UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: cpt_johnson1 on August 08, 2018, 04:37:41 am

Title: Prototype style zombies
Post by: cpt_johnson1 on August 08, 2018, 04:37:41 am
I know this may seem like an odd question, but is it possible to get the old flesh colored zombies from Nacht and Verruckt? If so, is it also possible to get the old sound effects too? I think they are way more scary than the Der Riese style zombies.
Title: Re: Prototype style zombies
Post by: gympie6 on August 09, 2018, 05:20:50 pm
I know this may seem like an odd question, but is it possible to get the old flesh colored zombies from Nacht and Verruckt? If so, is it also possible to get the old sound effects too? I think they are way more scary than the Der Riese style zombies.

okeey uhhmm, I couldn't find the verruckt zombies but I think I can reproduce the way how they make these zombies.

(https://i.gyazo.com/f375e52da7d4614a46828ace8b8ea999.png)

Openup your assetviewer and look for this: char_ger_honorgd_head
make copies of the heads you want and open it up with notepad in the raw/xmodel folder.

Search for "eye" and replace that material(mtl) with this: mtl_char_ger_nazizombie_eyes

Then go to raw/xmodelalias and search for this: char_ger_honorgd_zombieheadalias
copy that file to your mod/xmodelalias, there you can change the headmodels with the headmodels you have made.

After you have saved it openup your modbuilder and add these xmodels there.

*Optimal*
Then after you have done that go to raw/characters folder and copy char_ger_honorguard_zombies & char_ger_honorguard2_zombies to your mod in the characters folder. If you don't have the folder in your mod make one.

In these two files you can change the clothing. Sorry I am not going to explain how that works, the best thing to do is to look at other files to get knowledge over them. (also add these xmodels to the modbuilder if you are going to use them)

for the sound I can't give you a answer, I hope these files are implemented in the game but not sure if this is true.
You can find the references in the raw\soundaliases folder.

I think that the sounds are the same btw xD
Title: Re: Prototype style zombies
Post by: cpt_johnson1 on August 09, 2018, 05:44:52 pm
okeey uhhmm, I couldn't find the verruckt zombies but I think I can reproduce the way how they make these zombies.

(https://i.gyazo.com/f375e52da7d4614a46828ace8b8ea999.png)

Openup your assetviewer and look for this: char_ger_honorgd_head
make copies of the heads you want and open it up with notepad in the raw/xmodel folder.

Search for "eye" and replace that material(mtl) with this: mtl_char_ger_nazizombie_eyes

Then go to raw/xmodelalias and search for this: char_ger_honorgd_zombieheadalias
copy that file to your mod/xmodelalias, there you can change the headmodels with the headmodels you have made.

After you have saved it openup your modbuilder and add these xmodels there.

*Optimal*
Then after you have done that go to raw/characters folder and copy char_ger_honorguard_zombies & char_ger_honorguard2_zombies to your mod in the characters folder. If you don't have the folder in your mod make one.

In these two files you can change the clothing. Sorry I am not going to explain how that works, the best thing to do is to look at other files to get knowledge over them. (also add these xmodels to the modbuilder if you are going to use them)

for the sound I can't give you a answer, I hope these files are implemented in the game but not sure if this is true.
You can find the references in the raw\soundaliases folder.

I think that the sounds are the same btw xD
Thank you very much!
Title: Re: Prototype style zombies
Post by: cpt_johnson1 on August 09, 2018, 06:56:28 pm
okeey uhhmm, I couldn't find the verruckt zombies but I think I can reproduce the way how they make these zombies.

(https://i.gyazo.com/f375e52da7d4614a46828ace8b8ea999.png)

Openup your assetviewer and look for this: char_ger_honorgd_head
make copies of the heads you want and open it up with notepad in the raw/xmodel folder.

Search for "eye" and replace that material(mtl) with this: mtl_char_ger_nazizombie_eyes

Then go to raw/xmodelalias and search for this: char_ger_honorgd_zombieheadalias
copy that file to your mod/xmodelalias, there you can change the headmodels with the headmodels you have made.

After you have saved it openup your modbuilder and add these xmodels there.

*Optimal*
Then after you have done that go to raw/characters folder and copy char_ger_honorguard_zombies & char_ger_honorguard2_zombies to your mod in the characters folder. If you don't have the folder in your mod make one.

In these two files you can change the clothing. Sorry I am not going to explain how that works, the best thing to do is to look at other files to get knowledge over them. (also add these xmodels to the modbuilder if you are going to use them)

for the sound I can't give you a answer, I hope these files are implemented in the game but not sure if this is true.
You can find the references in the raw\soundaliases folder.

I think that the sounds are the same btw xD
Ok so I did everything you said, but the heads are invisible in asset manager and in game.
Title: Re: Prototype style zombies
Post by: cpt_johnson1 on August 11, 2018, 01:01:42 am
okeey uhhmm, I couldn't find the verruckt zombies but I think I can reproduce the way how they make these zombies.

(https://i.gyazo.com/f375e52da7d4614a46828ace8b8ea999.png)

Openup your assetviewer and look for this: char_ger_honorgd_head
make copies of the heads you want and open it up with notepad in the raw/xmodel folder.

Search for "eye" and replace that material(mtl) with this: mtl_char_ger_nazizombie_eyes

Then go to raw/xmodelalias and search for this: char_ger_honorgd_zombieheadalias
copy that file to your mod/xmodelalias, there you can change the headmodels with the headmodels you have made.

After you have saved it openup your modbuilder and add these xmodels there.

*Optimal*
Then after you have done that go to raw/characters folder and copy char_ger_honorguard_zombies & char_ger_honorguard2_zombies to your mod in the characters folder. If you don't have the folder in your mod make one.

In these two files you can change the clothing. Sorry I am not going to explain how that works, the best thing to do is to look at other files to get knowledge over them. (also add these xmodels to the modbuilder if you are going to use them)

for the sound I can't give you a answer, I hope these files are implemented in the game but not sure if this is true.
You can find the references in the raw\soundaliases folder.

I think that the sounds are the same btw xD
  Hey, sorry for the late replies, but I got everything working perfectly. Thank you for your help
Title: Re: Prototype style zombies
Post by: gympie6 on August 11, 2018, 09:14:53 pm
Ok so I did everything you said, but the heads are invisible in asset manager and in game.

wait, asset manager you mean asset viewer?

If they are also invisible in asset viewer you did something wrong.
when you open their xmodel with notepad you should do this for example,
replace the that green marked area with zombie eyes:
(https://i.gyazo.com/04b9eedfe3143f5f30a647bfaf83f8b1.png)

They should like this in asset viewer, if it does not you did something wrong.
(https://i.gyazo.com/11913459c3f88a5ef238fa968c20cc62.gif)
(I leave this answer open for people to learn more about changing materials in an xmodel.)


Double Post Merge: August 11, 2018, 09:17:11 pm
  Hey, sorry for the late replies, but I got everything working perfectly. Thank you for your help

Heeeey nice job!!  :)
Can you post in-game screenshots here I am curious how it looks like :)
Title: Re: Prototype style zombies
Post by: cpt_johnson1 on August 11, 2018, 10:12:45 pm
wait, asset manager you mean asset viewer?

If they are also invisible in asset viewer you did something wrong.
when you open their xmodel with notepad you should do this for example,
replace the that green marked area with zombie eyes:
(https://i.gyazo.com/04b9eedfe3143f5f30a647bfaf83f8b1.png)

They should like this in asset viewer, if it does not you did something wrong.
(https://i.gyazo.com/11913459c3f88a5ef238fa968c20cc62.gif)
(I leave this answer open for people to learn more about changing materials in an xmodel.)


Double Post Merge: August 11, 2018, 09:17:11 pm
Heeeey nice job!!  :)
Can you post in-game screenshots here I am curious how it looks like :)
Yeah I meant asset viewer. I'd like to show you but my screenshots don't work at the moment. I tried yesterday with the keyboard shortcuts and steam shortcut, but it's not working. So I couldn't get the custom made head models to load, so I downloaded prototype mod tools and found the xmodels in there. I also changed the body models so their arms are flesh colored. I think the main reason they were invisible was because I forgot to call them in mod.csv.