Quick tut on how to change your starting weapon. I know WaW is old and nobody cares anymore, but I still see the tut's and help desk/zombie maps viewed a lot so why not?
If you're at all reading this, congrats, you're making a map in a game that's about 10 years old. Yay. So am I.
1. First step, navigate to your Call of Duty World at War root/raw/maps and find the _loadout.gsc file. Right click on the .gsc, COPY, navigate to your mods/mapname/maps and paste.
2. Right click, open with Notepad (Notepad++), whatever, and use the search bar (or just scroll through) until you find this:
Change the to whatever you'd like, I personally changed it to the Kar98k with Bayonet because that's cool
Change from zombie_colt to the same weapon you added in to the 'add_weapon' portion. So it would look like this for MY PREFERENCE.
That's what the code should look like ^.
Save, close, done with that. Now, be aware that some weapons such as the Mosin Nagant (bayonet version as well) and the Springfield (bayonet version as well) do not have proper sounds (Mosin) or proper reload anims(Springfield), so if you change your starting weapon to that, one of those two things will happen. Same with the DP28, etc. The guns are still usable though.
Now, open up your Launcher, go to Build Mod, tick the _loadout.gsc box, and add this to your CSV line OBVIOUSLY YOU ADD THE NAME OF YOUR WEAPON YOU ADDED IN THE _loadout.gsc AND ADD THE NAME OF THE WEAPON WHERE weaponname IS!
For example, my preference would be
After that, build mod! Start up your map, and you should be holding whatever weapon you added in
Hope this helped if anyone is even reading this... 2018. Zombie maps. In World at War. Still love it
Cheers, -t
Last Edit: March 08, 2018, 09:56:54 am by TGMKTheII