UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - ConvictioNDR


Trench Defense from the Dawnville Map Pack in World at War returns in Black Ops 1. Survive in a small trench line. Perks are earned via killstreaks. Upgrade your gun with headshots. Survive 20 rounds to unlock the game ending round or survive as long as you can/want. All of the BO1 guns you know and love, plus some custom guns. Those that played the map in WaW enjoyed it as a small challenge map. Ported it forward to BO1 to give more people a chance to play it.

To install just drag the contents of the zip folder into your Black Ops 1 mods folder and make sure you have game_mod installed https://github.com/Nukem9/LinkerMod/releases










One known issue is some zombies will just stand at their spawn point. I tried for days to fix this but never found the reason it was happening. You can shoot them at their spawn, or wait for them to respawn.
6 years ago

Includes 4 maps. Asylum, the main map with all the features you'd expect in one of my WaW maps. 1st Room Challenge, just the Starting room of the map. Courtyard Survival, sorta like Town or Farm, but for this map. Asylum Defense, the return of my streaks defense mode updated to behave like it did in my BO3 version of the mode instead of how it did in Trench Defense in the Dawnville map pack.
The pack includes 8 game mode options and 2 more gameplay options.
Survival: Your Standard Survival mode.
Gun Game: Get a certain amount of kills to move on to the next gun. Go through every gun to win. Everyone knows this mode.
One in the Chamber Survival: Start the game with one bullet. For every kill, you get a bullet added to your magazine until your magazine is full. Make your shots count and survive for as long as you can.
Sharpshooter Survival: Every 1 minute 15 seconds (115) players are given a new random weapon. Survive as long as you can.
One in the Chamber Competitive: Same as the Survival version, except the first person to 250 Kills wins.
Sharpshooter Competitive: The same as the Survival version, except the first person to 350 kills wins.
Ragtime Mode: Solo only. Makes the game sepia and plays little piano music, like an old time film before they had sound so someone just played a piano in the theater.
The pack also introduces a new perk inspired by the One in the Chamber game mode, Cacheback. For every ZOMBIE killed it will add 2 BULLETS to the magazine of the equipped weapon. Notice ZOMBIE and BULLETS. It won't give you bullets for killing dogs or if you use a wonder weapon.
Originally started to pass time until I got my hands on the BO3 tools, I decided to go back and finish it up for release for anyone still playing World at War.



6 years ago
It's been awhile. I have no plans to work in BO3 in the near future, so I've decided to release some stuff for the community to use. Keep in mind, I'm not the best scripter.

Make a new .gsc file in the proper scripts folder for your mod or map, and paste all of this into it.
Name it whatever you want, or give it it's own namespace. Whatever you want to do. I named the script one_in_the_chamber because I'm creative.
Code Snippet
Plaintext
//read comments for helpful tips
//Spawns players with a random weapon each game for one in the chamber

#using scripts\shared\array_shared;
#using scripts\shared\util_shared;
#using scripts\shared\callbacks_shared;
#using scripts\codescripts\struct;

function main()
{
    thread no_weapons();
callback::on_spawned(&oic_start);
}
function no_weapons() //this function disables wall buys. You have to disable magic box and pack a punch separately.
{
level.func_override_wallbuy_prompt = &nothing_func;
}

function nothing_func()
{
self.stub.hint_string = "";
self.stub.cursor_hint = "HINT_NOICON";
}
function onPlayerDisconnect()
{
    self waittill( "disconnect" );
}
function oic_start()
{
    self thread onPlayerDisconnect();
    self endon("death");
    self endon("disconnect");
    wait 0.05;
    self give_oic_weapon();
    self thread kill_watcher();
}
function give_oic_weapon()
{
    self endon("death");
    self endon("disconnect");
    wait 0.05;
weapons = []; //weapons array, follow the pattern to add more weapon options
weapons[0] = "sniper_powerbolt";
weapons[1] = "shotgun_precision";
weapons[2] = "launcher_standard";
weapons[3] = "sniper_fastsemi";
weapons[4] = "sniper_fastbolt";

oic_weap = weapons[randomIntRange(0,5)]; //set the 2nd number to 1 higher than the last number in your weapons array
    self TakeAllWeapons();
weap = getweapon(oic_weap);
self giveweapon(weap);
self setWeaponAmmoClip(weap, 1);
self setWeaponAmmoStock(weap, 0);
self switchToWeapon(weap);
stabby = GetWeapon( "knife" );
self GiveWeapon( stabby );
}
function kill_watcher()
{
    self endon("death");
    self endon("disconnect");

    while(IsAlive(self))
    {
        self waittill("zom_kill");
        weapon = self getcurrentweapon();
ammo_clip = self getWeaponAmmoClip(weapon);
self setWeaponAmmoClip(weapon, ammo_clip + 1);
self setWeaponAmmoStock(weapon, 0); //this part stops there from ever being more ammo than what is in the magazine aka no stock ammo, only clip ammo
    }
}

Now need to make it so the max ammo powerup will fill up the clip ammo, not the stock ammo. Copy _zm_powerup_full_ammo.gsc to the proper scripts folder.
Find
Code Snippet
Plaintext
players[i] GiveMaxAmmo( primary_weapons[x] );
Comment that line out then add this line right after it
Code Snippet
Plaintext
players[i] SetWeaponAmmoClip( primary_weapons[x], 125 );
So it looks like
Code Snippet
Plaintext
if ( players[i] HasWeapon( primary_weapons[x] ) )
//players[i] GiveMaxAmmo( primary_weapons[x] );
players[i] SetWeaponAmmoClip( primary_weapons[x], 125 );
Then need to disable the magic box. I did the lazy way of just commenting out some stuff. Maybe someone knows a better way by now.
Copy _zm_magicbox.gsc to the proper scripts folder.
Open it and find
Code Snippet
Plaintext
if ( zm_utility::is_Classic() )
Just comment that whole if statement out so it looks like
Code Snippet
Plaintext
	//if ( zm_utility::is_Classic() )
//{
//level.chests = struct::get_array( "treasure_chest_use", "targetname" );
//treasure_chest_init( level.start_chest_name );
//}
Then firesale obviously is useless without mystery boxes so I made it so firesale gives a new weapon to the players with max ammo.
Copy _zm_powerup_fire_sale.gsc to the proper scripts folder then open it and somewhere at the top add
Code Snippet
Plaintext
#using scripts\zm\one_in_the_chamber;
If you named your script something different then you need to change the one_in_the_chamber part to whatever it is or use the namespace you gave it.
Then still in firesale script find
Code Snippet
Plaintext
function grab_fire_sale( player )
Replace that entire function with
Code Snippet
Plaintext
function grab_fire_sale( player )
{
players = getplayers();
foreach (player in players)
{
player one_in_the_chamber::give_oic_weapon();
wait 0.5;
player thread more_ammo();
}
//level thread start_fire_sale( self );
//player thread zm_powerups::powerup_vo("firesale");
}
function more_ammo() //gives the player full ammo for new gun
{
weapon = self getcurrentweapon();
ammo_clip = self getWeaponAmmoClip(weapon);
self setWeaponAmmoClip(weapon, ammo_clip + 125);
self setWeaponAmmoStock(weapon, 0);
}
The minigun powerup. If they pick up the minigun powerup and kill a zombie it will give them one bullet for the minigun and screw things up, so I just made it so minigun powerup gives more ammo.
So copy _zm_powerup_weapon_minigun.gsc to the proper scripts folder. Open it and find...
Code Snippet
Plaintext
function grab_minigun( player )
and replace that function with
Code Snippet
Plaintext
function grab_minigun( player )
{
level thread give_bullets( player );
//level thread minigun_weapon_powerup( player );
player thread zm_powerups::powerup_vo( "minigun" );

if( IsDefined( level._grab_minigun ) )
{
level thread [[ level._grab_minigun ]]( player );
}
}

function give_bullets( ent_player )
{
weapon = ent_player getcurrentweapon();
ammo_clip = ent_player getWeaponAmmoClip(weapon);
ent_player setWeaponAmmoClip(weapon, ammo_clip + 5); //change to amount of bullets you want to give
ent_player setWeaponAmmoStock(weapon, 0);
}
So it's just giving 5 bullets instead of full clip.

Okay, finally. The pack a punch machine. I didn't want it active in my version cuz the guns are already strong, then pack a punching would make the game go forever. So, once again; I went the lazy quick route of commenting stuff out. Someone probably found a better way to deactivate pack a punch by now.
Copy _zm_pack_a_punch.gsc to the proper scripts folder and open it and find...
Code Snippet
Plaintext
use_trigger
I just commented every line that had use_trigger in it.

Don't forget to call your script somewhere for your map or mod. Since I did a mod, I called the script in my magicbox script. So the using...
Code Snippet
Plaintext
//one in the chamber
#using scripts\zm\one_in_the_chamber;
Then call the script in a function somewhere that will call it before the players spawn. I did it at the end of function __init__() in _zm_magicbox.gsc
Code Snippet
Plaintext
one_in_the_chamber::main();

I believe that's everything. I deleted the BO3 tools awhile ago so can't really test the tutorial on my own or really support the tutorial any further. I'm sure some brilliant scripter in the community could make a better script and tutorial but here's this decent one I wrote, now for anyone to use.

Oh, I guess for anyone that wants to see how the mode plays
6 years ago
www.mediafire.com

Every 1 minute 15 seconds, players are given a random weapon. First to 250 kills wins. Works on all maps.
Install instructions are in the download.

8 years ago
www.mediafire.com

Gun game on Der Riese using COD2 weapons. You can toggle Verrukt sprinters on if you'd like. Average solo game is probably 15 minutes.
Credit DiduKnowiPwn for the gun game script.








WaW sounds cuz of sound limit. 18 guns because of FX limit. I'm aware of t4m. Just haven't gotten around to making a t4m version and I don't know if I ever will. Yes, I know the hands are messed up when you buy a perk.
Don't bother asking how I got COD2 animations working as many others have. Short story is, it's a pain to do and there is still problems with them in WaW. I'll be able to fix some of the issues in BO3 and will most likely make a tutorial then when I am happier with the results.
8 years ago
www.mediafire.com

Gun game on all maps except Five (again, didn't feel like working around the scientist).
Get so many kills to move onto the next gun. First to go through every gun wins.
Installation instructions included in the download.
Credit DiduKnowiPwn for the the gun game script.
8 years ago
www.mediafire.com

Survival type One in the Chamber mod for all maps except Five (didn't feel like working around the scientist). If you want to turn it into a competitive mode, then I guess whoever has the most kills when you die wins.
1 kill = 1 bullet given. Survive for as long as you can.
Installation instructions are included in the download.
8 years ago
Backlot Revisted is an update to my 2014 release of Backlot Zombies. New areas, new features, new weapons, new modes, more detail and optimization improvements.
Features:
- Complete arsenal of modern weapons.
- Difficulty option.
- Gun game. Get so many kills to move on to the next gun. First to the final gun wins.
- One in the Chamber. Everyone has a Deagle with 1 bullet. 1 kill = 1 bullet given. Survive as long as you can.
- Sharpshooter. Every player is given a new random gun every 1 minute 15 seconds. First to 250 kills wins.
- Ragtime mode (solo only). Turns the map into an old silent film complete with piano music. Works in any mode and the music is YouTube safe as it's from BO2.
- Toggle Verrukt sprinters on or off.
- Challenge and reward system.
- Defeatable ending.
- Weapon lockers.
- Solo Scoreboard
And more to be found through playing.






Spoiler: click to open...
Credits:
AndreTheTirant - Help with various things in scripting and Radiant work.
Bluntstuffy - Rigged aliens, soul chests.
CODCZ115 - Loading Screen.
DidUknowiPwn - Gun Game and other scripting stuff.
jei9363 - Zipline script.
Jiffy Noodles - Some upgraded weapon names.
Make Cents - Randomize perk machines script.
PROxFTW - Solo scoreboard.
ShotgunRagtime - Some upgraded weapon names and testing.
Swazzy - HUD
Tom-BMX - Lime, Lemon, Xmodel Utils, xanim exporter, maya tanim plugin, iwi to dds converter, ghosts sound exporter.
Treminaor - Hintstring fix.
Yaph1l - Typewriter intro, zombie head in a jar.
ZCTxCHAOSx- Captain's Curse and testing.


There is a low detail version of the map out there if you can't run this; but I don't feel like putting it in a UGX installer just to post it here, so you'll have to search for it.
8 years ago

The download includes 5 maps.

Dawnville:
"Good map, tough!" - Spiderbite
"Jesus the map is tough!!" - Laggin24x
"It's more than tough." - DeathBringerZen

Return to WWII for a more classic World at War Nazi Zombies experience as you slay the undead using an arsenal of weaponry that would be available during the time.
The challenge system enjoyed by many players in SOG and Backlot returns. Complete the challenges to unlock more perks, then survive the end game to beat the map.
Samantha will not go easy on you. You've been warned.

Dawnville Low Detail:
"This is something all mappers should do." - various people
The same as Dawnville, except all unnecessary detail has been removed from the map. The map has been covered in fog, and anything inside the fog will not be rendered. I recognize there is a significant amount of players that use laptops/lower end computers to play custom zombies. This low detail version of the map was made in an effort to make the map more playable to those players. I've done all I can to increase the FPS without removing any gameplay elements, but do recognize that it will not be exactly the same experience as the normal version. If this version does not run well for you, then you may want to look into purchasing a new PC. If this is the only version of the map you can run, you still might want to look into purchasing a new PC.

Trainstation Survival:
For those of you that like to do first room challenges, this is for you. Bouncing betties, bowie knife, and an STG-44 have all been added to the wall. The mystery box has been moved to the station as well. Keep the windows boarded and don't let the zombies in. Aim for the head and kill them quick. Survive as long as you can.

Trench Defense:
"Love it!!" - Laggin24x
Defend a small trench line against the waves of undead. There will be no retreating as we do not have cowards in the zombie apocalypse.
Obtain perks and upgrades through kills and headshots. Survive as long as you can.

Graveyard Shift:
The dead rise from their graves and now they want you to join them. Your squad sets up in the church and prepares for a fight. With a mounted MG, weapons, and ammo; you must send the undead back to their graves. No magic. Survive as long as you can. Best played in coop.


Images:








This is version 1.1 which has gun game, an easy difficulty (only slightly easier), and an option to disable Verrukt Sprinters.

Credits:
Spoiler: click to open...
DidUknowiPwn - Gun game script.
Tom-BMX - Lime, Lemon, Xmodel Utils, Xanim Exporter, tanim plugin.
Yaph1l - Zombie head in a jar script, Typewriter intro.
Treminaor - Hintstring fix, easy fx.
PROxFTW - Solo scoreboard.
MZslayer11 - Hitmarker script.
Gtlad - PHD script.
AndreTheTirant - Radiant and Scripting help.
DidUknowiPwn - Fixed pap FX.
Azyru - Custom perk shaders.
deper63923 - Powerup FX.
QueenxWolf - Deveils Deadly Dagger shader, Beta testing.
ShotgunRagtime - Beta testing.
DeathBringerZen - Beta testing.

F.A.Q.
Spoiler: click to open...
Q: Why do the challenge rewards cost points?
A: In Backlot you would go down and as soon as you were back up you could run around and just get all your perks back for free. This made it too easy. The price was added to prevent that and slightly increase the difficulty of the map.

Q: Why do I have to get all the parts, build the wonder weapon, then pay for it?!
A: The wonder weapon proved to be over powered during beta testing, especially for how easy it is to obtain. It was nerfed and the price was added to balance it out. In future maps the weapon is less powerful and you won't have to pay for it after building it.

Q: It says we completed the headshots challenge, but none of us are at 115 headshots?

A: The challenge code is based off how many zombie heads you destroy/explode. If you don't kill a zombie with a headshot, but while it's falling before it turns into a ragdoll you destroy the zombie's head it will count toward the challenge, but will not add it to the coop leaderboard. It does show on the solo leaderboard though.

Q: Why does the character hold pistols funny in third person?
A: In World at War, pistols do not gib (blow limbs off). In order to make pistols destroy zombie heads so they would count toward the headshots challenge, I had to tell the game that the pistols are SMGs. Unfortunately this makes the character try to hold it like an SMG, but I'd rather that than the pistols not count toward headshots.

Q: How many licks does it take to get to the center of a Tootsie Roll Tootsie Pop?
A: I lost count. You'll have to ask Mr. Owl.

Q: Why are the zombies so fast?!!
A: I've always used Verrukt sprinters in my maps, but you can disable them before starting the map if you want in the coop game settings or before choosing a map in solo.

Q: WHY DO THE ZOMBIES GRAB YOU?! ANY MAP MAKER THAT DOESN'T REMOVE THAT IS STUPID!!!
A: It's not that I don't know how to remove it. It's that I don't want to remove it. I like zombies to be a challenge.

Q: DA FRAYM RAIT IS SO BAD ON ALL TEH MAPS AND THAY JUS LAG EEVN DA LO DETALE MAP THERE GARBAGE MAPZ U SUK1
A: K.

I've gotten many requests to start releasing maps here again. We'll see how it goes.
I request my maps not be put in the map manager for now. Not that this one meets the size requirement anyway.
8 years ago
COD4 is my favorite Call of Duty game when it comes to multiplayer. The game just feels balanced more than any other COD. Looking at the map Backlot, I thought it would look really nice redone into World at War as Backlot 1942, so I started doing just that as a side project nearing the end of development of SOG (don't worry I have other original projects going on as well, just thought this would be fun). I'm undecided if I will make it into multiplayer as well which is why I'm using mostly WaW models right now. I have decided there will be 2 versions of this map in zombies though. The UGX Mod 1.1 version when it is released, and also my version. I think being a multiplayer map to begin with, it will fit very well into the new game modes of UGX Mod 1.1.

My version will feature:
~The return of the challenge/reward system from SOG, but this time they will be vital to your survival and progression through the map.
~4 Original perks. Solo Quick Revive and Double Tap 2.0. Stamin-up, PHD. An unamed perk that will increase melee damage. Dagger Daiquiri?
~Weapon locker system similar to that of Extinction in Ghosts. Gonna port a key model later since WaW doesn't have one, but for now they are flashlights.
http://youtu.be/QU8OzyUrhIA
~Modern Weapons
Spoiler: click to open...
USPM
ACR
Model 1887
B23R
Vector
Galil
M4A1
Python
M16A3
AUG H-BAR
Famas
RPK
MTAR
Minigun
MP5
MP9
AN94
AK74
P90
Benelli M1014
G36C
Winchester 1200
Desert Eagle
Peacemaker
PDW57
LSAT
PP90M1 Bizon
Cheytac M2100 Intervention
P226
~Pack a Punch, but this time it will appear in a whole new way.
~Aliens Rounds
~Nova Crawlers? We'll see. I have the models, just going to need help implementing them. Anyone?
~Verrukt Character Voices
~Defeatable Ending
~Anything else I think of during development. This should be a fun map with plenty of original ideas once I'm done with it. Open to suggestions.


Backlot
7%
10 years ago
By default only 2 dogs can spawn at a time per player. This is how to change that. Very simple.
Copy _zombiemode_dogs.gsc from root\raw\maps to your mods\mapname\maps folder.
Open it in notepad.
Go to line 166. It should look like this:
Code Snippet
Plaintext
		while( get_enemy_count() >= num_player_valid * 2 )
Change the 2 to the number of dogs you want to spawn in for each player. Treyarch default is 2 but that's too easy for players these days. I recommend 4 as anything above that can be way too difficult for solo and later round coop dog rounds.
10 years ago
If you're like me and you don't use the 4 heroes from Treyarch in your 1.4 maps, you'll want to change their voices. Verruckt uses just regular marines as the voices. So if you want them, here you go.
Make a backup of your dlc3_vox.csv in root\raw\soundaliases. Download this dlc3_vox.csv and place it in your root\raw\soundaliases. Compile your map and the voices should now be changed.
*Note: I haven't tested this in coop as I don't have 4 players to test it with. It should work just fine though. If you see any freezing when players do something please report it here so I can fix it.

If the download isn't up or you just can't download it for whatever reason you can do this.
Open dlc3_vox.csv in root\raw\soundaliases.
Select everything in the file and replace it with
Code Snippet
Plaintext
name,file,mature,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
# Player Dialog,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
raygun_stinger,SFX\UI\arcade\arcademode_kill_streak_won.wav,,,1,1,1,50,1500,2,reject,1,reject,voice,,curve2,,,,,1,1,,2d,streamed,,,master,,,,,,,wpn_all,,,,,,0.5,,,,,,10,25,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Dempsey (Player 0),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
plr_0_vox_crappy_0,voiceovers\zombie\new\Player0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_1,voiceovers\zombie\new\Player0\weappick_crappy_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_1,voiceovers\zombie\new\Player0\weappick_crappy_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_2,voiceovers\zombie\new\Player0\weappick_crappy_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_3,voiceovers\zombie\new\Player0\weappick_crappy_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_4,voiceovers\zombie\new\Player0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crappy_5,voiceovers\zombie\new\Player0\weappick_crappy_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_0,voiceovers\zombie\new\Player0\weappick_mg_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_1,voiceovers\zombie\new\Player0\weappick_mg_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_1,voiceovers\zombie\new\Player0\weappick_mg_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_2,voiceovers\zombie\new\Player0\weappick_mg_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_3,voiceovers\zombie\new\Player0\weappick_mg_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_4,voiceovers\zombie\new\Player0\weappick_mg_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_5,voiceovers\zombie\new\Player0\weappick_mg_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_6,voiceovers\zombie\new\Player0\weappick_mg_02.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_6,voiceovers\zombie\new\Player0\weappick_mg_02.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_7,voiceovers\zombie\new\Player0\weappick_mg_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_mg_8,voiceovers\zombie\new\Player0\weappick_mg_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_raygun_0,voiceovers\zombie\new\Player0\weappick_raygun_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_raygun_1,voiceovers\zombie\new\Player0\weappick_raygun_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_raygun_2,voiceovers\zombie\new\Player0\weappick_raygun_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_raygun_3,voiceovers\zombie\new\Player0\weappick_raygun_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_raygun_4,voiceovers\zombie\new\Player0\weappick_raygun_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_raygun_5,voiceovers\zombie\new\Player0\weappick_raygun_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_0,voiceovers\zombie\new\Player0\weappick_flame_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_1,voiceovers\zombie\new\Player0\weappick_flame_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_2,voiceovers\zombie\new\Player0\weappick_flame_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_3,voiceovers\zombie\new\Player0\weappick_flame_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_4,voiceovers\zombie\new\Player0\weappick_flame_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_5,voiceovers\zombie\new\Player0\weappick_flame_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_flame_5,voiceovers\zombie\new\Player0\weappick_flame_00.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_0,voiceovers\zombie\new\Player0\weappick_shotgun_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_1,voiceovers\zombie\new\Player0\weappick_shotgun_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_2,voiceovers\zombie\new\Player0\weappick_shotgun_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_3,voiceovers\zombie\new\Player0\weappick_shotgun_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_4,voiceovers\zombie\new\Player0\weappick_shotgun_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_5,voiceovers\zombie\new\Player0\weappick_shotgun_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_shotgun_6,voiceovers\zombie\new\Player0\weappick_shotgun_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_sniper_0,voiceovers\zombie\new\Player0\weappick_sniper_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_sniper_1,voiceovers\zombie\new\Player0\weappick_sniper_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_sniper_2,voiceovers\zombie\new\Player0\weappick_sniper_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_sniper_3,voiceovers\zombie\new\Player0\weappick_sniper_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_sniper_4,voiceovers\zombie\new\Player0\weappick_sniper_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_0,voiceovers\zombie\new\Player0\weappick_357_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_0,voiceovers\zombie\new\Player0\weappick_357_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_1,voiceovers\zombie\new\Player0\weappick_357_02.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_1,voiceovers\zombie\new\Player0\weappick_357_03.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_2,voiceovers\zombie\new\Player0\weappick_357_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_3,voiceovers\zombie\new\Player0\weappick_357_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_357_4,voiceovers\zombie\new\Player0\weappick_357_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_0,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_1,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_1,voiceovers\zombie\new\Player0\feedback_killstreak_02.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_2,voiceovers\zombie\new\Player0\feedback_killstreak_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_3,voiceovers\zombie\new\Player0\feedback_killstreak_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_4,voiceovers\zombie\new\Player0\feedback_killstreak_05.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_5,voiceovers\zombie\new\Player0\feedback_killstreak_06.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_5,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_6,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_7,voiceovers\zombie\new\Player0\feedback_killstreak_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_8,voiceovers\zombie\new\Player0\feedback_killstreak_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_9,voiceovers\zombie\new\Player0\feedback_killstreak_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_10,voiceovers\zombie\new\Player0\feedback_killstreak_05.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_11,voiceovers\zombie\new\Player0\feedback_killstreak_06.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_12,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_killstreak_13,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_0,voiceovers\zombie\new\Player0\feedback_kill_headd_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_1,voiceovers\zombie\new\Player0\feedback_kill_headd_13.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_2,voiceovers\zombie\new\Player0\feedback_kill_headd_14.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_3,voiceovers\zombie\new\Player0\feedback_kill_headd_21.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_4,voiceovers\zombie\new\Player0\feedback_kill_headd_22.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_5,voiceovers\zombie\new\Player0\feedback_kill_headd_23.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_6,voiceovers\zombie\new\Player0\feedback_kill_headd_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_7,voiceovers\zombie\new\Player0\feedback_kill_headd_13.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_8,voiceovers\zombie\new\Player0\feedback_kill_headd_14.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_headdist_9,voiceovers\zombie\new\Player0\feedback_kill_headd_22.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_0,voiceovers\zombie\new\Player0\feedback_close_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_1,voiceovers\zombie\new\Player0\feedback_close_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_2,voiceovers\zombie\new\Player0\feedback_close_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_3,voiceovers\zombie\new\Player0\feedback_close_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_3,voiceovers\zombie\new\Player0\feedback_close_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_4,voiceovers\zombie\new\Player0\feedback_close_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_5,voiceovers\zombie\new\Player0\feedback_close_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_close_6,voiceovers\zombie\new\Player0\feedback_close_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_low_0,voiceovers\zombie\new\Player0\feedback_ammo_low_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_low_1,voiceovers\zombie\new\Player0\feedback_ammo_low_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_low_2,voiceovers\zombie\new\Player0\feedback_ammo_low_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_low_3,voiceovers\zombie\new\Player0\feedback_ammo_low_03.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_low_3,voiceovers\zombie\new\Player0\feedback_ammo_low_03.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_low_4,voiceovers\zombie\new\Player0\feedback_ammo_low_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_revived_0,voiceovers\zombie\new\Player0\revive_revived_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_revived_1,voiceovers\zombie\new\Player0\revive_revived_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_revived_2,voiceovers\zombie\new\Player0\revive_revived_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_revived_3,voiceovers\zombie\new\Player0\revive_revived_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_revived_4,voiceovers\zombie\new\Player0\revive_revived_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_insta_melee_0,voiceovers\zombie\new\Player0\special_melee_insta_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_insta_melee_1,voiceovers\zombie\new\Player0\special_melee_insta_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_insta_melee_2,voiceovers\zombie\new\Player0\special_melee_insta_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_insta_melee_3,voiceovers\zombie\new\Player0\special_melee_insta_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_insta_melee_4,voiceovers\zombie\new\Player0\special_melee_insta_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_insta_melee_5,voiceovers\zombie\new\Player0\special_melee_insta_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_box_move_0,voiceovers\zombie\new\Player0\special_box_move_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,4000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_box_move_1,voiceovers\zombie\new\Player0\special_box_move_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,4000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_box_move_2,voiceovers\zombie\new\Player0\special_box_move_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,4000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_box_move_3,voiceovers\zombie\new\Player0\special_box_move_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,4000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_box_move_4,voiceovers\zombie\new\Player0\special_box_move_04.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,4000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_box_move_4,voiceovers\zombie\new\Player0\special_box_move_04.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,4000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_2,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_2,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_3,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_3,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_4,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_4,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tesla_5,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,raygun_stinger,,1500,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bar_0,voiceovers\zombie\new\Player0\weappick_mg_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bar_1,voiceovers\zombie\new\Player0\weappick_mg_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bar_2,voiceovers\zombie\new\Player0\weappick_mg_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bar_3,voiceovers\zombie\new\Player0\weappick_mg_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bar_4,voiceovers\zombie\new\Player0\weappick_mg_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bar_5,voiceovers\zombie\new\Player0\weappick_mg_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_0,voiceovers\zombie\new\Player0\revive_down_gen_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_1,voiceovers\zombie\new\Player0\revive_down_gen_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_1,voiceovers\zombie\new\Player0\revive_down_gen_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_2,voiceovers\zombie\new\Player0\revive_down_gen_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_3,voiceovers\zombie\new\Player0\revive_down_gen_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_4,voiceovers\zombie\new\Player0\revive_down_gen_02.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_down_gen_4,voiceovers\zombie\new\Player0\revive_down_gen_02.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dmg_close_0,voiceovers\zombie\new\Player0\feedback_close_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dmg_close_1,voiceovers\zombie\new\Player0\feedback_close_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dmg_close_1,voiceovers\zombie\new\Player0\feedback_close_02.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dmg_close_2,voiceovers\zombie\new\Player0\feedback_close_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dmg_close_3,voiceovers\zombie\new\Player0\feedback_close_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dmg_close_4,voiceovers\zombie\new\Player0\feedback_close_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_explo_0,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_explo_1,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_explo_2,voiceovers\zombie\new\Player0\feedback_killstreak_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_explo_3,voiceovers\zombie\new\Player0\feedback_killstreak_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_explo_4,voiceovers\zombie\new\Player0\feedback_killstreak_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_flame_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_flame_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_flame_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_flame_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_flame_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_tesla_0,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_tesla_0,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_tesla_1,voiceovers\zombie\new\Player0\feedback_killstreak_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_tesla_2,voiceovers\zombie\new\Player0\feedback_killstreak_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_tesla_3,voiceovers\zombie\new\Player0\feedback_killstreak_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_tesla_4,voiceovers\zombie\new\Player0\feedback_killstreak_05.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1000,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_ray_0,voiceovers\zombie\new\Player0\feedback_killstreak_06.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_ray_1,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_ray_2,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_ray_3,voiceovers\zombie\new\Player0\feedback_killstreak_02.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_ray_4,voiceovers\zombie\new\Player0\feedback_killstreak_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_0,voiceovers\zombie\new\Player0\feedback_ammo_low_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_0,voiceovers\zombie\new\Player0\feedback_ammo_low_01.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_1,voiceovers\zombie\new\Player0\feedback_ammo_low_02.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_1,voiceovers\zombie\new\Player0\feedback_ammo_low_03.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_2,voiceovers\zombie\new\Player0\feedback_ammo_low_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_3,voiceovers\zombie\new\Player0\feedback_ammo_low_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_4,voiceovers\zombie\new\Player0\feedback_ammo_low_02.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_ammo_out_4,voiceovers\zombie\new\Player0\feedback_ammo_low_03.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_ammo_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_ammo_1,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_ammo_1,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_ammo_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_nuke_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1485,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_nuke_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1485,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_nuke_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,1485,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_double_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_double_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_double_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_insta_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_insta_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_insta_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_0,voiceovers\zombie\new\Player0\special_box_move_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_0,voiceovers\zombie\new\Player0\special_box_move_00.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_1,voiceovers\zombie\new\Player0\special_box_move_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_2,voiceovers\zombie\new\Player0\special_box_move_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_3,voiceovers\zombie\new\Player0\special_box_move_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_4,voiceovers\zombie\new\Player0\special_box_move_00.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_spawn_4,voiceovers\zombie\new\Player0\special_box_move_00.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_killstreak_0,voiceovers\zombie\new\Player0\feedback_killstreak_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_killstreak_1,voiceovers\zombie\new\Player0\feedback_killstreak_01.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_killstreak_1,voiceovers\zombie\new\Player0\feedback_killstreak_02.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_killstreak_2,voiceovers\zombie\new\Player0\feedback_killstreak_03.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_killstreak_3,voiceovers\zombie\new\Player0\feedback_killstreak_04.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_dog_killstreak_4,voiceovers\zombie\new\Player0\feedback_killstreak_05.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_jugga_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_speed_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_revive_0,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_revive_0,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_doubletap_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_riv_headdist_0,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_riv_headdist_0,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_riv_headdist_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_riv_headdist_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_riv_headdist_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_riv_headdist_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_5,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_resp_hr_headdist_5,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_monkey_0,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_monkey_0,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_monkey_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_monkey_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_monkey_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_monkey_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_monk_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_monk_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_monk_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_monk_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_monk_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_monk_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_monk_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_monk_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_monk_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_monk_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bowie_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bowie_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bowie_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_bowie_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_carp_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,850,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_carp_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,850,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_carp_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,850,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_carp_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,850,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_powerup_carp_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,850,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_monkey_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_monkey_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_monkey_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_monkey_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_monkey_4,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_monkey_4,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_bowie_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_bowie_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_bowie_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_bowie_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_kill_bowie_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_sick_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_sick_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_sick_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_sick_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_sick_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_help_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_help_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_help_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_help_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_help_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_count_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,605,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_count_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_count_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_count_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_count_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,600,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_linkall_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_linkall_1,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_linkall_1,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_linkall_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_linkall_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_tele_linkall_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_see_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_see_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_see_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_see_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_see_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_4,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_4,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_wait_5,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_2,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_2,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_3,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_3,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_perk_packa_get_5,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_1,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_1,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_4,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_gen_giant_4,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_2,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_2,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_5,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_6,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_7,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_8,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_9,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_10,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_11,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_12,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_13,null.wav,yes,,1,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_13,null.wav,no,,2,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_14,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_oh_shit_15,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_ohshit_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_ohshit_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_ohshit_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_ohshit_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_riv_resp_ohshit_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_ohshit_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_ohshit_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_ohshit_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_ohshit_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_hr_resp_ohshit_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crawl_spawn_0,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crawl_spawn_1,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crawl_spawn_2,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crawl_spawn_3,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
plr_0_vox_crawl_spawn_4,null.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,
10 years ago
Very simple tutorial.
Copy _zombiemode_spawner to yourmap\maps folder.
Open it in notepad.
Search for zombie_gib_on_damage() function. Should be located around line 1523
You should see this about 9 lines into the function
Code Snippet
Plaintext
		if( !self zombie_should_gib( amount, attacker, type ) )
{
continue;
}
Place this just before that
Code Snippet
Plaintext
	if( isDefined(attacker) && isplayer(attacker) && isAlive(attacker) )
    {
        // double tap 2.0
      if(attacker HasPerk("specialty_rof") && ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" ) )
      {
        if(self.health > amount)
        {
      self DoDamage( amount*1, point, attacker, type ); // change 1 to 0.## to do less than double damage double tap 2.0
      // IPrintLN("Added " + amount*0.25 + " Damage");
      amount = amount * 1.25;
}
    else
    {
      // Do Nothing
        }
      }
}
Bullets should now do double damage after purchasing/obtaining double tap. It's not exactly the same as the DT2.0 from BO2 but it get's the same job done. Double damage.
This can also be made into it's own stopping power perk if you want, but I leave that up to you.
10 years ago
Multiple Zombie Variants With Gibbing (Manual Editing of Files)
This can also be done using asset manager to create the files. I chose this way because I was able to learn more about how it works this way. Once you have an understanding of how this works, you could easily do it in asset manager or you can skip to asset manager right now and look at it. Your choice. Preference really.

Acquiring The Zombie Models (This is also the same process to get other models using Lime in the supported games except you change collision lod and not add hitbox model)
1. Download Lime if you don't already have it.
2. Run Black Ops 1 or 2 on the zombie map you want the zombie models from, and run lime. In Lime click load models and extract them.
3. Copy the generated GDT (found in the GDTs folder of where ever you put Lime) to the source_data folder of your game root folder.
4. Go to the model_export folder in your game root folder and create a new folder, naming it either BO1 or BO2, depending on which game you took the models from.
5. Copy the exported files (found in the exported folder of where ever you put Lime) into this folder that you just created.
6. Open the GDT in Asset Manager. On the left side click material, then convert all the materials.
7. Now click xmodel on the left side and in every xmodel except for the ones ending in spawn, find the box called hitBoxModel and paste this into it

Code Snippet
Plaintext
american\characters\Roebuck\char_usa_marine_roebuck_fullbody.XMODEL_EXPORT
Again, do this in EVERY xmodel except the ones ending in spawn. Then convert all the xmodels. Make sure to save.
*Note: I've been told you only have to add this to the head model but can't hurt to do it to all of them. That's how I did it on SOG.



Adding The Zombies To Your Map With Gibbing

Character
1. Go to root\raw\character and find char_ger_honorguard_zombies.gsc and char_ger_honorguard_zombies.csv and copy them.
2. Go to root\mods\yourmap and create a new folder naming it character and then paste the two files in that folder.
3. Rename the files to be for your zombie. So for example char_bo2_nuketown_zombie_1.
4. Open both files in notepad or notepad++.
5. In the char_whatever_you_named_it.gsc, change this file to match yours. Leave this open as you will go back to it to when renaming your xmodelaliases. Rename the zombieheadalias to go with your characters. So if you are using zombies that use different heads, like hazmat and soldier zombies, you will need a head alias for each. ex: char_bo2_nuketown_hazmat_zombieheadalias and char_bo2_nuketown_soldier_zombieheadalias so if you are making the hazmat character file you would use the hazmat head alias.
6. Now change your char_whatever_you_named_it.csv to match everything in the .gsc.

xmodelalias
1. Go to root\raw\xmodelalias and find char_ger_honorgd_bodyzalias.gsc and char_ger_honorgd_bodyzalias.csv and copy them.
2. Go to root\mods\yourmap and create a new folder naming it xmodelalias and paste the files there.
3. Rename them to be whatever you named the first xmodelalias in the main() function of your character.gsc
here
Code Snippet
Plaintext
main()

{

    codescripts\character::setModelFromArray(xmodelalias\char_bo2_nuketown_zombie_1::main());
4. Open them in notepad. Open Tom's Xmodel Utils that can be downloaded the same place as Lime. Search for bo1 or bo2 depending on which game you got the zombies from as Lime will automatically add the prefix to the xmodel's when you export them. Find the full body zombie model for the zombie you are making the alias for and right click > copy name. Paste it into the gsc and delete the second one to look something like this and make sure the csv matches.

Code Snippet
Plaintext
main()

{
   
a[0] = "whatever your zombie model's name is";

return a;

}
5. Now you can copy the files you just edited and paste them again in your mods\yourmap\xmodelalias and rename them and do this for every xmodelalias set in your character.gsc
rarmoffalias
larmoffalias
torsoalias
rlegoffalias
llegoffalias
legsoffalias
6. Now back in the character gsc and csv find all the precacheModel and change them to correspond with the models for your zombie if you haven't.
The behead, rarmspawn, larmspawn, rlegspawn, and llegspawn might be use the same as others; you might just have to experiment and see which ones work for your zombie.
7. For the head alias you can just do one for each type of zombie. ex: male/female or hazmat/soldier

Code Snippet
Plaintext
main()

{

    a[0] = "bo2_c_zom_dlc0_zom_haz_head_mask";

    a[1] = "bo2_c_zom_dlc0_zom_haz_head_mask_blueeyes";

    return a;

}
and just keep adding another a
  • for each head model then include all of them in the csv
aitype
1. Go to game root folder\raw\aitype and find axis_zombie_ger_ber_sshonor.gsc and axis_zombie_ger_ber_sshonor.csv. Copy them and back them up somewhere
2. Then open the original ones located in raw\aitype in notepad or notepad++. Whichever you prefer.
3. In the gsc edit the cases to be your character files for your zombies. You can add more cases for each of your zombies just make sure the number at the end of the switch line matches the number of cases. Remember the array starts on 0 so the number will be 1 more than you cases ends at.


Code Snippet
Plaintext
switch( codescripts\character::get_random_character(2) )

    {

    case 0:

        character\char_whatever_you_named_it::main();

        break;

    case 1:

        character\char_whatever_else_you_named_it::main();

        break;
    }
then precache each of them just below that in the precache() function

Code Snippet
Plaintext
character\char_whatever_you_named_it::precache(); 
character\char_whatever_else_you_named_it::precache();
4. Now change the csv to match. Leave the weapons.
5. Lastly go to your root\mods\yourmap and create and aitype folder and paste the now edited files in there.

Next copy the Character files and xmodelaliases to their respective folder in raw.

Last thing is to go to root\raw\images and find the images that belong to your zombies and copy them to your root\mods\yourmap\images folder. If you don't have an images folder then create one. You can find which images you need in xmodel utils by clicking model info at the bottom and using the little box that pops up.

Once finished with all this, check everything you just added in the mod builder tab of launcher and build the mod and compile your map. Launch the map and if done correctly you should have multiple zombie variations with gibbing that doesn't turn them into nazis again or the default girl model.

Looks complicated, but once you get the hang of it and understand it, it's not too bad.
10 years ago
Figure I'll throw this up here too for those who maybe don't use the other sites I've posted this on.
Features so far:

~MW2 Rangers playermodels and viewhands.

~Origins style challenges worked into an end game.

~BO2 zombie models.

~Deadshot, Staminup, and PHD.

~Double Tap 2.0

~Custom Perk Shaders.

~BO2 powerup shaders.

~Verrukt Sprinters.

~Replaced steilhandgranate with fragmentation grenades.

~Swazzy hud.

~Changed FOV to 80.

~Custom powerup fx.

~Models from COD4, MW2, BO2, and Ghosts.

~Custom weapons. All upgradable with the exception of a few special weapons.
Spoiler: click to open...
SOG Knife (beginning weapon)
USPM
ACR
Model 1887
B23R
Vector
Galil
M4A1
.44 Magnum
Type 95
Desert Eagle
M16A3
AUG HBAR
MP5
MP5K
Famas
FAL
Enfield
RPK
HK21
Scar-H
Minigun
AK47
AK74U
UMP45
P90
G36C
Benelli M1014
Winchester 1200
Maverick
Honey Badger






[url=http://youtu.be/9stZEHKVI0M]http://youtu.be/9stZEHKVI0M
[/url]



Full Gameplay (a month old, made a lot of progress since then)
http://youtu.be/4KUNsB75tZk

Credits:
YaPh1l - A lot of scripting help.
The Zombie Don - Scripting help.
Azyru - Custom perk shaders
Swazzy - hud
deper63923 - powerup fx
losangeles26 - verrukt sprinters tut
bamskater33 - black ops perks
JBird632 - fragmentaion grenade swap tut
Nukem - A bit of help with the mapping aspect.
Bluntstuffy - rigged alien models
Tom_bmx - xmodel tools/Lime

I plan on releasing this map here and also on TMG's site.
10 years ago
Loading ...