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Messages - mrthomas3697

Wow that detail  :o sheesh. Amazing detail and i must agree with the others about sticking strictly to Shi No Numa. maybe you should implement the features synonymous with the map (zipline, jungle environmen...etc) and implement a more diverse arsenal from various games. It can also be similar to Shangri La to stick to the same enironment.
Any way you do it just make sure it's what you want as it seems to have given off good results so far.
9 years ago
Doesn't matter if I place the caulk_shadow brushes above or below the info_null, it just looks the same or worse.
Maybe try making one side caulk_shadow and the rest normal caulk? just putting it out there.
Or maybe use a different material cause some materials react differently to light.
9 years ago
What do you mean vertical shadows? Can you please post a screenshot so that maybe we can see the problem?
9 years ago
Don't know if it'll work but maybe try making a brush on the grate textured with chalk_shadow. It should  work like normal caulk but block light.
9 years ago
Great map guys. Amazing attention to detail and tons of variety. I did not come across any gamebreaking bugs but i noticed that if you're crouched and even so much as click Shift to sprint the character Dolphin Dives.
Also can you please Elaborate about the Script Optimization and how much it affects FPS, cause I run ghosts at max (cannot say the same for AW) but with it turned off I did notice a decrease in FPS.
Once again great map and amazing work.
9 years ago
I'll send you a message but I guess I'll name it Req_Beta
9 years ago
Since the Requiem beta will be released today for donors, will anyone be up for co op :) ?
9 years ago
Ya I agree, it would be nice to see that much time between rounds with a skip wait, but he was just talking about the skip wait and not the increased wait time im pretty sure.
I was talking about the skip function but I guess having both won't hurt especially with how large and complex custom maps are becoming  ;)
10 years ago
I know you said that you won't be taking any suggestions on new feature, but I thought I might as well ask. Would it be possible to include a feature with UGX Mod v1.1 that skips the  waiting time between rounds, similar to that on Dead Ship. I'm asking cause on later rounds it can be a bit annoying having to wait. And maybe to make sure it's not used when not all players want to skip the waiting time make it have to be requested by all players to work.
10 years ago
Alright, I'm intrigued haha. I'll be watching this WIP and good luck :)
10 years ago
It was the lightgrid that I didn't place correctly. Other than that, thanks :D
Ok then haha :) ...ok those screens look amazing. Wonder what you're gonna do with that heli :p
10 years ago
I really like what you did with the vision file, however going along the lines of the hints given, I think you should make it a bit brighter. Even in the demo vid, it looked really dark and I could barely see the zombies. Other than that great work :D
10 years ago
When this happened to me I just disabled autosaves. Hope it works for you :)
10 years ago
And if it were an animated model in sp where may i find the script used to animate it?
10 years ago
Is it possible to have animated models which were in single player such as animals be put in a zombie map? If so, how would go around doing that? Thanks :)
10 years ago
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