Right this is for testing your map, once your happy you can start implementing some of the game types. This is a re-written version of what is on the Treyarch and CCoD wiki but in my simple and down to earth style. I wrote this specifically to help someone.
Ok - Basic MP map scripts.
To run your basic MP map you need a few components: 1. In the map. In the map you need, the area you are testing... or simply, THE MAP! The map must contain: - Some DM spawns (I say minimum of 3 of everything) - Some TDM Allies spawns. - Some TDM Axis spawns. - Some TDM respawn points. - A Global intermission (only 1) - A Reflection probe See: Adding Spawns
2. Now we set up the scripts:
THIS IS THE MAP GSC... this is what is refereed to as the map gsc, or the main file that controls the map:
So: 1. Open note pad. 2. Paste in the above script (credit to the CCOD wiki). 3. Save the file as yourmapname.gsc (so if my map was mp_trees my file should be called mp_trees.gsc) - Make sure below all files is selected, not text file. - If you have notepad ++ or SciTe or any text edit program it may be used.
VID TUT REMOVED.... sound out of sync for some reason.. remaking + uploading else where