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Messages - tobin_g1213

i didnt know and if your so smart you mine helping get c4 in my game 
6 years ago
                                   Here is my Upgraded weapons pack for all, do the same as you would adding the regular guns then add the upgraded ones after
                                                                                                                                      Know issues

* if all guns are put in on map at once with out getting rid of some of the other old weapons/sounds files in your map you will hit the 1600 sound assets limit(which makes game crash)

                                                                                                                                  To fix issues know
* fixing 1600 sound assets AND 400fx limit(https://confluence.ugx-mods.com/display/UGXMODS/UGX+Mod+Standalone+v1.0.3+Manual+Installation
                          SCROLL DOWN UNTILL YOU SEE
Quote
Exceeded limit of 1600 sounds!
                                                                                You can uses EVERY GUN AT ONCE IN MAP but not all sounds with out modification

=green                                                                                                Now to get weapons on the wall or box
Go to your root/raw/maps to find (d0lc3_code) and (_zombiemode_weapons) copy them and put place in your mod/nazi_zombie_yourmapname/maps.
Next open dlc3_code and find this
Code Snippet
Plaintext
include_weapons()
{
    include_weapon( "zombie_colt" );
    include_weapon( "zombie_colt_upgraded", false );
    include_weapon( "zombie_sw_357" );
    include_weapon( "zombie_sw_357_upgraded", false );
Then add guns you want like this
Code Snippet
Plaintext
include_weapons()
{
    //Tobin's weapons
    include_weapon( "ak47", true );
    include_weapon( "ak47_upgraded", false );
    include_weapon( "deserteagle", true );
    include_weapon( "deserteagle_upgraded", false );
    include_weapon( "g3", true );
    include_weapon( "g3_upgraded", false );
    include_weapon( "g36", true );
    include_weapon( "g36_upgraded", false );
    include_weapon( "m4", true );
    include_weapon( "m4_upgraded", false );
    include_weapon( "m14", true );
    include_weapon( "m14_upgraded", false );
    include_weapon( "mp5", true );
    include_weapon( "mp5_upgraded", false );
    include_weapon( "p90", true);
    include_weapon( "p90_upgraded", false);
    include_weapon( "rpd", true );
    include_weapon( "rpd_upgraded", false );
    include_weapon( "skorpion", true );
    include_weapon( "skorpion_upgraded", false );
    include_weapon( "usp", true );
    include_weapon( "usp_upgraded", false );
   
    include_weapon( "zombie_colt" );
    include_weapon( "zombie_colt_upgraded", false );
    include_weapon( "zombie_sw_357" );
    include_weapon( "zombie_sw_357_upgraded", false );
Then got to _zombiemode_weapons and find this
Code Snippet
Plaintext
init_weapons()
{
    // Zombify
    PrecacheItem( "zombie_melee" );</p><p>
    // Pistols
    add_zombie_weapon( "colt",                                     &amp;"ZOMBIE_WEAPON_COLT_50",                     50,        "vox_crappy",    8 );
    add_zombie_weapon( "colt_dirty_harry",                         &amp;"ZOMBIE_WEAPON_COLT_DH_100",                 100,    "vox_357",        5 );
    add_zombie_weapon( "nambu",                                 &amp;"ZOMBIE_WEAPON_NAMBU_50",                     50,     "vox_crappy",    8 );
    add_zombie_weapon( "sw_357",                                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357",                         &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357_upgraded",                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "tokarev",                                 &amp;"ZOMBIE_WEAPON_TOKAREV_50",                 50,     "vox_crappy",    8 );
    add_zombie_weapon( "walther",                                 &amp;"ZOMBIE_WEAPON_WALTHER_50",                 50,     "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt",                             &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,     "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt_upgraded",                     &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,     "vox_crappy",    8 );
Then add the guns you want like this
Code Snippet
Plaintext
init_weapons()
{
    // Zombify
    PrecacheItem( "zombie_melee" );</p><p>
        add_zombie_weapon( "p90",                                   "Press &amp; Hold &amp;&amp;1 To Buy P90 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "p90_upgraded",                          "Press &amp; Hold &amp;&amp;1 To Buy P90 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
        add_zombie_weapon( "ak47",                           "Press &amp; Hold &amp;&amp;1 To Buy ak47 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "ak47_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy ak47 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "m4",                           "Press &amp; Hold &amp;&amp;1 To Buy m4 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "m4_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy m4 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "m14",                           "Press &amp; Hold &amp;&amp;1 To Buy m14 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "m14_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy m14 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "g3",                           "Press &amp; Hold &amp;&amp;1 To Buy g3 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "g3_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy g3 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "g36",                           "Press &amp; Hold &amp;&amp;1 To Buy g36 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "g36_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy g36 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "usp",                           "Press &amp; Hold &amp;&amp;1 To Buy usp [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "usp_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy usp [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "deserteagle",                           "Press &amp; Hold &amp;&amp;1 To Buy deserteagle [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "deserteagle_upgraded",                  "Press &amp; Hold &amp;&amp;1 To Buy deserteagle [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "skorpion",                           "Press &amp; Hold &amp;&amp;1 To Buy skorpion [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "skorpion_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy skorpion [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "rpd",                           "Press &amp; Hold &amp;&amp;1 To Buy rpd [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "rpd_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy rpd [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "mp5",                           "Press &amp; Hold &amp;&amp;1 To Buy mp5 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "mp5_upgraded",                           "Press &amp; Hold &amp;&amp;1 To Buy mp5 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
   
    // Pistols
    add_zombie_weapon( "colt",                                     &amp;"ZOMBIE_WEAPON_COLT_50",                     50,        "vox_crappy",    8 );
    add_zombie_weapon( "colt_dirty_harry",                         &amp;"ZOMBIE_WEAPON_COLT_DH_100",                 100,    "vox_357",        5 );
    add_zombie_weapon( "nambu",                                 &amp;"ZOMBIE_WEAPON_NAMBU_50",                     50,      "vox_crappy",    8 );
    add_zombie_weapon( "sw_357",                                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357",                         &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357_upgraded",                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "tokarev",                                 &amp;"ZOMBIE_WEAPON_TOKAREV_50",                 50,      "vox_crappy",    8 );
    add_zombie_weapon( "walther",                                 &amp;"ZOMBIE_WEAPON_WALTHER_50",                 50,      "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt",                             &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,      "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt_upgraded",                     &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,      "vox_crappy",    8 );
After that you need to call for weapons,sounds, and the materials for view hands kit in your (fastfiles mod.csv) Lancher
fastfiles mod.csv this https://ibb.co/eJq7qU
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
Then add your guns and sound and hands
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
weapon,sp\m14
weapon,sp\m14_upgraded
weapon,sp\mp5
weapon,sp\mp5_upgraded
weapon,sp\ak47
weapon,sp\ak47_upgraded
weapon,sp\usp
weapon,sp\usp_upgraded
weapon,sp\p90
weapon,sp\p90_upgraded
weapon,sp\g3
weapon,sp\g3_upgraded
weapon,sp\g36
weapon,sp\g36_upgraded
weapon,sp\m4
weapon,sp\m4_upgraded
weapon,sp\rpd
weapon,sp\rpd_upgraded
weapon,sp\skorpion
weapon,sp\skorpion_upgraded
weapon,sp\deserteagle
weapon,sp\deserteagle_upgraded
sound,mw1_guns,,all_mp
material,mtl_black_kit_hands
material,mtl_black_kit_sleeves
xmodel,viewhands_black_kit
So thats all i can think of on this tut, you can also watch my older video that mite help aswell https://www.youtube.com/watch?v=aLRGQt5m4TY&t=499s&index=16&list=PLyRuEybh1d2HmtfTVZmWX7BnBd1lXPrLd
DOWNLOAD :https://mega.nz/#F!mk5knKxb!PpdZNTyZTYko9lU0S5Q1eQ
6 years ago
Finally i had chance to go over the weapons pack i put out there not to long ago, please let me know if anything seems missing will be glade to help.

 Know issues

     * if all guns are put in on map at once with out getting rid of some of the other old weapons/sounds files in your map you will hit the 1600 sound assets limit(which makes game crash)

     * if you use all the guns in your map you will hit the 400fx limit (which makes the game crash)

       To fix issues know
* fixing 1600 sound assets AND 400fx limit(https://confluence.ugx-mods.com/display/UGXMODS/UGX+Mod+Standalone+v1.0.3+Manual+Installation
        SCROLL DOWN UNTILL YOU SEE
Quote
Exceeded limit of 1600 sounds!
and under that will be the 400fx fix :)
                                                                                                               Now to get weapons on the wall or box
Go to your root/raw/maps to find (d0lc3_code) and (_zombiemode_weapons) copy them and put place in your mod/nazi_zombie_yourmapname/maps.
Next open dlc3_code and find this
Code Snippet
Plaintext
include_weapons()
{
    include_weapon( "zombie_colt" );
    include_weapon( "zombie_colt_upgraded", false );
    include_weapon( "zombie_sw_357" );
    include_weapon( "zombie_sw_357_upgraded", false );
Then add guns you want like this
Code Snippet
Plaintext
include_weapons()
{
    //Tobin's weapons
    include_weapon( "ak47", true );
    include_weapon( "deserteagle", true );
    include_weapon( "g3", true );
    include_weapon( "g36", true );
    include_weapon( "m4", true );
    include_weapon( "m14", true );
    include_weapon( "mp5", true );
    include_weapon( "p90", true);
    include_weapon( "rpd", true );
    include_weapon( "skorpion", true );
    include_weapon( "usp", true );
   
    include_weapon( "zombie_colt" );
    include_weapon( "zombie_colt_upgraded", false );
    include_weapon( "zombie_sw_357" );
    include_weapon( "zombie_sw_357_upgraded", false );
Then got to _zombiemode_weapons and find this
Code Snippet
Plaintext
init_weapons()
{
    // Zombify
    PrecacheItem( "zombie_melee" );</p><p>
    // Pistols
    add_zombie_weapon( "colt",                                     &amp;"ZOMBIE_WEAPON_COLT_50",                     50,        "vox_crappy",    8 );
    add_zombie_weapon( "colt_dirty_harry",                         &amp;"ZOMBIE_WEAPON_COLT_DH_100",                 100,    "vox_357",        5 );
    add_zombie_weapon( "nambu",                                 &amp;"ZOMBIE_WEAPON_NAMBU_50",                     50,     "vox_crappy",    8 );
    add_zombie_weapon( "sw_357",                                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357",                         &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357_upgraded",                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "tokarev",                                 &amp;"ZOMBIE_WEAPON_TOKAREV_50",                 50,     "vox_crappy",    8 );
    add_zombie_weapon( "walther",                                 &amp;"ZOMBIE_WEAPON_WALTHER_50",                 50,     "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt",                             &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,     "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt_upgraded",                     &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,     "vox_crappy",    8 );
Then add the guns you want like this
Code Snippet
Plaintext
init_weapons()
{
    // Zombify
    PrecacheItem( "zombie_melee" );</p><p>
    //Tobin's guns
    add_zombie_weapon( "P90",                                   "Press &amp; Hold &amp;&amp;1 To Buy P90 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
        add_zombie_weapon( "ak47",                           "Press &amp; Hold &amp;&amp;1 To Buy ak47 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "m4",                           "Press &amp; Hold &amp;&amp;1 To Buy m4 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "m14",                           "Press &amp; Hold &amp;&amp;1 To Buy m14 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "g3",                           "Press &amp; Hold &amp;&amp;1 To Buy g3 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "g36",                           "Press &amp; Hold &amp;&amp;1 To Buy g36 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "usp",                           "Press &amp; Hold &amp;&amp;1 To Buy usp [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "deserteagle",                           "Press &amp; Hold &amp;&amp;1 To Buy deserteagle [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "skorpion",                           "Press &amp; Hold &amp;&amp;1 To Buy skorpion [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "rpd",                           "Press &amp; Hold &amp;&amp;1 To Buy rpd [Cost: 1500]",   1500,   "vox_ppsh",      5 );
    add_zombie_weapon( "mp5",                           "Press &amp; Hold &amp;&amp;1 To Buy mp5 [Cost: 1500]",   1500,   "vox_ppsh",      5 );
   
    // Pistols
    add_zombie_weapon( "colt",                                     &amp;"ZOMBIE_WEAPON_COLT_50",                     50,        "vox_crappy",    8 );
    add_zombie_weapon( "colt_dirty_harry",                         &amp;"ZOMBIE_WEAPON_COLT_DH_100",                 100,    "vox_357",        5 );
    add_zombie_weapon( "nambu",                                 &amp;"ZOMBIE_WEAPON_NAMBU_50",                     50,      "vox_crappy",    8 );
    add_zombie_weapon( "sw_357",                                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357",                         &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "zombie_sw_357_upgraded",                 &amp;"ZOMBIE_WEAPON_SW357_100",                 100,     "vox_357",        5 );
    add_zombie_weapon( "tokarev",                                 &amp;"ZOMBIE_WEAPON_TOKAREV_50",                 50,      "vox_crappy",    8 );
    add_zombie_weapon( "walther",                                 &amp;"ZOMBIE_WEAPON_WALTHER_50",                 50,      "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt",                             &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,      "vox_crappy",    8 );
    add_zombie_weapon( "zombie_colt_upgraded",                     &amp;"ZOMBIE_WEAPON_ZOMBIECOLT_25",             25,      "vox_crappy",    8 );
After that you need to call for weapons,sounds, and the materials for view hands kit in your (fastfiles mod.csv) Lancher
fastfiles mod.csv this https://ibb.co/eJq7qU
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
Then add your guns and sound and hands
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
weapon,sp\m14
weapon,sp\mp5
weapon,sp\ak47
weapon,sp\usp
weapon,sp\deserteagle
weapon,sp\p90
weapon,sp\g3
weapon,sp\g36
weapon,sp\m4
weapon,sp\rpd
weapon,sp\skorpion
sound,mw1_guns,,all_mp
material,mtl_black_kit_hands
material,mtl_black_kit_sleeves
xmodel,viewhands_black_kit
So thats all i can think of on this tut, you can also watch my older video that mite help aswell
https://www.youtube.com/watch?v=aLRGQt5m4TY&t=499s&index=16&list=PLyRuEybh1d2HmtfTVZmWX7BnBd1lXPrLd
DOWNLOAD :https://mega.nz/#F!345gRAQB!WhG1n09OtSdgqDCFyNd6FQ
6 years ago
updated need to build new pc im back
6 years ago
enjoy my weapons pack i made and let me know how they work out for you.

Download [Updated]:https://mega.nz/#!21oTEZoB!K7XafP6p8pEbgpcQrBhYGXKNCnp8z2Poix3C7urfMYo
MY youtube channel show casing guns :

tut:
Let me know of things i should change and there will be more coming soon!

Also give some credit for your boy ;D
6 years ago
i found in the forums a write up on were to get rid of more fx for my map. and the map loaded up and worked but the actovion load screen before entering the map, frizes and glitches out then goes in to the map everytime. dont really know how to fix that but at least the perks work. thanks guys for trying to help really apperionate it.

amazing perks as well soooooo dope ;D ;D ;D
8 years ago
I tryed that in the spot he said to in the csv and it still got the error even with like nothing in the map at all, but if it did work the perks didnt show up in the map when i did put them in but just hit string would apear in map only.

Double Post Merge: August 26, 2016, 12:24:15 am
and were else can i get rid of fx beside the mapname csv file?
8 years ago
ive went step by step on write up and video and im really have a tough time trying to get the perks to work.

First i installed them on one map and the wouldn't appear in the game but hint string would.

Next map i tryed to get the 400fx limit to go away doing it the same way as harry, but its wouldnt work even with not perks in the map??

And ive tryed it a few more times on new maps and still cant get it to work, but i do have a few questions on write up and wondering if this is were i went wrong;

. 6, 7, & 9 on the write up i was a bit confuse if i did correctly and need help on.
. the mod tools i have arehttp://www.youtube.com/watch?v=lhDz0p2SP78&list=PLyRuEybh1d2HmtfTVZmWX7BnBd1lXPrLd&index=12 which arnt the same as his.
.And finally do i need anything regarding UGX stuff (script placer, a patch, ect..) to get the perks to work because i have nothing in my mod tool from this install of ugx patch. the reason why i ask this is because i get a ugx error in the compiling.
 
thank to all the people that read my long ask for help but you guys havent let me down yet.

and if  you want to talk on skype for deltails on problems let me know it mite be easyer that way ive did that in the past.

http://ugx-mods.com/forum/index.php/topic,7656.0.htmlthe write up
8 years ago
ok i will i friended u on steam its zombie_annihilator
9 years ago
Whats you steam name
9 years ago
hey man the script works but how can i fix the hit parts still needed because if you go up and press f it turns on the power with out parts
9 years ago
sick man ill try it out i just deleted my waw and mod tools to redownload and have a fresh start
9 years ago
ive been woring on  a map and ive been trying different cod scripts to make a weapon drop power up and i cant seem to find one that works ive been using http://ugx-mods.com/script/#core.Animation.useAnimtree for add weapon scripts and dont really know which one to use
also Death_reaper()"s tut on simple bonus point works amazing but i try to modify it http://www.zombiemodding.com/index.php?topic=19007.0 and the drop wouldnt apear as the weapon model view the i changed. so if you follow his tut you will under stand what i have replace in the script here

    include_powerup( "gun" );

   add_zombie_powerup( "gun",        "weapon_rus_reznov_knife",  "gun");

case "gun":
      players thread gun_powerup( self );   
     break;

and instead on this
bonus_powerup( drop_item )
{
   players = Get_Players();
   points = randomint(2000); // change the 2000 to the highest amount possible to recieve

   // give the points funtion
   for(i=0;i<players.size;i++) //gives points to all players
   {
      if(level.zombie_vars["zombie_point_scalar"] == 1) // if double points is off
      {      {   
      players maps\_zombiemode_score::add_to_player_score( points );
      }      }
      else // if double points is on
      {
      points = points * 2;
      players maps\_zombiemode_score::add_to_player_score( points );
      }
   }
   
   for (i = 0; i < players.size; i++)
   {
      players playsound ("points_vox");
      
   }
}

i tryed this
gun_powerup(drop_item)
{         
        
      level.player giveWeapon("zombie_ppsh_upgraded");
      
      

}

and
add_weapon ( "zombie_ppsh_upgraded");

or something like that if any one has any suggestions on what script type i should use i would love to know and if is kind of a long script then just comment that it is and ill just not try to add it no big deal  :-\
9 years ago
i've just been pretty much trying to write my own scripts it's tough though because I have to find out what I need to put in the Scripts  it's not hard using the calls and functions in Notepad plus plus at all just learning what in call of duty I need to call I guess thank you for replying both of you
9 years ago
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