UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

broken avatar :(
Created 9 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
9,521 views
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Started working on this tool after putting it on hold in June. Basically this tool is what it says, a toolkit which helps you make good animations.
Currently it can generate tag_camera animation based on the weapon movement in current playback range. And it also can remove all tag_camera animations.
MEGA
Google Drive

End result of an automatic camera anim generation

MP4:
http://gyazo.com/0b81a794cc74feb7800d5b27f3c1ab60.mp4
How to install:
1) go to Documents/maya/*maya version*/scripts/
2) Copy the python script here
3) open usersetup.mel
4) add this:
Code Snippet
Plaintext
python("import RayToolkit");
5) there should a menu appear when you launch maya

6) Done!
When a new update is released, it will notify you of the update! Next version will have an autoupdater.
Feel free to post your suggestions on how I should expand it :)
Credit:
Aidan (Addicted) - teaching me how to make plugins :D
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Nice :)
broken avatar :(
×
broken avatar :(
Face to Face
Location: chSomwhere
Date Registered: 6 October 2013
Last active: 11 months ago
Posts
949
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
Signature
Maya <3

Let's Play some osu!
×
MrDunlop4's Groups
MrDunlop4's Contact & Social LinksNelielexy0Nelielexy0CSMrDunlop4NelieleyNelielexy0Nelielexy0
Thx for sharing :D

MrDunlop4
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
Signature
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code Snippet
Plaintext
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code Snippet
Plaintext
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
Last Edit: February 14, 2015, 07:10:43 pm by BluntStuffy
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Signature
Overrun
Lockdown
Overrun (Black Ops Mod)
Snowglobe
Leviathan
Abandoned School
Ski Resort
Leviathan Redux
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code Snippet
Plaintext
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code Snippet
Plaintext
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
Ah so I'm not the only one with that issue, I gave up and animated the camera myself.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 April 2014
Last active: 2 years ago
Posts
481
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
If it's not perfect, you'll never see it.
Signature
Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
×
Centric's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Centric's Contact & Social Linkscentricccentric_
this just makes the shakes when you use certain weapon or reload easier to do right? (Ex. The knife shaking your screen slightly, obtaining perks in exo zomvies)
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code Snippet
Plaintext
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code Snippet
Plaintext
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
This is my usersetup.mel, just in case:
Code Snippet
Plaintext
python("import CoDMayaTools");
python("import RayToolkit");
source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;
Everything seems fine to me, are you sure you are using Maya 2012 or later?
And thanks! :D
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
lol, well the folder is named \maya\2012-x64\scripts\ so that should be 2012 i guess  :)
I'll try a few things and if i get it working somehow i'll post back here, otherwise  :'( it looked like a timesaver
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
It is.
Also, if you get it working, don't do it on angled weapons (with rotation different than 0,0,0). I'll add support for that in an incoming update and now I have a reason to do it now (AW MDL, kek).
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 8 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Does this work for anyone else than Ray? I get same thing as Blunt and JBird  ???
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Fixed the bug which prevented the plugin from loading.
Gotta double-check my shit next time  :-X
broken avatar :(
×
broken avatar :(
Location: ie
Date Registered: 14 July 2018
Last active: 6 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
MrKelmeister123's Contact & Social Links
i came across a error in the script when i went to use the plugin:

Error: TypeError: file C:/Users/cj/Documents/maya/2017/scripts\RayToolkit.py line 66: range() integer end argument expected, got float. #

 
Loading ...