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[Manager] Leviathan V1.2

HOT
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Created 9 years ago
by AwesomePieMan
0 Members and 2 Guests are viewing this topic.
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I agree the boss round is quite simple and can be easily dealt with. Ive gotten free perks all the way up to the late 20s. Mainly by the use of claymores. As Ive said before a strategy I tried was to not turn on the power till later and get my perks from the novas. This gave me time to open up the map before the excavators blocked off paths. Which I did not turn on the power till round 18. But i continued after that getting free perks.

Use claymores and the 1-inch punch. the 1-inch punch is so easy to get. Get the artifact, go to the bio-dome, jump through the portal, throw grenades at all 4 statues, get the reward.
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Since ive seen lots of posts in this topic about the boss round being difficult and the free perk being impossible to get, I set out to prove something. The rounds ARE possible, and the perk is infact rather easy to get.

What I did was get the free perk, in the first room!

Spoiler: click to open...

You can just see the bottle behind the ammo, was difficult to get a shot that also showed both doors red and so closed


Got Mule Kick


And Deadshot

The strategy was simple, sprint around the outside of the room until 3 or 4 were chasing me, and drop a grenade in the middle between the 2 sets of seats and run them through there, 2 or 3 killed, repeat this until 1 left, then knife 3 times.
The round is easily done with no perks (except Revive), no shots fired and no doors.

If you DO down doing this, don't worry, as long as your Mustang and Sally shots kill at least 1 each, they wont ruin your 100% accuracy and you will still get the perk. So if you are on the early boss round, don't be afraid to take a down to get Mustang and Sally and clear them out, to have a free perk when you get up. Keep Moving, don't fire and use grenades well and the first boss round can guarantee you the perk

 i just usally go straight for sicle before the round starts, it's really simple
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ok so i found a glitch similar to the stair glitch in call of the dead. Just stand in front of the second debrie on the left side.
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Wow. Only EPIC!
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The sickle is only effective for the 1st and maybe the 2nd boss round and plus it costs 3k, while Claymores only cost 1k and are good up till the high rounds and they are pretty good against packs of zombies. So which one is more value for money?
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The sickle is only effective for the 1st and maybe the 2nd boss round and plus it costs 3k, while Claymores only cost 1k and are good up till the high rounds and they are pretty good against packs of zombies. So which one is more value for money?
good point, but which one gets your more points and is infinite?
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good point, but which one gets your more points and is infinite?

I see your point there, but you only need 2 claymores, 4 max for the first round if you do it right. And if you buy it early enough you can get a good stock for the first boss round and especially for the 2nd boss round and on.

For points, It takes quite a bit of points to get to and buy the sickle and if you play solo its about round 7 before you can get the sickle and soon its obsolete and in some ways its better to just use a normal gun as knifing all of the zombies can get you easily killed if you dont got jug and you only get a little bit more points with the sickle than the gun, which also depends on the gun.
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I see your point there, but you only need 2 claymores, 4 max for the first round if you do it right. And if you buy it early enough you can get a good stock for the first boss round and especially for the 2nd boss round and on.

For points, It takes quite a bit of points to get to and buy the sickle and if you play solo its about round 7 before you can get the sickle and soon its obsolete and in some ways its better to just use a normal gun as knifing all of the zombies can get you easily killed if you dont got jug and you only get a little bit more points with the sickle than the gun, which also depends on the gun.
Actually, you can get out to buy the sickle by round 4, and it's good until you get yourself the 1-inch punch, which then leads to the Upgraded ones, so it's great for points, since it's a 1-hit til round 10-11. True, the claymore is higher damage and has the possibility to kill a whole horde, but there are only 2 of them, but the sickle is unlimited, and you can get more points per zombie when you kill them (since it's 130 points per zombie instead of 50) and also, it's faster to use it than having to pull out a claymore and then place it.
in summary, the Claymore is stronger than the Sickle and it costs less, but the Sickle is unlimited, easier to use, and give more points per kill.
Regards,
J.N
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How do you get the sickle?
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You can have more than 2 claymores, you just cant have more than 2 claymores on you at one time.

Oh and Andy thats been answered previously.
Last Edit: March 26, 2015, 05:15:38 am by Nathiri
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I wonder if HexPieRadiBird are seeing these comments and putting the solo EE together as we speak  <3 :cute: :pffft:
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Dont get too excited. Were we only talking about the Solo EE being completable?
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Cool little trailer made by Glitchelodeon:
www.youtube.com/watch?v=hPMHYEPsb0c
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I wonder if HexPieRadiBird are seeing these comments and putting the solo EE together as we speak  <3 :cute: :pffft:
I don't mind that you can't do the EE alone, but I wish they take into consideration to make it at least only two people they out of everyone should know that the connections are bad for WAW and sometimes someone times out (which can be very annoying when you're making progress) and the fact that getting four people is pretty hard considering people might have school, jobs, or a family and can't arrange the time slots to work perfectly for each individual.
Last Edit: March 27, 2015, 04:47:10 am by SoulTaker
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Cool little trailer made by Glitchelodeon:
www.youtube.com/watch?v=hPMHYEPsb0c


WOW! just awesome all the way around! loved it.

 
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