Author Topic: Bright textures, plz help!  (Read 185 times)

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Offline joshs1982

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Bright textures, plz help!

« on: May 14, 2018, 10:23:26 am »
I made a model in maya and exported it, it looks like this in assview
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But looks like this in game under low light, how can i make it react to the lighting like others do on brushs
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Other i made on brushes look like this
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Thanks for looking.

Offline codmoddd1234

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Re: Bright textures, plz help!

« Reply #1 on: May 15, 2018, 08:44:12 am »
It looks like your material/texture is missing a normal map and specular map. Create them and reconvert the materials through asset manager.
If you have a normal and spec map then make sure the model is above 0,0,0 in Maya before exporting. If the models origin is offset then it may be getting lighting from another area in your map.
If its above 0,0,0 then try exporting as obj from tomxmodel utils and reimporting through asset manager.