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Topics - shippuden1592

BO Zombies Maps Maker
github.com

 
This mod was made for Black Ops 1 Zombies modders, it has the functionality of being able to create your maps in a very easy way, it will also allow you to add features from other games to your maps.
 
The Purpose of the Pack
 
This pack is full of optional stuff to add upon the lacking Black Ops Mod Tools. Accompanied by utilizing T5-MissingAssets as a base, LinkerMod, this pack can pack a serious punch for everyone to use the additional assets for their Mod Tools Experience, so people don't have to do extra ports anymore. This is all done by professionals.
 
 
Videos



Install
  • Simply drag the files to the root folder of your game.
  • Go to the Shippuden_Map_Maker folder and open the .exe file
  • Visit my YouTube profile to see the installation video:

Requirements
  • Call of Duty - Black Ops 1 Zombies
  • All Dlcs
  • Mod Tools:
  • Now with Mythical's Black Ops Mod Tools Installer, you can have T5-MissingAssets bundled in!

Description of functions
WARNING: The map generator will replace your map template (.map) and everything that exists in the zombie_mapname folder.
 
Map:
  • Map name: Generate a template of your map with the name you specify and the characteristics selected.
  • Enable Customs Menus: Create Solo/Cooperative Menus in a much easier way.
  • Create GDT: Create a template (.gdt) so you can convert your map loadscreen.
  • Create soundAliases: Create the soundAliases of your map.

Zombies:
  • Select the model of your zombies: Choose the zombie model from other CODs that you like the most.
  • Select the type of walk:
  • Default: Zombies will gradually change their movement speed.
  • Walking BO2: The zombies start running and in high rounds there will not only be sprinters but there will also be walkers
  • Everyone runs from round 1: This needs no explanation xd.
  • Select the eye FX: Change the zombie eye effect.
  • Disabled Zombies Crawlers: By having this option enabled you do not allow Gibs to be generated, in other words say goodbye to the crawlers on your map.
  • Sprinters Animation: Default animations are loaded at startup. You can change the animations for much faster ones.

Settings:
  • Zombie Counter: Enable the zombie counter. You can select the color you like the most.
  • Disabled Nova Crawlers: If you hate these zombies from Kino you can now remove them.
  • Disabled Dogs: Disable dogs.
  • Weapon Glow: Light up your weapon chalks.
  • Hitmarkers: Enable BO4 hitmarkers.
  • Timed Played: Enables timed play mode.
  • Player Models: Change the player model and their hand view model.
  • Start Points: Change the starting points of your map (This is very useful for testing). When you release your map just look for this line in _zombiemode.gsc: //ZOMBIEMODE_START_POINTS and change it to the value of your points.
  • Weather: Select the weather on your map.
  • End Game: Enable the purchasable ending of your map.
  • Note: In your map add a trigger_use with the following kvp:
  • targetname            end_game
  • Intro: Select the intro that you like the most.
  • PowerUps: Select the powerups you like the most:
  • Nuke BO2: Makes players invulnerable while zombies explode.
  • Full Ammo BO2: Refills the weapons magazine.
  • PapGun: Converts your weapon into an improved version.
  • Free Perk: Receive a random perk.
  • Invulnerability: You are invulnerable for a certain amount of time.
  • Foot Speed: You are faster for a certain amount of time.
  • Thunderbolt: The player sends zombies within reach flying.
  • Unlimited Ammo: Provides infinite ammunition for a certain time.

Note: If you want to modify any value, read the readme_custom_powerups.txt file
 
Perks:
  • Select the types of perks: Select the BO2 perks or the IW candy perks.
  • Mystery Box: Select a mystery box from other CODs
  • Pack a Punch: Select a pack a punch from other CODs
  • Perks Icons: Select the images of your perk icons from other CODs
  • Perk Style HUD: Select the style of your on-screen perk icons
  • Der Wunderfizz: Enable the Wunderfizz on your map
  • Spaceland HUD: Enable the spaceland hud

Vision:
  • Select the vision of your map: By selecting the vision of your map you will also change the worldspawnsettings of your map.
  • Fog: Enable or disable Fog on your map.

Credits:
If you plan to use the mod please give credit to all of the following people:
 
  • SE2Dev, Nukem9 - Creators of LinkerMod
  • RealVenom - Ripped assets from Kino Der Toten and Five
  • DTZxPorter/Sobalula - Wraith Archon/Greyhound, respectfully.
  • Treyarch & Activision - Developers/Publishers of the Black Ops Mod Tools on PC
  • Mythical - Included this on his Black Ops Mod Tools Installer!
  • Psulions45 - Many models and animations
  • Lightning - Many models and animations
  • NGcaudle - Players Models & Others models
  • TheGamingRing - Zombies from MOTD
  • CustomCodMapping - Gogeta, Deper, Espi_thekiller, Thunderfrost, Hdmisreal, Ricko0z, Lord-san
  • UGXMods - Jerri13, Gympie5, Harry Bo21, Scobalula, Salamanca, HitmanVere, Sidzzz, Ville88, TheSkypeLord
  • HUDs - Kingslayer Kyle, Frost, Robit

2 months ago

www.mediafire.com

 
To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases

FEATURES
Tactical Nuke End Game
Perks BO2 & BO3
Weapons from Moder Warfare 2
Bosses from Black Ops Coldwar, BO2
Different game modes: Classic, GunGame, SharpShooter, One in the Chamber
Origins Mystery Box
Paralyzer from BO2
Zap Guns/Wave Gun from BO1
3 Hit like in Black Ops 3

VIDEOS




Special thanks
 
Stendby 😎😁
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :cry:

 
7 months ago

www.mediafire.com

 

To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases


FEATURES
 
Perks BO2 & BO3
Weapons from BO3
Bosses from BO1
Magic Wheel from IW
Pack-a-Punch from IW
End Game (50K)
3 Hit like in Black Ops 3


Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :cry:

9 months ago

Note: Notice that most of the main weapons are not used so I upgraded some of them. Now you can try anyone.
 
Does not require T4M

www.mediafire.com

 

FEATURES
BO2%BO3 Perk
Weapons from Infinite Warfare
Panzer Soldat Bo3
Timed Gameplay
Rising water


Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Numan
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :'(

 
 
 
 
 
 
 
 
 
11 months ago

www.mediafire.com


To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases

FEATURES
Perks BO2 & BO3
Weapons from BO3
Bosses from BO2 & COD Online
Different game modes: Classic, GunGame, SharpShooter, One in the Chamber
Origins Mystery Box
Origins Pack-a-Punch
End Game (50K)
3 Hit like in Black Ops 3

VIDEOS


Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :cry:

11 months ago

www.mediafire.com

 
Settings
Code Snippet
Plaintext
set_zombie_var( "hazmat_first_round",            2 );
set_zombie_var( "hazmat_rnd_max",            2 );
set_zombie_var( "hazmat_rnd_min",            1 );
set_zombie_var( "hazmat_health_multiplier",        4 );
set_zombie_var( "hazmat_can_monkey_taunt",            true );
set_zombie_var( "hazmat_wonder_weapon",                 500 );
set_zombie_var( "hazmat_kill_points",                250 );
These variables can be modified:
hazmat_first_round --> First round of spawn
hazmat_rnd_max --> Max spawn interval
hazmat_rnd_min --> Minimum spawn interval
hazmat_health_multiplier --> Multiplies the health of a normal zombie
hazmat_can_monkey_taunt --> Allows the boss to follow the monkey_bolt
hazmat_wonder_weapon --> Damage taken by wonder weapons
hazmat_kill_points --> Points you give when you die

How to install
You need to download the latest version of the utility file: shippuden_utility.gsc
 
The latest version will always be in the following folder:
www.mediafire.com

 


 1.-In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_ai_hazmat::init();
find this function: round_spawning() inside the function look for these lines:
Code Snippet
Plaintext
ai = spawn_zombie( spawn_point ); 
        if( IsDefined( ai ) )
        {
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }
Note: If you are already using a boss of mine just skip to step 3
 
2.-Replace them with these
Code Snippet
Plaintext
//Bosses Spawn
            ai = undefined;

            //Add Custom Bosses

            if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_hazmat::can_spawn_hazmat();
            }

            //Normal Spawn
            if ( !IsDefined(ai) )
            {
                    ai = spawn_zombie( spawn_point );
            }

            if( IsDefined( ai ) )
            {
                    level.zombie_total--;
                    ai thread round_spawn_failsafe();
                    count++;
            }
3.-Add these lines:
Code Snippet
Plaintext
if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_hazmat::can_spawn_hazmat();
            }
above the line:
Code Snippet
Plaintext
//Normal Spawn
Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
 
4.-In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
And below add this:
Code Snippet
Plaintext
ai_hazmat_sprint
Note. Remember to check that you do not already have xanims added
 
5.-Add this to your mod.csv
Code Snippet
Plaintext
include,ai_zombie_hazmat
6.-Add the sound.txt in your sounds
 
 

11 months ago

 
www.mediafire.com

1.-Open your zombie_mapname.gsc and below
Code Snippet
Plaintext
main ()
{
add this:
Code Snippet
Plaintext
level._effect["snow_thick"]            = LoadFx ( "env/weather/fx_snow_blizzard_light" );
You can change the intensity of the snow with the following FXs:
Code Snippet
Plaintext
fx_snow_blizzard_heavy
    fx_snow_blizzard_intense
    fx_snow_blizzard_light
Use the one you like the most.
 
You have to look for this line:
Code Snippet
Plaintext
level thread teleporter_intro();
under it add this:
Code Snippet
Plaintext
level thread player_Snow();
at the end of the .gsc add this:
Code Snippet
Plaintext
player_Snow()
{
    flag_wait("all_players_connected");

    players = get_players();
    array_thread( players, ::_player_Snow );
}

_player_Snow()
{
    self endon("death");
    self endon("disconnect");

    for (;;)
    {
        playfx ( level._effect["snow_thick"], self.origin + (-90,90,0));
        wait (0.2);
    }
}
2.-Finally in your mod.csv add this:
Code Snippet
Plaintext
fx,env/weather/fx_snow_blizzard_light
Note: Remember to put the name of the FX you are using
 
 
1 year ago

www.mediafire.com

To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases

 
FEATURES
Teleportation system in each round
Perks BO2 & BO3
Weapons from Moder Warfare 2
Bosses from Attack of the Radioactive Thing
Origins Mystery Box
Origins Pack-a-Punch
Origins Pap Camo
End Game (50K)
3 Hit like in Black Ops 3

VIDEOS


Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :cry:

 
 
 
 
 
 
 
1 year ago

www.mediafire.com

 
Credits:
shippuden1592 ---> Script & fx´s
Lightning ---> models & xanims

 
Settings
Code Snippet
Plaintext
set_zombie_var( "slasher_first_round",            1 );
set_zombie_var( "slasher_rnd_max",            4 );
set_zombie_var( "slasher_rnd_min",            3 );
set_zombie_var( "slasher_health_multiplier",        8 );      
set_zombie_var( "slasher_can_monkey_taunt",            true );      
set_zombie_var( "slasher_wonder_weapon",                 500 );    
set_zombie_var( "slasher_kill_points",                500 );
These variables can be modified:
slasher_first_round --> First round of spawn
slasher_rnd_max --> Max spawn interval
slasher_rnd_min --> Minimum spawn interval
slasher_health_multiplier --> Multiplies the health of a normal zombie
slasher_can_monkey_taunt --> Allows the boss to follow the monkey_bolt
slasher_wonder_weapon --> Damage taken by wonder weapons
slasher_kill_points --> Points you give when you die
 
How to install
You need to download the latest version of the utility file: shippuden_utility.gsc
 
The latest version will always be in the following folder:
www.mediafire.com

 
Inside the file you will see a function called: Is_Boss( zombie )
Code Snippet
Plaintext
Is_Boss(zombie)
{
    if( IsDefined( zombie.is_hazmat ) && zombie.is_hazmat )
        return true;

    switch(zombie.animname)
    {
        case "megaton_zombie":
        case "radz_left_zombie":
        case "radz_right_zombie":
        case "mech_zombie":
            return true;
        default:
            return false;
    }
}
Add the animname of your special zombie if you are using one of mine. In the case of the slasher it would be:
Code Snippet
Plaintext
case "slasher_zombie":

 
 1.-In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_ai_slasher::init();
find this function: round_spawning() inside the function look for these lines:
 
Code Snippet
Plaintext
ai = spawn_zombie( spawn_point ); 
        if( IsDefined( ai ) )
        {
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }
Note: If you are already using a boss of mine just skip to step 3
 
2.-Replace them with these
Code Snippet
Plaintext
//Bosses Spawn
        ai = undefined;

        //Add Custom Bosses

        if( !IsDefined( ai ) )
        {
            ai = maps\_zombiemode_ai_slasher::can_spawn_slasher();
        }

        //Normal Spawn
        if ( !IsDefined(ai) )
        {
            ai = spawn_zombie( spawn_point );
        }

        if( IsDefined( ai ) )
        {
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }
3.-Add these lines:
Code Snippet
Plaintext
if( !IsDefined( ai ) )
        {
            ai = maps\_zombiemode_ai_slasher::can_spawn_slasher();
        }
above the line:
Code Snippet
Plaintext
//Normal Spawn
Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
 
4.-In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
And below add this:
Code Snippet
Plaintext
ai_zombie_slasher_death
    ai_zombie_slasher_idle
    ai_zombie_slasher_ram_attack_in
    ai_zombie_slasher_ram_attack_loop
    ai_zombie_slasher_ram_attack_out
    ai_zombie_slasher_spin_attack_01
    ai_zombie_slasher_spin_attack_02
    ai_zombie_slasher_taunt_01
    ai_zombie_slasher_taunt_02
    ai_zombie_slasher_throw
    ai_zombie_slasher_turn45L
    ai_zombie_slasher_turn45R
    ai_zombie_slasher_turn90L
    ai_zombie_slasher_turn90R
    ai_zombie_slasher_turn135L
    ai_zombie_slasher_turn135R
    ai_zombie_slasher_turn180L
    ai_zombie_slasher_turn180R
    ai_zombie_slasher_walk
    ai_zombie_slasher_wall_drop
Note. Remember to check that you do not already have xanims added
 
5.-Add this to your mod.csv
Code Snippet
Plaintext
include,ai_zombie_slasher

 
 
 


 
1 year ago

Currently the mod only works for Kino der Toten, if I see support for the mod I will be updating the other maps.
Any doubt, comment or suggestion you can leave it in this post.

www.mediafire.com

 
FEATURES
Game Modes
Classic: Regular game
Gun Game: Kill zombies to level up your weapons and win the game
SharpShooter: Every 75 seconds the game gives you a new weapon.
One in the Chamber: You get a random weapon with a single bullet to survive
 
New bosses:
Megaton from Cold War
Margwa from Black Ops 3
 
Origins Mystery Box
Origins Pack-a-Punch
 
Perk from BO2 & BO3
 
Wonder Weapons
Ray Gun Mark II from Black Ops 2
GKZ-45 Mk3 from Black Ops 3
Estulla Astoth from Black Ops 3
 
New Weapons

 
BO2
AN-94
Galil
SVU-AS
Ballista
BO3
FFAR
MX Garand
Kuda
MW2
AA12
SCAR-H
PP2000
G18
Intervention
M4A1
M240
Model 1887
M1014
MG4
M9
P90
Vector
Desert Eagle
RPD
SPAS-12
UMP45
Infinite Warfare
HVR
NV4
Raijin-EMX
Advanced Warfare
HBRa3

VIDEOS
 




 
Credits
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
My memory is bad so if someone needed me sorry :cry:

1 year ago

www.mediafire.com

 
To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases

FEATURES
Battle Final VS Exo Zombie
Perks BO2 & BO3
Weapons from Moder Warfare 2
Bosses from Black Ops Coldwar, COD Online
Different game modes: Classic, GunGame, SharpShooter, One in the Chamber
Origins Mystery Box
Origins Pack-a-Punch
Origins Pap Camo
Venom X from IW
MK3 from BO3
3 Hit like in Black Ops 3

VIDEOS


Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry 😢

Beta Testers
Ro-boss the Ghost
1 year ago

www.mediafire.com

 
Credits:
shippuden1592
DTZxPorter
Scobalula
How to install
 
You need to download the latest version of the utility file: shippuden_utility.gsc
The latest version will always be in the following folder:
 
www.mediafire.com

 
Inside the file you will see a function called: Is_Boss( zombie )
Code Snippet
Plaintext
Is_Boss(zombie)
{
    if( IsDefined( zombie.is_hazmat ) && zombie.is_hazmat )
        return true;

    switch(zombie.animname)
    {
        case "megaton_zombie":
        case "radz_left_zombie":
        case "radz_right_zombie":
        case "mech_zombie":
            return true;
        default:
            return false;
    }
}
Add the animname of your special zombie if you are using one of mine.
 


How to install weapons



In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_weap_venomx::init();
Add this to your mod.csv
Code Snippet
Plaintext
weapon,sp/venom_zm
weapon,sp/venom_upgraded_zm
fx,venom\fx_venom_explo
fx,venom\fx_venom_explo_zmb

1 year ago

 

 
Note: Notice that most of the main weapons are not used so I upgraded some of them. Now you can try anyone.

Fixes 1.1
  • 5 minutes added to the time it takes for the water to rise.
  • Added power ups to award points to the player
  • Fixed details with water
Fixes 1.2
  • The invincibility power up was fixed
  • Added a new power up (Thunder as in bo3)
  • Added to Bombstoppers the possibility of generating extra grenades when throwing a grenade
  • Added to Mule Munchies the indicator when you have 3 weapons
  • Corrections in the Change Chews, now it gives much more points and the electric effect was corrected so that it does not cover the entire window
  • Soulboxes now give upgraded weapons as rewards
  • The box now costs 3000 and gives all upgraded weapons
Note:
When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn.
 
Nota:
Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn.
To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases

 
FEATURES
Candy Perk from IW
Weapons from Moder Warfare 2
Panzer Soldat Bo2
Timed Gameplay
Rising water
 
 
Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :'(

1 year ago

MEDIAFIRE (V1.3)
www.mediafire.com

 
Version 1.2
  • Damage to your team has been removed
  • Added 5 second invincibility to player after revive in gungame
  • If you die in the gun game now only 2 weapon levels are removed
Version 1.3
  • Correction in the options menu for the host
  • Gungame auto revive now works
  • The invincibility power up was fixed
  • Added a new power up (Thunder as in bo3)
  • Added to Bombstoppers the possibility of generating extra grenades when throwing a grenade
  • Added to Mule Munchies the indicator when you have 3 weapons
  • Corrections in the Change Chews, now it gives much more points and the electric effect was corrected so that it does not cover the entire window

Note:
When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn.
 
Nota:
Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn.
 
To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases
 
 
FEATURES
Candy Perk from IW
Weapons from Moder Warfare 2
Bosses from Attack of the Radioactive Thing
Different game modes: Classic, GunGame, SharpShooter, One in the Chamber
 
VIDEOS



Special thanks
SE2Dev
Nukem
DTZxPorter
NGcaudle
Venom Modding
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
Frost
Robit
Kingslayer Kyle.
 
​ My memory is bad so if someone needed me sorry :'(
 
Beta Testers
Captain-Drix
Ro-boss the Ghost
 

1 year ago
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