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Messages - Wolfilms

It seems like you are missing a "}" somewhere. try matching all the open and closing ones together and see if all the opening ones have a closing one!!
5 years ago
Yes, you can create a mod with the mod tools, and when you get in the game run the mod. Then you can load up the map and whatever you made in the mod will work on any map
5 years ago
is there a way to get an airstrike or something in my map that kills zombies? if so, can anyone help me with that?
6 years ago
How did you made it?
There is an option in APE that you can select and it will make it revive the player
7 years ago
Maybe try my way? the function it comes from does all the calculations so it might increase the health per round. Also, taking it out of the while loop might make it work if it doesn't work with the loop
7 years ago
Yea, I was afraid that the zombies might have a fixed health this way. Hopefully the riser thing works
7 years ago
This might work (I haven't tested it but it might work. There might be many flaws in it though)
Code Snippet
Plaintext
while(1)
{
zombies = GetAISpeciesArray("axis", "all");
foreach(zombie in zombies)
/*Idk if you need the zombie there -->*/ zombie zombie_utility::ai_calculate_health(round_number); //change round number to a number
}
then add to the top
Code Snippet
Plaintext
#using scripts\shared\ai\zombie_utility;
7 years ago
The Skybox is defined in the lightning state.
What do you mean? I know you can add in another skybox in radiant, and make it lighting state 2. But can you add a skybox to lighting state 2 from the script?
7 years ago
oh ok
7 years ago
I know you can set the lighting state through script, not sure if you can choose which skybox you want from script though :/
7 years ago
It looks like you are waiting for a player to enter 2 zones at once?
7 years ago
I think in that topic they talked about using the ignoreplayer function or something like that. You could have the zombies ignore the players that are on the vehicle. EDIT: it is the player.ignoreme that they mentioned in the topic
7 years ago
This might help you. you could make it so that while the player is touching a trigger, the zombies go toward a struct.

http://ugx-mods.com/forum/index.php/topic,15456.0.html
7 years ago
My best guess is you can't have negative speed (so -25, and -4 aren't possible... I think). I can't test anything now, but you might need to get another path that goes the the opposite way since the original path only goes forward (meaning the nodes are connected the the one in front of it).
7 years ago
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