UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: jei9363 on December 09, 2015, 11:13:01 pm

Title: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on December 09, 2015, 11:13:01 pm
Play as Micheal De Santa, Sarah Gellar, Los Santos Police Officer, or Micheal Rooker in this Luxurious Estate. Claim your home back from the undead using your ammo, ziplines, recreational sports equipment and more!

www.mediafire.com

Trailer:
! No longer available (http://www.youtube.com/watch?v=pX6VGhc1WoQ&feature=youtu.be#)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHdYULPQ.jpg&hash=be5f98e6da5090cd656d3de38889f3b04ac83d08)

Picture:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCBsUzcn.jpg&hash=cd8a3adc1fcf7f852575d02b09700c11c56e0ef3)

Features:

Black Ops Perks
Black Ops Guns
Fun vertical gameplay!
4 non-classic characters!
Ziplines (for you and zombies)
Slide (yes the driveway is modeled after a real driveway, just check the ref pic haha)
Elevator (would stay upstairs too long)  ;)
1 Custom Perk
Animated Fishies at start  :o
1 Custom Powerup
2 Buildable traps
2 regular traps (insta-kill zombies walking through, and hurt you)
PAP unlock objective
Custom Zombie Traverses
Custom Zombie Models
Boss Zombies (not crazy amount of health)
Cool traps
Acension style box tv screens
An iPhone! (maybe its layin out somewhere on a table or something)
End Game! (simple but fun)
animated scenery
ambient sound
cool thing where you open the door but its like a garage door opening

Credits:

DuaLVII' for rotating doors
HitmanVere for Black Ops pause
JR-Imagine custom HUD

Beta Credits:
Bwc66930
JiffyNoodles and Nathiri
ShotgunRagtime
conn6orsuper117
DamianoTBM
tomikaze
steviewonder87
Spaceman99


download the Snowy Version!


! No longer available (http://www.youtube.com/watch?v=5hER1uTjcEw&feature=youtu.be#)

www.mediafire.com

its just a quick reskin so I didn't make a new release post
Title: Re: Estate of the Dead
Post by: HitmanVere on December 09, 2015, 11:35:58 pm
Edit: I fucked up, lol. Nice to see final release :P
Title: Re: Estate of the Dead
Post by: areed43 on December 10, 2015, 01:28:39 am
Hey, i noticed the boss zombies (the masked ones i assume) don't kill me. they just knock me down, and don't let me get back up.  I don't know if this was intentional or not.  Just wanted to let you know.  but other wise good map, the atmosphere along with the sounds, gave me goose bumps.  an the zombies don't make much noise either.  that is prob my default settings though.
Title: Re: Estate of the Dead
Post by: Studly on December 10, 2015, 03:34:17 am
Ahhh New Map Good Show , getting it now>
Title: Re: Estate of the Dead
Post by: sampoltex on December 10, 2015, 11:25:24 am
another custom zombies map set in San Andreas? downloading :D
Title: Re: Estate of the Dead
Post by: Raspica Blue on December 10, 2015, 01:59:22 pm
I was expecting something like a remake of that MW2 multiplayer map, but it's a pleasant surprise to see that I was wrong! Downloading now :)
Title: Re: Estate of the Dead
Post by: ErixGamer on December 10, 2015, 05:00:49 pm
Looks good, going to try it  out!
Title: Re: Estate of the Dead
Post by: tmaaan54 on December 10, 2015, 06:32:21 pm
The knife lunge seems broken. I lunge at the zombies, but don't actually knife them, which leads to me dying  :poker:

Edit: I do actually knife them, but it's delayed, compared to the motion and animation.

Other issues:
Title: Re: Estate of the Dead
Post by: tomikaze on December 10, 2015, 07:15:07 pm
Hey, i noticed the boss zombies (the masked ones i assume) don't kill me. they just knock me down, and don't let me get back up.
These masked zombies are not designed to kill you really, just knock you down so other zombies can take you out. I think it's a pretty fresh take on a "boss" zombie.

With all the different levels (basement, ground floor, second & third story) the very creative way you open it all up, interesting way to open the PAP, a variety of traps and different ways to activate them, the ziplines, the driveway slide, the anti-gravity perk & a fun objective - this map just sets itself apart as map that packs more creativity and fun into one area, by far, than most other maps. Totally nails fun factor.
Title: Re: Estate of the Dead
Post by: jei9363 on December 10, 2015, 07:29:56 pm
The knife lunge seems broken. I lunge at the zombies, but don't actually knife them, which leads to me dying  :poker:

Edit: I do actually knife them, but it's delayed, compared to the motion and animation.

Other issues:
  • I activated the panel that says "restarting device", and ran around for a bit. I got stuck on a barrier (that wasn't there before), and BEFORE I got smacked, my character went prone, and kept going prone every time I tried to stand up. Naturally, this got me killed.
  • When using the upgraded colt, your "bullets" are very visibly grenades  :lol:

was this coop? from what you're describing it sounds like you had a rough connection and you weren't host

Double Post Merge: December 10, 2015, 07:30:53 pm
and oh yeah.. cop zombies hold you down

Double Post Merge: December 10, 2015, 07:31:30 pm
and yes forgot to change the projectile models:p
Title: Re: Estate of the Dead
Post by: Harry Bo21 on December 10, 2015, 08:25:54 pm
These masked zombies are not designed to kill you really, just knock you down so other zombies can take you out. I think it's a pretty fresh take on a "boss" zombie.

With all the different levels (basement, ground floor, second & third story) the very creative way you open it all up, interesting way to open the PAP, a variety of traps and different ways to activate them, the ziplines, the driveway slide, the anti-gravity perk & a fun objective - this map just sets itself apart as map that packs more creativity and fun into one area, by far, than most other maps. Totally nails fun factor.
I agree, its kinda like george, only a threat if theres other zombies around, but in the event there is - they are a very real concern lol
Title: Re: Estate of the Dead
Post by: tmaaan54 on December 10, 2015, 08:48:11 pm
was this coop? from what you're describing it sounds like you had a rough connection and you weren't host

Double Post Merge: December 10, 2015, 07:30:53 pm
and oh yeah.. cop zombies hold you down

Double Post Merge: December 10, 2015, 07:31:30 pm
and yes forgot to change the projectile models:p

Nope. I was playing in solo. The cop zombie thing is bit OP imo, if they can virtually immobilize you (because turning around while prone takes so long).
Title: Re: Estate of the Dead
Post by: tomikaze on December 10, 2015, 08:57:19 pm
Nope. I was playing in solo. The cop zombie thing is bit OP imo, if they can virtually immobilize you (because turning around while prone takes so long).
OP!?! They don't hurt you AND you can still shoot with your primary weapon when down, there is a very loud noise made when they spawn in so you know they are coming and you can outrun them.
Title: Re: Estate of the Dead
Post by: Harry Bo21 on December 10, 2015, 09:00:53 pm
OP!?! They don't hurt you AND you can still shoot with your primary weapon when down, there is a very loud noise made when they spawn in so you know they are coming and you can outrun them.
they are yet to get me killed. spot em a mile away
Title: Re: Estate of the Dead
Post by: tmaaan54 on December 10, 2015, 10:16:49 pm
OP!?! They don't hurt you AND you can still shoot with your primary weapon when down, there is a very loud noise made when they spawn in so you know they are coming and you can outrun them.

Mostly just when running circles. If one touches you, you're dead. End of story.
Title: Re: Estate of the Dead
Post by: Harry Bo21 on December 10, 2015, 10:23:57 pm
Mostly just when running circles. If one touches you, you're dead. End of story.
lol well as ive played this a bunch and am yet to experience this - i call bad tactics lol  :troll:
Title: Re: Estate of the Dead
Post by: tmaaan54 on December 10, 2015, 10:32:59 pm
lol well as ive played this a bunch and am yet to experience this - i call bad tactics lol  :troll:

Like I said in my first post, I ran into an invisible barrier that stopped me, which let them hit me, which killed me.
Title: Re: Estate of the Dead
Post by: Harry Bo21 on December 10, 2015, 10:38:20 pm
Like I said in my first post, I ran into an invisible barrier that stopped me, which let them hit me, which killed me.
sounds like a bug rather than the bosses being at fault to me
Title: Re: Estate of the Dead
Post by: jei9363 on December 10, 2015, 11:06:01 pm
Like I said in my first post, I ran into an invisible barrier that stopped me, which let them hit me, which killed me.

where's the barrier?
Title: Re: Estate of the Dead
Post by: tmaaan54 on December 10, 2015, 11:45:31 pm
sounds like a bug rather than the bosses being at fault to me

Again, like I said before, it's kind of both. The bosses either are super easy to kill, or result in your immediate death.

Double Post Merge: December 10, 2015, 11:46:14 pm
where's the barrier?

If you activate that panel, then turn around and run to the right of the table, it was around that area. Not entirely sure of exactly where it was, but it was that location.
Title: Re: Estate of the Dead
Post by: Raspica Blue on December 11, 2015, 04:30:49 am
The ending is a bit unclear to me. Is there some buyable ending, and does it involve the floating pentagram in the PaP room?
Title: Re: Estate of the Dead
Post by: jei9363 on December 11, 2015, 04:42:50 am
The ending is a bit unclear to me. Is there some buyable ending, and does it involve the floating pentagram in the PaP room?
Spoiler: click to open...
doing something makes it spin faster and faster
Title: Re: Estate of the Dead
Post by: Raspica Blue on December 11, 2015, 04:54:26 am
Spoiler: click to open...
doing something makes it spin faster and faster
Alrighty, I'll give it another go! BTW nice elevator music from "Five"!
Title: Re: Estate of the Dead
Post by: jei9363 on December 11, 2015, 06:13:35 am
did my first real high round attempt! can you beat the mapper?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxSyyQbB.jpg&hash=1fb80d15947885b9f59827306aabd15346ed6765)
Title: Re: Estate of the Dead
Post by: JiffyNoodles on December 11, 2015, 07:34:26 am
did my first real high round attempt! can you beat the mapper?
(http://i.imgur.com/xSyyQbB.jpg)
Challenge Accepted. What do I win if I beat your score?
Title: Re: Estate of the Dead
Post by: jei9363 on December 11, 2015, 03:52:55 pm
Challenge Accepted. What do I win if I beat your score?

ill send ya

http://ugx-mods.com/forum/index.php/topic,9255.0.html (http://ugx-mods.com/forum/index.php/topic,9255.0.html)
Title: Re: Estate of the Dead
Post by: Raspica Blue on December 12, 2015, 03:17:08 pm
Beating the map in about 13 rounds: https://youtu.be/HWiqvKTnWCc

Short map review:
-Good: nice aesthetics and background thunderstorm, fitting Easter Egg for the map, interesting custom perk, fun verticality (also, "Five" elevator music!), COTD characters, original boss zombie idea, cool buildable turrets, fish AI ("10/10" -IGN), plenty of wall weapons, good use of space in general (no single area is devoid of features)
-Less good: only BO guns, iPhone usage slightly confusing at first, Sarah's voice is static-y, every character repeats a lot of the same lines
-Bad: delayed knifing makes melee without Jugg a lot riskier, PaP zombies that give no points do NOT despawn when player leaves PaP room
Title: Re: Estate of the Dead
Post by: HanskyAsiimov on December 12, 2015, 08:09:38 pm
Hi dude can you add some FoV slider ? or allow using console to use cg_fov :D ? and nice map love it :))
Title: Re: Estate of the Dead
Post by: JassenBow on December 13, 2015, 03:49:02 am
Did a series on this map feel free to check it out - https://www.youtube.com/watch?v=VNz1LJghR6Y (https://www.youtube.com/watch?v=VNz1LJghR6Y)  :nyan:
Title: Re: Estate of the Dead
Post by: Badope6 on December 13, 2015, 08:30:53 pm
Hey, I loved the custom perk "Grav-A-Rita", but
Title: Re: Estate of the Dead
Post by: Badope6 on December 13, 2015, 08:36:19 pm
(I couldn't edit my post, so then I just have to make a new one), like I said, I liked the custom perk is cool, but I missed a song.
If I may ask this, could I give a try to make a 1-2 minute song for your perk? Some work I've done is here https://soundcloud.com/razerblue6/tracks , but I can do all sorts of things :P
Title: Re: Estate of the Dead
Post by: Twicore on December 13, 2015, 09:19:21 pm
This map was pretty solid. I have a video review in the works for it, should I link it here once it's done?
Title: Re: Estate of the Dead
Post by: jei9363 on December 13, 2015, 09:53:49 pm
Beating the map in about 13 rounds: https://youtu.be/HWiqvKTnWCc

Short map review:
-Good: nice aesthetics and background thunderstorm, fitting Easter Egg for the map, interesting custom perk, fun verticality (also, "Five" elevator music!), COTD characters, original boss zombie idea, cool buildable turrets, fish AI ("10/10" -IGN), plenty of wall weapons, good use of space in general (no single area is devoid of features)
-Less good: only BO guns, iPhone usage slightly confusing at first, Sarah's voice is static-y, every character repeats a lot of the same lines
-Bad: delayed knifing makes melee without Jugg a lot riskier, PaP zombies that give no points do NOT despawn when player leaves PaP room

thanks for the feedback! nasty thing she was getting to a playable/enjoyable state  :P.. With so many custom features and the deadline of the contest, some things came up sub-par (character voices/weapons). Maybe in the future if I ever do another map I can build off what I have and fill in the gaps :) Glad you enjoyed though! This was by far the most technically difficult map Ive attempted and released.. dont want to look at mod tools for a while lol
Title: Re: Estate of the Dead
Post by: coochy on December 14, 2015, 03:02:22 pm
NICE MAP  like very much
Title: Re: Estate of the Dead
Post by: jei9363 on December 14, 2015, 04:22:21 pm
(I couldn't edit my post, so then I just have to make a new one), like I said, I liked the custom perk is cool, but I missed a song.
If I may ask this, could I give a try to make a 1-2 minute song for your perk? Some work I've done is here https://soundcloud.com/razerblue6/tracks , but I can do all sorts of things :P

hey sorry I didnt see this! I dont plan on updating the map sorry. if you want to ill put it on the front page though!

Double Post Merge: December 14, 2015, 06:10:05 pm
This map was pretty solid. I have a video review in the works for it, should I link it here once it's done?

sure! love watching reviews!

Double Post Merge: December 14, 2015, 07:05:00 pm
if anyones curious this was the first refernce picture  :P

(https://o.homedsgn.com/wp-content/uploads/2014/05/Modern-Mansion-on-Sunset-Plaza-Drive-01.jpg)
Title: Re: Estate of the Dead
Post by: davijak3 on December 14, 2015, 08:48:52 pm
create groove street
Title: Re: Estate of the Dead
Post by: jei9363 on December 17, 2015, 02:00:21 am
create groove street

on it.

jk

I need to break from the mod tools :P enjoy Estate for now
Title: Re: Estate of the Dead
Post by: Harry Bo21 on December 17, 2015, 02:21:17 am
on it.

jk

I need to break from the mod tools :P enjoy Estate for now
no rest

no mercy

lets get him and make 'im ;)
Title: Re: Estate of the Dead
Post by: jei9363 on December 17, 2015, 08:16:02 pm
no rest

no mercy

lets get him and make 'im ;)

lol

also my computer died :( Had to get a new one, but she was old anyways. Good thing I got the map out.. also the Christmas version is safe in my DropBox
Title: Re: Estate of the Dead
Post by: codelyoko22 on December 18, 2015, 03:35:47 am
I believe I found a glitch that nobody else has seem to found yet.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F580200899498479160%2F079C65A52EF1CA9D3088E76EE81385F72917B0FB%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A768%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A768%26amp%3Bbackground-color%3Dblack&hash=1c5a044294dbb22c16a00c2087ed8ce9ee7938e2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F580200899498479289%2F878E6B1A153FEE54A449ACD2DCF1CDC067B94A7B%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A768%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A768%26amp%3Bbackground-color%3Dblack&hash=5090ae0c253732e73dcff17ff56864d917f31601)

I don't believe I'm supposed to be able to jump over that glass fence.
Title: Re: Estate of the Dead
Post by: jei9363 on December 18, 2015, 06:17:07 am
I believe I found a glitch that nobody else has seem to found yet.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F580200899498479160%2F079C65A52EF1CA9D3088E76EE81385F72917B0FB%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A768%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A768%26amp%3Bbackground-color%3Dblack&hash=1c5a044294dbb22c16a00c2087ed8ce9ee7938e2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F580200899498479289%2F878E6B1A153FEE54A449ACD2DCF1CDC067B94A7B%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A768%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A768%26amp%3Bbackground-color%3Dblack&hash=5090ae0c253732e73dcff17ff56864d917f31601)

I don't believe I'm supposed to be able to jump over that glass fence.

download the latest version. is yours called "Estate of the Dead"?
Title: Re: Estate of the Dead
Post by: codelyoko22 on December 18, 2015, 07:08:19 pm
download the latest version. is yours called "Estate of the Dead"?

Redownloaded it to make sure I had the latest version. Glitch is still there.
Title: Re: Estate of the Dead
Post by: jei9363 on December 19, 2015, 10:42:45 pm
Redownloaded it to make sure I had the latest version. Glitch is still there.

sorry to hear. hope you can still enjoy the map. My computer had a good life but recently died, and I don't have the motivation to set everything back up on my new one...
Title: Re: Estate of the Dead + Snowy Version
Post by: jei9363 on December 24, 2015, 08:31:25 pm
Happy Holidays! ~ jei9363 (bamskater)

! No longer available (http://www.youtube.com/watch?v=5hER1uTjcEw#)

www.mediafire.com

its just a quick reskin so I didn't make a new release post
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: dadadodo on December 25, 2015, 12:11:04 am
nice map but that rock easter egg what does it do except for spawning zombies :)
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: TACZbeat on December 30, 2015, 08:04:28 am
Love this map, Good Work
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on December 30, 2015, 05:59:35 pm
Love this map, Good Work

glad you enjoyed!  :)
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on January 04, 2016, 01:10:47 am
some Snowy Estate gameplay

http://www.youtube.com/watch?v=vUFvyYrgytw (http://www.youtube.com/watch?v=vUFvyYrgytw)
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Webzy on January 05, 2016, 01:05:05 am
Really good map man! Good Job!
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: alaurenc9 on January 05, 2016, 11:04:02 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=585799622 (http://steamcommunity.com/sharedfiles/filedetails/?id=585799622)

Dude this map was the shit. I love this map so much, it is the first time I have seen a actual good map in a while. I really miss back then about a year or two ago, where every day I could come home from school and I would play one good map every day. Now there aren't that many maps being released anymore but I finally had that awesome feeling of a real, open map that you always are eager to open up more and get really depressed when there is nothing left to explore. But yeah dude this map is the sweet shit. Thanks
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Huvor on January 06, 2016, 11:35:33 am
I liked the snowy version better! good job on the map
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on January 07, 2016, 06:24:33 pm
Really good map man! Good Job!

thanks bro glad you had fun!

Double Post Merge: January 07, 2016, 06:27:17 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=585799622 (http://steamcommunity.com/sharedfiles/filedetails/?id=585799622)

Dude this map was the shit. I love this map so much, it is the first time I have seen a actual good map in a while. I really miss back then about a year or two ago, where every day I could come home from school and I would play one good map every day. Now there aren't that many maps being released anymore but I finally had that awesome feeling of a real, open map that you always are eager to open up more and get really depressed when there is nothing left to explore. But yeah dude this map is the sweet shit. Thanks

Thanks man! Tried hard to make it so the map didnt have any "dry" areas, always something to do! And Grav-A-Rita really ties the whole thing together. Not sure if Ill release any maps in the future though unfortunatly, moving into fulltime employment life :p we'll see

Double Post Merge: January 07, 2016, 06:28:50 pm
I liked the snowy version better! good job on the map

Definitely more "tranquil" haha. wouldve been a bit better but my harddrive quit on me so I had to upload a test and just call it final. you can see the trees are missing :/
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: vendettared on January 07, 2016, 10:36:49 pm
This map was indeed fun but personally, your North Company map was much more fun. The game started out challenging but quickly became easier when the room to the stairs were opened. If the players camped out near the stairs, all the zombies graciously lined themselves up downstairs (and jumping from below on the garage) for some unmitigated zombie slaughter.

Whereas in North Company, the map had so many ways to get around and the same applies for the zombies. It was intense, challenging and fun.

Perhaps a more difficult boss would'be add more replayablity but thumbs up for originality for the two swat soldiers. Certainly came as a fun tactic to go prone and avoid their attacks.

Anyway, this has been a fun map, especially when we reached round 25+ and it was pretty close to midnight, we stopped camping (because it made the game admittedly boring) and went our separate ways to commit quasi-suicide (we had schools/jobs on the next day) but we lasted all the way to round 33 because of the Gravaritas Perk kept sucking in max ammos and instakill that we tried to avoid haha!

In a nutshell, thanks for the awesome map!
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: mrthadius on January 08, 2016, 09:20:37 pm
i love the fact you can play it with or without snow (+1 respect  given)
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on January 09, 2016, 05:45:07 pm
This map was indeed fun but personally, your North Company map was much more fun. The game started out challenging but quickly became easier when the room to the stairs were opened. If the players camped out near the stairs, all the zombies graciously lined themselves up downstairs (and jumping from below on the garage) for some unmitigated zombie slaughter.

Whereas in North Company, the map had so many ways to get around and the same applies for the zombies. It was intense, challenging and fun.

Perhaps a more difficult boss would'be add more replayablity but thumbs up for originality for the two swat soldiers. Certainly came as a fun tactic to go prone and avoid their attacks.

Anyway, this has been a fun map, especially when we reached round 25+ and it was pretty close to midnight, we stopped camping (because it made the game admittedly boring) and went our separate ways to commit quasi-suicide (we had schools/jobs on the next day) but we lasted all the way to round 33 because of the Gravaritas Perk kept sucking in max ammos and instakill that we tried to avoid haha!

In a nutshell, thanks for the awesome map!

Thanks man , I wish North Company couldve not had the random loading error :/ If you found the map too easy for high rounds there's also the endgame option! If in the future I have more time I had plans to re-do North Company in the form of a beach boardwalk/plaza. (the gondola being a sky ride). Although I am proud of Estate it couldve been better, but I was also in the middle of proving myself at an internship(which worked:)). Glad you enjoyed though! peace

Double Post Merge: January 09, 2016, 05:45:58 pm
i love the fact you can play it with or without snow (+1 respect  given)

yeah it's like the Makin day/night deal :)

Double Post Merge: January 09, 2016, 05:48:33 pm
also happy to see this map has 12000+ downloads!  :D thanks guys! and happy to see not too many complaints (except for the sound bugs in co-op :'() I think it has to do with too much ambient sounds.. if you want to avoid this try the snowy version as I took a lot of the ambient sounds out
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Lobberking on January 20, 2016, 04:42:55 pm
Please I don't really play the map for this reason but its the gas mask zombies that knock you down and the fact they come every 2-1 rounds is crazy and I ofter die when I'm set against those gas mask zombies
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: FinalKill9175 on January 21, 2016, 12:37:08 am
Awesome map, only thing is that i would've used rorke's bo1 ports, because the weapons in this map are sort of buggy (like how i can hardly see the iron sight on my MPL because there was a scope rail in the way, and some missing futz/chamber sounds)
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Scobalula on January 21, 2016, 08:12:41 am
i would've used rorke's bo1 ports

:please:
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Harry Bo21 on January 22, 2016, 12:20:05 am
Awesome map, only thing is that i would've used rorke's bo1 ports, because the weapons in this map are sort of buggy (like how i can hardly see the iron sight on my MPL because there was a scope rail in the way, and some missing futz/chamber sounds)
you hide the sights in the weaponfile with "hidetag"
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: wurffi on January 22, 2016, 12:10:52 pm
Elevator is buggy if you jump and use it you will get stuck in it :P rip me at round 16

and also building the turret is buggy as I collected all the parts(couldnt find any more of them) and tried to build it, it just says add parts and didnt add all of the parts I already had like the stand and etc
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on January 22, 2016, 05:13:03 pm
Elevator is buggy if you jump and use it you will get stuck in it :P rip me at round 16

and also building the turret is buggy as I collected all the parts(couldnt find any more of them) and tried to build it, it just says add parts and didnt add all of the parts I already had like the stand and etc

sorry bout the elevator.

there are 2 turrets that need 3 parts each.. guessing you didnt find the hoppers  :P

Double Post Merge: January 22, 2016, 05:15:36 pm
Please I don't really play the map for this reason but its the gas mask zombies that knock you down and the fact they come every 2-1 rounds is crazy and I ofter die when I'm set against those gas mask zombies

you cant avoid getting hit by 2 specific zombies that dont sprint? and whose health is only 5X the current zombie health? (a lot less crazy than the other custom boss zombies out there)

Double Post Merge: January 22, 2016, 05:17:05 pm
and they give you points!
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Lobberking on January 22, 2016, 11:10:25 pm
JEI9363  I don't play with volume because I know there is supposed to be a noise to notify when they come but I don't mind it but its just that every 2 rounds is the thing I don't like and the reason why they usually get me is because I don't spot them quick enough in the place I camp it
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: Harry Bo21 on January 22, 2016, 11:13:12 pm
JEI9363  I don't play with volume because I know there is supposed to be a noise to notify when they come but I don't mind it but its just that every 2 rounds is the thing I don't like and the reason why they usually get me is because I don't spot them quick enough in the place I camp it
thats a problem with your strategy nto the map

if you camp - you wont be able to handle "any" boss ever...
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: wurffi on January 25, 2016, 03:03:14 pm
sorry bout the elevator.

there are 2 turrets that need 3 parts each.. guessing you didnt find the hoppers  :P

Double Post Merge: January 22, 2016, 05:15:36 pm
you cant avoid getting hit by 2 specific zombies that dont sprint? and whose health is only 5X the current zombie health? (a lot less crazy than the other custom boss zombies out there)

Double Post Merge: January 22, 2016, 05:17:05 pm
and they give you points!


I found 3 diffrent parts which I had on me at the same time and tried to build the turret by the new perk on the map, it only added 2 parts it didnt add the stand for it and kept saying "need more parts"
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on January 26, 2016, 01:24:49 am

I found 3 diffrent parts which I had on me at the same time and tried to build the turret by the new perk on the map, it only added 2 parts it didnt add the stand for it and kept saying "need more parts"

there are 6 parts, 3 parts for each turret. you probably had 2 of the same part
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: AlecKeaneDUB on March 25, 2016, 04:10:42 am
Playing the map now and I must say that it's very fun from what I've seen so far, which says a lot considering I've only played to round 6 so far :P On the other hand, I know I'm a bit late, but a couple things seemed odd in the map. The main thing that bugs me is that powerups seem to disappear considerably faster than normal, which has cost me a fair share of max ammo and double points. Another thing is that, forgive me if I'm wrong, the EE music seems to be on either the SFX or Voice channel and is a bit tough to hear.

Also, there's the "hugging" issue when knifing zombies which is rather annoying in general. Powerups also spawn in areas of the map that are currently inaccessible if you kill one there. That's all I've noticed so far and just though you might want to know. Overall a great map! :D
Title: Re: Estate of the Dead + Snowy Estate!!(12/24)
Post by: jei9363 on March 25, 2016, 04:10:07 pm
Playing the map now and I must say that it's very fun from what I've seen so far, which says a lot considering I've only played to round 6 so far :P On the other hand, I know I'm a bit late, but a couple things seemed odd in the map. The main thing that bugs me is that powerups seem to disappear considerably faster than normal, which has cost me a fair share of max ammo and double points. Another thing is that, forgive me if I'm wrong, the EE music seems to be on either the SFX or Voice channel and is a bit tough to hear.

Also, there's the "hugging" issue when knifing zombies which is rather annoying in general. Powerups also spawn in areas of the map that are currently inaccessible if you kill one there. That's all I've noticed so far and just though you might want to know. Overall a great map! :D

Cant say I made any effort to decrease the powerup life :p maybe the map flow is just pushing you away from them into routes that take a while to get back to the powerup. idk..

as for the music.. we all make mistakes .. sowwy. just something that slipped past me putting in all the features

"Powerups also spawn in areas of the map that are currently inaccessible if you kill one there." talking about spawn? idk just pay dat 750

glad you enjoyed overall  :)