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Messages - redspace200

Hi Redspace, you will see I sent you a private message but suddenly I will ask the question here if you ever come on this topic first ^^

Is adding a "zombie counter" considered a "legit" game?

Thank's in advance for your answer; ~)
At this point, you can play the map however you want. I won't consider it non-legit, but I am personally not a big fan of people who modify map/script data in any way. I am also not a big fan of zombie counters, which is why it wasn't in the released version. ;)
7 years ago
Exactly I had not thought about it ;-)
Well it wasn't intended but that area is a death zone before the game starts. It changes to a fling area after the game has started. Don't run into that lamppost when jumping down for the first time to avoid that.
7 years ago
I love this map are you working on any other maps at the moment?
Not at the moment, but I will be doing a map on bo3 with a few others :)
8 years ago
HOTFIX 7/5/2016
Only the host of the game needs to run the hotfix for these changes to be applied!


- Prevented chaos mode from instantly ending upon start
- Fixed some zoning issues
- Increased wunderwaffe powerup duration to 60 seconds
- Allowed players to keep wunderwaffe after using afterlife
- Allowed players to begin using the wunderwaffe whenever they want. Timer doesn't start until the first shot is made. You know if the wunderwaffe timer is active if you see the deathmachine powerup icon towards the bottom of the screen.

EASTER EGG TUTORIAL AND GUIDE TO THE MAP!!

8 years ago
I'm sure there are videos out there already.

On another side note, yeah, your Chaos Mode is broken still. The 1st game after launching from the main menu works fine, then if you restart the game from within the game (by clicking on "restart" in the pause menu) it just keeps killing me.
Luckily enough I still have the BETA version of this map, so I'll just keep playing that version until you decide to patch this map in the future.

Hm, I seemed to have stopped getting emails when people reply to the topic. I wasn't aware this was an issue until now, I'll have a look tonight and post a minor fix soon.

Also since some people seem to be interested, i'll attach a video of the Easter Egg steps to the main post sometime soon.
8 years ago
That seems helpful, im inclined to give it another go at least, It just seemed weird how I dropped down immediately into cover when he wasn't looking, and I still got spotted. Maybe Zombie Blood will be the way to do it.
Im yet to get past 11 on this, the double Panzer and Generator Zombies is a Brutal Round, and with only an MP40 and weak Box gun its very difficult to do damage, before im on fire :lol: Im determined to survive to at least 20 or figure out some more EE stuff, I got Red Afterlife and collected 6/7 Blue Skulls but Ive no idea what they do :lol:
If I can get PAP with a decent gun, I might beat the Double Panzer, ill keep trying :)
Well yeah theirs no doubt that the map is difficult. While there will always be two panzers after the first panzer round, there is no guaranteed chance of the crusaders spawning with the panzers. There is a bit more randomness involved with that. Certain bosses (crusaders,brutus and helicopter) also can't spawn together, only one of these can be present on the map at once. But there is no limitations for the other bosses to maintain the difficulty. If you get double tap, you can take them out pretty quickly even with weak weapons. You can also use some of the early killstreaks such as the air strike or IMS to quickly kill them. The map does take a while to get used to and remains difficult even throughout the higher rounds. I can certainly say the gameplay is very different then many zombie maps and can take a while to get used to.

I also would suggest trying out the new perk I added into the map in the boy of silence room. It makes the map alot easier. Here are its benifits:
- Uneffected by mud/oil patches
- Become immune to catching fire & take significantly less fire damage
- Get dropshield and shockwave abilities which can be activated by holding down the use key. If a activation is canceled, you will switch over to the other ability. (EX: Canceling dropshield activation will switch your ability over to shockwave and vice versa)

EDIT:
Also not many people are aware of the syrette ability I have in this map. Holding down the use button when away from all triggers will cause the player to heal. This automatically regenerates all health and gives you two extra non regenerating hits, even with jugg. This can be quite useful on the early rounds to prevent deaths. Getting surge gin swaps out this for the dropshield and shockwave abilities.
8 years ago
Loving this map, it has got to be one of the most well put together maps out there :)

There is an annoyance though, there are no guides for how anything works on this map, I have played it extensively before and even after this update I have no idea how to get/use/do half of the map's features.

And that underground guy thing, Id like to see video evidence of someone getting the damn perk from this thing, I drop down and quickly prone behind the sandbags when he isn't looking, he somehow sees me in a second, and spawns infinite verruckt sprinter crusaders in that tiny room, how am I even to survive?

This is a fantastic map, but its a shame there is next to no helpful info out there on it

For the bos room underground, you have to move behind the cover whenever he is not looking. If he begins to spot you, move to the nearest piece of cover. He tracks your distance from the time he spots you and will get alerted if you move to far. While getting through the actual room legit can be quite difficult, you can always run through it with zombie blood for a free pass :P

If you get spotted, the boy of silence will turn into mist which you can deal some damage to. After a certain amount of damage the doors will open and the crusaders will stop. If you bring a powerful weapon into the room, and go through when there arent to many zombies left, you shouldn't have much of an issue.

Im happy to help out with anything else your curious about :)
8 years ago
Awesome! Downloading now. Why not just put this in the releases section though? Surely the 'beta' is over now? :P
Yeah the beta is defiantly finished now, Im totally outa time to take this map any further.

HitMan said that he is going to move it into the releases section, I honestly have no idea how to do that lol.
8 years ago
I have finally updated Project Viking! This update includes some features which I didn't finish in time for the beta, as well as some new additions and fixes! Check out the edited post for more information, thanks for the support :)
8 years ago
Thanks everyone for the feedback so far, ive been using this to help improve the experience :)

Just asking, are the first person legs always there? Even if you look down?
Theres a clip in the video that should answer that question :)
Now this is a really impressive map.  :) Here a idea: Craftable weapons, find 4 specific parts for the weapon  then find a crafting bench to build it btw the damage of the weapons in the video looks weak :poker:
Yeah sorry we didn't show off the best weapon examples, there alot more powerful then they seem, but limited
Great concept! It reminds me of a cross between l4d2 and Dying Light!
Thanks, It was actually partially inspired by them both
9 years ago
Update V1.0.3 released! This update features over 50 in game bug fixes and improvements to the map which have been reported by the community. If you are interested in receiving these updates, just re-download the map. Hope you all enjoy and thank you for your patience.
9 years ago
I haven't touched or even attempted to open your code, but there's a way around it. Its worth a patch just in case someone else works it out for themselves :)
Ok i'll have a look into it. Thanks for notifying me.
9 years ago
Good job on the dvar checks though :)

Its not a "bug" if your modifying my code to get that result.
9 years ago
Nice map :) Is there any download for 1.0.3?? I only see 1.0.2 :D
Not yet, but there should be one soon. Trying to fix as much things as possible so there doesn't have to be frequent updates. Pasted in the next versions log list under the credits so you guys can see what is being addressed.
9 years ago
Got a few bugs. Some off the pack a punch weapons don't have the pack a punched sound. Like the honey badger only makes the sound it made before it was pack a punched. It didn't have the laser type sound integrated into it. Also the sassafras pack a punched has no sound at all. When I shoot all I hear is the bullet hit. Also the Panzer Soldat, you can't escape his claw. I wasted a full pack a punched mark two into it's claw and it didn't let me go. The mark II also stops going three round burst on Brutus. I was shooting him and it went back to one shot. I don't know if it was that way for the Panzer Soldat but it wasn't that way for the napalm zombie. Well that is all the bugs I have ran into so far.
- The Honey Badger does have the upgraded "laser" sound, its just lower then most other weapons.
- Just double checked and the Sassafras's fire sound is infact working properly, not sure why it wouldn't be playing for you.
- Have already addressed the panzer soldats claw health, will be updated shortly.
- I never had the markII at 3 round burst, it was always full auto.
9 years ago
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