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Issue compiling map/and converting assess

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Created 6 years ago
by Flashy_3
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Im a bit pissed off because I always encounter a new error after solving the prior one. When attempting to use the converter option in the Radiant Launcher, it originally came up with the dll versions error, which I solved. However, now when compiling it will do this:


Code Snippet
Plaintext
input.gdf...
light.gdf...
locdmgtable.gdf...
material.gdf...
level.gdf...
Converting 2 assets, reason: 'missing cache entry'
Converting 'mp_unit_test' (level 2 of 2)...

ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps
aborting....
Converting 'sp_unit_test' (level 3 of 2)...

ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps[/glow][/glow][/glow]
materialfactory.gdf...
rumble.gdf...
sample.gdf...
physpreset.gdf...
physconstraints.gdf...
destructiblepiece.gdf...
destructibledef.gdf...
xanim.gdf...
xmodel.gdf...
xmodelalias.gdf...
bulletweapon.gdf...
grenadeweapon.gdf...
projectileweapon.gdf...
turretweapon.gdf...
vehicle.gdf...
vehicleweapon.gdf...
character.gdf...
aitype.gdf...
mptype.gdf...
bullet_penetration.gdf...
gasweapon.gdf...
flametable.gdf...

Then it says converter -nopause  Error 1


I think this is connected to my second issue with compiling my test map. I go to compile my map and it will launch the game but then after a few seconds it will simply say in game this:

Code Snippet
Plaintext
Server script compile error
Could not fin script 'mptype/nazi_zombie_heroes'
mptype\nazi_zombie_heroes::precache();

In the launcher countless lines of error in the console a similiar pattern, such as "xmodel viewmodel_zombie_trenchgun_rifle not found", for basically every gun and a few materials.

Ive only seen suggestions of closing background processes to reduce ram stress but this has not affected anything so far. I would really like a fix and help, because Radiant has thoroughly pissed me off.

Last Edit: July 27, 2018, 04:12:59 am by sevengpluke
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If you installed the game, updates, all the individual modtools updates in order and then pressed the converter button you should be done the first part.
//
If your compiling your map for the first time check the ugx wiki to be sure you have the correct buttons checked.
Then compile your mapname_patch
Then compile your mod in the modbuilder tab.
//
You shouldnt be getting any missing weapon errors so i would guess you didnt install all the modtools packs in order before pressing converter.
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I'm just confused because I used download with every patch and tool combined into one folder. I seemingly followed every step correctly, and the most important part which is converting the assets first thing, seems to go wrong, thus screwing every further action I take.
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If you start the game normally does it say 1.7 in the corner of the main menu? If yes then your game is updated.
//
Do you have this file..../zone_source/nazi_zombie_factory.csv? If yes then you installed the modtools packs.
//
Check ugx wiki and look at the settings used when compiling with launcher. You might have the wrong boxes checked or by mistake checked "run map after compile".

 
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