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Messages - Lukkie1998

looks nice guys. Keep up the good work!!

Lukkie1998
10 years ago
Do you edit the models in Maya after exporting in Lime?
If so, try to update the export plug-in for maya.

Lukkie1998
10 years ago
Hi guys,
There's another free game on the steam market right now. It's Sniper Elite V2.
You can download the game in the Steam Store

Lukkie1998
10 years ago
Nice Tutorial, Surely going to use this!!!

Lukkie1998
10 years ago
Place a brush around the whole map with the "light grid volume" texture. Also make sure you've checked "compile reflections" when building your map.

Lukkie1998
10 years ago
Can you add me on skype pls: luke.houben2 ????

Lukkie1998
10 years ago
We aren't saying you need other viewhands to get it right, you can also use the normal viewhands from cod5. Did you try all the other things which are said in this topic?? because one of them has to be the solution.

Lukkie1998
10 years ago
I had this a few times, even when I had the correct anims. But it doesn't allow you to knife if your \meleedamage\ is 0. If it is 0, change it to 150 (CoD5 Standard)

Lukkie1998
10 years ago
I can imagine two things which can cause this problem:
  • Make sure you called your weaponfile in your mod.csv (so for example weapon,sp\aug
  • You've set the wrong handmodel on the gun (For bo1 weapons, this is normally "viewhands_usmc", change this to "viewmodel_hands_no_model"
Hope this helps!

Lukkie1998
10 years ago
be happy x) hah just mark the best answer for people with same problem to know the fix. and that has a simple explanation....cod 5 weapons are also affected but... zombieweapons dont have any attatchments lol look in ass viewer and the weapon model used for zombies doesnt have any attatchment so the weapon file doesnt has any hide-tags. so basically theres nothing to screw up  :)
Thanks, I'll mark your answer as best answer. Thanks!!!

Lukkie1998
10 years ago
Look in the weapon file of the m16 and search for hands model. it will be something like hands_no_model and replace that name with the name of your viehands.
Thanks jj, this worked. But how does it come that normal CoD5 weapons aren't affected by the viewhands? The colt isn't screwed up.

Lukkie1998
10 years ago
Hello guys,
I just ported the viewhands from black ops 1 (viewmodel_usa_pow_arms), but when I use them in game, some meshes get invisible and the Hidetags don't work. Here are some pics:
Picture with the standard CoD5 viewhands:



Picture with ported Black Ops 1 viewhands:


Somebody help please!?

Lukkie1998
10 years ago
Did you call the main function in your _zombiemode.gsc or MAPNAME.gsc?
otherwise it won't load the script and doesn't recognize the trigger. Also, make sure you checked it in your mods builder.

Lukkie1998
10 years ago
This will prevent the powerup logic from fully initializing, therefore it won't be able to drop any powerup.

- Phil.
Oh did he mean only one power-up? then ignore my reply.

Lukkie1998
10 years ago
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