Author Topic: [Manager] Rainy Death (v1.1)  (Read 116846 times)

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Offline Riptide1106

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Re: [Manager] Rainy Death (v1.1)

« Reply #165 on: January 01, 2016, 09:14:00 pm »
We had a hard time finding numbers 1 & 2 and had to look them up. The soul boxes locations were a good challenge. All the fx really worked well together, and made me think of the Hard Rain campaign from L4d. Knowing the steps now should make next playthrough easier.

ps. Hitman your awesome
« Last Edit: January 02, 2016, 08:27:55 pm by Riptide1106 »
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Offline Harry Bo21

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Re: [Manager] Rainy Death (v1.1)

« Reply #166 on: January 01, 2016, 11:25:34 pm »
took us too d*mn long to find all the numbers (resorted to looking it up after an hour of searching), that ruined the map for me. dont think i'll be playing it again.  :-\ Map itself looked nice though.
not finding exactly what you need in the space of the first hour on your first play of the map "ruined" it for you eh...

lets just strike that "replay ability" bull crap people are always going on about wanting right now... we know the truth
« Last Edit: January 01, 2016, 11:26:17 pm by Harry Bo21 »
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Re: [Manager] Rainy Death (v1.1)

« Reply #167 on: January 02, 2016, 12:14:11 am »
I know why the replayability is how it is, but im not saying why since i already told hitman like 40 times :)
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▒█▒█▒█ ▒█▄▄█ ▒█▄▄█ ▒█▄▄█ ▒█▀▀▀ ▒█▄▄▀  ▒█▀▀▀ ▒█░░ ▒█░ ░▒█░░ ▒█▀▀▀
▒█░░▒█ ▒█░▒█ ▒█░░░ ▒█░░░ ▒█▄▄▄ ▒█░▒█  ▒█▄▄▄ ▒█▄▄ ▄█▄ ░▒█░░ ▒█▄▄▄

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Offline HitmanVere

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Re: [Manager] Rainy Death (v1.1)

« Reply #168 on: January 02, 2016, 06:58:02 am »
took us too d*mn long to find all the numbers (resorted to looking it up after an hour of searching), that ruined the map for me. dont think i'll be playing it again.  :-\ Map itself looked nice though.

Then you have reason to play it again, to do the map faster now that you know where the numbers are :please: One step of EE can ruin whole map, which when finding out once is then never secret. Its not randomized, be happy :please:

I know why the replayability is how it is, but im not saying why since i already told hitman like 40 times :)

Too high clips?  ::)

Offline Riptide1106

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Re: [Manager] Rainy Death (v1.1)

« Reply #169 on: January 02, 2016, 09:27:06 am »
I thought it was neat that you had to jump down for this go to second story for that, go into the basement for this other thing. It made things different from the mainly flat maps. Jumping down also provided a handy escape from the zombies at times!
« Last Edit: January 02, 2016, 08:53:41 pm by Riptide1106 »

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Re: [Manager] Rainy Death (v1.1)

« Reply #170 on: January 22, 2016, 09:35:10 am »
BEST. ZOMBIES. MAP. EVER!
I really loved this map! And ooohhh the viewmodel, the rain, THE EVERYTHING!! It's the first map I've ever seen that the viewmodel has that like that look that is wet and shiny!! :rainbow: :D
« Last Edit: January 22, 2016, 09:41:37 am by HitmanVere »

Offline HitmanVere

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Re: [Manager] Rainy Death (v1.1)

« Reply #171 on: January 22, 2016, 09:43:00 am »
BEST. ZOMBIES. MAP. EVER!
I really loved this map! And ooohhh the viewmodel, the rain, THE EVERYTHING!! It's the first map I've ever seen that the viewmodel has that like that look that is wet and shiny!! :rainbow: :D

I think there is a lot of maps with spec maps on weapons, lol. Glad you enjoyed it  :) Btw, dont post a lot of emoticons with your comment, doesnt look that good  ;)

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Re: [Manager] Rainy Death (v1.1)

« Reply #172 on: January 22, 2016, 02:18:24 pm »
BEST. ZOMBIES. MAP. EVER!
I really loved this map! And ooohhh the viewmodel, the rain, THE EVERYTHING!! It's the first map I've ever seen that the viewmodel has that like that look that is wet and shiny!! :rainbow: :D


I think there is a lot of maps with spec maps on weapons, lol. Glad you enjoyed it  :) Btw, dont post a lot of emoticons with your comment, doesnt look that good  ;)


Im pretty sure that you recently discover UGX Forum and, for your reaction,  you came from Zombiemodding, don´t you?  ::)

Offline SLYCOOPER5

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Re: [Manager] Rainy Death (v1.1)

« Reply #173 on: January 25, 2016, 11:54:06 pm »
i just have to ask what is the song when the mod loads up at the main menu i really wanna know.

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Re: [Manager] Rainy Death (v1.1)

« Reply #174 on: January 26, 2016, 02:13:20 am »
i just have to ask what is the song when the mod loads up at the main menu i really wanna know.

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« Last Edit: January 26, 2016, 02:16:17 am by Exofile »

Offline EL_Tirano

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Re: [Manager] Rainy Death (v1.1)

« Reply #175 on: April 08, 2016, 06:25:22 pm »
i played one game with my friend to mess around and he didn't want to play anymore and i tried to play solo and it forces it to find an open server and i dont want that i just want to play alone. is there a reason why this is happening?

Offline HitmanVere

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Re: [Manager] Rainy Death (v1.1)

« Reply #176 on: April 09, 2016, 02:21:54 am »
i played one game with my friend to mess around and he didn't want to play anymore and i tried to play solo and it forces it to find an open server and i dont want that i just want to play alone. is there a reason why this is happening?

Cant remember exactly the reason why that was happening on Pwns menu, but go to Online tab, back out and then try clicking solo. If I remember correctly, that should fix it

Offline FinalKill9175

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Re: [Manager] Rainy Death (v1.1)

« Reply #177 on: April 11, 2016, 04:54:00 pm »
Honestly, this is probably one of my favorite custom zombies maps! Thanks for posting
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Offline FsR

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Re: [Manager] Rainy Death (v1.1)

« Reply #178 on: June 28, 2016, 09:55:33 am »
Does anyone else have no dog zombies or anything spawn on the dog round, the round it says "Fetch me their souls" Nothing spawns and we just have to restart so I can't actually play the map. Happens to my friend as well. Please help<3

Offline HitmanVere

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Re: [Manager] Rainy Death (v1.1)

« Reply #179 on: June 28, 2016, 01:45:12 pm »
Does anyone else have no dog zombies or anything spawn on the dog round, the round it says "Fetch me their souls" Nothing spawns and we just have to restart so I can't actually play the map. Happens to my friend as well. Please help<3

There are no dogs in map, lol. Check, if you have loose files in your appdata mods folder