I'll start off by saying I'm designing this in BO3 but that thread seemed to be dead and they work similarly enough that I hope I can figure it out if they're a little different.
So in my map there is a street level with one exit, and an area above that where you can fall if you're not careful. I'll call that the parkour area. I want to design it so that when you fall from the parkour area, you hit a trigger and that closes the exit for the street area. I then want at the end of the round for that door to be opened again.
So my problem is I don't know what trigger and script to use so that when a play goes through it it closes the door, and I don't know what scripting to do so that a door opens at the end of a round.
I know this was pretty horribly explained and I'd be happy to explain it in more detail. I promise I looked all around for this info, so if it's easy to find I'm just dumb lol.
Thanks,
ChangCow