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World at War Modification: T4M (r45)

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Created 9 years ago
by DidUknowiPwn
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Hey.. My friends and I have the cracked cod waw and not the official one from steam, so our folder is like that : http://prntscr.com/ibddpy
When we try to install the T4M ( copying the d3d9.dll into the folder) we can't play any custom nazi zombie map...
What did we do wrong?
We do not support pirated copies of the game and custom zombies is known to have issues with them. It is reccomended to just buy the game. 
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Ok ^_^, i guessed so.. well that's a pity.Thanks for the info!
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Please tell me why this "d3d9.dll" does not work on the local network without going online. When you connect, you receive messages - "Server Error Error".
Without it everything works. Game license from the "disk."
How to fix it?  :-[
OS Win7X32
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here in general, it is possible to get an answer to the question at stake?
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Please tell me why this "d3d9.dll" does not work on the local network without going online. When you connect, you receive messages - "Server Error Error".
Without it everything works. Game license from the "disk."
How to fix it?  :-[
OS Win7X32

Are you using waw from steam or waw from the disk?
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Yes, I use LanFix
( When there is synchronization during the loading of any maps with this mod (dll), then communication breaks out.)

server authentication error, please try again   :'( :'( :'(


LOG (password: ugx-mods )
http://transfiles.ru/ijbez

------------------------
this mod does not work offline. A network game with him, generally impossible to start.  >:( >:(
Last Edit: March 03, 2018, 06:07:58 pm by asdert
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can you please fix the server authentication failure problem ? cause i wanted to play with friends but cant do this :(
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I also keep getting "Server authentication failure" error everytime we try to play. We use latest version with Lanfixed exe.

Steps to reproduce:
1. copy d3d9.dll (T4M r45) and Lanfixed exe (1.7) into WAW root folder
2. we start the game
3. One of us hosts a zombie lobby
4. the other one joins, everything works perfectly up until this point
5. The host starts the game
6. The host's game loads all the way through, and a "Ready" text is displayed next to host's name in green, indicating it's successfully loaded and is now waiting for the client to finish loading
7. while client is halfway through loading map, client's game forcefully quits into server browser with the error "Server authentication failure"

Is this ever going to be fixed? Has this ever gotten looked into?
Problem is that apparently nobody can play T4M on LAN or virtual LAN (e.g. Tunngle).
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I mean, I think it should work, since the Lanfixed exe is even mentioned in the OP. But it doesn't work... I would be happy if the developer responded.
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I also keep getting "Server authentication failure" error everytime we try to play. We use latest version with Lanfixed exe.

Steps to reproduce:
1. copy d3d9.dll (T4M r45) and Lanfixed exe (1.7) into WAW root folder
2. we start the game
3. One of us hosts a zombie lobby
4. the other one joins, everything works perfectly up until this point
5. The host starts the game
6. The host's game loads all the way through, and a "Ready" text is displayed next to host's name in green, indicating it's successfully loaded and is now waiting for the client to finish loading
7. while client is halfway through loading map, client's game forcefully quits into server browser with the error "Server authentication failure"

Is this ever going to be fixed? Has this ever gotten looked into?
Problem is that apparently nobody can play T4M on LAN or virtual LAN (e.g. Tunngle).
------------------------------------

Quite right, this nonsense does not work on the local network.  :'(
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Server authentification failure - FIX
For those with legit copies copies of the game, that cannot get the T4M checks to pass - there is some hope!
Source: https://github.com/GEEKiDoS/t4m-mhd4 i tried to compile myself and falied :(
Then i've found:
https://eyun.baidu.com/s/3miuEzFU#sharelink/path=%2FT4M%E4%BF%AE%E6%94%B9%E7%89%88&parent_path=
It is the precompiled version - only the older r41, but it works well (tested on Ragnarok and few other maps).

If anyone knows how to compile it from source properly, then let me know. You'll newer know when such knowledge would be helpful, so i'd like to be prepared for 'no precompiled version' in the future! ;D
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Server authentification failure - FIX

Dude, thank you! I tried reaper's map pack (fortress) and it really works over virtual LAN (EvolveHQ). I don't know where you found this but it's great. Maybe some time I will try to compile the source myself. Though, I suspect that the source itself was written specifically for r41.
Last Edit: June 01, 2018, 09:53:41 am by lajby95
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does it work for the cd version?




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I recently started playing again and T4M is now having an unhandled script extension issue every time I launch my game, any fix for this?
I am running the steam version on Windows 10

Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...


Error during initialization:
Unhandled exception caught
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I need help with t4m i installed it just as it said and i try loading t4m map and it crashes and it says t4m r45 in console help

 
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