Author Topic: [Manager] Raze v1.1 - Pashan  (Read 64304 times)

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Offline xjonesy421

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Re: Raze - Pashan

« Reply #15 on: August 24, 2014, 03:52:44 pm »
downloading this now, thanks for sharing!

Offline ConvictioNDR

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Re: Raze - Pashan

« Reply #16 on: August 24, 2014, 03:54:40 pm »
No it is different  :)
Just launched the map and then launched Backlot which doesn't have a real walking script. It was effecting the guns in it too. Made the mtar sprint look like a floppy fish gun...

Offline pashan

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Re: Raze - Pashan

« Reply #17 on: August 24, 2014, 03:57:04 pm »
Just launched the map and then launched Backlot which doesn't have a real walking script. It was effecting the guns in it too. Made the mtar sprint look like a floppy fish gun...

Oh, i have added it to the list of bugs after release.
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Offline bkcarlito

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Re: Raze - Pashan

« Reply #18 on: August 24, 2014, 05:45:58 pm »
I am stuck like chuck right now. On round 15 and have everything opened up and all perks that are in the areas that are open but can't figure out what to do next. I assume its teleport but can't find a key. This map is great but very challenging EE. Don't even think I know where to get started at. Not good at these things.

Offline SoulTaker

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Re: Raze - Pashan

« Reply #19 on: August 24, 2014, 05:50:56 pm »
The map is really fun, and I can see you're really improving on your mapping man well done !
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Offline Misa~Chan Rarity

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Re: Raze - Pashan

« Reply #20 on: August 24, 2014, 05:51:29 pm »
Whenever I see a map by Pashan, I automatically have high expectations. This includes high attention to detail, large amounts of custom scripting, and Easter Eggs. You did not disappoint. From the moment the player spawns in, they see detail, custom scripts, and potential Easter Eggs. And that's just the starting room.  :gusta:

The map is phenominal. It's a little difficult in SP due to the high cost of the doors, but after a little practice on this map, a user can overcome the price barrier. :accepted:
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Offline FreeFall

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Re: Raze - Pashan

« Reply #21 on: August 24, 2014, 06:56:16 pm »
I don't know if this was intentional, but on almost every gun there is a wired chain-rattling noise that plays throughout the entire reload animation which can get very annoying. Other than that the map is great so far. :D
« Last Edit: August 24, 2014, 06:56:47 pm by FreeFall »

n123q45

Re: Raze - Pashan

« Reply #22 on: August 24, 2014, 07:13:42 pm »
I am stuck like chuck right now. On round 15 and have everything opened up and all perks that are in the areas that are open but can't figure out what to do next. I assume its teleport but can't find a key. This map is great but very challenging EE. Don't even think I know where to get started at. Not good at these things.
lel look around, maybe some titans may help you figure out the step number you are on ;)

Offline pashan

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Re: Raze - Pashan

« Reply #23 on: August 24, 2014, 08:08:16 pm »
Whenever I see a map by Pashan, I automatically have high expectations. This includes high attention to detail, large amounts of custom scripting, and Easter Eggs. You did not disappoint. From the moment the player spawns in, they see detail, custom scripts, and potential Easter Eggs. And that's just the starting room.  :gusta:

The map is phenominal. It's a little difficult in SP due to the high cost of the doors, but after a little practice on this map, a user can overcome the price barrier. :accepted:

Thanks for the comments. But the scripts were made by PROxFTW and he did a great job!

Offline HitmanVere

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Re: Raze - Pashan

« Reply #24 on: August 24, 2014, 11:59:18 pm »
Hopefully this version is alot better than the one we played with Nascar. Features tell me it is :D

Offline P0tZ

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Re: Raze - Pashan

« Reply #25 on: August 25, 2014, 12:23:57 am »
Great map Pashan. I got to the keypad step in solo last night. Was certainly a fun map. Quit out as I couldn't work the code out. Back for more today tho :D.
 There are a few areas where the zombies pour in (out side the DT room for instance b4 its opened) and I love that for quick rounds although be prepared to zombie sandwich'd if u stray to far back towards the centre
Gonna conplete this ee in solo n post a vid later.
Thanks for the map Pashan,
you have come a long way man!!
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Re: Raze - Pashan

« Reply #26 on: August 25, 2014, 12:54:39 am »
map really nice! good Pashan!  :) 

P.S.: download now!  :P











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Re: Raze - Pashan

« Reply #27 on: August 25, 2014, 01:47:14 am »
I Just Played And Recorded it aaaannnddd... I Think I Need a new pair of pants (not from piss) :) awesome map really enjoyed! Great work pashan, cant wait for future maps :D  :nyan:
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Offline ocxmwys4mod

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Re: Raze - Pashan

« Reply #28 on: August 25, 2014, 02:01:14 am »
Thanks for sharing, map looks great, and can have fun. :lol:

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Re: Raze - Pashan

« Reply #29 on: August 25, 2014, 05:47:25 am »
Very nice map, me and elfenlied went in and attempted it a few times - we managed to get the power on and than we both had to go... lol! Im gunna play this map today and see what I can find!

btw I found 2 bugs along the way...

-When a firesale is obtained, the initial hintstring still says "Purchase for 950" - but fixes itself after the 1st pull during the firesale

-In the room next to Jugg where the 1st box spawn is, you can get stuck in the barricade in the elevator shaft if you walk up and press against it
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