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Rotating/Swinging Doors

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Created 6 years ago
by Deer2014
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Hi guys,

I would like a little help.
I use DuaLVII's Rotating/Swinging Doors Script + Prefabs.
(https://www.ugx-mods.com/forum/index.php/topic,3849.msg41423.html#msg41423)

My problem is when the door is opened, the player and the spawner can go through the door.

How can I do that neither the player nor the zombie will go through the open door?
How do I do it?
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put a script_brushmodel(clip_ai) with the same targetname as the door, idk if it's right but that's how i did it.
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I tried but did not work.
The zombie and player pass through the opened door. :-\
Last Edit: March 18, 2018, 05:36:18 pm by Deer2014
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post a picture of the door and kvp's in radiant.
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Door (DuaLVII's):
door" border="0

Door (DuaLVII's) KVPs:
door_kvp" border="0

script_brushmodel (clip_ai):
script_brushmodel_clip_ai" border="0

script_brushmodel (clip_ai) KVPs:
script_brushmodel_clip_ai_kvp" border="0
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everything looks fine, is your problem with preventing zombies/players from going through a unopened door or to prevent zombies/players from going through a opened door?
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My problem is when I open the door, zombies and players can pass through the opened door.
Seems there is no clip (like a clip, clip_ai or clip_nosight_metal) around the door that prevents this.
I tried your solution (clip_ai) and set the same targetname, but didn't work.
Last Edit: March 18, 2018, 08:27:22 pm by Deer2014
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If the door swings outwards, you can put a clip brush around where the door will be once it's opened.
If it swings inwards and you cant find a way to do it, try and make it swing outwards and put a clip brush around where it will be.
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Yes, this solution came to my mind.
Although not a nice solution but maybe usable.

I think there's an elegant solution, is not it?
Which works well. :)

 
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