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pvp AKA player-versus-player zombies Mod now with headshot detection

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Created 6 years ago
by AllMoDs
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I've been working on this on and off for over a year
last thing I have left to do is get the projectile entity better
so the damage is taken when the bullet or projectile hits the other player better than the way I have it now

I finally figured out how to get the entity of every  projectile shot for each client
now I can take damage based on where the projectile hits the player
like headshots , torso to shoulders and torso and down
Last Edit: August 19, 2018, 09:15:39 pm by AllMoDs
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I believe that is me. Hi Mom! I'm in a YouTube video!
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I believe that is me. Hi Mom! I'm in a YouTube video!
ty 4 the help

added head shot detection will add chest shot detection
when I'm done every weapon in the game will be able to attack a teammate
molotov cocktail and flamethrower will catch them on fire
your grenades will hurt your teammates
the last thing I wanted to do was be able to the check where you're shooting and hitting the player at
which as you can see in this video I'm able to do now
the reason I'm making this mod is because us at Team Salaj are making a gladiator Arena map
no wall guns no Pack-a-Punch no perks all  gets dropped from Gladiator Arena opponents

but on the other hand I thought that a lot of people would like to have this mod for different things
player-versus-player style or otherwise I like to see the mods that get made using this very creative things can be done with this I've already have people asked for it and told me what they wanted it for and their ideas are very creative


the numbers after the text is how far away the bullet hit the actual model from the "tag origin" I'm checking for and the tag is about the size of a ant
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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There’s already pvp hit detection it’s just set to do nothing

You simply need to turn that off and it passes all info, including attacker, attacked, origin, hitlocation, closest bone, model - etc etc
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There’s already pvp hit detection it’s just set to do nothing

You simply need to turn that off and it passes all info, including attacker, attacked, origin, hitlocation, closest bone, model - etc etc
if that is the case you can't tell me where it is?
I did do away where the game picked up everything on its own but the player took the weapon's damage
and didn't work every single shot
Last Edit: August 19, 2018, 10:52:37 pm by AllMoDs

 
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