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Realism Mod 3.0 WIP

HOT
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Created 9 years ago
by tomikaze
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Please give me beta access, I would LOVE to test CO-OP
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I'm glad to see a Realism Mod 2.0 being put into production, I loved the original one :D, keep up the good work guys, you will do this community a service with this
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Cant wait for this :D
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Last Edit: September 30, 2015, 03:59:05 am by tomikaze
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http://www.youtube.com/watch?v=901n0IQfkwk&feature=youtu.be
Ech. That rhino. Can hardly see any of the gun. The rest is pretty good. The stasis field could use a different fx though.
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This makes me want to put more and more realism mod stuff in the FS Mod  :fuuu:
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This makes me want to put more and more realism mod stuff in the FS Mod  :fuuu:
Save yourself the trouble, cancel FS mod and use Realism 3.0 (You Can't Handle the Blunt) Mod.
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Save yourself the trouble, cancel FS mod and use Realism 3.0 (You Can't Handle the Blunt) Mod.
NEVER
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This makes me want to put more and more realism mod stuff in the FS Mod  :fuuu:
NEVER

Geez, great comments there. Really usefull  :facepalm:


Ech. That rhino. Can hardly see any of the gun. The rest is pretty good. The stasis field could use a different fx though.

Thanks man, i'd like to point out that i havent bothered working on anything on the visual side so it all looks very chunky, there's prints all over the screen and stuff like that. The final product wont look anything like this, atm im focussing on implementing all feature's and making them work (together).

I also like to point out that the stats are player-specific ( so if you switch to another online-profile you can make another 'character' ), and also that all stats transfer between all maps that run the mod. ( just making sure for people that dont know the old mod )


Nice vid showing some early stuff Tom!!
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I think that you should use _hud_message.gsc for announcing rank up, that's what I use.
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yeh, like i mentioned havent looked at too much visual stuff at all. Was thinking about menu-file's to make a 'pop-up', but i'm not sure yet.. But thanks for the suggestion anyway, much more usefull  ;D  and dont mind me today, i'm just moody as hell..
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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yeh, like i mentioned havent looked at too much visual stuff at all. Was thinking about menu-file's to make a 'pop-up', but i'm not sure yet.. But thanks for the suggestion anyway, much more usefull  ;D  and dont mind me today, i'm just moody as hell..
Want a hug?  ::)

 :D
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OP This is Awesome :) Where can I download? Maybe I ask too soon. Making a Realism Mod of Zombies is one of the Best Idea of Zombies. But, My guess is that making a Realism Mod for Zombie Mode is very hard to make. 
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Will we see WaW weapons and the support class ?


I will post few ideas when i get the time to write them ( Probably tmrw )
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Hey Bluntstuffy, I have an Idea. My Idea is something called Skill Points. Skill Points can be used to buy Power-ups or Upgrade your weapons. Skill Points can be achieve by kills, headshots, multikills and complete rounds/waves. For example, If you get 100 kills then you get 1 Skill Point. Get 50 headshots and you get 1 Skill Point. Multikills is 10 or more kills with One shot (Hint: Wunderwaffe, Thundergun, Rocket lauchers, grenades, monkeybombs. By completing a round/waves you get 1 Skill Point. This is my Idea. Send me a feedback.

 
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