Amazing work, I like the sound switch between combat mod this is amazing! Well designed, well optimised map !
Thanks you very much for this map! :+1:
Thanks you very much for this map! :+1:
11 months ago
It is not a .iwi error but script errors
Edit: Wrong post > https://www.ugx-mods.com/forum/scripting/11/error-image-...
Edit: Wrong post > https://www.ugx-mods.com/forum/scripting/11/error-image-...
5 years ago
This one ?
if yes it's called fx_mp_ash_falling_large.efx
You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx
if yes it's called fx_mp_ash_falling_large.efx
You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx
5 years ago
Well, I redo everything completed the fifth_zone by 2 separate zones (loop) + added the test map now it's working :+1:
[code=cpp]add_adjacent_zone( "start_zone", "second_zone", "enter_second_zone" );
add_adjacent_zone( "start_zone"...
[code=cpp]add_adjacent_zone( "start_zone", "second_zone", "enter_second_zone" );
add_adjacent_zone( "start_zone"...
5 years ago
Press F (filter) and uncheck GoalVolumes
5 years ago
Should working like that
[code=cpp]add_adjacent_zone( "start_zone", "second_zone", "enter_second_zone" );
add_adjacent_zone( "start_zone", "third_zone", "enter_third_zone" );
add_adjacent_zone( "second_zone"...
[code=cpp]add_adjacent_zone( "start_zone", "second_zone", "enter_second_zone" );
add_adjacent_zone( "start_zone", "third_zone", "enter_third_zone" );
add_adjacent_zone( "second_zone"...
5 years ago