My zombie map is about 80-85 percent complete. I use T4M r45. When I test the map about the 5th or 6th levels I get the following error: G_spwn: no free entities.
I checked the map info:
What can I do? Which entitiy should be reduced for a bug free game?
Can I convert my 3D zombie map to 2D (like a minimap)? It would be a mini map (a decal) for my zombie map, for example where there are important objects in the rooms, etc.
Can someone help me? I downloaded Blundergat v1.1 from CGFactory (by MrDunlop4). I want it to be available in the magic box, but unfortunately, there is no world model (maybe it is necessary to be able to choose a weapon from the magic box). Can anyone make available to me the complete Blundergat weapon files?
So, I used Sniperbolt's treasure chest, but now missing texture for the teddy bear in game. In the Radiant is this correct, but in the game isn't. I try placed another prefab (original treasure_chest), the problem is same.
The IWI files belonging to the teddy bear are in place (..\raw\images\): bear_n.iwi bear_c.iwi ~bear_s-rgbl-11.iwi
What is the problem with this? Does anyone have any idea?
I can't load my map into Radiant, when I open the map file. The Windows hourglass displayed. I tried in system adminstrator and compatibility mode, but not working. I tried with Launcher and without Launcher, not working. I tried load other map, not working (Windows hourglass waiting), not working.
I can't load map into Radiant, when I open the map file. The Windows hourglass displayed. I tried in system adminstrator and compatibility mode, but not working. I tried with Launcher and without Launcher. Windows 10 64bit.
I use UGX Mod V1.0.4. When I load the map, de menu is displayed, but when I launch my map I get an Unhandled Exception Caught every single time, but I don't know what is wrong. CODWAW is freeze.
How can I find out what may be causing the errors? Debug, or something Log... I have no idea.
I would like to change the number of zombies in first round for example 10 or 15. Which is the *.gsc script file where the number of zombies modifiable per round?
I would like to ask for help. I have an EE (Find the key to the locked door). In the Radiant I have
a misc_model KVP's: a trigger_use KVP's: a script_brushmodel KVP's: and a trigger_use KVP's: Here is the script that I use: My problem is: When I take the key (I can open the door), the key misc_model does not disappear in my map (is not deleted)... What's wrong? Can someone help me?
For the perk machines (power) when I go near a sound is played (bottles crash). I think this is a trigger and when passing through it or touch it plays a sound. Can someone give me a script?
The window tearing animation of the official Der Riese map is flawless, but window board tear animation is incorrect on my Der Riese style map. The zombie can not correct hang on to the plank.
No dog attack sound (Der Riese style map). When coming the dog's level the start sound "Fetch me their souls" is OK, but no dog attack sound, no dog growl sound, nothing.