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Sounds Missing In "zm_giant" In Mod Tools

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Created 6 years ago
by BioAftermath
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I'm trying to add and change some things about "zm_giant" in mod tools, but a bunch of sounds are missing. Mainly the sound when you turn on the power, the lowering of the bridge, and every sound related to the teleporters: When you start the link, Maxis counting down, the stopwatch ticking, and when you link the teleporter. I also have the perk sounds missing, but I've found tutorials where I can fix that, but none on how to get these sounds for The Giant. I tried ripping the sounds from the map using Wraith, but it doesn't work with BO3.

Any help would be greatly appreciated, thank you.
Last Edit: July 26, 2018, 02:32:04 pm by BioAftermath
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Lol it definitely works with bo3...
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Lol it definitely works with bo3...
Wraith works, but exporting sound files from it doesn't. I found another program to do it, Black Ops 2/3 Sound Studio. I guess I'll just have to go through the zm_giant_teleporter script and find every instance mentioning a sound file and get the names of all of them. I was hoping that someone had already done this, as there are plenty modded The Giant maps on the Steam workshop, and I doubt that all of them are missing these sounds.

Also, what a coincidence! I was meaning to ask you some questions on your discord for your perk mod, but that's for another day.
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I repeat - wraith definitely works “for sounds” from bo3 lol
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I repeat - wraith definitely works “for sounds” from bo3 lol
After a bit of testing, I see that it does, now I have to find the files that I'm missing. I've found all of the ones involving Maxis counting down when you link the teleporters, and when the bridge lowers, but I need to find the sounds for when you link a tele and the PaP door opens a bit, as well as when you turn on the power switch, guess I have some work to do. Thanks for the help Harry.

Edit 2: I checked all the SABL and SABS files for zm, for both the "all" and "en" folders, and I can’t find the files for when the app door opens “evt_packa_door(#)”, as well as some other files. How is it possible that I cannot find a sound file that is most certainly in the game? I'm using "zm_giant_teleporter" to know what the name of the file is and search it, and I get nothing. And even if I do find them, I’d have to code it in the write way so it plays in the map. Is there anyone that has already done this that can help me out? I would GREATLY appreciate it.
Last Edit: July 26, 2018, 07:22:53 pm by BioAftermath

 
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