UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: EmpGeneral on October 14, 2016, 06:52:37 pm

Title: [Released] Desce pro Play
Post by: EmpGeneral on October 14, 2016, 06:52:37 pm
(http://i.imgur.com/Hka496A.png)

This map is a city style map and is placed in Brazil.In this Demo I included only the surface part of it.It's my first map and it is on Beta Phase,so let me know any bugs you found(because it will have...).Before playing it please read this full topic to get the properly instructions

Screenshots:
(http://i.imgur.com/ClPWH0u.jpg)

(http://i.imgur.com/sPkugvt.jpg)

(http://i.imgur.com/riYGgyL.jpg)

(http://i.imgur.com/kgI2cex.jpg)

(http://i.imgur.com/rktFWuy.jpg)

(http://i.imgur.com/tE9uVnv.jpg)

(http://i.imgur.com/z5JsV5w.jpg)

(http://i.imgur.com/9OqdOr3.jpg)

(http://i.imgur.com/Bvc8SIq.jpg)


Know bugs:

Spoiler: click to open...
*Some weapons float on the air,so please ignore that,I will fix it
*Acidgat allows you to have more than 3 weapons
*Sometimes zombies will not focus on you


FEATURES

Buildable Workbench
3 hits to get down
Der Eisendrache Round Sounds
Black Ops pause menu
Blood Splatter
Acid Gat - Vitriolic Whitering
Tranzit Pack-a-Punch
Tranzit Zombies
BO2 and BO3 guns
BO3 Perks
BO3 Powerups Shaders and Models
BO3 Knife model
BO3 Round Chalk
BO3 Mystery Box (with FX)
BO3 Muzzleflashes effects
BO3 Drop FX
Crawl while down
Death and Texas
Double Pack a Punch
FOV Slider
Hitmarkers
Origins Hud
Four Original Characters
All 4 Original Characters Viewhands
Panzersoldat and Patrolsoldat (Not available in Demo)
Rain(FX)
Randomized Players(with specific viewhands)
UGX Jukebox
Zombie Counter



Weapons List

AN-94
Argus
Aug
Blundergat -The Sweeper / Acid Gat - Vitriolic Whitering
FMG9 Akimbo
Haymaker
HG40
KN-44
KRM
Galil
Five Seven
Kap-40
Uzi
Semtex
M1927
Man-O-War
MG08/15
MR6
Fal
MX Garand
MP5
PPSH-41 (Gorod Krovi)
PP90-M1
Ray Gun Mark II
RK5
Sheiva
Vesper
VMP

CREDITS
(So far...)

Spoiler: click to open...
HarryBo21
Tim Smith
HitmanVere
ACG
OrangeHipHop
Ricko0z
Shippuden1592
Deper
Gogeta
asus891110
Scobalula
Jbird632
YaPh1l
steviewonder8
Stupidedits
xSanchez78's
TomBMX
DamianoTBM
DTZxPorter

If I forgot you,first of all, my apologies, send me a PM and I will add you
                                                                                         
                                                                       
                                                                   
                                                                       
                                                                   
                                                                   
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: PepeZombies on October 14, 2016, 10:12:11 pm
Looks like something I would try!
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: EmpGeneral on October 14, 2016, 11:06:07 pm
Thanks man :)
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: AllMoDs on October 15, 2016, 01:19:19 am
looks good
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: dadadodo on October 15, 2016, 11:34:53 am
it looks verry good i like to play when it is released good job
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: EmpGeneral on October 15, 2016, 06:32:04 pm
looks good

Thanks dude   :)

Double Post Merge: October 15, 2016, 06:32:48 pm
it looks verry good i like to play when it is released good job

Thx man  :D
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: enrike11op on October 15, 2016, 07:30:00 pm
buen mapa  :nyan:
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: MajorPwnege01 on October 15, 2016, 11:16:07 pm
this looks amazing good job  :D
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: IamTIMMEHHH on October 17, 2016, 01:10:55 pm
it looks very nice only the textures and the pap room i would chance but for a beginner map it look actually good.

greets IamTIMMEHHH
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: EmpGeneral on October 17, 2016, 11:51:37 pm
buen mapa  :nyan:
Gracias  :)

Double Post Merge: October 17, 2016, 11:52:09 pm
this looks amazing good job  :D
  Thanks man  :)

Double Post Merge: October 17, 2016, 11:53:47 pm
it looks very nice only the textures and the pap room i would chance but for a beginner map it look actually good.

greets IamTIMMEHHH
Thx man,and I already changed the textures of some parts of the map,but I will worry about that when I finish scripting and mapping
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: adfgdagasdf2 on October 18, 2016, 01:11:13 am
This is probably the most sophisticated "first map" I've seen, have you done something like this before? It looks incredulously good!
Title: Re: MY UNNAMED CUSTOM ZOMBIE MAP
Post by: EmpGeneral on October 19, 2016, 02:40:01 pm
Thanks man :).And no,It's is my first project ever,still learning how to make CZ
Title: Re: (WIP)Desce pro Play
Post by: EduGamerBR on October 24, 2016, 05:12:00 pm
Best Map ideia ever! Flyashii Aproves  :lol:
Title: Re: (WIP)Desce pro Play
Post by: StupidEdits on October 24, 2016, 06:42:17 pm
Best of luck on your first map ;) Also a little help, models and patches are you're friend, adding detail to your map goes a long way and helps out graciously. In my opinion, I don't think a lot of people would like it if you made a simple brush map with other peoples work put into it. Nonetheless you'll eventually learn more as you progress, and if you ever need any help just pm me on Skype.
Title: Re: (WIP)Desce pro Play
Post by: EmpGeneral on October 24, 2016, 10:29:36 pm
Best Map ideia ever! Flyashii Aproves  :lol:

Thanks man,the map will have a lot of references to the channel huehue

Double Post Merge: October 24, 2016, 10:40:45 pm
Best of luck on your first map ;) Also a little help, models and patches are you're friend, adding detail to your map goes a long way and helps out graciously. In my opinion, I don't think a lot of people would like it if you made a simple brush map with other peoples work put into it. Nonetheless you'll eventually learn more as you progress, and if you ever need any help just pm me on Skype.

Thanks for the help,if I need anything I'll message you  ;)
Title: Re: (WIP)Desce pro Play
Post by: hsnathan on October 26, 2016, 07:11:32 pm
"Coop Surprise", Só falta os personagens serem o SO7, o Hayashii, o Colono e o Jeff  :poker:
Title: Re: (WIP)Desce pro Play
Post by: EmpGeneral on October 26, 2016, 08:12:17 pm
kkkkkkkkk,if I have their models I would add them to the map,it's just a troll(maybe two)
Title: Re: (WIP)Desce pro Play
Post by: Dust on October 26, 2016, 08:30:49 pm
kkkkkkkkk,se tivesse os modelos deles eu colocava,é só um(talevz dois)trolls

"Coop Surprise", Só falta os personagens serem o SO7, o Hayashii, o Colono e o Jeff  :poker:

Since this is mainly a English speaking forum, please only write in English(unless you provide a translation for it), even if both of you are from Brazil, not everybody understands what you write.

Uma vez que este é principalmente um fórum falando Inglês, por favor, só escrever em Inglês (a menos que você fornecer uma tradução para ele), mesmo se ambos são do Brasil, nem todo mundo entende o que você escreve.
Title: Re: (WIP)Desce pro Play
Post by: EmpGeneral on October 26, 2016, 10:11:12 pm
Since this is mainly a English speaking forum, please only write in English(unless you provide a translation for it), even if both of you are from Brazil, not everybody understands what you write.

Uma vez que este é principalmente um fórum falando Inglês, por favor, só escrever em Inglês (a menos que você fornecer uma tradução para ele), mesmo se ambos são do Brasil, nem todo mundo entende o que você escreve.

Sorry man,didn't know.Thanks for the advice
Title: Re: (WIP)Desce pro Play
Post by: hsnathan on October 26, 2016, 10:42:34 pm
Since this is mainly a English speaking forum, please only write in English(unless you provide a translation for it), even if both of you are from Brazil, not everybody understands what you write.

Uma vez que este é principalmente um fórum falando Inglês, por favor, só escrever em Inglês (a menos que você fornecer uma tradução para ele), mesmo se ambos são do Brasil, nem todo mundo entende o que você escreve.


Apologize for the inconvenience, I can not edit my posts, so I will put the translation here:

"I hope that the characters are SO7, Hayashii, Colono and uJeff" (These guys are youtubers from a brazilian channel called "Desce Pro Play"
Title: Re: (WIP)Desce pro Play
Post by: Cyber Spliot on October 26, 2016, 11:00:14 pm
When do you think this map will be done and released?
Title: Re: (WIP)Desce pro Play
Post by: EmpGeneral on October 27, 2016, 12:05:12 am
When do you think this map will be done and released?

I'm think it will be done in 2 months,I'm very busy right now with college and tests,for this reson it will take a while.but most part of the map is already done
Title: Re: (WIP)Desce pro Play
Post by: EduGamerBR on October 27, 2016, 12:45:29 am
kkkkkkkkk,if I have their models I would add them to the map,it's just a troll(maybe two)
Maybe ten, maybe Colono in a armored car, maybe Martinópolis.....
Title: Re: (WIP)Desce pro Play
Post by: EmpGeneral on October 27, 2016, 11:53:12 pm
Maybe ten, maybe Colono in a armored car, maybe Martinópolis.....

maybe...
Title: Re: [W.I.P]Desce pro Play || The entrance to Agartha
Post by: Shades on January 21, 2017, 06:59:45 pm
This map looks incredible!!When it comes out?#Hype
Title: Re: [T4M] Desce pro Play || The last Hope
Post by: patrickchauvin on January 22, 2017, 03:12:36 am
nice work keep it up
Title: Re: [W.I.P]Desce pro Play || The entrance to Agartha
Post by: EmpGeneral on January 22, 2017, 08:22:25 pm
This map looks incredible!!When it comes out?#Hype

Thanks man,it maybe comes out at the end of february

Double Post Merge: January 22, 2017, 08:23:18 pm
nice work keep it up

Thank you  :)
Title: Re: [T4M] Desce pro Play || The last Hope
Post by: Vital_SwInDle on January 22, 2017, 10:58:48 pm
Looks amazing, good job. I can not wait to play this map  :)
Title: Re: [T4M] Desce pro Play || The last Hope
Post by: JiffyNoodles on January 27, 2017, 04:49:48 am
for a 1st map, this is looking pretty promising.
As long as the weapons are fine, and nothing is broken/buggy/unfinished, I will be happy with this product.
Title: Re: [T4M] Desce pro Play || The last Hope
Post by: EmpGeneral on January 31, 2017, 01:26:50 pm
Looks amazing, good job. I can not wait to play this map  :)

Haha thank you! :)

Double Post Merge: January 31, 2017, 01:33:39 pm
for a 1st map, this is looking pretty promising.
As long as the weapons are fine, and nothing is broken/buggy/unfinished, I will be happy with this product.

Thank you Jiffy!!The map is 90% done,there won't be nothing unfinished,and the weapons are fine,no bugs apparently
Title: Re: [T4M] Desce pro Play | World's end
Post by: _ChaosKevin on March 12, 2017, 10:21:04 am
(http://i.imgur.com/pVjOb1Z.jpg)
Title: Re: [T4M] Desce pro Play | World's end
Post by: JiffyNoodles on March 12, 2017, 12:50:00 pm
I hope this doesn't end up being lost to time.
Title: Re: [T4M] Desce pro Play | World\'s end
Post by: EmpGeneral on March 13, 2017, 09:27:13 pm
(http://i.imgur.com/pVjOb1Z.jpg)

Yeah sorry for that

Double Post Merge: March 13, 2017, 09:29:33 pm
I hope this doesn't end up being lost to time.

Still going to release it,just can't map by now because I'm having some issues with my video board and college stuff(more than a month that I'm not mapping).Anyway I'll be back with the map this weekend
Title: Re: [T4M] Desce pro Play | World\'s end
Post by: JiffyNoodles on March 14, 2017, 02:05:07 am
Still going to release it,just can't map by now because I'm having some issues with my video board and college stuff(more than a month that I'm not mapping).Anyway I'll be back with the map this weekend
alright, just wanted to know whether you had just stopped doing work on this entirely.
good to hear from you at least :)
Title: Re: [W.I.P] Desce pro Play || New pictures!!
Post by: ETERNALGREY on May 16, 2017, 02:33:39 am
Looks sick!
Title: Re: [W.I.P] Desce pro Play || New pictures!!
Post by: EmpGeneral on May 28, 2017, 07:56:41 pm
Looks sick!

Thank you!
Title: Re: [W.I.P] Desce pro Play || New pool please leave your vote
Post by: chest11 on May 29, 2017, 10:28:20 am

It looks incredible,  I wanted to play it


I hope you finish it!!
Title: Re: [W.I.P] Desce pro Play || New pool please leave your vote
Post by: EmpGeneral on May 29, 2017, 11:50:36 pm
It looks incredible,  I wanted to play it


I hope you finish it!!

Thanks,I really appreciate your comment guys.And it's almost finished
Title: Re: [W.I.P] Desce pro Play || New pool please leave your vote
Post by: Darkpoto45 on June 01, 2017, 11:48:53 pm
no dog & start with bo2 pistol  :) i voted
Title: Re: [W.I.P] Desce pro Play || New pool please leave your vote
Post by: EmpGeneral on June 02, 2017, 06:27:52 pm
no dog & start with bo2 pistol  :) i voted

Thank you! :)
Title: Re: [W.I.P] Desce pro Play || New pool please leave your vote
Post by: EmpGeneral on June 11, 2017, 08:58:25 pm
Post updated guys,I'll release a demo version of the map next Sunday
Title: Re: [T4M] Desce pro Play || OPEN DEMO / BETA
Post by: 12spiderweb on June 19, 2017, 12:12:42 pm
Just played the demo and so far it looks pretty cool! Hopefully the map will be much bigger and with a easter egg of some sort, I'm not going to report bugs because it seems like you know what your doing also its a demo soooo. Hopefully more weapons will come and perks will also stay the same (vulture aid and whos who!) Seriously cant wait for the final release. I have this book marked so I can keep up any updates when I can ;)
Title: Re: [T4M] Desce pro Play || OPEN DEMO / BETA
Post by: EmpGeneral on June 20, 2017, 03:33:30 pm
Just played the demo and so far it looks pretty cool! Hopefully the map will be much bigger and with a easter egg of some sort, I'm not going to report bugs because it seems like you know what your doing also its a demo soooo. Hopefully more weapons will come and perks will also stay the same (vulture aid and whos who!) Seriously cant wait for the final release. I have this book marked so I can keep up any updates when I can ;)

Thnaks for your support!I really appreciate it!Of course that the map will be bigger,this is just a part of it and it's sure to have more weapons.Unfortunately there will be no EE,I don't know how to script and I can't find anyone to do that for me
Title: Re: [T4M] Desce pro Play || OPEN DEMO / BETA
Post by: Pilgrimm on June 20, 2017, 07:26:22 pm
Please keep going with this,I understand you got a lot on your plate ATM but this could be a amazing creation.
Never give up!
Title: Re: [T4M] Desce pro Play || OPEN DEMO / BETA
Post by: AllMoDs on June 21, 2017, 02:49:03 am
Thnaks for your support!I really appreciate it!Of course that the map will be bigger,this is just a part of it and it's sure to have more weapons.Unfortunately there will be no EE,I don't know how to script and I can't find anyone to do that for me

PM me and ill see if i can do your ee for you teal me what you want and if you got skype or a way to chat ill get it just like you want  ;)
Title: Re: [T4M] Desce pro Play || OPEN DEMO / BETA
Post by: 12spiderweb on June 23, 2017, 08:57:34 am
PM me and ill see if i can do your ee for you teal me what you want and if you got skype or a way to chat ill get it just like you want  ;)

Its amazing what other people will do to help map makers, its beautiful :)
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: Vital_SwInDle on July 08, 2017, 02:59:50 am
Please add apothicon's servant pls http://www.cfgfactory.com/downloads/show/595abdf6710d1 (http://www.cfgfactory.com/downloads/show/595abdf6710d1) :D It is not mine it is from a user of cfg factory.
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: 12spiderweb on July 08, 2017, 10:03:35 am
Please add apothicon's servant pls http://www.cfgfactory.com/downloads/show/595abdf6710d1 (http://www.cfgfactory.com/downloads/show/595abdf6710d1) :D It is not mine it is from a user of cfg factory.

that actually seems really cool! Hope he does add it in :D
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: EmpGeneral on July 08, 2017, 04:10:41 pm
Please add apothicon's servant pls http://www.cfgfactory.com/downloads/show/595abdf6710d1 (http://www.cfgfactory.com/downloads/show/595abdf6710d1) :D It is not mine it is from a user of cfg factory.

I already added!!I decided to use Apothicon Servant instead of Acid Gat due to some issues with the weapon
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: 12spiderweb on July 08, 2017, 04:35:23 pm
I already added!!I decided to use Apothicon Servant instead of Acid Gat due to some issues with the weapon

Apothicon over acid gat anyday


Double Post Merge: July 08, 2017, 04:36:35 pm
Don't suppose we are going to get another demo with updated weps and such or will this be the only demo?
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: EmpGeneral on July 08, 2017, 06:55:06 pm
No,this is the only Demo I planned.All this new features and fixes will only be avaiable in the final version
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: eliudjb on July 13, 2017, 11:48:28 pm
The map looks interesting, keep the good work ;D
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: Robson Júnior on July 15, 2017, 07:19:17 pm
Bom cara, joguei o mapa,achei bem divertido, agora só falta as referências ao DPP. ;D
Encontrei alguns "problemas' no mapa. O iron sight da MP5 da parede é meio estranho,não sei se isso é de propósito ou não. e no round 19 depois de já ter completo a quest da blundergat, fui ver se dava para fazer um pack-a-punch, e o fiz, paguei 5,000 e perdi a minha outra arma que era uma Galil já com duplo pack-a-punch. acabou que estava com uma blundergat normal e uma blundergat com o upgrade. Só consertar esse bug, e adicionar as referências ao DPP, porque o mapa ta show.
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: MZslayer11 on July 16, 2017, 04:43:58 am
Quote from: Robson link= date=1500146357
Bom cara, joguei o mapa,achei bem divertido, agora só falta as referências ao DPP. ;D
Encontrei alguns "problemas' no mapa. O iron sight da MP5 da parede é meio estranho,não sei se isso é de propósito ou não. e no round 19 depois de já ter completo a quest da blundergat, fui ver se dava para fazer um pack-a-punch, e o fiz, paguei 5,000 e perdi a minha outra arma que era uma Galil já com duplo pack-a-punch. acabou que estava com uma blundergat normal e uma blundergat com o upgrade. Só consertar esse bug, e adicionar as referências ao DPP, porque o mapa ta show.
This is an english-only forum. Please provide an english translation. 
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: blackops6516 on July 21, 2017, 05:40:18 am
can you fix  co op win restart the host hes unlimited healh with jugg with out jugg ? :(
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: EmpGeneral on July 21, 2017, 03:56:19 pm
The map looks interesting, keep the good work ;D

Thank you!

Double Post Merge: July 21, 2017, 03:56:52 pm
Bom cara, joguei o mapa,achei bem divertido, agora só falta as referências ao DPP. ;D
Encontrei alguns "problemas' no mapa. O iron sight da MP5 da parede é meio estranho,não sei se isso é de propósito ou não. e no round 19 depois de já ter completo a quest da blundergat, fui ver se dava para fazer um pack-a-punch, e o fiz, paguei 5,000 e perdi a minha outra arma que era uma Galil já com duplo pack-a-punch. acabou que estava com uma blundergat normal e uma blundergat com o upgrade. Só consertar esse bug, e adicionar as referências ao DPP, porque o mapa ta show.

Thanks man! :)

Double Post Merge: July 21, 2017, 03:57:16 pm
can you fix  co op win restart the host hes unlimited healh with jugg with out jugg ? :(

Read the topic before you play the map
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: StalkerBR on July 24, 2017, 07:28:15 pm
The map is very good, but is too easy, i played for the first time and i got round 22, i just didn't continue it because i was going to sleep, nice map, and nice work!          :rainbow: :rainbow: :rainbow: :rainbow:

It's a WHALEEEEEEEEEEEEEEEe
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: Pilgrimm on July 28, 2017, 08:04:22 pm
can i make you a video of all the wall breaches i found? they really break the game
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: EmpGeneral on July 28, 2017, 09:00:02 pm
can i make you a video of all the wall breaches i found? they really break the game

Sure!But could you send it only to me?

Double Post Merge: July 28, 2017, 09:00:56 pm
The map is very good, but is too easy, i played for the first time and i got round 22, i just didn't continue it because i was going to sleep, nice map, and nice work!          :rainbow: :rainbow: :rainbow: :rainbow:

It's a WHALEEEEEEEEEEEEEEEe

Thanks man!I know the map is too easy,I will fix this...
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: galal mehrez on July 29, 2017, 09:53:26 am
this map is really good but i found a bug i know its a beta but i will tell you this bug to help you know what to fix when you pap and you have mulekick and you have 3 guns the gun that you are holding will disaper when you take the paped gun and you will have only 2 guns then i was sad when i lost my ppsh  :'(  :( but other then that this map is really good and i changed in the codes the perk limit to 20 bec. i wanted all perks but it doesnt all apper in the hud does that have anything to do with the mulekick bug oh and fireworks doesnt work that will when i double paped the acidgat to get fireworks it shoted only one time with raygun mark 2 it killed some zombies but not a good amount fireworks is acting wierd i think you should buff it
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: galal mehrez on July 29, 2017, 11:14:30 am
and i have suggestions you should add gums and attachments that you can put to your guns that would be so cool
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: EmpGeneral on August 13, 2017, 07:59:33 pm
this map is really good but i found a bug i know its a beta but i will tell you this bug to help you know what to fix when you pap and you have mulekick and you have 3 guns the gun that you are holding will disaper when you take the paped gun and you will have only 2 guns then i was sad when i lost my ppsh  :'(  :( but other then that this map is really good and i changed in the codes the perk limit to 20 bec. i wanted all perks but it doesnt all apper in the hud does that have anything to do with the mulekick bug oh and fireworks doesnt work that will when i double paped the acidgat to get fireworks it shoted only one time with raygun mark 2 it killed some zombies but not a good amount fireworks is acting wierd i think you should buff it


Wait,you modified the map without my authorization??And you expected it to work fine?
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: CounterfitCookie on August 26, 2017, 08:21:38 pm
Can anyone reupload the beta?
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: Wasper on September 23, 2017, 06:52:37 pm
this map looks awesome but the download link is dead :'(

fix it plz?
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: nomorevideos on October 23, 2017, 07:12:49 pm
Not sure how much you care about feedback, but the only problem I see with this map is its size. There are way too many open areas to train zombies in. I played the beta some time ago, but from what I can remember this map also had sprinters/very fast zombies. It would be nice to have the map centered around the main street, but cut the main street up into smaller ares with props. Same goes for the other areas. Make them less open and remove faster zombies. It really isn't too much fun to be slapped all the time and have large open areas where there is no danger whatsoever.
Title: Re: [T4M] Desce pro Play || BETA Update
Post by: EmpGeneral on October 29, 2017, 05:42:04 pm
Not sure how much you care about feedback, but the only problem I see with this map is its size. There are way too many open areas to train zombies in. I played the beta some time ago, but from what I can remember this map also had sprinters/very fast zombies. It would be nice to have the map centered around the main street, but cut the main street up into smaller ares with props. Same goes for the other areas. Make them less open and remove faster zombies. It really isn't too much fun to be slapped all the time and have large open areas where there is no danger whatsoever.

You mean like this?

(https://i.imgur.com/lDrxRDp.png)
Title: Re: [Released] Desce pro Play
Post by: EmpGeneral on January 22, 2018, 04:23:42 pm
If any adm is reading this please lock this post,the map was already released
Title: Re: [Released] Desce pro Play
Post by: evilkiller4 on January 27, 2018, 01:42:12 am
Hi I've this map like 5 or 6 times and I'm having trouble finding power and a code I've been looking around and I do not know where to find it at all, I wish that I could find on my own in the map but I having struggles with it, trying to look for it, awesome map btw
Title: Re: [Released] Desce pro Play
Post by: EmpGeneral on January 30, 2018, 07:56:29 pm
Hi I've this map like 5 or 6 times and I'm having trouble finding power and a code I've been looking around and I do not know where to find it at all, I wish that I could find on my own in the map but I having struggles with it, trying to look for it, awesome map btw

Thanks man!The code is not hard to find,save a zombie at the end of the round and search for it around the city,I'm sure you will find it.Good luck!