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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i have been working on my first map for a good amount of time now and i ran into a few problems but i always managed to figure them out. except zoning, i have tried to follow multiple tuts and i have even tried making a test map so i can practice scripting them, i have made sure my zombies/info_volumes/triggers all have the correct KVP's but yet nothing
here is my script from my gsc
dlc3_zone_init()
{
//add_adjacent_zone( "start_zone", "zone_2", "enter_zone_1" );
/*
=============
///ScriptDocBegin
"Name: add_adjacent_zone( <zone_2>, <zone_2>, <flag>, <one_way> )"
"Summary: Sets up adjacent zones."
"MandatoryArg: <zone_2>: Name of first Info_Volume"
"MandatoryArg: <flag>: Flag to be set to initiate zones"
"OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
"Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );"
///ScriptDocEnd
=============
*/
}
any help would be great, even if its discord screen share
start zone -> zone 2
enter zone 1?
This guy is explaining zones perfectly!:
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