip and it ends my game wtf, it's happens twice in a row...
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: mapping_noob on March 21, 2017, 01:27:21 am
What map are you having this problem on? There is a major update needed. Unfortunately with him having more help with people making the maps for him he has to script more, with 2 new mappers now and also bug fix his current releases.
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: derolamagazin on March 21, 2017, 11:31:44 am
the thing is, it's quite random, mainly happens when going to PAP, going down the ramp to the power area, or opening the area to banana colada..?
it typically happens when i start running in random places
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: CharaUGX on March 26, 2017, 07:25:51 am
It's a honor to have you,  ;) 
Never Forget                                    The Relaxing End.                       Me             
       AntiCheat systems                                     Treyarch                                             The 27 Perks!                           This is getting annoying now                          I'll stop with this text now...
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: mapping_noob on March 26, 2017, 03:42:43 pm
It's a honor to have you,  ;) 
Never Forget                                    The Relaxing End.                       Me             
       AntiCheat systems                                     Treyarch                                             The 27 Perks!                           This is getting annoying now                          I'll stop with this text now...

Me right? Lol ;)
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on March 27, 2017, 05:11:34 am
mod has just been updated, these are the fixes:

weapon smith added (gun customization/weapon kits)
fixed a bug resulting in invisible players in co-op
fixed fake noclip detection in fortress
players spawn with a knuckle crack before using their gun
fixed a bug with mystery box not letting certain weapons show up at times
fixed paped stg44 ammo count
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: derolamagazin on March 27, 2017, 07:51:58 pm
i have the problem on the map Fortress.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on March 27, 2017, 08:59:10 pm
i have the problem on the map Fortress.
if you have a problem say what it is, i cant help if you just say you have a problem
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mapping_noob on March 27, 2017, 09:29:59 pm
if you have a problem say what it is, i cant help if you just say you have a problem

I love you ._.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: hanifProGamer on March 29, 2017, 12:56:18 pm
49% Map working
49% AWESOME FEATURE
Total : 98%
wait,its two more
 You must add this please
2% : Add Character selector (1.0 and 2.0) , colt m911 ( BO1) Version
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on March 29, 2017, 08:28:11 pm
49% Map working
49% AWESOME FEATURE
Total : 98%
wait,its two more
 You must add this please
2% : Add Character selector (1.0 and 2.0) , colt m911 ( BO1) Version
certain maps use set characters, character selector would break my reasoning for that
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: hussain4127 on March 30, 2017, 01:03:25 am
we neec map shi no numa and der riese
Title: Re: REAPERS MAP PACK [weapon smith update] bug
Post by: Furiousboom on March 30, 2017, 11:34:07 pm
so when I hit the green rock in speed cola hall way on fortress ( the jungle map ) it say "cheat active noclip active" and it ends the game and the same thing when I hit the edge of the bridge in pack room on the samw map and I have a picture of that.  :troll:
Title: Re: REAPERS MAP PACK [weapon smith update] bug
Post by: death_reaper0 on March 31, 2017, 09:45:23 pm
so when I hit the green rock in speed cola hall way on fortress ( the jungle map ) it say "cheat active noclip active" and it ends the game and the same thing when I hit the edge of the bridge in pack room on the samw map and I have a picture of that.  :troll:
yes. i know. this has been established. i already have a fix just for the next update
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: NoFARussell on April 02, 2017, 03:37:48 am
How do you open the pack a punch on the minecraft map?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mapping_noob on April 02, 2017, 02:12:30 pm
Amazing weapon upgrade system. Makes it super replayable. How long till we get a reason to do all the EE's
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: zDiliz062 on April 02, 2017, 03:44:58 pm
xReaper Pleas Remake Saloon with Black ops 3 Guns if you can please man I with love that if you do it
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mapping_noob on April 03, 2017, 12:07:21 am
xReaper Pleas Remake Saloon with Black ops 3 Guns if you can please man I with love that if you do it

why bo3 guns? and why saloon
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: randomgamer1017 on April 03, 2017, 04:04:31 am
I still can't load up Folster Asyl after the update. I don't know if you fixed it or not but it still crashes to desktop at the loading screen. I can't find an exact error but I do know it does happen in both solo and co-op.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on April 03, 2017, 10:15:40 am
yes im well aware of that and im still trying to find a fix for this, im sorry about it but im pretty sure it something in my mod tools
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CounterfitCookie on April 05, 2017, 10:50:36 pm
Nade throw game no longer works
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on April 06, 2017, 03:43:23 am
Nade throw game no longer works
why? whats the problem with it? i never changed anything with it, and it works fine for me
Title: Problem with fortress map
Post by: emilioloco on April 07, 2017, 08:15:14 pm
when i play fortress in a random moment the game tell me cheat detected "NO CLIP" and i not using none type of cheat look one of this videos to see more though its are in spanish.
 since now thanks for this awesome pack

https://www.youtube.com/watch?v=CXfvKT_jEac (https://www.youtube.com/watch?v=CXfvKT_jEac)

https://www.youtube.com/watch?v=GzjNFzbXznk (https://www.youtube.com/watch?v=GzjNFzbXznk)
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: The Resisties on April 10, 2017, 10:31:20 pm
Folter Asyl doesn't work even though I have T4M can anyone help me

Double Post Merge: April 10, 2017, 10:37:53 pm
How do you open the pack a punch on the minecraft map?
This video will tell you https://youtu.be/wJOL93iY2Ho
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Richie on April 11, 2017, 04:09:06 am
Folter Asyl doesn't work even though I have T4M can anyone help me

Double Post Merge: April 10, 2017, 10:37:53 pm
This video will tell you https://youtu.be/wJOL93iY2Ho

I second this. Happening to my friend as well.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on April 11, 2017, 06:19:14 am
ive said this so many times now, i KNOW folter asyl is broken, i KNOW fortress has a glitch. i just need time to fix them
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Richie on April 11, 2017, 07:41:52 am
Sorry mate, didn't notice anything about Asyl in the OP so I thought this would be a new issue or something.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on April 11, 2017, 10:54:09 pm
Sorry mate, didn't notice anything about Asyl in the OP so I thought this would be a new issue or something.
there wasnt actually anything i think, i'll add something now
Title: RE: Problem with fortress map
Post by: emilioloco on April 14, 2017, 01:43:01 pm
Thanks just tell us when the problem is gone and good work keep it up  ;)
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Tweetpine on April 15, 2017, 11:00:53 am
Hey death_reaper0

Every time i try to play a map on the mod i just get this script error    maps\_challenges_coop::unlockAttachment(attachmentunlocker);

What should i do to fix this problem
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: micah123 on April 15, 2017, 06:50:02 pm
Has Folter Asyl been fixed yet? Really looking forward to playing it.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on April 16, 2017, 07:54:15 pm
Hey death_reaper0

Every time i try to play a map on the mod i just get this script error    maps\_challenges_coop::unlockAttachment(attachmentunlocker);

What should i do to fix this problem
remove your anticheat, as stated at the top of the op. theres a certain one that tries to use something from MP that this mod doesnt have
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Isafador500 on April 17, 2017, 09:39:40 pm
So I keep trying to play folter asyl. It starts loading the map but as soon as it is supposed to start, the game crashes and I get a console not saying unexcepted hanlding caught.  I have a really good computer with a 1gb graphics card and I set everything to low
Title: Not able to run the map "Folter Asyl"
Post by: OxyGems on April 21, 2017, 04:11:52 pm
I'm trying to play the map "Folter Asyl" but continues to crash everytime I attempt to play the map solo (No, I didn't try it in Co-Op because it may do the same there). Is there a way to patch it? Here some screens of the errors:

Crashes and sent back to the desktop and shows this error
(https://s24.postimg.org/pj9w54wx1/Screenshot_99.png)

In-game error when trying to run it (I did the "logfile 1")
(https://s11.postimg.org/ujk3y6zv7/20170421114801_1.jpg)
Title: Re: Not able to run the map "Folter Asyl"
Post by: death_reaper0 on April 22, 2017, 02:51:00 am
I'm trying to play the map "Folter Asyl" but continues to crash everytime I attempt to play the map solo (No, I didn't try it in Co-Op because it may do the same there). Is there a way to patch it? Here some screens of the errors:

Crashes and sent back to the desktop and shows this error
(https://s24.postimg.org/pj9w54wx1/Screenshot_99.png)

In-game error when trying to run it (I did the "logfile 1")
(https://s11.postimg.org/ujk3y6zv7/20170421114801_1.jpg)
i know its broken ive beentying to fix, but ive never had that error message come up? if i can get that to come up i can finally fix it since it can tell me where the error is. for some reason its never said that to me
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: OxyGems on April 22, 2017, 02:55:23 am
Here is the other image. Don't why it's not visitable - https://s14.postimg.org/6pzzkjkap/Screenshot_99.png
Title: Re: Not able to run the map "Folter Asyl"
Post by: Dragonix on May 01, 2017, 09:38:24 am
OxyGems : I have the same  :poker: :rainbow: :derp:
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: jedron215 on May 01, 2017, 07:20:04 pm
I've been having a lot of fun with this map pack, and i am astounded with the amount of detail packed into every map! However, i have found a few bugs:

Nacht Der Lebenden Toten
Mystery Box would often not open even with a few thousand points (i had 2 boxes on, will try again without it)
Every perk after my second did not work. The order i bought them in was:
Quick Rev.
Jugg.
Double Tap 2.0
Speed Cola
Deadshot
Mule Kick (this one did work, strangely)
Electric Cherry

I still had a great time with this modpack. I also have the Asyl problem, but i know you're fixing it, so i wont bug you about it  :nyan:
Title: REAPERS MAP PACK (C.X.C.A)
Post by: D3m0n1c_Ex3 on May 07, 2017, 06:16:45 pm
What is the easter egg song for C.X.C.A.?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: hanifProGamer on May 08, 2017, 03:31:39 am
can you change the model of zombie because im bored with nazi zombie
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: DarknessSoldier on May 13, 2017, 06:26:51 pm
How do I play Minecraft Village? Whe I download it, it creates a folder called "UGX Community Maps" with a shortcut to Call of Duty World at War, and it is called "fortress". When I play it, it looks normal, when I go into the Mods menu, it shows no mods, but has buttons that say "Launch" and "Luanch without Mods". When I click solo it is normal. In the console I type "map nazi_zombie_fortress" but nothing happens. How do I launch the map? Did I do it incorrectly?

Sorry about it being so long
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CryptidZombie on May 14, 2017, 04:23:22 am
Great concept and sweet maps.

Pros-
Gobblegum
Several Maps
IT WORKS  :lol:
Variety in guns from different CODS

Cons-
Gobblegum pack won't save even though I go to save and exit (Or I'm doing something wrong)  :alone:
Very few arcade games (I understand the difficulty of making them work so it understandable)  :please:

Thoughts-
Maybe make the gobblegum icons in-game a bit smaller
Maybe balance the other games since the nade toss is easily spammable   :gusta:
Make it neater to buy things from the arcade booth instead of just walking sideways looking for what you want

Bugs-
Cannot use Nade Toss arcade game until using sharpshooter to activate inventory

Overall-
Great maps, great concepts, great work!  :rainbow:

Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CryptidZombie on May 14, 2017, 04:25:37 am
How do I play Minecraft Village? Whe I download it, it creates a folder called "UGX Community Maps" with a shortcut to Call of Duty World at War, and it is called "fortress". When I play it, it looks normal, when I go into the Mods menu, it shows no mods, but has buttons that say "Launch" and "Luanch without Mods". When I click solo it is normal. In the console I type "map nazi_zombie_fortress" but nothing happens. How do I launch the map? Did I do it incorrectly?

Sorry about it being so long

Open the mod. Start at the homescreen and press solo map selection. You can pick the maps there and change a few things. Hope this helps!
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CryptidZombie on May 14, 2017, 04:29:02 am
How do I play Minecraft Village? Whe I download it, it creates a folder called "UGX Community Maps" with a shortcut to Call of Duty World at War, and it is called "fortress". When I play it, it looks normal, when I go into the Mods menu, it shows no mods, but has buttons that say "Launch" and "Luanch without Mods". When I click solo it is normal. In the console I type "map nazi_zombie_fortress" but nothing happens. How do I launch the map? Did I do it incorrectly?

Sorry about it being so long

And if you are having trouble launching the mod itself, you can use the UGX map manager, go to tools and select the map. Hope this helps!
Title: Re: REAPERS MAP PACK [minecraft village update]
Post by: Sacred_Crimson on May 24, 2017, 08:10:54 pm
because my new cheat detection doesnt like some older maps, tell me where the spots are and i'll fix them next update

If cheat-detection isn't gonna work properly, why have it. I'm not saying it's a bad thing. But like, not even 'Treyarch' cheat-proof any of their maps. Is it worth risking the maps breaking, to have? It's just extra weight on your load to worry about. (No inuendo intended. :/ ) Just saying...
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: DankKobra on May 26, 2017, 10:00:11 am
how do i uninstall anti cheat
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: emilioloco on May 26, 2017, 04:41:43 pm
now we can play fortress without "cheat detected" or not yet?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: meowminecraftpro on May 29, 2017, 05:26:21 pm
on the minecraft one I don't know how to get the obsidian :gusta:
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on May 31, 2017, 04:24:36 pm
G-spawn error on round 46 night club
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on May 31, 2017, 07:38:18 pm
Profit sharing makes the anti cheat unhappy I learned that when I was doing a 3 man co-op run it gave us millions of points and the anti cheat proceeded to kick in and kicked us out also Folter asyl is bugged at least for me and well... my friends it crashes on loading fully for solo it loads, then black screens with your logo showing then console error kicks in i'll paste that after I finish this. Nacht also has major issues the hud is gone when loading fresh so its just text and you can't buy any GGs
also Folter crashes co-op once the host loads it crashes the host
...Now am gonna start up Folter and repeat the error stand by....
It loads up black screen treyarch and your logo are all that is left then the game has a CTD and console shows up

*Full console details below*

Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  1.06 seconds
Com_TouchMemory: 0 msec. Using sum: 1999138342
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

This "Scorched grass" is the bane of my waws existence ???
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on May 31, 2017, 07:42:16 pm
And due to the 10 post limit *No offense to the founder* and my brain still waking up I forgot to mention that the when starting up nacht after playing any other map the nacht hud is replaced by that hud  even stacks up if you play a map then go to the arcade then launch nacht so everything just stacks and its annoying but still breaks nacht regardless
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: MarianScheul on June 04, 2017, 11:13:12 am
When i load Folter Asyl  it crashes and on Nacht is not loading everything
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on June 11, 2017, 12:52:16 am
When i load Folter Asyl  it crashes and on Nacht is not loading everything

I already reported it theres no fix at the moment
Title: Fortress problem
Post by: emilioloco on June 11, 2017, 03:02:39 pm
Excuse me, now we can play fortress without "cheat detected" (in others words without end the game in any moment) or not yet?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on June 11, 2017, 05:09:01 pm
Yeah I kinda got bored of what maps I could play that weren't broken
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on June 12, 2017, 03:48:39 pm
yes i know its not working on certain maps, ive said i know this multiple times AND its writen at the top of the post, im working on fixes already so theres no need to keep reporting it
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: nanang333 on June 13, 2017, 10:22:03 pm
I Think you should have Attachment and camo editor for PaP
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on June 15, 2017, 12:12:44 pm
I Think you should have Attachment and camo editor for PaP

I think he did talk about that at one point or another

something about lack of knowledge of or limitations of waw although am pretty sure its the limits since to add you would need to remove something 
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mypetcreeper554 on June 18, 2017, 05:24:38 pm
I have a couple of issues, whenever I try and save my gobblegums the mod keeps crashing, also the gobblegum machine in Nact doesn't work I just no clip through it. If anyone can help me solves these that would be great.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mypetcreeper554 on June 18, 2017, 05:34:18 pm
The gobblegums dont work for me on anyother map besides foretress, any suggestions?
I have exactly the same issue.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on June 21, 2017, 04:15:09 pm
I have exactly the same issue.

Did you get dat sweet sweet T4M?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mypetcreeper554 on June 21, 2017, 10:33:08 pm
Did you get dat sweet sweet T4M?
Yes. That was the first thing I installed.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Killertruth186 on June 22, 2017, 01:05:14 am
Ok, I did downloaded this map for the gobblegum and BO3 weapons. And I have a script error for (solo, quick revive) once, and when I had tried to launch recently and it said (script error) with no reason for it not loading the map properly. I am not so sure if it's just me or is it an issue for similar users?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on June 22, 2017, 12:13:15 pm
Ok, I did downloaded this map for the gobblegum and BO3 weapons. And I have a script error for (solo, quick revive) once, and when I had tried to launch recently and it said (script error) with no reason for it not loading the map properly. I am not so sure if it's just me or is it an issue for similar users?

Read the description from top to bottom for this map replicate that error and see if it matches the description also which maps the nice and benevolent map creator here has a lot to do  and appreciates details here also some of your issues a lot of us well except me are experiencing so.... am not representing them well but anyway just see if it matches the descript and checking all the comments here from every page that might have a fix buried in the 20 pages of comments lol

Am gonna stop rambling now
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Killertruth186 on June 23, 2017, 02:52:15 am
Read the description from top to bottom for this map replicate that error and see if it matches the description also which maps the nice and benevolent map creator here has a lot to do  and appreciates details here also some of your issues a lot of us well except me are experiencing so.... am not representing them well but anyway just see if it matches the descript and checking all the comments here from every page that might have a fix buried in the 20 pages of comments lol

Am gonna stop rambling now


Yeah, I am new to this, but though I have no idea if there's a way to fix the solo quick revive script error (which it actually was the culprit). But his nightclub is working like expected. Although I have been playing custom zombies on a HP Elitebook 8440p, which the frame rate is not that strong on it. And I did installed the T4M on my laptop.


If the custom zombie map (WaW) can run on my laptop, then most PC can definitely run it
[/quote]
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: blackops6516 on June 23, 2017, 06:10:04 pm
de you fix 3 hit down with out jugg ? co op  win you get hit 3 hit times with out jugg you go down and win some one is revive  you its 2 hits ?  :'(
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: GimmeaHotdog on June 23, 2017, 07:27:51 pm
i just have a question is anyone having a problem where ur game crashes after launching the verruckt map or is it just me  :) :D?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: CannedSniper on June 23, 2017, 11:34:00 pm
i just have a question is anyone having a problem where ur game crashes after launching the verruckt map or is it just me  :) :D?

Its in the description he is aware of this and is working on it
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: DarknessSoldier on June 24, 2017, 12:14:44 am
How do I play Minecraft Village? Whe I download it, it creates a folder called "UGX Community Maps" with a shortcut to Call of Duty World at War, and it is called "fortress". When I play it, it looks normal, when I go into the Mods menu, it shows no mods, but has buttons that say "Launch" and "Luanch without Mods". When I click solo it is normal. In the console I type "map nazi_zombie_fortress" but nothing happens. How do I launch the map? Did I do it incorrectly?

Sorry about it being so long

Figured out the mods were on another account on my PC   :derp:
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: ShawnΣ on June 25, 2017, 08:16:51 am
Excuse my ignorance, but I don't know exactly how to remove my anti-cheat. In fact, I'm not even sure of which it is. I have PunkBuster, I deleted the "pb" folder and all the files that had "pb" written in their names, but it still doesn't work. Can anyone please make a small list of all the anti-cheats that you know, so that I can figure out if I have some other one installed?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: pie10104495 on June 28, 2017, 10:57:52 am
Excuse my ignorance, but I don't know exactly how to remove my anti-cheat. In fact, I'm not even sure of which it is. I have PunkBuster, I deleted the "pb" folder and all the files that had "pb" written in their names, but it still doesn't work. Can anyone please make a small list of all the anti-cheats that you know, so that I can figure out if I have some other one installed?
You play it normally as intended without cheats.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: ShawnΣ on June 28, 2017, 11:11:34 am
You play it normally as intended without cheats.

I never said that I don't know what an anti-cheat is: I just can't play even after removing my one.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: GartTheShart on July 06, 2017, 04:56:58 pm
i can't play any of the maps in the map pack, every time i try to load into one, i get this,
Server script compile error
unknown function
player thread
maps\_zombiemode_perks::treasure_chest_give_weapon( box.weapon_string );


How do i fix this?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: adoah on July 07, 2017, 03:08:56 am
I am getting MAX_PRECACHE_ENTRIES exceeded. logfile 1 doesn't give any extra information. If I try repeatedly, I get to the Activision screen. Once there, the bar on the bottom only loads about 2/3 of the way and then the game freezes after the Activision animation.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Tails_the_Fox92 on July 10, 2017, 10:49:42 pm
This is a great mod. However, Folter Asyl does not seem to work for me. It crashes whenever the map loads. And yes, I have the T4M mod.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: pie10104495 on July 12, 2017, 09:24:30 am
This is a great mod. However, Folter Asyl does not seem to work for me. It crashes whenever the map loads. And yes, I have the T4M mod.
He knows this already he has earlier stated it many times.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Harry Bo21 on July 12, 2017, 10:54:55 am
Punk buster is irrelevant in customs

It's only to prevent cheating in the "actual" ranked game
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: fearme444 on July 12, 2017, 05:26:28 pm
 :nyan:reaper every time i launche any thing it goes to half then goes back to the screen where the maps are and logfile 1 doesent work
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Killertruth186 on July 14, 2017, 02:18:57 am
i can't play any of the maps in the map pack, every time i try to load into one, i get this,
Server script compile error
unknown function
player thread
maps\_zombiemode_perks::treasure_chest_give_weapon( box.weapon_string );


How do i fix this?

I had the different error but same outcome, my error was about quick revive invincible. I did played on Der Berg and when the zombies gotten me down, one of them hit me and it was game over. Which that is something that you don't experience everyday. And I wonder on how to fix my error as well. I am sorry that I can't help you there, but I think it would've been best to download each original maps then reinstall this map pack. Although that is my guess.
Title: Reapers Map Pack
Post by: SmgPlayz on July 15, 2017, 01:57:36 am
Please add more maps to this map pack  :'( :'( :'( :'(
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Nixii on July 16, 2017, 01:54:25 am
CL_InitCGame:  0.65 seconds
Com_TouchMemory: 0 msec. Using sum: 918902924
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

Com_TouchMemory: 0 msec. Using sum: 918902924
 what does this error mean? i tried playing folter asyl (btw i have t4m installed)                                                                                                                                                                                                                           
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Mr.Rocket on July 16, 2017, 01:56:16 pm
Can you add widows wine and maybe the origins staves to the maps?
and replace the waw PPSH41 with the bo3 PPSH41?

Double Post Merge: July 16, 2017, 05:30:08 pm
CL_InitCGame:  0.65 seconds
Com_TouchMemory: 0 msec. Using sum: 918902924
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

Com_TouchMemory: 0 msec. Using sum: 918902924
 what does this error mean? i tried playing folter asyl (btw i have t4m installed)                                                                                                                                                                                                                           
folter asyl is currently broken and wont work
just like what reaper said at the first page
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: pie10104495 on July 19, 2017, 01:12:06 am
Hey if you listen reaper I don't know if this is possible but with the pap camo if you made multiple types and you could select them in the gun area in the arcade and they would be unlocked the same way as attachments are. If you read this thanks for your time. Just an idea i wanted to put out there.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: GartTheShart on July 20, 2017, 08:36:12 am
I had the different error but same outcome, my error was about quick revive invincible. I did played on Der Berg and when the zombies gotten me down, one of them hit me and it was game over. Which that is something that you don't experience everyday. And I wonder on how to fix my error as well. I am sorry that I can't help you there, but I think it would've been best to download each original maps then reinstall this map pack. Although that is my guess.
The only original map i downloaded is nightclub, i can play the map on it's seperate mod, but not on the fortress mod. Also there is no place to download the original fortress map. Thanks for the suggestion though.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: Sacred_Crimson on July 21, 2017, 06:09:51 am
Love your mod. Commemorate you for adding tons of replay-ablity to it with the ranking system.
The next time your update the mod, or add something to it, or fix something. Is there a way to transfer the whole gun-ranking stats, or gobblegums to the new version?

I don't recall seeing this being explained anywhere. If it is, just say Yes.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: TheFirePlayZ on July 22, 2017, 09:36:09 am
How do i remove anti-cheat
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: meowminecraftpro on July 29, 2017, 02:17:34 am
I cant figure out how to do the easter egg on the minecraft village
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: 12spiderweb on July 29, 2017, 09:34:09 am
I cant figure out how to do the easter egg on the minecraft village

There are guides you can look up on youtube
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: GartTheShart on July 29, 2017, 10:22:12 pm
:nyan:reaper every time i launche any thing it goes to half then goes back to the screen where the maps are and logfile 1 doesent work
That happens to me too, and my specific error is
Server script compile error
unknown function
player thread
maps\_zombiemode_perks::treasure_chest_give_weapon( box.weapon_string );
but i still have no idea how to fix it
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on July 29, 2017, 10:26:45 pm
remove the maps folder in the mods folder, then install again. its merged with another mod causing script errors
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: EpicDerp372 on August 05, 2017, 11:02:54 pm
Like someone else has said, I can't use gums in any map except for fortress. I walk up to the machine, but there is no "press f" prompt, and if i do press f, nothing happens.

EDIT: Scratch that, gums work with cxca. The only map I know for sure that gums don't work on is Nacht
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: natertater on August 08, 2017, 03:41:01 pm
damn this are a little over powered but hell looks fun
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: BlowinLoads on August 09, 2017, 03:36:22 pm
does anybody know how to remove your anti cheat i need help
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: zDiliz062 on August 10, 2017, 07:02:30 pm
Bro please Remake Saloon Please BRO I Love that map
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on August 11, 2017, 11:22:11 pm
Bro please Remake Saloon Please BRO I Love that map
who says i haven't?
Spoiler: click to open...
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: mapping_noob on August 12, 2017, 02:28:28 pm
who says i haven't?
Spoiler: click to open...

We* cough, cough
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: g45635g on August 13, 2017, 06:50:41 am
I feel like you are the lord himself if you did all of this.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: g45635g on August 13, 2017, 07:27:59 am
Also, for me, both Nacht and the Arcade are glitching out. Custom Settings and Gobblegums do not work in Nacht (as a matter of fact, I go right through the machine) and the grenade game in the Arcade does not work at all because I do not get any grenades.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: SmgPlayz on August 14, 2017, 04:24:20 am
I have the same trouble with Nacht but the Foster Asyl map just crashes my game. Also, will there be a T4M Map of either  Shi no Numa or Der Riese? Thanks and continue making a great Map Pack! :D :D
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: pie10104495 on August 14, 2017, 10:49:29 am
who says i haven't?
Spoiler: click to open...
The WAW scripting god delivers a remake of one of his famous maps.
question are the element revolver  you were testing a while back gonna be in the map. You tested the draw able wall buys in that and video and there in the map remake just wondering they will be as well.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: death_reaper0 on August 14, 2017, 08:53:24 pm
The WAW scripting god delivers a remake of one of his famous maps.
question are the element revolver  you were testing a while back gonna be in the map. You tested the draw able wall buys in that and video and there in the map remake just wondering they will be as well.
perhaps...

also myself and others have been testing fixes for lots of bugs, its been a while since an update I know, but I want to make sure it all works rather than release and have a major bug again just to need to update it constantly. its close to finish and all problems people are having will be fixed. just wish people would stop reporting them since its written at the top of the OP :-\
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: SmgPlayz on August 15, 2017, 06:53:10 am
perhaps...

also myself and others have been testing fixes for lots of bugs, its been a while since an update I know, but I want to make sure it all works rather than release and have a major bug again just to need to update it constantly. its close to finish and all problems people are having will be fixed. just wish people would stop reporting them since its written at the top of the OP :-\

We are just tryna help my man. Hope everything will work and be the best update ever! Just hope for some new gobble gums. This is slowly turning into black ops 3 zombies and I'm proud of that because the maps and gobblegums are sick and very helpful along with your weaponsmith update. It adds more of a challenge to try to get the upgrades. Also can you do a map with the MR6 pistol from Black Ops 3? That would be lit af.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: de_lord on August 15, 2017, 08:03:09 am
These maps are amazing! :)
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: SmgPlayz on August 19, 2017, 12:50:25 am
IDK what it is but when I equip a perk-a-holic, the game thinks I cheat on Fortress and says NO CLIP USED: GameOver.
And it gets worse, I can not buy a single perk if this is equipped whatsoever. I have to say, I hope the update is better than this past one.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: DeletedUser on August 20, 2017, 06:55:33 pm
Hey reaper i just noticed a few bugs on a couple of your maps that you may want to look into. On fortress the pestilence katana doesnt seem to have any sort of special features to it (not sure if bug or not). Fortress also still has some non-host multiplayer no-clip detection glitches. Also on fortress the explosive and fire katana seem to 1 shot the boss despite you saying they did no damage, not tested with the non updraded katana or the other 2 of them. And then finally my friend found a program called cheat engine that seems to be a way to recieve infinite divinium/tickets, dont know if there is a way to fix it, but it is something to look into.

I dont want to make it seem like im not a fan, i love your mods and spend way more time playing them then playing any other game. I just want to make sure that the mods are the best they can possibly be.

-Sam
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: pie10104495 on August 22, 2017, 10:33:04 am
perhaps...

also myself and others have been testing fixes for lots of bugs, its been a while since an update I know, but I want to make sure it all works rather than release and have a major bug again just to need to update it constantly. its close to finish and all problems people are having will be fixed. just wish people would stop reporting them since its written at the top of the OP :-\
Rip so much people post bug reports but as you said no one read the main page an report it anyway. Also I understand wanted a finished product to be released then a half baked one. Also I should be studying for school exam not wasting all my time playing WAW custom zombies. Also take your time your maps are always really good and a lots of hidden easters eggs. I just wondering what the new boss will be I mean we have had a ender dragon, master hands and a really op default zombie boss. Meanwhile I happily await your updates release. Maybe then we can get some actually bug reports you don't know about.

Double Post Merge: August 22, 2017, 10:37:47 am
forgot to add will we ever see the turned mechanic again. The one you had included in cracked I see so much potential for that idea. for example using it to complete certain easter egg step like afterlife in mob of the dead.
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: theo21031 on August 22, 2017, 12:02:38 pm
Folter Asyl does not match
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: xSquallx on September 05, 2017, 01:20:24 pm
cant seem to get the 27th perk..... only have 26.    box stopped working randomly too, some bugs ruin the map but its still fun  :gusta:
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: pie10104495 on September 08, 2017, 09:59:41 am
cant seem to get the 27th perk..... only have 26.    box stopped working randomly too, some bugs ruin the map but its still fun  :gusta:
Last perk is tombstone co op only
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: emilioloco on September 11, 2017, 03:26:11 pm
How much i have to wait to play Fortress without the error "cheat detected" GAME OVER?
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: LegendHugo on September 13, 2017, 07:53:37 pm
The new minecraft village easter egg is amazing man. Keep up the good work! +1
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: SSGSSLukas on September 21, 2017, 07:00:04 pm
When I Re-PAP I dont get the bo3 effects... Thunder Wall doesnt work, Dead wire, furnace, NOTHING  :alone: :alone: :alone:
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: lolelel12334 on September 22, 2017, 11:10:53 pm
hey reaper
remember that one chicken nest map you made that was sniper only?
you should remake it cuz i said so
Title: Re: REAPERS MAP PACK [weapon smith update]
Post by: TheCakeBehindYou on September 23, 2017, 10:23:33 am
add saloon pleas :(
Title: Re: REAPERS MAP PACK [saloon update]
Post by: death_reaper0 on September 24, 2017, 04:24:15 am

yes, i know, this is finally updated, many things have changed, heres some major ones
fixed folter no launching
fixed fortress anticheat errors
added saloon and saloon classic maps
added weapon variants (see new variants section for details)
changed/updated some guns across all maps
added new gobblegums
arcade now has music player (copyrighted music)
nightclub character have new quotes, making them less repetitive
fire sales in all maps
gobblegum machine fixes and improvements across all maps
possibly player specific errors fixed

this also brings a new mode to play in: keys to the city
this allows full use of the console and spawns you with 500,000 points, have fun

there are many other things to explore in the mod so have fun trying out all the new features
Title: Re: REAPERS MAP PACK [saloon update]
Post by: theo21031 on September 24, 2017, 07:00:50 am
yes, i know, this is finally updated, many things have changed, heres some major ones
fixed folter no launching
fixed fortress anticheat errors
added saloon and saloon classic maps
added weapon variants (see new variants section for details)
changed/updated some guns across all maps
added new gobblegums
arcade now has music player (copyrighted music)
nightclub character have new quotes, making them less repetitive
fire sales in all maps
gobblegum machine fixes and improvements across all maps
possibly player specific errors fixed

this also brings a new mode to play in: keys to the city
this allows full use of the console and spawns you with 500,000 points, have fun

there are many other things to explore in the mod so have fun trying out all the new features
finally thank you so much
Title: Re: REAPERS MAP PACK [saloon update]
Post by: NIPLICK on September 24, 2017, 09:33:13 am
just downloaded having great fun so far but when I approach a perk (only for custom perks i really need it for) it doesn't show the description for it is that supposed to be in game or nah?
Title: Re: REAPERS MAP PACK [saloon update]
Post by: 12spiderweb on September 24, 2017, 11:13:01 am
quick question, did you do something to Sarah Michelle Gellar as a playable character? Its no problem but I wanted to know what her little action was before playing the actual game (btw I love that idea) But it doesn't matter how many times I restarted the game it makes it seems its impossible to get her.
Title: Re: REAPERS MAP PACK [saloon update]
Post by: Wither666 on September 24, 2017, 02:17:48 pm
yes, i know, this is finally updated, many things have changed, heres some major ones
fixed folter no launching
fixed fortress anticheat errors
added saloon and saloon classic maps
added weapon variants (see new variants section for details)
changed/updated some guns across all maps
added new gobblegums
arcade now has music player (copyrighted music)
nightclub character have new quotes, making them less repetitive
fire sales in all maps
gobblegum machine fixes and improvements across all maps
possibly player specific errors fixed

this also brings a new mode to play in: keys to the city
this allows full use of the console and spawns you with 500,000 points, have fun

there are many other things to explore in the mod so have fun trying out all the new features

I downloaded the new update, but every map crashes, if i try to play them.
Title: Re: REAPERS MAP PACK [saloon update]
Post by: mapping_noob on September 24, 2017, 02:59:53 pm
*REAPERS MAP PACK [Taco Bell update]*

Double Post Merge: September 24, 2017, 03:11:23 pm
hey reaper
remember that one chicken nest map you made that was sniper only?
you should remake it cuz i said so

Could easily be done....
Title: Re: REAPERS MAP PACK [saloon update]
Post by: death_reaper0 on September 24, 2017, 09:59:43 pm
I downloaded the new update, but every map crashes, if i try to play them.

T
4
M

quick question, did you do something to Sarah Michelle Gellar as a playable character? Its no problem but I wanted to know what her little action was before playing the actual game (btw I love that idea) But it doesn't matter how many times I restarted the game it makes it seems its impossible to get her.

nope, equal chance, just bad luck

just downloaded having great fun so far but when I approach a perk (only for custom perks i really need it for) it doesn't show the description for it is that supposed to be in game or nah?

technically this is a glitch, nacht and vurruckt don't like this feature so its suppose to be the original triggers for only those maps but somehow its affected all maps with a last minute change. I will try fix this today
Title: Re: REAPERS MAP PACK [saloon update]
Post by: blackreaper709 on September 25, 2017, 05:13:24 pm
if i launch a map, my game crashes and i get a console error, it sais the file thats suposed to be in : Call of duty world at war/zone/english is missing. someone know a fix? really wanna play the new saloon
Title: Re: REAPERS MAP PACK [saloon update]
Post by: MixedUpGamer on September 26, 2017, 01:00:33 am
ah it wont let me play any maps, once i click on any map i instantly crash
Title: Re: REAPERS MAP PACK [saloon update]
Post by: MixedUpGamer on September 26, 2017, 01:07:50 am
it wont let me play any of the maps, once i click on it it instantly crashes and i have t4m in my root folder
Title: Re: REAPERS MAP PACK [saloon update]
Post by: death_reaper0 on September 26, 2017, 01:56:07 am
small update now out, fixes:
noclip error near estatic elixir in saloon
character intro weapons in gobblegum arcade
perk machine not showing price, name etc.
nacht keys to the city mode not working
Title: Re: REAPERS MAP PACK [saloon update]
Post by: emilioloco on September 26, 2017, 03:42:50 pm
THANK YOU SO MUCH!!!
  :nyan: you are one of the WaW customers that can implement gooblegums in a pack of customs besides a great "Monty Machine" and "Arcade Zone", i just want to fix the FUUUUCKING ERROR in Fortress but also you create a new remastered saloon with buried thematic, New customs and BO3 GoobleGums and weapons smith. the only thing i have to complain is about "Out order :(" but it is good cuz i easly earn tickets with this.

wherever, you are one of the customers that i will donate when i have earnings and you deserve a "OSCAR"
AND I WILL MAKE CUSTOMS TOO
                                                 EmilioLoco28
Title: Re: REAPERS MAP PACK [saloon update]
Post by: pie10104495 on September 27, 2017, 09:47:47 am
new maps is awesome though i found a bug on saloon classic when you go to buy the point crusher it also buys the candaler   soda even if you don't have enough points setting you into the negative points sometimes.
Title: Re: REAPERS MAP PACK [saloon update]
Post by: blazedshot on September 27, 2017, 05:24:23 pm
can we get a list of VARRIANTS please
Title: Re: REAPERS MAP PACK [saloon update]
Post by: Danymx on September 28, 2017, 01:10:14 am
Good job boys  ;)  :)
Title: Re: REAPERS MAP PACK [saloon update]
Post by: mapping_noob on September 28, 2017, 09:09:57 pm
THANK YOU SO MUCH!!!
  :nyan: you are one of the WaW customers that can implement gooblegums in a pack of customs besides a great "Monty Machine" and "Arcade Zone", i just want to fix the FUUUUCKING ERROR in Fortress but also you create a new remastered saloon with buried thematic, New customs and BO3 GoobleGums and weapons smith. the only thing i have to complain is about "Out order :(" but it is good cuz i easly earn tickets with this.

wherever, you are one of the customers that i will donate when i have earnings and you deserve a "OSCAR"
AND I WILL MAKE CUSTOMS TOO
                                                 EmilioLoco28

What about me :(
Title: Re: REAPERS MAP PACK [saloon update]
Post by: Marcello Julio on September 30, 2017, 01:26:18 pm
Two bugs in weapons I found:
The SMR with Pack-a-Punch, is without sound of the shot
The Sliquifier is also without the sound of shooting
Title: Re: REAPERS MAP PACK [saloon update]
Post by: pie10104495 on September 30, 2017, 08:42:14 pm
(https://steamuserimages-a.akamaihd.net/ugc/884252850337892477/96CE4FA4A6352F73A3D6A05CA5C6CF77B496393E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:768&composite-to%3D%2A%2C%2A%7C1024%3A768&background-color=black) the ritual is complete
(https://steamuserimages-a.akamaihd.net/ugc/884252850337893317/384EA67F33E065CB15E637CC7C0C5EC720922345/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:768&composite-to%3D%2A%2C%2A%7C1024%3A768&background-color=black) kill scary dude
(https://steamuserimages-a.akamaihd.net/ugc/884252850337894492/F4DA9A50FEDE2421601BCE4D5CBAA2CC274D403F/)
(https://steamuserimages-a.akamaihd.net/ugc/884252850337894787/050D75E8445E7F665712388F0EAC7E54993A58EC/) links back to fortress
(https://steamuserimages-a.akamaihd.net/ugc/884252850337895702/A9BD6A3B78D61A1F2E64A1B1D918620674BFB3B9/)also how we get this thing to work reaper?
also found 4 of those mutli colored bottle that were used to lvl up sliqufer in minecraft map don't know what they do yet
Title: Re: REAPERS MAP PACK [saloon update]
Post by: AbsurdSpoon on October 02, 2017, 04:01:54 am
There's a glitch were either the boss dies before he spawns or he's invincible. Am I missing something or is there a way to fix this? :alone:
Title: Re: REAPERS MAP PACK [saloon update]
Post by: pie10104495 on October 03, 2017, 10:44:59 pm
There's a glitch were either the boss dies before he spawns or he's invincible. Am I missing something or is there a way to fix this? :alone:
you can kill the boss He just has a ton of hp took me full ammo of dire wolf, reaper(ppsh) and the rpk. I had to wait for ammo regen on dire wolf and empty it whole full ammo supply again for him to die. Boss is easy but has so much hp took me about 25-35 Minutes to kill him.
Title: Re: REAPERS MAP PACK [saloon update]
Post by: JoviLudovice on October 04, 2017, 07:43:03 am
Will Saloon BE REMASTERED in Black Ops 3?
Title: Re: REAPERS MAP PACK [saloon update]
Post by: meowminecraftpro on October 07, 2017, 02:17:06 am
I cant seem to get it working it always crashes the game
Title: Re: REAPERS MAP PACK [saloon update]
Post by: Batilistalolo on October 17, 2017, 03:58:24 pm
Hey Death_Reaper. I just wanna report 2 bugs in some of those maps, i hope that you can fix them in the next update of this amazing mod, Also. you do plan to port or Remake this mod for Black ops 3 or 1? that would be awesome.

now the bugs

1:in Folter Asyl (And CXCA) zombies somehow deal real damage like in normal campaign. what in trying to say is when zombies kill me, the normal death scene from campaign appears (you know. lying on the ground, black and white vision)
i only see this in solo after getting revived by quick revive. i think that this bug is somehow related to the Self medication gobblegum, because even with another quick revive and self medication i just die without going downed.

2: Health system in Nacht is bugged. after getting revived by quick revive i got down in 2 hits instead of 3 hits, using self medication can also trigger this bug. even buying juggernog i still go down in 2 hits. (after 1 hit my character is breathing strongly like when i enter on the red screen, although i dont get that red screen after the first hit.) other than those bugs. everything works just fine
Title: Re: REAPERS MAP PACK [saloon update]
Post by: IntroVision on October 19, 2017, 10:21:00 am
The Grenade Throw in the arcade seems to be out of order. Is it because it's still in progress? Cuz I saw in the desc that it's available.
Title: Re: REAPERS MAP PACK [saloon update]
Post by: CF51 on October 20, 2017, 04:19:43 am
I think I'm an idiot, but whenever I try to load saloon or saloon classic, my game doesn't encounter an error but rather crashes. Is this something I just have to keep loading over and over again, or should I be doing something else to try to fix this?
Title: Re: FORTRESS 1.0.0
Post by: Chuyopro1 on October 22, 2017, 08:53:00 am
Reaper the error of maps \ _... is caused by hacks ;)
Title: Re: REAPERS MAP PACK [saloon update]
Post by: Ghost14196 on October 28, 2017, 06:45:34 pm
hi, i have this problem: Server Compile Error: Unknown function (see console for details) when i launch the map, (maybe in previus posts someone has already asked it but i didn't  find it), any tip to solve? (i have already installed t4m)
Title: Re: REAPERS MAP PACK [saloon update]
Post by: death_reaper0 on October 31, 2017, 07:13:55 am
new halloween update now out with a new map to play as well as a few bug fixes
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: Thoracjunaut on October 31, 2017, 12:51:45 pm
best map maker, 2017 to 2020: Reaper666, you rock man, keep on the awesome maps!!!!!! :D
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: mapping_noob on October 31, 2017, 11:07:51 pm
best map maker, 2017 to 2020: Reaper666, you rock man, keep on the awesome maps!!!!!! :D

Makers*
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: thepro1329 on November 11, 2017, 02:31:14 am
when ever i go to play any map from this it crashes and says in the console and it says "out of physical memory" when i have 12gb of ram any help?
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: mapping_noob on November 12, 2017, 05:55:46 pm
do you have T4M installed? I'm thinking your world a war doesn't have it to expand the limits. This mod NEEDS T4M to work.
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: imnothere77 on November 12, 2017, 09:05:35 pm
hey i was wondering i know this is new and all but can i still play other maps even though i dont have t4m i played last time and it worked fine i was just wondering thanks
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: imnothere77 on November 12, 2017, 09:06:41 pm
hey can i play other maps without t4m on this file?
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: Batilistalolo on November 15, 2017, 04:23:57 pm
Waiting for the Christmas Update!
Title: Saloon noclip glitch
Post by: ItsMatic on November 20, 2017, 08:13:05 pm
Hey there, I was playing a game of Saloon and I was heading over to draw the PPSH-41 chalk by the Inciner-Brady perk and I needed points to open the door so I stood by the debris and as soon as I racked up enough (within 5 seconds and 1 zombie) I was able to open the door but the game ended and said "cheat detected:noclip" I thought this was some kind of thing I did accidentally so I did what I did again and for sure it said "cheat detected:noclip"

Spoiler: click to open...
https://ibb.co/ihQRoR
https://ibb.co/dTZxv6
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: Nate2900 on November 21, 2017, 04:07:24 pm
Code Snippet
Plaintext
I don't know what to do, the main menu works fine but right when I load up any map it crashes and shows in a consale this error message please get back


[code=]
----- Server Initialization ------
Server: nazi_zombie_fear_mc_2
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 2089 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Missing { in info file
Save Message First Frame Shown: 35232
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War\main\video\nazi_zombie_fear_mc_2_load.bik because: Error
opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War\raw\video\nazi_zombie_fear_mc_2_load.bik because: Error
opening file.
R_Cinematic_BinkOpen 'nazi_zombie_fear_mc_2_load' failed: BinkOpen: Error
opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_fear_mc_2
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files
(x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_fear_mc_2.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_fear_mc_2_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_fear_mc_2_patch'
used 1.31 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_fear_mc_2
Loading fastfile 'nazi_zombie_fear_mc_2'
Error: Need 8102164 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename
'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...


Unhandled exception caught
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: 12spiderweb on November 22, 2017, 12:48:19 am
Code Snippet
Plaintext
I don't know what to do, the main menu works fine but right when I load up any map it crashes and shows in a consale this error message please get back[quote]

Did you by any chance downloaded t4M?
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: zombieking531 on November 22, 2017, 12:56:40 am
My game crashes when the map begins to load y is that
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: pie10104495 on November 22, 2017, 04:38:04 am
Replay the Halloween update the other day, its great, but  I noticed a small bug for the slide kill objective you can slide and just stay crouched and it counts as sliding kills.
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: JCizzle98 on November 23, 2017, 11:01:29 am
Ive already remade it in bo3
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: jordanleeduffy on November 24, 2017, 12:23:52 am
myn just restarts when i load the main maps but i can load the gobblegum area and turns off game
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: death_reaper0 on November 25, 2017, 10:07:18 am
maybe instead of complaining that it doesn't work you can read and see it requires T4M to work? you know where it says it in big colourful letters at the top of the post?
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: mapping_noob on November 25, 2017, 07:25:13 pm
Waiting for the Christmas Update!

ur asking to much of me.
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: xENT3X on December 15, 2017, 01:24:39 am
In this update (halloween) i can see the icon gumblegum, neither; only the name of the gumblegum, example: "(C) Perkaholic"

I need Help please..
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: xOzonexx on December 17, 2017, 05:26:45 pm
Reaper you should add the pictures for the Gobblegum like in the last update
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: mapping_noob on December 18, 2017, 01:55:53 am
In this update (halloween) i can see the icon gumblegum, neither; only the name of the gumblegum, example: "(C) Perkaholic"

I need Help please..

Gumball images WERE removed due to exceeding limits so now I have to read your gums
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: ImDmarco on January 04, 2018, 02:16:00 am
Hey i was wondering for he weapons variants are you going to make any cosmetic changes to them or stat changes to them like AW or WWII thatll be really cool
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: cpfuzzy on February 05, 2018, 01:25:50 am
What would be the best way to earn Divinium?  I know playing normally but what triggers giving me Divinium is it after a certain amount of points from buying stuff?
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: Ťuľdý on February 16, 2018, 09:23:41 am
When i try to play a map cod waw just crash please help me :(
Title: Re: REAPERS MAP PACK [Halloween update]
Post by: mapping_noob on February 16, 2018, 06:32:11 pm
When is the next update?

Double Post Merge: February 16, 2018, 06:32:49 pm
When i try to play a map cod waw just crash please help me :(

Make sure you have downloaded T4M and have installed it properly!  :)

Double Post Merge: February 16, 2018, 06:34:55 pm
In this update (halloween) i can see the icon gumblegum, neither; only the name of the gumblegum, example: "(C) Perkaholic"

I need Help please..

Images were removed from the mod to save room for other important things which are in the map itself such as xmodel (static and weapons) map textures, player models.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on April 02, 2018, 12:40:18 am
Knie Tief is now available in the latest update as well as quite a few bug fixes and changes such as:
monkey bombs now working again
nightclub cutscene wont trap you anymore
changes to how GG machines behave
fixed bones error with specific guns 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: mapping_noob on April 02, 2018, 02:04:21 pm
Knie Tief is now available in the latest update as well as quite a few bug fixes and changes such as:
monkey bombs now working again
nightclub cutscene wont trap you anymore
changes to how GG machines behave
fixed bones error with specific guns

Added new perk machine model :P
https://image.ibb.co/mMegx7/bored.jpg

Leave a comment of what machine should be updated next in the map pack :D

Double Post Merge: April 02, 2018, 02:08:53 pm
Should F3ARxReaper666 add "Die Festung" to his pack?
Map pics below
https://image.ibb.co/fcTZAH/free_map13.jpg
https://image.ibb.co/cRqQHx/free_map16.jpg
https://image.ibb.co/mojMPc/free_map8.jpg
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: hussain4127 on April 03, 2018, 06:24:36 am
Der Rise  ?????
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on April 04, 2018, 08:58:42 pm
Der Rise  ?????
i assume you mean der riese, i only work on one map at a time, der riese is next
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: mapping_noob on April 05, 2018, 03:09:06 am
Der Rise  ?????

cough* Die Festung
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Axe1Gtz on April 05, 2018, 12:29:32 pm
I don't know why but it's always give me error
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: NovaNation on April 07, 2018, 12:52:24 am
For some reason, Monkey Bombs are not attracting zombies for me.  They explode and do damage, but otherwise, their decoy function isn't working.  It seems to occur in every map, although thus far (as of the latest update) I've only played on Folter Asyl, CXCA, and Saloon (the non classic one).
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on April 07, 2018, 03:43:45 am
I don't know why but it's always give me error
make sure you have t4m installed and running to play, like the OP states
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Axe1Gtz on April 07, 2018, 03:45:38 am
I already have t4m
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on April 07, 2018, 09:28:46 pm
I already have t4m
can you please tell me the error then?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Axe1Gtz on April 07, 2018, 10:57:16 pm
Ok
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Ricefarmer on April 08, 2018, 01:44:08 am
Whenever I play on the Saloon map, I lose my sound.

Basically whenever I shoot the big bell to bring down the Remington part, the bell starts to chime and after it's finished chiming, I completely lose my sound. I was playing with a friend and he did not have this problem, only me somehow. But if I don't shoot the bell at all, my sound is alright, but I can't advance in the easter egg if I don't shoot the bell. :'(
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: irockdude554 on April 14, 2018, 04:15:33 am
any hints for the shi no numa easter egg? me and my buddy are stuck on the grave step
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: lildvs on April 15, 2018, 03:02:15 pm
Me and my Grandfather have been playing Minecraft VillageV2 on this map pack and we can't progress at all. we have no knowledge of how to get to access the nether portal. we've tried all we can, going as far as to activate all the soul sand blocks we can. Is there something we're missing or is the map bugged?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on April 16, 2018, 03:30:22 am
Me and my Grandfather have been playing Minecraft VillageV2 on this map pack and we can't progress at all. we have no knowledge of how to get to access the nether portal. we've tried all we can, going as far as to activate all the soul sand blocks we can. Is there something we're missing or is the map bugged?
not bugged, you need a shrink ray to use on the obsidian block above deadshots room then a thundergun to knock it off. pick it up and place on the never portal and there you go
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: lajby95 on May 17, 2018, 03:06:11 pm
Best map pack/mod. Also nice to see it getting updated after a long time.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: lajby95 on May 27, 2018, 08:47:21 pm
I found a bug I guess. When both players die in Deprived gamemode, the game ends like in survival mode, but I think it shouldn't end since the players are against each other and the main goal is to buy the ending while screwing with the others.
Title: Fortress Problem
Post by: smellygreenbros on May 31, 2018, 09:39:47 pm
My game has a windows error message whenever I try to play a solo or coop match with 'Fortress'. The error message says Microsoft will help with any issues, but they have not. Please help. I downloaded it from both 'mega' and 'mediafile'.

Here is the Code from the error:

Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:

File Handles:
----------------------
55770 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 188.22 MB memory in DB alloc
ERROR: image 'images/mtl_dingo_bolt_base_nml.iwi' is missing
ERROR: image 'images/~skorpion_iw5_spc-rgb&skorpio~9b9c3a07.iwi' is missing
ERROR: image 'images/t5_weapon_ak74u_n.iwi' is missing
ERROR: image 'images/mtl_hg40_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_muzzle_base_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_stock_base_n.iwi' is missing
ERROR: image 'images/fear_viewhands_nikolai_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_rear1_nml.iwi' is missing
ERROR: image 'images/t5_weapon_shrinkray_n.iwi' is missing
ERROR: image 'images/mtl_dingo_barrel_base_nml.iwi' is missing
ERROR: image 'images/iron_sights_n.iwi' is missing
ERROR: image 'images/t7_loot_pistol_energy_decal_n.iwi' is missing
ERROR: image 'images/mtl_hg40_stock_base_n.iwi' is missing
ERROR: image 'images/viewhand_black_kit_nml.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_ar_ak47_nml.iwi' is missing
ERROR: image 'images/t5_weapon_ex41_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_upper_base_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_downer.iwi' is missing
ERROR: image 'images/mtl_dingo_handgrd_base_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_hg40_sight_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_sights_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_m16a1_n.iwi' is missing
ERROR: image 'images/weapon_magpul_masada_new_iron_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_barrel_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_handguard_base_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_base_n.iwi' is missing
ERROR: image 'images/commando_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_mag_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_shrinkray_dragon_n.iwi' is missing
ERROR: image 'images/skorpion_iw5_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_front_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_bolt_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_body_base_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_base_bullet_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_magnet.iwi' is missing
ERROR: image 'images/mtl_hg40_mag_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_rear2_nml.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_zmb_raygun2_nml2.iwi' is missing
ERROR: image 'images/mtl_dingo_decals_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_teeth_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_misty_n.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/mtl_t6_attach_optic_reflex_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_base_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_barrel_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_zom_moon_raygun_front_n.iwi' is missing
ERROR: image 'images/p_zom_moon_hacker_leather_n.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_zmb_raygun_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_release_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_grip_base_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_bolt_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_zom_moon_raygun_rear_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_stock_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_bolt_base_n.iwi' is missing
ERROR: image 'images/mtl_t6_attach_optic_reflex_lens_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_richtofen_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_upper_base_n.iwi' is missing
ERROR: image 'images/bo2_berlin_decal_dirt_splotch.iwi' is missing
ERROR: image 'images/t5_weapon_zsniper_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_bolt_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_ak_magazines_n.iwi' is missing
ERROR: image 'images/fear_viewhands_russman_n.iwi' is missing
ERROR: image 'images/t5_weapon_cz_75_n.iwi' is missing
ERROR: image 'images/mtl_dingo_trigger_base_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_sarah_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_handgrd_base_n.iwi' is missing
ERROR: image 'images/fear_viewhands_takeo_n.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_cover_nml.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_vulture.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_sights_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_decal_n.iwi' is missing
ERROR: image 'images/w_aug_detail_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_point.iwi' is missing
ERROR: image 'images/t7_loot_pk_barrel_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_stock_base_nml.iwi' is missing
ERROR: image 'images/t5_weapon_rpk_n.iwi' is missing
ERROR: image 'images/weapon_magpul_masada_new_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_base_nml.iwi' is missing
ERROR: image 'images/~e4fa3435-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_clamp_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_handguard_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_rail_cover_nml.iwi' is missing
ERROR: image 'images/weapon_scar_h_nrml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_base_nml.iwi' is missing
ERROR: image 'images/strap_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_mag_base_n.iwi' is missing
ERROR: image 'images/c_gen_insidemouth_n.iwi' is missing
ERROR: image 'images/mtl_t6_attach_mag_ak_nml.iwi' is missing
ERROR: image 'images/weapon_rpg7_nml.iwi' is missing
ERROR: image 'images/skorpion_iw5_col.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_cherry.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_tombstone.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_candolier.iwi' is missing
ERROR: image 'images/w_aug_n.iwi' is missing
ERROR: image 'images/mtl_dingo_bullet_nml.iwi' is missing
ERROR: image 'images/bo2_mtl_p6_zm_vending_banana.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_release_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_dempsey_n.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 2048 MB of video memory and 3956 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
WARNING: Could not find zone 'D:\SteamLibrary 2\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1259 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 15940
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_sumpf_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_sumpf
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3895 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
Save Message First Frame Shown: 22844
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_sumpf
Database: Assets Sync Started
Loading fastfile 'localized_nazi_zombie_sumpf'
used 9.89 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_sumpf_patch'
used 1.29 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf
Loading fastfile 'nazi_zombie_sumpf'
Error: Need 80348568 more bytes of 'main'

Unhandled exception caught

Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on June 03, 2018, 02:26:35 pm
T.4.M.
read op for link
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: ShawnΣ on June 04, 2018, 03:25:45 pm
[I HAVE T4M AND I'M USING IT]

OK, Reaper, I read some replies, and I think the problem I have is related to an anti-cheat. Is this correct?

Server script compile error
unknown function
maps\_challenges_coop::unlockAttachment(
attachmentunlocker );
(see console for details)

If it is related to an anti-cheat, I don't know how to remove it. I'm sorry for wasting your time, but could you help me out...?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on June 04, 2018, 03:56:11 pm
[I HAVE T4M AND I'M USING IT]

OK, Reaper, I read some replies, and I think the problem I have is related to an anti-cheat. Is this correct?

Server script compile error
unknown function
maps\_challenges_coop::unlockAttachment(
attachmentunlocker );
(see console for details)

If it is related to an anti-cheat, I don't know how to remove it. I'm sorry for wasting your time, but could you help me out...?
its not an anticheat, but if you have a mod menu installed it tries to use a file that i have modified so its looking for something that no longer exists, you will have to replace the file the cheat menu affected with a fresh one, if installed through steam verifiying the game should fix this, if cd unfortunately a fresh install may be needed. you can back up that file for other mods/default waw just cant have it on for the mod. if you do wish to cheat in any map set the difficulty to the cheat mode then use the console freely
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: DeletedUser on June 06, 2018, 04:42:06 pm
Only The Gum Arcade work for me , idk why , when i lunch any map , the game disaspear  :'(
If someone can help me , it will be rly great
Thanks
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on June 06, 2018, 08:44:48 pm
Only The Gum Arcade work for me , idk why , when i lunch any map , the game disaspear  :'(
If someone can help me , it will be rly great
Thanks
if the game is fully crashing you need t4m
if its just quiting entirely switch the difficulty to cheat mode before you play (this happens when trying to cheat in a ranked match)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: DeletedUser on June 08, 2018, 01:10:09 pm
Hello , thanks for the reply , but , I have T4M , and i tried cheat difficulty , but problem percist ...
When i lunch a map , the game freeze for 4 seconds at the begining of activision animation , and after that the game disaspear .
Thanks
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on June 08, 2018, 07:38:30 pm
sounds like t4m is NOT installed correctly
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: ScorpokGaming on June 16, 2018, 01:39:03 am
Game won't load the newer Saloon at all. It just turns black and crashes. Any fix?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on June 17, 2018, 03:42:43 am
Game won't load the newer Saloon at all. It just turns black and crashes. Any fix?
read the OP ffs... t4m
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: morekai935 on June 21, 2018, 09:12:05 pm
 :P     WOW!!!!!!!!!!
I have t4m installed into my WAW ROOT directory, but it still crashes!!
My Bro thinks this is a  :troll:
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on June 24, 2018, 10:39:48 pm
:P     WOW!!!!!!!!!!
I have t4m installed into my WAW ROOT directory, but it still crashes!!
My Bro thinks this is a  :troll:

theres a number of problems you could be having
make sure your game isnt pirated
make sure texture settings are not automatic OR extra
check t4m is properly installed

i really shouldn't need to be dealing with everyone's t4m issues when people cant read the instructions for it
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: thelaaag on June 27, 2018, 01:29:09 am
 >:( whenever I try to load maps up the game crashes and comes up with this
If anyone could help and look at this I would appreciate it!

Code Snippet
Plaintext
for friend Itz_ProdiG

Client: nulling invite info for friend Itz_ProdiG

Imp read successful

Imp read successful

Imp read successful

Imp read successful

PATCH Imp read successful

Upload Bandwidth: 3000.00 Kbits/s

Download Bandwidth: 0.00 Kbits/s

Save Message First Frame Shown: 30637

Database: Assets Sync Started

Database: Assets Sync Finished

Database: Assets Sync Started

Database: Assets Sync Finished

Unloaded fastfile patch

PMem_Free( patch, 1 )

Unloaded fastfile common

PMem_Free( common, 1 )

Unloaded fastfile ui

PMem_Free( ui, 0 )

Unloaded fastfile code_post_gfx

PMem_Free( code_post_gfx, 0 )

Database: Assets Sync Started

Database: Assets Sync Finished

----- FS_Startup -----

Current language: english

Current search path:

CUsers\tanne\AppData\Local\Activision\CoDWaW\mods\fortress\trxture_pack.iwd (64 files)

CUsers\tanne\AppData\Local\Activision\CoDWaW\mods\fortress\fortress.iwd (1670 files)

CUsers\tanne\AppData\Local\Activision\CoDWaW/mods/fortress

CUsers\tanne\AppData\Local\Activision\CoDWaW/usermaps

CUsers\tanne\AppData\Local\Activision\CoDWaW/mods

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)

CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)

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localized assets iwd file for english

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localized assets iwd file for english

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localized assets iwd file for english

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localized assets iwd file for english

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localized assets iwd file for english



File Handles:

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DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

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used 39.48 MB memory in DB alloc

Initializing static model cache...

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Creating Direct3D queries...

Setting initial state...

DirectX reports 512 MB of video memory and 3972 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Picmip is set manually.

Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps

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execing dvar_locker.cfg from disk

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starting to set profile info..

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Clearing migration data

Unknown command "splitscreen"

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sv_cheats is read only.

execing dvar_locker.cfg from disk

sv_cheats is read only.

Database: Assets Sync Started

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Loading fastfile nazi_zombie_fear_mc_2_load

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------ Server Initialization ------

Server: nazi_zombie_fear_mc_2

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DirectX reports 512 MB of video memory and 3912 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Picmip is set manually.

Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps

Save Message First Frame Shown: 149902

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BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of

Duty World at War\main\video\nazi_zombie_fear_mc_2_load.bik because: Error

opening file.

BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of

Duty World at War\raw\video\nazi_zombie_fear_mc_2_load.bik because: Error

opening file.

R_Cinematic_BinkOpen 'nazi_zombie_fear_mc_2_load' failed: BinkOpen: Error

opening file.; trying default.

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PMem_Free( ui, 0 )

Loading fastfile localized_nazi_zombie_fear_mc_2

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(x86)\Steam\steamapps\common\Call of Duty World at

War\zone\english\localized_nazi_zombie_fear_mc_2.ff'

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used 1.31 MB memory in DB alloc

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Loading fastfile 'nazi_zombie_fear_mc_2'

Error: Need 12972308 more bytes of 'main' physical ram for alloc to succeed

Out of memory:



Unhandled exception caught
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: ScorpokGaming on June 27, 2018, 02:59:54 am
I'd hate to be a pain, but can you please make it to where the zombies dont swarm you when you're down in solo? Hopefully you get this, and thank you! (Maps are still awesome tho, LOVE 'em!)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: famu9147 on June 29, 2018, 02:54:01 pm
everytime i start launch any map but its crashed before the loading
i installed t4m but its still crashed why?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: xENT3X on July 01, 2018, 06:24:11 pm
Just two things:
1. How i can change the starting weapon on Minecraft Village? Change colt reaper for RK5.  ---  :derp:

2. Can you put the maps separately? as "minecraft village remastered" (for example). With the icons that were omitted is this mappack (gumblegums icons, elemental upgrade, etc ..).  :troll:
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on July 11, 2018, 07:01:37 pm
great map pack reaper! :)
lots of replayability in this pack ;)

hope u make more  :D
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: DubstepWorldBro on July 15, 2018, 07:13:03 am
For some reason, when i'm trying to rank up to get 1000 kills with the Thompson, when I buy it off the wall in the Mule Kick room on Minecraft Village Remastered, it never counts the kills, I check the gun XP points after I kill 50 Zs, and it says 0 XP.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: peggey1288 on July 15, 2018, 10:47:33 am
so, for someone who like to play games fully unlocked already or cheat their way to unlocking. how would i go about getting all the gobblegums to play with? like what gsc would i have to edit in gumballs.ff or maybe its not in that one at all. i know thats not how you're supposed to play but i would just like to play the maps with all the gobblegums without challenges and minigames and stuff. im a cheater and i cant help it  ;D
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on July 24, 2018, 09:54:01 pm
For some reason, when i'm trying to rank up to get 1000 kills with the Thompson, when I buy it off the wall in the Mule Kick room on Minecraft Village Remastered, it never counts the kills, I check the gun XP points after I kill 50 Zs, and it says 0 XP.

Im not quite sure, but i think it has to do with difficulty setting...
playing it on beginner only gives you exp from opening doors/leveling up

easy/normal difficulties i think give you weapon xp...
i also don't know if headshots or not give weapon xp...
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: cansc1 on July 27, 2018, 07:01:07 am
i have a problem fortress works but the other maps dont
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on August 10, 2018, 10:38:58 pm
You need to install T4M...
i have a problem fortress works but the other maps dont
Title: Re: REAPERS MAP PACK [Knie Tief update] "zombie_bowie_fourish" error
Post by: KiTKaT_434 on August 11, 2018, 05:39:56 pm
When I try to play this map on Co-op then it will crash and I get this error .
Can someone help me with that ?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: DenseG895 on August 12, 2018, 01:08:18 am
Help me please, monkey bombs doesn't work on any map, also i'm using T4M
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on August 17, 2018, 07:54:11 pm
I found a cool trick in the taco hell map :)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: NGcaudle on August 17, 2018, 09:12:07 pm
I found a cool trick in the taco hell map :)

explain this trick
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on August 17, 2018, 11:19:52 pm
trick to get 4 weapons with mule kick :o
with default starting pistol :o
get a challenge to get a free pack a punch weapon, you will get the upgraded 1911 and the default starting pistol, allowing you to buy (from mystery box), or off the wall, a 4th weapon. :o
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: CF51 on August 18, 2018, 02:21:44 pm
Is there a possibility of having more weapons in the future? Not just variants but standard weapons too? This gunsmith just seems so well implemented that not having a butt-ton of weapons feels like its missing out. Other than that, cools map, love the gumball system, and especially the variants, since they make sense are is legitimately cool to use keys from my games.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on August 18, 2018, 09:57:47 pm
Is there a possibility of having more weapons in the future? Not just variants but standard weapons too? This gunsmith just seems so well implemented that not having a butt-ton of weapons feels like its missing out. Other than that, cools map, love the gumball system, and especially the variants, since they make sense are is legitimately cool to use keys from my games.
a lot of people dont realise this, but waw has a weapon limit of 128, you may think thats a lot but every version of a wepon uses one (eg paped and non paped) as well as any equiptment, grendades perk bottle drinks pap knuckle crack etc, so im very near the limit for this, i leave room for level specific weapons such as wonder weapons. bottom line, i cant add more weapons without removing some
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: CF51 on August 18, 2018, 10:19:33 pm
a lot of people dont realise this, but waw has a weapon limit of 128, you may think thats a lot but every version of a wepon uses one (eg paped and non paped) as well as any equiptment, grendades perk bottle drinks pap knuckle crack etc, so im very near the limit for this, i leave room for level specific weapons such as wonder weapons. bottom line, i cant add more weapons without removing some

RIP. I kinda wish for more sniper rifles to mess around with like the DSR, but it's fine if there's nothing to be done.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: NGcaudle on August 19, 2018, 06:49:02 pm
RIP. I kinda wish for more sniper rifles to mess around with like the DSR, but it's fine if there's nothing to be done.

I suggested a DSR during development
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on August 20, 2018, 06:47:47 pm
i love your maps reaper, and i try to play all of them, but the sound bug on saloon map for retrieving the part for the Remington. I can't hear anything, no shooting sound, no reload, no zombies coming near me. I have to force quit the game.

I already tried uninstalling the mod and reinstalling it. It didn't work

My friend and I were going to do the ee on that map but i stopped playing it since that mute sound bug even though my settings for the sound were not changed after shooting the part from the belltower.

The only map of the map pack I rarely play because of the sound bug :(
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on August 20, 2018, 07:21:48 pm
i love your maps reaper, and i try to play all of them, but the sound bug on saloon map for retrieving the part for the Remington. I can't hear anything, no shooting sound, no reload, no zombies coming near me. I have to force quit the game.

I already tried uninstalling the mod and reinstalling it. It didn't work

My friend and I were going to do the ee on that map but i stopped playing it since that mute sound bug even though my settings for the sound were not changed after shooting the part from the belltower.

The only map of the map pack I rarely play because of the sound bug :(
i have no idea what could cause this, theres nothing affecting sound in that bit, my suggestion is muting sound during that and then turning it back on after and see if that does anything, otherwise play around with sound settings or try headphones or something. ive never experienced this personally so i dont really know what it could be
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RRW209 on August 21, 2018, 06:16:44 pm
I've tried 3 things. Turning off sound occlusion, turning off sound in settings and turning them back on after the belltower part, and using headphones...

all 3 of them didn't work

I have an idea that it might be the latest fortress map update (the one with SNN)
@reaper, do you archive your fortress maps downloads? if so do you have a link to the past fortress map packs?

I'll try with the pre-SNN map pack and see if that fixed the problem...

Double Post Merge: August 21, 2018, 11:07:12 pm
saloon sound issue fixed for me... YAY! :)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: DenseG895 on August 25, 2018, 06:50:30 pm
Monkey Bombs doesn't work for me on any map, also im using t4m
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on August 28, 2018, 07:46:52 am
Monkey Bombs doesn't work for me on any map, also im using t4m
yes i am aware and know why, and even fixed it. im holding off til another update for it though as i have a lot of script changes that are not entirely ready but they change a lot of my additions, there are quite a few not working fully so i cant update it yet
Title: minecraft village remastered
Post by: doctorldog on August 28, 2018, 08:02:54 am
okay so i love this map the minecraft village one and i got to round 35. but the problem im having is that i spent near 200k on the box trying to get the baby gun to complete the first easter egg and not once did i get it is there another step i need to do or what.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: BooceyMods on August 28, 2018, 10:14:28 pm
all the map beside CXCA crashes why? and how do i fix this?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: JAZZ on August 30, 2018, 03:57:58 am
How do you remove anti cheat?

EDIT:
It wasn't anti cheat breaking my game, it was a mod menu I forgot I had installed. To fix my problem, I just simply replaced the common.ff with a brand new fresh one.

So if anyone is getting the error listed on the 1st page, then try replacing your common.ff with a new one.

Also, this mod pack is really fun, you, the team, whoever all was involved really did a great job!
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on September 02, 2018, 04:07:00 am
How do you remove anti cheat?

EDIT:
It wasn't anti cheat breaking my game, it was a mod menu I forgot I had installed. To fix my problem, I just simply replaced the common.ff with a brand new fresh one.

So if anyone is getting the error listed on the 1st page, then try replacing your common.ff with a new one.

Also, this mod pack is really fun, you, the team, whoever all was involved really did a great job!
just wanna say, anticheat actually doesnt do anything to stop mod menus, just they use files ive modified so its trying to use stuff that doesn't exist anymore
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: NetFear on September 09, 2018, 03:04:12 am
 :D Hopefully theres more to come this map pack is awesome and is a must get simply adds all the good things from Black ops 3 and some unique perks and maps all amazing keep up the amazing work!
Title: Re: minecraft village remastered
Post by: NetFear on September 09, 2018, 03:09:20 am
okay so i love this map the minecraft village one and i got to round 35. but the problem im having is that i spent near 200k on the box trying to get the baby gun to complete the first easter egg and not once did i get it is there another step i need to do or what.
Its all just a pure luck thing i ended up getting it on my first box hit on round 4 i believe you must have just had really bad luck but i had experienced the same thing where i spent 100k maybe more and no baby gun . It is frustrating but i believe its just a very slim chance to get it.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: alX3x on September 09, 2018, 11:14:33 am
Hi, i got a big problem for playing
When i start the map my game crash and close after few second
I try all map but nothing work :/
I use T4M
(Idk how can i see report crash too lmao)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: maylive666 on September 11, 2018, 12:03:23 pm
My game keeps crashing when trying to load any map even with t4m installed, is it becaus i got pirate version of cod waw? help :/
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Cilly4522 on October 08, 2018, 05:13:32 pm
Do I need to download the maps separtely or just download the fortress becuase it says it does not find stuff for saloon, taco hell, knie tief, but nightclub works
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: BurningM on October 09, 2018, 01:09:48 pm
Do I need to download the maps separtely or just download the fortress becuase it says it does not find stuff for saloon, taco hell, knie tief, but nightclub works


  So all you need to do is download this one file. When you're launching the game, and click the play button, then you end up selecting some rules and then the map. It's nice and easy.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: heyhey546 on October 26, 2018, 09:47:19 pm

I can't launch a game. When I choose a map, I get the following error: 'Cannot find file nazi_zombie_prototype_patch'.
And also 'Cannot find file localized_nazi_zombie_prototype'.


Code Snippet
Plaintext
<p>----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 188.22 MB memory in DB alloc
ERROR: image 'images/mtl_dingo_bolt_base_nml.iwi' is missing
ERROR: image 'images/~skorpion_iw5_spc-rgb&amp;skorpio~9b9c3a07.iwi' is missing
ERROR: image 'images/t5_weapon_ak74u_n.iwi' is missing
ERROR: image 'images/mtl_hg40_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_muzzle_base_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_stock_base_n.iwi' is missing
ERROR: image 'images/fear_viewhands_nikolai_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_rear1_nml.iwi' is missing
ERROR: image 'images/t5_weapon_shrinkray_n.iwi' is missing
ERROR: image 'images/mtl_dingo_barrel_base_nml.iwi' is missing
ERROR: image 'images/iron_sights_n.iwi' is missing
ERROR: image 'images/t7_loot_pistol_energy_decal_n.iwi' is missing
ERROR: image 'images/mtl_hg40_stock_base_n.iwi' is missing
ERROR: image 'images/viewhand_black_kit_nml.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_ar_ak47_nml.iwi' is missing
ERROR: image 'images/t5_weapon_ex41_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_upper_base_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_downer.iwi' is missing
ERROR: image 'images/mtl_dingo_handgrd_base_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_hg40_sight_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_sights_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_m16a1_n.iwi' is missing
ERROR: image 'images/weapon_magpul_masada_new_iron_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_barrel_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_handguard_base_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_base_n.iwi' is missing
ERROR: image 'images/commando_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_mag_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_shrinkray_dragon_n.iwi' is missing
ERROR: image 'images/skorpion_iw5_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_front_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_bolt_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_body_base_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_base_bullet_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_magnet.iwi' is missing
ERROR: image 'images/mtl_hg40_mag_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_rear2_nml.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_zmb_raygun2_nml2.iwi' is missing
ERROR: image 'images/mtl_dingo_decals_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_teeth_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_misty_n.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/mtl_t6_attach_optic_reflex_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_base_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_barrel_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_zom_moon_raygun_front_n.iwi' is missing
ERROR: image 'images/p_zom_moon_hacker_leather_n.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_zmb_raygun_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_release_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_grip_base_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_bolt_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_zom_moon_raygun_rear_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_stock_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_bolt_base_n.iwi' is missing
ERROR: image 'images/mtl_t6_attach_optic_reflex_lens_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_richtofen_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_upper_base_n.iwi' is missing
ERROR: image 'images/bo2_berlin_decal_dirt_splotch.iwi' is missing
ERROR: image 'images/t5_weapon_zsniper_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_bolt_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_ak_magazines_n.iwi' is missing
ERROR: image 'images/fear_viewhands_russman_n.iwi' is missing
ERROR: image 'images/t5_weapon_cz_75_n.iwi' is missing
ERROR: image 'images/mtl_dingo_trigger_base_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_sarah_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_handgrd_base_n.iwi' is missing
ERROR: image 'images/fear_viewhands_takeo_n.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_cover_nml.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_vulture.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_sights_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_decal_n.iwi' is missing
ERROR: image 'images/w_aug_detail_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_point.iwi' is missing
ERROR: image 'images/t7_loot_pk_barrel_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_stock_base_nml.iwi' is missing
ERROR: image 'images/t5_weapon_rpk_n.iwi' is missing
ERROR: image 'images/weapon_magpul_masada_new_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_base_nml.iwi' is missing
ERROR: image 'images/~e4fa3435-rgb&amp;$white-l-11.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_clamp_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_handguard_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_rail_cover_nml.iwi' is missing
ERROR: image 'images/weapon_scar_h_nrml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_base_nml.iwi' is missing
ERROR: image 'images/strap_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_mag_base_n.iwi' is missing
ERROR: image 'images/c_gen_insidemouth_n.iwi' is missing
ERROR: image 'images/mtl_t6_attach_mag_ak_nml.iwi' is missing
ERROR: image 'images/weapon_rpg7_nml.iwi' is missing
ERROR: image 'images/skorpion_iw5_col.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_cherry.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_tombstone.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_candolier.iwi' is missing
ERROR: image 'images/w_aug_n.iwi' is missing
ERROR: image 'images/mtl_dingo_bullet_nml.iwi' is missing
ERROR: image 'images/bo2_mtl_p6_zm_vending_banana.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_release_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_dempsey_n.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 64 MB of video memory and 1293 MB of available texture memory.
Using video memory size to cap used texture memory at 48 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".</p><p>------- sound system initialization -------
Error initializing direct sound instance!  -2005401480
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "9".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-A8U0BSK
PC IP: 192.168.1.103
end $init 24766 ms
--- Common Initialization Complete ---
fs_game is write protected.
Waited 3478 msec for asset 'loadscreen_mak' of type 'material'.
Waited 768 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
WARNING: Could not find zone 'C:\Program Files
(x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 24049 msec for asset 'loadscreen_nazi_zombie_asylum' of type
'material'.
Waited 18 msec for asset 'loadscreen_nazi_zombie_sumpf_mini' of type
'material'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War
Huffman Took 3 Milliseconds
Save Message First Frame Shown: 53233
sv_cheats is read only.
Error: Waited 634 msec for missing asset "dvar_locker.cfg".
execing dvar_locker.cfg from disk
sv_cheats is read only.
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
...
....
....
DW_GETUSERNAMES(45 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames................
Populated dw_user dvars with 1 accounts
Profile 'heyhey546' already exists
secretsauce is 01L0P=y0
DW_AUTHORIZING heyhey546
DW_AUTHORIZED (196 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
...................10 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
g_numFriends is now 4
g_numFriends is now 5
g_numFriends is now 6
g_numFriends is now 7
g_numFriends is now 8
g_numFriends is now 9
g_numFriends is now 10
starting to get public profiles for 10 friends..
.
..
...
....
.....
......
......We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
..........
..........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
.........Profile exists!</p><p>;DW_LOGON_COMPLETE
starting to get public profiles for 10 friends..
Hostname: DESKTOP-A8U0BSK
PC IP: 192.168.1.103
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend KillerGaming
Client: nulling invite info for friend KillerGaming
updating profile info for friend PrimeLegenzZ
Client: nulling invite info for friend PrimeLegenzZ
updating profile info for friend ZigyZagElm
Client: nulling invite info for friend ZigyZagElm
updating profile info for friend PizzaSatan
Client: nulling invite info for friend PizzaSatan
updating profile info for friend Hyperkill101
Client: nulling invite info for friend Hyperkill101
updating profile info for friend mazupicua
Client: nulling invite info for friend mazupicua
updating profile info for friend scottiefingR
Client: nulling invite info for friend scottiefingR
updating profile info for friend WiidSmoker
Client: nulling invite info for friend WiidSmoker
updating profile info for friend drekxz
Client: nulling invite info for friend drekxz
updating profile info for friend Usab99
Client: nulling invite info for friend Usab99
Got friend profiles OK!
updating profile info for friend KillerGaming
Client: nulling invite info for friend KillerGaming
updating profile info for friend PrimeLegenzZ
Client: nulling invite info for friend PrimeLegenzZ
updating profile info for friend ZigyZagElm
Client: nulling invite info for friend ZigyZagElm
updating profile info for friend PizzaSatan
Client: nulling invite info for friend PizzaSatan
updating profile info for friend Hyperkill101
Client: nulling invite info for friend Hyperkill101
updating profile info for friend mazupicua
Client: nulling invite info for friend mazupicua
updating profile info for friend scottiefingR
Client: nulling invite info for friend scottiefingR
updating profile info for friend WiidSmoker
Client: nulling invite info for friend WiidSmoker
updating profile info for friend drekxz
Client: nulling invite info for friend drekxz
updating profile info for friend Usab99
Client: nulling invite info for friend Usab99
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_sumpf_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_sumpf
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 64 MB of video memory and 1228 MB of available texture memory.
Using video memory size to cap used texture memory at 48 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 75168
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_sumpf
Database: Assets Sync Started
Loading fastfile 'localized_nazi_zombie_sumpf'
used 9.89 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_sumpf_patch'
used 1.29 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf
Loading fastfile 'nazi_zombie_sumpf'
Error: Need 80348568 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename
'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966</p><p>
Unhandled exception caught

</p>
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: ton123987 on October 27, 2018, 01:53:58 pm
I was wondering if a problem with being constantly on fire was known my friend just got the map pack and every time he goes to the arcade or in a match solo or co op his screen is giving him the on fire effect i dont see him burning he isnt taking damage but it is rather annoying for him.

Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Lukkie1998 on October 27, 2018, 07:33:41 pm
I was wondering if a problem with being constantly on fire was known my friend just got the map pack and every time he goes to the arcade or in a match solo or co op his screen is giving him the on fire effect i dont see him burning he isnt taking damage but it is rather annoying for him.
https://www.ugx-mods.com/forum/index.php/topic,4460.0.html (https://www.ugx-mods.com/forum/index.php/topic,4460.0.html) 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Lil Lang on November 18, 2018, 01:20:55 pm
Is the Knie Tief easter egg working fully? Without spoiling anything it seems like a handle by a tree is broken and can't be activated? Would love to know if its working, not looking for help with the easter egg though.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on November 18, 2018, 08:59:25 pm
Is the Knie Tief easter egg working fully? Without spoiling anything it seems like a handle by a tree is broken and can't be activated? Would love to know if its working, not looking for help with the easter egg though.
  
yes it is working, you need to do something else first 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: SurgeofAwesome on November 24, 2018, 10:07:19 pm
I need help, i dowloaded the t4m to run the mod. got the exe and ran it but in the mod section nothing is there. how do i fix this?

Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: BurningM on November 28, 2018, 08:51:10 pm
So quick question, how can I go about updating this mod without getting my level and progress reset? B/c generally all the files are replaced and in that case all the progress would be gone. Is there a specific file to be careful with or is there no way to update the mod without losing something?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on November 29, 2018, 01:08:39 pm
So quick question, how can I go about updating this mod without getting my level and progress reset? B/c generally all the files are replaced and in that case all the progress would be gone. Is there a specific file to be careful with or is there no way to update the mod without losing something?
the file that saves it is not stored in the file the mod will get replaced by, as long as the mods stored in the default non moddified location  you wont loose progress 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: harrisbryce13 on January 02, 2019, 04:19:43 am
hey every time i try to load your maps it crashes and it comes up with a werid message.

need help please.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: IamTIMMEHHH on January 03, 2019, 01:29:44 pm
hey every time i try to load your maps it crashes and it comes up with a werid message.

need help please.
did u get t4m before playing these maps?if not. u can download it in the mods tab. 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: BioForce9 on January 03, 2019, 09:24:11 pm
first time on this "blog." anyways, it was probably discussed ehre before, but im too lazy to look through all of the pages of comments. Any reason for the shutdown of the grenade toss machine, and will it ever come back? thx
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: harrisbryce13 on January 04, 2019, 03:14:53 am
did u get t4m before playing these maps?if not. u can download it in the mods tab.
I have multiple times. However, each time I try to open to file to transfer to file to waw it doesn't give me the option to view them. And when I watched the tutorial, it just showed a notpad and not the files.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Public beatz on January 14, 2019, 09:02:16 am
I visit in this sight first time . Thanks a lot  to all man.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Kyle Dunn on February 17, 2019, 12:12:24 am
everytime i try to load any of the maps as it goes into the loading screen it kicks me out of the game any way to fix that
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: steamerazo on March 13, 2019, 09:31:28 pm
I absolutely love this. It's a great map pack and it offers so much replayability. The only thing I wish is that the Gobble Gum Arcade was a bit smaller so that it feels like there is a lot to do which there is. I love sharpshooter and all the minigames you put in. I also wish each section within the OG gobblegum arcade had labels that are on the textures. It would be cool to label that this section is newtons cookbook, the other for swapping gobblegums. I don't have much mapping experience so I don't know if this would work but it would be cool to make a new arcade and you could add the scripting. I would just really love to add more detail and sections to better show it as an arcade. I really love this mod and hope it continues to get updated.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Payday254 on March 22, 2019, 02:07:06 pm
I get errors whenever I start most maps, and there's a select few that will launch like taco hell and fortress but textures are missing.

Double Post Merge: March 22, 2019, 06:02:31 pm
Also https://youtu.be/vHVbokuY53A (https://youtu.be/vHVbokuY53A)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Payday254 on March 24, 2019, 07:19:16 pm
Also, the console talks about how the images are missing for each map. Any fixes known?

Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: death_reaper0 on April 02, 2019, 10:12:11 am
read the top of the post. it clearly states why
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: lolelel12334 on April 03, 2019, 06:10:18 pm
The challenge graves in Knie Tief may or may not be broken.
The triggers to use them are very small and are painful to use in higher rounds. The Brawlers also drop two max ammos, and I can't really find a way to activate PaP. Maybe I'm not looking hard enough? Nonetheless, I find Knie Tief to be very fun and I look forward to more maps.

edit: btw i just got a g_spawn from using the AA-12, fyi kek
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: KuroNeo on April 05, 2019, 05:34:39 am
Folter does not launch. I see the loading screen briefly and then it just closes to desktop.

Double Post Merge: April 05, 2019, 06:27:46 am
Folter does not launch. I see the loading screen briefly and then it just closes to desktop.
Disregard my post, I did have T4M installed but for some reason it didn't work. I had to get the LanFixed.exe and replace my current exe with this one. Now T4M works and the map loads. 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: haloharry97 on April 05, 2019, 02:03:54 pm
when i finsh a map, or the gumball room my game will crash it i will give me a error "unhandled exception caught" I was wondring if their a way to fix this?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: haloharry97 on April 05, 2019, 02:08:51 pm
yes i am aware and know why, and even fixed it. im holding off til another update for it though as i have a lot of script changes that are not entirely ready but they change a lot of my additions, there are quite a few not working fully so i cant update it yet
 Hello, is their a ETA on when the monkey bombes will be fixed?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Sithlord66100 on May 14, 2019, 12:50:45 am
All maps work great. But two Problems, Monkey Bombs is Not working rendering it useless. Possible Bug, 
I have redownloaded on numerous occassions to no avail. 
Second Problem is Missing Images, 
Rayzerback 115 is missing a lightning bolt icon. 
All Gums have lost images only providing texts. 
Other than that all about the mod is wonderful and truly amazing. 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: reverse450 on May 20, 2019, 02:01:16 am
How do I remove my anticheat? Which is what you said to do to fix that error.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Thezombinator715 on May 27, 2019, 10:17:08 pm
How do I remove my anticheat? Which is what you said to do to fix that error.
 I've figured it out, if you use a cheat menu, like I did, you need to get an unmodded common.ff file and replace your modded one
Title: game just keeps crashing
Post by: unknownguy12202 on June 06, 2019, 01:31:51 am
i cant play the game. i start waw, everything in the base game works correctly. i start the mod, that works fine. i am able to play the gobblegum arcade with no issues but if i start any maps 1-2 seconds later the game closes and im left with my desktop and the steam library. i have that dll installed correctly and everything else is correct, yet i dont understand why i cannot play the game
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: unknownguy12202 on June 07, 2019, 11:13:00 pm
ok so a little update its kinda working now. gobblegum arcade still works and runs fine and the maps are having the same issue. none of the maps are working, when i click on any map, the game shows a actvision logo and closes instantly. there is no warning that pops up later on, so i dont under stand what the issue can be. any help?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Pure Cheesy on June 12, 2019, 05:01:22 am
Hey, I love the maps and the gumball system! Me and my friends are really into it right now. But i was just wondering if the money on the left side of the screen when you are in the gumball arcade means anything? If you can spend it on anything orhow that works?

Thanks again man i love these maps.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: wheatbread on June 16, 2019, 05:38:36 am
Hey! so i wondering if there was a fix to the gobblegum system because for me its broken and wont work, i spend saved up liquid divinium on gobblegums and then it says i have like 20 or 30 then i exit and rejoin the mod and theyre gone, it says i have 0 if you could help me fix this id really appreciate it! thanks.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: DJ-PON3vinyl on July 03, 2019, 09:09:21 pm
Does anybody know how to help me play these maps with friends i keep getting the session no longer avalible message so if anyone has a fix pls let me know and i am not able to do ports due to private company
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: morekai935 on July 05, 2019, 01:04:00 am
I have t4m installed correctly, but it still keeps crashing
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Mattia Valer on July 28, 2019, 01:25:25 pm
Wonderful maps, really! The only problem I found is that the mystery box only works once on 10, how can I fix it?
Title: This pack is amazing... I can't play it
Post by: Svetozar on August 13, 2019, 05:35:01 am
I love this map pack since I love Reaper's mods in general, so naturally I go to download it. I can go to the gobblegum arcade but when ever I try to load in a map the game crashes. Not sure what the issue is because I don't get the error textbox or anything. Please, someone help.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: crixis48 on September 06, 2019, 07:42:56 pm
Someone knows the EE steps? after a lot of tries i only got to the point of the genetic mutator and i cant figure out how to continue.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: ajcr on September 09, 2019, 06:09:53 pm
Does anyone know how to turn on the Pack-a-Punch machine in Knie Tief? I can't seem to find a way.

Title: Sharpshooter Possible WR.
Post by: CrazyZack2018 on October 15, 2019, 04:30:40 pm
I've got to 1002 points using grenades. I've got the image on Clipboard but it needs a URL. If you want the image, email me.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: commander98 on October 21, 2019, 01:11:04 am
The map was workng before this update, and when I download the new update I get an error. I reinstall the map three times.So i decided to open the console.log and found this error (Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods).

Code Snippet
Plaintext
T4-SP (r45)

sv_cheats is read only.

execing dvar_locker.cfg from disk

sv_cheats is read only.

Com_TouchMemory: 0 msec. Using sum: 0

Unused command for PC platform was called.

CL_Live_StopPrivateParty was called, calling Party_StopParty

Calling Party_StopParty() on party

Clearing migration data

PROFILES: setting server info to 0.0.0.0:0

starting to set profile info..

CL_Live_StopParty was called, calling Party_StopParty

Calling Party_StopParty() on lobby

Clearing migration data

Unknown command "splitscreen"

Profile updated successfully!

sv_cheats is read only.

execing dvar_locker.cfg from disk

sv_cheats is read only.

Database: Assets Sync Started

Database: Assets Sync Finished

Loading fastfile gumball_load

Database: Assets Sync Started

WARNING: Could not find zone 'C:Proogram Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\gumball_load.ff'

Database: Assets Sync Finished

PROFILES: setting server info to 0.0.0.0:0

Couldn't get profiles instance, are we logged on?

------ Server Initialization ------

Server: gumball

Database: Assets Sync Started

Database: Assets Sync Finished

----- R_Init -----

DirectX reports 32 MB of video memory and 3818 MB of available texture memory.

Using video memory size to cap used texture memory at 16 MB.

Texture detail is set automatically.

Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps

Save Message First Frame Shown: 159070

Database: Assets Sync Started

Database: Assets Sync Finished

BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\gumball_load.bik because: Error opening file.

BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\gumball_load.bik because: Error opening file.

R_Cinematic_BinkOpen 'gumball_load' failed: BinkOpen: Error opening file.; trying default.

Unloaded fastfile ui

PMem_Free( ui, 0 )

Loading fastfile localized_gumball

Database: Assets Sync Started

WARNING: Could not find zone 'C:Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_gumball.ff'

Database: Assets Sync Finished

Loading fastfile gumball_patch

Database: Assets Sync Started

Loading fastfile 'gumball_patch'

used 1.29 MB memory in DB alloc

Database: Assets Sync Finished

Loading fastfile gumball

Loading fastfile 'gumball'

used 52.35 MB memory in DB alloc

Waited 1033 msec for asset 'maps/gumball.d3dbsp' of type 'col_map_mp'.

Error:

******* Server script compile error *******

Error: unknown function: (file 'maps/_createdynents.gsc', line 2294)

maps\_challenges_coop::unlockAttachment( attachmentunlocker );

*

************************************

Database: Assets Sync Started

Database: Assets Sync Finished

********************

ERROR: Server script compile error

unknown function

maps\_challenges_coop::unlockAttachment( attachmentunlocker );

(see console for details)</p><p>********************

PROFILES: setting server info to 0.0.0.0:0

Couldn't get profiles instance, are we logged on?

----- Server Shutdown -----

---------------------------

Database: Assets Sync Started

Database: Assets Sync Finished

----- R_Init -----

DirectX reports 32 MB of video memory and 3828 MB of available texture memory.

Using video memory size to cap used texture memory at 16 MB.

Texture detail is set automatically.

Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps

Database: Assets Sync Started

Database: Assets Sync Finished

Unloaded fastfile gumball_patch

PMem_Free( gumball_patch, 1 )

Unloaded fastfile gumball

PMem_Free( gumball, 0 )

Loading fastfile ui

Loading fastfile 'ui'

used 39.48 MB memory in DB alloc

Waited 655 msec for asset 'loadscreen_mak' of type 'material'.

Waited 24 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.

Waited 8 msec for asset 'playlist_sp_recr' of type 'material'.

Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.

Waited 1 msec for asset 'playlist_sp_hard' of type 'material'.

Waited 0 msec for asset 'playlist_sp_vet' of type 'material'.

sv_cheats is read only.

Save Message First Frame Shown: 162023

Error: Waited 339 msec for missing asset "dvar_locker.cfg".

execing dvar_locker.cfg from disk

sv_cheats is read only.

Lost connection to lobby server.

Cmd_AddCommand: dwconnect already defined

Cmd_AddCommand: dwdisconnect already defined

Cmd_AddCommand: acceptInvitation already defined

DW_DNS_RESOLVING

DW_GETUSERNAMES(8 msecs)

Retrieving usernames

Populated dw_user dvars with 1 accounts

Profile 'Commander98' already exists

secretsauce is 00586000

DW_AUTHORIZING Commander98

DW_AUTHORIZED (417 msecs)

DW_LOBBY_CONNECTING

DW_LOGON_GETFRIENDS

DW_LOGON_GETFRIENDS

DW_LOGON_COMPLETE

Checking if profile exists..

14 friends, populating list..

starting to get public profiles for 14 friends..

We have 0 outgoing proposals

Messages retrieved ok

Profile exists!</p><p> DW_LOGON_COMPLETE

starting to get public profiles for 14 friends..

Controller #0 signed in to live

Error: line 317: Invalid line in playlist 0

Error: line 322: Invalid line in playlist 0

Error: line 327: Invalid line in playlist 0

Error: line 332: Invalid line in playlist 0

Got friend profiles OK!

Got friend profiles OK!

Imp read successful

Imp read successful

Imp read successful

Imp read successful

PATCH Imp read successful

Couldn't write profiles/Commander98/config.cfg.

Com_TouchMemory: 0 msec. Using sum: 0

quitting...

----- CL_Shutdown -----

PROFILES: setting server info to 0.0.0.0:0

starting to set profile info..

-----------------------

Database: Assets Sync Started

Database: Assets Sync Finished

Unloaded fastfile ui

PMem_Free( ui, 0 )

Unloaded fastfile patch

PMem_Free( patch, 1 )

Unloaded fastfile common

PMem_Free( common, 1 )

Unloaded fastfile mod

PMem_Free( mod, 0 )

Unloaded fastfile code_post_gfx

PMem_Free( code_post_gfx, 0 )

Database: Assets Sync Started

Database: Assets Sync Finished

If its anti cheat then how do I turn it off. If i'm missing the localized_gumball.ff then where can I find the file.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: kingjrlion4 on December 26, 2019, 04:21:32 am
I got to the boss on Knie Tief, but the boss seems impossible to beat. I and my friend put rounds of bullets into him to the point where we cannot buy anything and resorted to knifing. Eventually, we just quit because knifing seems to do no damage.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Raymond864 on January 17, 2020, 03:04:13 am
I've tried this map pack with T4M, it definitely works on singleplayer. However when i tried to play LAN with my friend, my friend keeps on disconnecting. I tried the other way around letting my friend host the LAN game, I couldn't get the map to load. If you have any solutions on how to play LAN with your mod, please message me ASAP.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: bairem on January 17, 2020, 10:32:24 pm
hi for some reason using the mod my friends can't play together it always show "server authentification" error
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: MrdenkMEmes on January 19, 2020, 10:49:22 pm
hey, ive been trying to load this map pack up and everytime ive tried it gives me a error. no matter what map i play it crashed almost my whole pc.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: MrdenkMEmes on January 19, 2020, 10:52:43 pm
Hey! so i wondering if there was a fix to the gobblegum system because for me its broken and wont work, i spend saved up liquid divinium on gobblegums and then it says i have like 20 or 30 then i exit and rejoin the mod and theyre gone, it says i have 0 if you could help me fix this id really appreciate it! thanks.
there is a door you need to use to "save the selection"
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Skull Hunter 44 on January 20, 2020, 08:55:10 am
does anybody have the link for saloon remasterd someone post it ive been looking everywere but no one has it so what the hell ???????
Title: Re: FORTRESS 1.0.0
Post by: Skull Hunter 44 on January 20, 2020, 08:59:07 am
Nice congrat on release  :)
does anyone know how to download saloon remasterd some one help me find this map
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Big Nasty on January 26, 2020, 03:55:27 am
Alright, can anyone help me out with the easter egg on Knie Tief? I have made it to the part right past the genetic mutator, where you can take the portal to the handle on the ground. Can't for the life of me figure out what to do.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Big Nasty on January 26, 2020, 03:57:44 am
I got to the boss on Knie Tief, but the boss seems impossible to beat. I and my friend put rounds of bullets into him to the point where we cannot buy anything and resorted to knifing. Eventually, we just quit because knifing seems to do no damage.
Would you mind messaging me ( can give discord if forums don't work ) and possibly give me some sort of hint to get past the "lever by the tree" step in the easter egg?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RubyRose on January 29, 2020, 10:11:02 pm
Difficulty : - medium
Design - 8/10

About - Very good,  more fun for all map pack in one mod.


Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: SirusLight on March 07, 2020, 02:24:01 pm
Zombie Chronicles: The real V1.0
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: SirusLight on March 17, 2020, 01:31:34 am
Is there any form of Easter Egg guide for this whole thing? I'm trying to challenge myself by doing them all on Veteran but haven't been able to get some of them

Edit: I have looked at the fandom, but some maps aren't there
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: a.h.a on March 19, 2020, 10:45:51 pm
 
 Dude, awesome work with the map pack, maps are great and added features to the original waw maps were very cool. there's only three things that if changed would make things much better imo. 1. please fix the monkey bomb and the in plain sight gobblegum cuz they are both broken 2. if you added der riese it would have been very cool 3. why did you remove the gobble gum icons ??? I loved them. anyway thanks for the maps and other stuff;)  
 
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: pie10104495 on March 22, 2020, 04:54:50 am
Is there any form of Easter Egg guide for this whole thing? I'm trying to challenge myself by doing them all on Veteran but haven't been able to get some of them

Edit: I have looked at the fandom, but some maps aren't there
Here are some Video guides to help you.
https://www.youtube.com/watch?v=iZYtXgcDX8E (https://www.youtube.com/watch?v=iZYtXgcDX8E)
https://www.youtube.com/watch?v=wJOL93iY2Ho (https://www.youtube.com/watch?v=wJOL93iY2Ho)
https://www.youtube.com/watch?v=unZL9UOg3XU (https://www.youtube.com/watch?v=unZL9UOg3XU)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: a.h.a on March 24, 2020, 09:05:16 am
? Is there going to be any updates for this map pack
Plz answer so I would know to expect one or not
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: El-Piersan on March 24, 2020, 11:46:15 am
when i try to launch a map it doesn't load and the game close,what can i do?:'(
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: johnathanharden2 on April 27, 2020, 04:23:03 am
hi no matter what i do, ive reinstalled installed T4M did everything looked at all the tutorials i have the resources to run the game but it will crash on the loading screen on all the  maps, please help
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Eptar on May 16, 2020, 08:01:16 am
Is it normal for your character to have the burning screen non-stop?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: brennan2004 on July 06, 2020, 04:45:38 am
love the maps and all the gobble gums and the custom guns, but when i play any of the maps imy screen has the your on fire outline, i was wondering if there was anything i could do to remove that?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Jcraft2000the2nd on August 10, 2020, 04:55:04 am
Is there a way for me to get this without UGX? Is there perhaps a ZIP or RAR ofthis mod for me to manually install. (I locked myself out of admin priviliges long ago so I can't run the .exe)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Grand ops Gaming on August 27, 2020, 09:37:14 pm
everything is cool but i frezze everytime on loading screen saying not enough size
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: VoidPelt on October 02, 2020, 09:26:07 pm
Hey there! It seems like IPS never seems to work. The zombies always run at you and can still deal damage. Any idea why?


-Void
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: shamcock69 on October 29, 2020, 07:43:12 pm
Every time me and my friend try to startup any map, the game just crashes and gives an error in the console, any fix?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Natecreeps on December 17, 2020, 01:04:11 am
I got to the boss on Knie Tief, but the boss seems impossible to beat. I and my friend put rounds of bullets into him to the point where we cannot buy anything and resorted to knifing. Eventually, we just quit because knifing seems to do no damage.
How I'm stuck on the red lighting
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: LIGHTNING on December 17, 2020, 01:37:02 am
everything is cool but i frezze everytime on loading screen saying not enough size
Download t4m and lower the textures in the texture settings to play the map or update ur gpu driver

Double Post Merge: December 17, 2020, 01:38:56 am
Every time me and my friend try to startup any map, the game just crashes and gives an error in the console, any fix?
u and ur friend need to download t4m and lower the textures in the texture settings to play the map pack
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: cheetah_cc on December 19, 2020, 09:06:35 pm
Reapers map pack is one of my most favourite custom zombies maps I have ever played, is this Knie Tief update the most updated version or is there a newer version? I understand this is old but I still sometimes play it to this day and want to make sure I have the most updated version. Thank you. :)
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: LIGHTNING on January 13, 2021, 06:16:18 am
when i try to launch a map it doesn't load and the game close,what can i do?:'(
u know what im just gonna provide an easy fix to say the same answer or similar answer  to help some of these people out to play this sooo download t4m and lower the textures in texture settibgs
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: LIGHTNING on January 27, 2021, 04:09:41 am
hi no matter what i do, ive reinstalled installed T4M did everything looked at all the tutorials i have the resources to run the game but it will crash on the loading screen on all the  maps, please help
u need to lower the textures in the texture settings to play the map too

Double Post Merge: January 27, 2021, 04:11:52 am

hi for some reason using the mod my friends can't play together it always show "server authentification" error
the version of t4m r45 doesnt work on whatever version of cod waw ure running , it only works on the steam and disc version of it

Double Post Merge: January 27, 2021, 04:13:04 am

I've tried this map pack with T4M, it definitely works on singleplayer. However when i tried to play LAN with my friend, my friend keeps on disconnecting. I tried the other way around letting my friend host the LAN game, I couldn't get the map to load. If you have any solutions on how to play LAN with your mod, please message me ASAP.
t4m r45 only works on the steam and cd versions of the game

Double Post Merge: January 27, 2021, 04:14:24 am

hey, ive been trying to load this map pack up and everytime ive tried it gives me a error. no matter what map i play it crashed almost my whole pc.
u need to download t4m and lower the textures in the texture settings to play the map pack

Double Post Merge: January 27, 2021, 04:19:51 am

Is it normal for your character to have the burning screen non-stop?
nope its  not normal so to fix that u need to type in the console r_flamefx_enable 0 and it will get rid of the fire burn effect
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: LIGHTNING on February 12, 2021, 03:42:56 am
love the maps and all the gobble gums and the custom guns, but when i play any of the maps imy screen has the your on fire outline, i was wondering if there was anything i could do to remove that?

to fix that problem type in the console r_flamefx_enable 0  it will get rid of the fire flame effect on ur screen
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: SirusLight on April 11, 2021, 11:23:14 pm
Has anyone made a guide on the Knie Tief Easter Egg? Or at least could message me the steps they know? Currently struggling after opening the portal

Edit:
Quote
Fine, I'll do it myself -Thanos
I was able to figure it out! If anyone else needs the guide, here it is: https://reapers-map-pack.fandom.com/wiki/Knie_Tief (https://reapers-map-pack.fandom.com/wiki/Knie_Tief). I'll be making a youtube guide on it later
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RxPeachx115 on May 08, 2021, 05:59:28 pm
I've reinstalled the fortress map pack 3/4 times and i keep getting the error: Server script compile error unknown function maps\_challenges_coop::unlockAttachment(attachmentunlocker );

Is there any fix for this?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: LIGHTNING on May 08, 2021, 08:29:14 pm
I've reinstalled the fortress map pack 3/4 times and i keep getting the error: Server script compile error unknown function maps\_challenges_coop::unlockAttachment(attachmentunlocker );

Is there any fix for this?
u need to download t4m and lower the texture quality in the texture settings for it to work
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RxPeachx115 on May 10, 2021, 01:53:43 pm
I have T4M downloaded and I put my texture settings as low as they go (low) and it still comes up with the same error.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: LIGHTNING on May 10, 2021, 11:33:55 pm
I have T4M downloaded and I put my texture settings as low as they go (low) and it still comes up with the same error.
make sure that ur game is updated to version 1.7 for it to work and it takes 3 to 4 tries to get it working  when clicking on the solo button
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: RxPeachx115 on May 11, 2021, 07:05:41 am
make sure that ur game is updated to version 1.7 for it to work and it takes 3 to 4 tries to get it working  when clicking on the solo button
Turns out all it took was a WaW reinstall
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: dotlog on July 06, 2021, 09:57:24 pm
This is probably a feature I completely overlooked, but why do maps end early? I was on like round 13 and me and my friend were both still alive and the game just ended in the middle of a round. Am I missing something?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: BurningM on July 15, 2021, 05:47:39 pm
This is probably a feature I completely overlooked, but why do maps end early? I was on like round 13 and me and my friend were both still alive and the game just ended in the middle of a round. Am I missing something?
I'm guessing the game ends like a regular game would just for no reason, right? If it's ending like that it's probably cheat detection. Whenever I've used cheat engine on it ends the game, so on these ones you can't do those stuff. Your friend was probably using some, if it's not that then you should probably dm the map maker since there might be some running program of yours that triggers it.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: dotlog on July 28, 2021, 09:29:47 pm
I'm guessing the game ends like a regular game would just for no reason, right? If it's ending like that it's probably cheat detection. Whenever I've used cheat engine on it ends the game, so on these ones you can't do those stuff. Your friend was probably using some, if it's not that then you should probably dm the map maker since there might be some running program of yours that triggers it.
I'm hosting it on a plutonium server. No clue if that causes interference or not, but it works fine in solo.
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: Cheat on September 04, 2021, 04:41:17 pm
hey does anybody else have issues with the monkeys they dont attract zombies on any map
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: SirusLight on September 06, 2021, 07:00:26 am
hey does anybody else have issues with the monkeys they dont attract zombies on any map
This is a known issue, I'm unsure if this will get fixed as the map creator seems to be moving on to BO3 mods and such
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: mrbear2899 on September 18, 2021, 06:16:59 pm
I've not been able to play any of the maps in this pack except for gobblegum arcade, each one I choose just crashes when I attempt to load it up. I have t4m installed I believe, what could the issue be?
Title: Re: REAPERS MAP PACK [Knie Tief update]
Post by: unironicalygoth on September 19, 2021, 08:01:12 pm
im having trouble locating the other maps in the game mods list do i need to launch them with console commands?