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My zombies won't spawn in all my zones and the rounds just skip.

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Created 6 years ago
by ZombieLord3433
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Location: england
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I'm not sure what the issue is as I have added the adjacent zones into the .gsc and have added the scripting to the doors and volumes so am not sure of the problem. Help plz.
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Do you have a start zone? Made sure every spawner is defined correctly, have you scripted zones lately. Check those stuff, zones can sometimes  get out of hand if you do atleast 1 thing wrong.
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I've checked lots of tutorials and wikis and checked to see if my scripting was correct and I don't see any error but there must be one. I'm not sure if it's in the gsc or not

dlc3_zone_init()
{

   add_adjacent_zone( "start_zone", "zone_revive", "enter_zone_revive" );
   add_adjacent_zone( "zone_revive", "zone_mp40", "enter_zone_mp40" );
   add_adjacent_zone( "zone_mp40", "zone_jugg", "enter_zone_jugg" );
   add_adjacent_zone( "zone_jugg", "zone_power", "enter_zone_power" );
   add_adjacent_zone( "zone_power", "zone_beer", "enter_zone_beer" );
   add_adjacent_zone( "zone_beer", "zone_speed", "enter_zone_speed" );
   add_adjacent_zone( "zone_speed", "zone_box", "enter_zone_box" );
   add_adjacent_zone( "zone_box", "zone_ppsh", "enter_zone_ppsh" );
   add_adjacent_zone( "zone_ppsh", "zone_pap", "enter_zone_pap" );
   /*
   =============
   ///ScriptDocBegin
   "Name: add_adjacent_zone( <zone_revive>, <zone_mp40>, <zone_jugg>, <zone_power>, <zone_beer>, <zone_speed>, <zone_box>, <zone_ppsh>, <zone_pap>, <flag>, <one_way> )"
   "Summary: Sets up adjacent zones."
   "MandatoryArg: <zone_revive>: Name of first Info_Volume"
   "MandatoryArg: <zone_mp40>: Name of second Info_Volume"
   "MandatoryArg: <zone_jugg>: Name of third Info_Volume"
   "MandatoryArg: <zone_power>: Name of fourth Info_Volume"
   "MandatoryArg: <zone_beer>: Name of fifth Info_Volume"
   "MandatoryArg: <zone_speed>: Name of sixth Info_Volume"
   "MandatoryArg: <zone_box>: Name of seventh Info_Volume"
   "MandatoryArg: <zone_ppsh>: Name of eighth Info_Volume"
   "MandatoryArg: <zone_pap>: Name of ninth Info_Volume"
   "MandatoryArg: <flag>: Flag to be set to initiate zones"
   "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
   "Example: add_adjacent_zone( "receiver_zone",      "outside_east_zone",   "enter_outside_east" );"
   ///ScriptDocEnd
   =============
   */

   // Outside East Door
   //add_adjacent_zone( "receiver_zone",      "outside_east_zone",   "enter_outside_east" );
}
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Do all of your info_volumes have the correct KVPs? They should look like this:

targetname = zone_name
target = zone_name_spawners

Your zombies may have incorrect KVPs also:

targetname = zone_name_spawners
script_forcespawn = 1
script_noteworthy = zombie_spawner
spawnflags = 3
count = 9999

Make sure your doors have the correct KVPs:

targetname = auto(insert number)
spawnflags = 1
script_vector = (vector)

And door triggers:

targetname = zombie_door
target = (name of door)
script_noteworthy = zombie_door
zombie_cost = 500/750/1000/1250 etc.
script_flag = enter_zone_name


Double Post Merge: June 03, 2018, 11:44:19 am
And also make sure all of your zombie spawners have different targetnames and targets, or that will cause them to spawn in unopened zones.
Last Edit: June 03, 2018, 11:44:19 am by isaacscott935
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Do all of your info_volumes have the correct KVPs? They should look like this:

targetname = zone_name
target = zone_name_spawners

Your zombies may have incorrect KVPs also:

Code Snippet
Plaintext
targetname        zone_name_spawners
Code Snippet
Plaintext
script_forcespawn        1
Code Snippet
Plaintext
script_noteworthy      zombie_spawner
Code Snippet
Plaintext
spawnflags        3
Code Snippet
Plaintext
count         9999

Make sure your doors have the correct KVPs:

Code Snippet
Plaintext
targetname         auto(insert number)
Code Snippet
Plaintext
spawnflags       1
Code Snippet
Plaintext
script_vector          (vector)

And door triggers:

Code Snippet
Plaintext
targetname       zombie_door
Code Snippet
Plaintext
target            (name of door)
Code Snippet
Plaintext
script_noteworthy              zombie_door
Code Snippet
Plaintext
zombie_cost         500/750/1000/1250 etc.
Code Snippet
Plaintext
script_flag           enter_zone_name


Double Post Merge: June 03, 2018, 11:44:19 am
And also make sure all of your zombie spawners have different targetnames and targets, or that will cause them to spawn in unopened zones.
Last Edit: July 12, 2018, 07:05:28 pm by isaacscott935
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I'm not sure what the issue is as I have added the adjacent zones into the .gsc and have added the scripting to the doors and volumes so am not sure of the problem. Help plz.

This guy is explaining zones perfectly!:

Last Edit: July 12, 2018, 08:20:00 pm by gympie6

 
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