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Messages - GTTClan


 
LINK TO THE MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=3024395273
 

 
- Buyable Ending
- Craftable Power Switch (Search Building Only)
- Flashlights
- 100+ Custom Firearms with REAL Firearm Names
- Over 5 Wonder Weapons
- Custom Zombies Skins
- Swimmable Toxic Lake
- Classic 4-Perk System (6 Total on Map)
- Classic Zombies Style Map
- Many Different Hold Off Spots [Perfect for CO-OP]
- Mini Easter Eggs (For Fun. Non-Active)
- Secret Room and Some Hidden Perks (Easy to Find)
- Replica of my Home (80% Only for Privacy Reasons)
and More!
 
MORE INFORMATION IN THE STEAM LINK!
 
 


8 months ago
 
Hey everyone,
 
 
This issue is something I had for a while and I had no idea what went wrong. Finally, after closely examining it, I figured it out.
 
THIS ISSUE WON'T HAPPEN TO EVERYONE.
HOWEVER, IF YOU'RE THE RARE PERSON WHO GETS IT, HERE IS A SOLUTION.
THIS IS ALSO FOR ME INCASE I FORGET IN THE FUTURE :)
 
There is a solution to sounds that I have figured out while thinking about what Skye said in his FAQ section.
Incase anyone out there is having issues with sounds of certain firearms not working in your maps, first do the following:
 
 
Download ALL Weapon Common Assets that Skye has included and Re-Link on launcher.
 
 
Now this was something he mentioned in his FAQ's but make sure to do that. This also fixes textures.
 
If your weapons still don't have sound,
 
 
Check your launcher for an error that has this filename:
 
Code Snippet
Plaintext

ERROR /_t9_elemental_pop.csv missing

The code will be very similar to this.
 
Now, I have no idea what this code is for. For me personally, it is useless and so I decided to remove it.
 
Before removing it, I searched through my entire HDD to see if a file like this exists but it doesn't.
(If you have a different code and it says it cant find the sound, simply try to add the missing sound to Black Ops III/share/raw/sound/aliases or remove the line of code entirely if the sound isn't even necessary for your map or you are not able to locate it anywhere)
 
 
Find your zm_mapname/sound/zoneconfig/zm_mapname.SZC
 
 
and remove this line:
 
Code Snippet
Plaintext
{
 "Type" : "ALIAS",
 "Name" : "_t9_elemental_pop",
 "Filename" : "_t9_elemental_pop.csv",
"Specs" : [ ]
},


After removing it, re-link your map in the launcher and Build.
 
 
Should fix the sound issues.
 
Ofcourse, this fix should only be tried if you already have done everything mentioned in the FAQ's.
This fix is also pretty specific but NO ONE has mentioned this before so I am leaving this here.
 
Hope this helps! :)
 
8 months ago


I have no idea how to fix this. Developer 2 in console also gives me a list of "NOT FOUND" weapons... All of them being the addons and even ingame weapons. I do not understand what is going on. But this error code seems to be the main issue as it stops me from testing the map.
5 years ago
Pose manipulator does not work right for me ever...
Not much to explain. Image says all.
One thing to note is they are script models instead of misc models due to errors in Launcher.

HOW ITS SUPPOSE TO LOOK:



HOW IT LOOKS INSTEAD:

6 years ago
Man I strongly recommend you to use UGX Script Placer,SP Z have some issues that may mess with your map

I've heard but I've been using SPZ for a while and it worked perfectly for me no issues :D
7 years ago
When you try to sign in, it says authentication failure and it does not allow you to change your password because the site is on sale or something lol Does anyone know if this is working or not?
7 years ago
Let me know if you tried this one simple trick:
Added more Details

The maps in a Military base in the desert after a sandstorm. How exactly would I add anything else that would fit into the theme of the map? If this map was cluttered it wouldn't be as relaxing and fun to play. This is not a city map, and this is not a military base near any cities so theres nothing more to really add.

8 years ago
yea the power thing is no biggy though but tbh i absolutely love the map plz add some new guns to the box that would be amazing with some crazy pap variants that would set this map off

Fixed Power beside mystery box,
Daytime version,
Added 4 New Guns including the M16A4, Desert Eagle .50AE Variant, Maverick, and the FAD.
Added one new box location,
added more wallguns,
added a line where the HOLE is to indicate there is a hole, Jump over (Just a skinny strip of red and white)
Also added 2 new photos to see what the guns look like

MORE UPDATES COMING FOR THIS MAP
8 years ago
Decent map, wish there could of been more effort put into detail. If this map would of been considered for more time, it could of been better. I did play to certain round where I got suck in a hole, zombies didn't die = Suicide.

The map is a military base in a desert with aircrafts. The map is not supposed to be messey or cluttered with anything. There is just the right amount of detail if anything. And again, the hole is not by accident. Its not a bug or something I forgot to fix its there on purpose to get you killed. Its just so theres a downside of going to PAP.  :-\ Weird how everyone thinks its some mistake.

very good map but why would you put the mystery box beside power and say dont turn off power it cant be turned back on. i hit the box and it turned off the power :'(

Yeah sorry about that, I forgot to move it even though I planned on it before release. I might update the map with more guns and add some stuff to the map then I'll move the box.
8 years ago
Quick little update since some people told me they wanted to see some images but without showing off too much I guess here are 3. :)
8 years ago
Okay, so the map is a bit broken :p Spent half an hour on it than ran into a game breaking glitch.
Map itself though, it's alright. Way too big, and the Verrukt sprinters are more of an annoyance than a challenge. And the AK47 and both G18s are semi-automatic for some reason.
But anyways, as for the glitch.. In the furthest back where Jug is, and all those perks are. I think it was by Mule kick, I just fell into an abyss (appears to be one of those doors the zombies spawn from). It was where there was some light glitch, seems to be just a missing part of the floor. But couldn't get out of it, and had to quit. So yea :b

LOL Oh boi okay here:

1. The floor was on purpose. Why do you think zombies can RUN into that dark room? It was intentional. It's so theres a downside of going to PAP.

2. Guns are semi auto because they are the CIVILIAN VARIANTS of the original firearms

3. Verruckt Sprinters clearly are doing there job  ;D ;)
8 years ago
Because you put them there. Delete them.

Alright thanks guys Scobalula and Stevie will try and decrease the size of the map. I'll try deleting it and recompiling the map.
8 years ago
You use the folder from %localappdata%\Activision\CoDWaW\mods :)

But this also contains everything  ;D

8 years ago
You can cut your map size in more than half if you don't include all folders from root\mods\BoxChallenge. :P

Because I noticed all this shit in installer console log:

And then in the Mod's folder:


That images folder alone is 60-70% of the size of the download and it does nothing. :D

Nice map though. :P You should use OTW's Sync Akimbo script for the Akimbo. :)

Thanks man but how do I not include those folders? I tried compressing it with the installation creator twice with different settings but I can't seem NOT to include the files. I think I did it before to my old maps but I have no clue how to do it again  :P
8 years ago
FORT CANADA

Download Size: 329 MB
DAYTIME VERSION / UPDATED VERSION (4 NEW GUNS + FIXES)

Download Size: 305 MB
NIGHT TIME VERSION / OLD V1 VERSION


After a world wide sandstorm, you find yourself in an abandoned Canadian military base. Your objectives are to fight, survive and escape.

Wanna see a 20 Min gameplay before downloading? CLICK PLAY:
Thanks to ZeLowKey for recording the game. This is from his POV.
:(
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NEW PHOTOS:

(Yes the M16A4 is a beast)



Features:

- PHD Flopper W/ Dolphine Dive Explosion
- 12 Perks [Solo quick revive, Working Vultures Aid, etc]
- Over 34 weapons [BO3, BO1, AW, MW3, MW2, GHOSTS] W/ REAL DESIGNATIONS to the firearms used by Military/LAW Enforcements and Civilians
- A lot of custom stuff [Textures, Characters, Models, Viewhands, Etc]
- Buyable Ending
- Open Map [Lots of running space with MANY spawners EVERYWHERE]
- All weapons have as close to REAL damage as possible when it comes to Calibers/Ammo Type Ex. 5,56 NATO will be weaker than 7,62 but will have better range or what ever depending on the gun itself.
- And MUCH MORE

Things to keep in mind:

- THIS MAP IS CALLED BOXCHALLENGE WHEN YOU INSTALL IT
- If zombies turn WHITE, RE-INSTALL THE MAP. I don't know what causes them to turn white.
- Recommended playing CO-OP [Way more fun]
- Specular map makes the viewhands shiny, but makes the map look better
- Some guns do not have custom camos after PAP
- Follow the objectives there quite easy ;)
- Everything in the map is intentional. Everything around the map and the weapons. Nothing is game breaking. ;)
- Do NOT turn off Power. It cannot be turned back on after.

Credits:

Alpha Tester:

ZeLowKey - Helped with some ideas

Credits for content:

ricko0z - Helped mapping/Lighting/Weapons
Harry Bo21 - Perks
WoLf_GoLd - Weapons
Rorke - Weapons/BO2 Run & Walk
MrDunlop4 - BO2 Character Models/Zombie Eyes
asus89 - BO2 Models/Vehicles
IperBreach86 - BO3 Powerup Effect
JR Imagine - HUD/Script Placer
Sniperbolts Tutorial
Treminaor/UGX
TomBMX - File Movers

If you are NOT credited above and notice something in this map that is from you, comment below

Names No longer really GTTClan anymore, It's TACWolf incase you wonder ingame who the heck is TACWolf  ;D

**MAP WILL UPDATE SOMETIMES SO CHECK BACK**

FIXES LISTED BELOW IN UPDATE:

Fixed Power beside mystery box,
Daytime version,
Added 4 New Guns including the M16A4, Desert Eagle .50AE Variant, Maverick, and the FAD.
Added one new box location,
added more wallguns,
Hole has been removed
8 years ago
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