Bright textures, plz help!

broken avatar :(
Created 160 days ago
by joshs1982
0 Members and 1 Guest are viewing this topic.
247 views
broken avatar :(
×
broken avatar :(
Location: usArkansas
Date Registered: 1 November 2013
Last active: 14 hours ago
Posts
4
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
joshs1982's Groups
joshs1982's Contact & Social Links
I made a model in maya and exported it, it looks like this in assview
http://winpic.co/5zoe847a98525.jpg

But looks like this in game under low light, how can i make it react to the lighting like others do on brushs
http://winpic.co/5zp1ff806c02e.jpg

Other i made on brushes look like this
http://winpic.co/5zq5944ddda60.jpg

Thanks for looking.
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 8 days ago
Posts
481
Respect
Forum Rank
Perk Hacker
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links
It looks like your material/texture is missing a normal map and specular map. Create them and reconvert the materials through asset manager.
If you have a normal and spec map then make sure the model is above 0,0,0 in Maya before exporting. If the models origin is offset then it may be getting lighting from another area in your map.
If its above 0,0,0 then try exporting as obj from tomxmodel utils and reimporting through asset manager.

 
Loading ...