[App] CoD Project Mover v1.2

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Created 2222 days ago
by treminaor
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Project Mover is a quick app I whipped up to same myself time during UGX Mod-enabled map compiles. If you've ever needed to merge multiple mod folders into your map's folder after compiles, this will save you some time. Please let me know if you find any bugs - I will do my best to resolve them quickly.


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How to use:
1) Select your map from the dropdown list.
2) Browse for each file that needs to be moved. In my case, I have to move 6.
3) If necessary, tell the app to rename one or more of the files on Copy by clicking the item from the list and changing it's name in the Rename textbox. In my case, I have to rename one of my mod.ff's to localized_common.ff.
NOTE: If you are renaming your map's mod.ff for UGX Mod, make sure the mod.ff rename is first on your list!
4) When you have finished building your list of actions, press Move. If the files were successfully moved, it will show a timestamp in the titlebar of the window. Keep the program open in the background while you work so that you can just keep clicking Move to keep yourself updated.


Here's my scenario (which is why I bothered to make this):
To compile UGX Comosea for a test or release build, I have to compile 4 separate mods: ugx_comosea, ugx_mod, ugxm_guns, and ugxm_customize_room. Once I compile those 4 mods, I have to merge them all into ugx_comosea's folder (some of the file copies need to be renamed as well, which this program supports). That's where this program comes in handy. Instead of having to navigate to each folder and copy the files in sets, I can just specify what files I need to move, and then click the Move Project button to merge them to the main project folder (ugx_comosea).

So hopefully someone else will find this program useful outside of UGX - I know Zombie City is compiled in a similar way - maybe there's someone else out there who's cool enough to be compiling multiple mods for the same project. If so, here's a present from me to you.



Changelog:
  • 1.2 - Aidan re-coded the app because I lost the Visual Studio source files for the application and was too busy making the installation tutorial series to remake the app. He added a nice Save/Open feature so that you can switch between projects.
  • 1.1 - Fixed file-naming bug which named files a combination of the entire list of files. (ex. a file named localized_common.ffugx_mod.ffugx_mod.iwd)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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so it allows for faster placing of multiple IWD'S and FF's?
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so it allows for faster placing of multiple IWD'S and FF's?
It merges multiple mod folders into one main folder.
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Just found a file-naming bug when moving multiple files at once - will fix when I have time.
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Bug fixed, 1.1 uploaded and set to the OP download button.
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v1.2 released.
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Download link updated to new server.
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Would you possibly be able to tell me what files need to be updated every time? Or is this different for everyone?
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I used this and it said I successfully moved my 2 files but my map still doesn't work
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I used this and it said I successfully moved my 2 files but my map still doesn't work
Take a screenshot of your map's folder contents in AppData\CoDWaW\mods\yourmapname and post it here as a reply.
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Take a screenshot of your map's folder contents in AppData\CoDWaW\mods\yourmapname and post it here as a reply.
sorry, I deleted UGX, the only reason I was getting it for mapping was for modern weapons.
I just figured out how to custom weapons with blender
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Can you make a video showing how to use this?? it would become more clear.
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Can you make a video showing how to use this?? it would become more clear.

this is for making maps. If you do and can't figure out how to use it you probably shouldn't be using ugx mod.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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it only even needs setting up once, after that just compile mod, open this click run. Done. Every time lol

 
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