//This is the gsc file for the elevator
// ZombieKid164's buyable elevator
[code]
#using scripts\zm\_zm_score;
#using scripts\shared\flag_shared;
function init()
{
//Things you can edit below \/
level.elevator_cost = 500; // Change this to c...
// ZombieKid164's buyable elevator
[code]
#using scripts\zm\_zm_score;
#using scripts\shared\flag_shared;
function init()
{
//Things you can edit below \/
level.elevator_cost = 500; // Change this to c...
7 years ago
Change what? Because there are only 3 statements that involve power?
function wait_for_power()
level flag::wait_till( "power_on" );
wait_for_power();
I already tried adding a 1 in each statement after the word "power" but the problem seems to co...
function wait_for_power()
level flag::wait_till( "power_on" );
wait_for_power();
I already tried adding a 1 in each statement after the word "power" but the problem seems to co...
7 years ago
Yeah, I've been able to successfully duplicate the files and change the target names, but when i go in game whenever i turn on power the new one i made works 100%, but the original still says it needs power. Any ideas? Maybe its conflicting functions to wait for power, but I'm not sure how...
7 years ago
Thanks, it worked. Does anyone know how to use multiple of these at a time? As soon as i turn on the power the game crashes. Im assuming it has to do with the triggers being the exact same, as well as the debugger saying the same thing. Would i just change the trigger names? How do i get rid of the ...
7 years ago
Can one of you explain how you did it? I'm not sure where to put the script or which ksp to add or change.
7 years ago