Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: fanmagic on June 02, 2017, 10:54:28 am
Title: FM's Napalm Zombie
Post by: fanmagic on June 02, 2017, 10:54:28 am
FM's Napalm Zombie
(https://picload.org/image/rilglaci/napalm1.jpg)
I made this boss a while ago and and I would like to share it with you now. ::) He has basiclly all the features from the one in Black Ops and one or two new ones.
1. Create a zombie spawner with these kvp's: ________________________________________________
2. Extract the downloaded files. ________________________________________________
3. In your 'MAPNAME'.gsc add this: Under this: ________________________________________________
5. Add this to your PreCacheMyFx() function in your 'MAPNAME'.gsc: ________________________________________________
6. Add this to your mod.csv: ________________________________________________
7. Change the values for the Napalm if you want. ________________________________________________
8. Compile your map and build mod. ________________________________________________
Please give credits to MakeCents, BluntStuffy and me. I hope you like it. Enjoy :)
Title: Re: FM's Napalm Zombie
Post by: Pieternba2k on June 12, 2017, 07:14:37 pm
Nice tutorial, however he is just standing still when compiling my map, maybe its because the targetname does not focus on my start_zone?
Title: Re: FM's Napalm Zombie
Post by: gympie6 on June 13, 2017, 11:52:32 pm
That's because this zombie spawner needs a barricade to go further.
Title: Re: FM's Napalm Zombie
Post by: IamTIMMEHHH on June 14, 2017, 06:57:07 am
I like the idea but the fx for being near you are really buggy and he doesn't explode when he is close enough for it, so it's not really the napalm zombie it's just a normal zombie that explodes on death.
Title: Re: FM\'s Napalm Zombie
Post by: Pieternba2k on June 14, 2017, 08:55:18 am
I like the idea but the fx for being near you are really buggy and he doesn't explode when he is close enough for it, so it's not really the napalm zombie it's just a normal zombie that explodes on death.
Iknow what you mean but atleast he tried :p there are lot of people that got it fully working without wanting to share anything
Title: Re: FM's Napalm Zombie
Post by: fanmagic on June 14, 2017, 09:12:15 pm
I like the idea but the fx for being near you are really buggy and he doesn't explode when he is close enough for it, so it's not really the napalm zombie it's just a normal zombie that explodes on death.
He explodes when you are 5 seconds close to him. And he makes radius damage and he changes his speed after you shoot him. So he's not just a "normal" zombie. And it's "FM's Napalm Zombie" - my own version of a napalm with the basics and modified features of the one from Black Ops. :)
Thank you for sharing your opinion.
Title: Re: FM's Napalm Zombie
Post by: Pieternba2k on June 14, 2017, 09:35:27 pm
He explodes when you are 5 seconds close to him. And he makes radius damage and he changes his speed after you shoot him. So he's not just a "normal" zombie. And it's "FM's Napalm Zombie" - my own version of a napalm with the basics and modified features of the one from Black Ops. :)
yo man thanks alot, can you please add me on steam got a little question about the script, steam: pieternba
Thanks alot :)
Title: Re: FM's Napalm Zombie
Post by: Cannonthecat on June 15, 2017, 09:01:39 am
What round does he spawn on?
Title: Re: FM's Napalm Zombie
Post by: Pieternba2k on June 15, 2017, 12:55:43 pm
Sure - it's possible. You only have to port the model to WaW and set the zombie model to the ported one.
could you please help me with this? i dont have the model nor do I know how to change the model in this script? If you dont have the model could you atleast help me with scripting on how to change this model? Thanks alot :)
Title: Re: FM's Napalm Zombie
Post by: Pieternba2k on June 19, 2017, 02:12:26 pm
Change the ai type of the actual spawner so it uses a different one
Thanks harry!
Title: Re: FM's Napalm Zombie
Post by: RayGuNNXXX123 on July 23, 2017, 04:18:55 am
Can you explain more on how to change the model? I really want to change it. I am almost done with my map I was working on for 3 months...It's my first one. :)
Title: Re: FM's Napalm Zombie
Post by: alext03134 on January 24, 2018, 04:23:10 am
this looks REALLY good :rainbow: but if I wanted this zombie to spawn after a door/debris has been bought, would this KVP work with setting him to spawn after the door has been bought? target napalboss
or would it interfere with the KVP? target (zombiespawner name)
Title: Re: FM's Napalm Zombie
Post by: fanmagic on January 24, 2018, 03:19:03 pm
this looks REALLY good :rainbow: but if I wanted this zombie to spawn after a door/debris has been bought, would this KVP work with setting him to spawn after the door has been bought? target napalboss
or would it interfere with the KVP? target (zombiespawner name)
This should work. :)
Title: Re: FM's Napalm Zombie
Post by: alext03134 on January 26, 2018, 01:41:19 am