Somehow I over the 400fx limit and I don't even understand what's going on.
As you can see here I am under the 400fx.
https://gyazo.com/072ee36d7ee3eaac388c0fd8490d1671Can someone please tell me how I am over the limit?
For sure I copy pasted all the files with including fx and collored the ones I think are fx orange.
My mod.csv// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
// Updated Menu File For Pause Screen Map
menufile,ui/objective_info.menu
stringtable,maps/mapsTable.csv
// Round Sounds
sound,_round_template,template
// Perk Sounds
sound,perk_sound,,all_sp
// Buildables
//fx,env/light/fx_lights_lantern_on
//fx,byzmodz/fx_byz_fireflymaterial,buildable_button_shader
material,buildable_power_box_shader
sound,byzmodz_drop_ladder_build_sounds,,all_mp
// Buildables
//BO HUD//
material,black_ops_hud
menufile,ui/black_ops_hud.menu
//BO HUD//
// Blood
material,vfx_blood_screen_splatter
material,vfx_blood_screen_splatter2
material,vfx_blood_screen_splatter5
material,vfx_blood_screen_splatter9
rawfile,maps\_zombiemode_bloodsplatter.gsc
// Blood
// Teleport Zombies
xmodel,bo1_c_viet_zombie_sonic_head
xmodel,char_ger_fallschirm_body1_1
xmodel,bo1_c_viet_zombie_nva1_gasmask_m
xmodel,char_ger_fallschirm_helm1
xmodel,char_ger_fallschirm_gear1
xmodel,char_usa_raider_gear_flametank
sound,set_telzombie_sounds,,all_sp
// Teleport Zombies
// Charge Zombie
xmodel,char_ger_ansel_body
xmodel,char_ger_wermachtwet_helm1
xanim,ai_bonzai_sprint_a
xanim,ai_bonzai_sprint_b
xanim,ai_bonzai_sprint_c
xanim,ai_bonzai_sprint_d
xanim,ai_bayonet_stab_melee
weapon,sp/kar98k_bayonet// Charge Zombie
// CUSTOM POWERUPS =============================
xmodel,static_peleliu_wood_ammo_box_gold
xmodel,zombie_wolf_gold
material,zombie_pet
material,dogs_powerup_zombies
material,infinite_ammo_zombies
// CUSTOM POWERUPS =============================
// CUSTOM PERKS ================================
xanim,ai_zombie_sprint_w_object_5
material,vending_rage_shader_0
material,zombie_rage
material,vending_chainbind_shader_0
material,vending_demoliti_shader_0
//fx,OWN/chainbind
//fx,OWN/turned
fx,OWN/rage// CUSTOM PERKS ================================
// Nova Grenades
xmodel,projectile_us_smoke_grenade
xmodel,weapon_usa_smoke_grenade
material,hud_icon_m8_white_smoke
weapon,sp/nova_grenade
fx,explosions/default_explosion_mp// Nova Grenades
weapon,sp\tom_shovel
weapon,sp\tom_katana// MW3 EXTRA WEAPONS LIST
xmodel,viewhands_black_kit
weapon,sp/usp
weapon,sp/usp_upgradedsound,usp45,,all_sp
weapon,sp/xm8_mp
weapon,sp/xm8_mp_upgradedsound,xm8,,all_sp
weapon,sp/g36c_reflex
weapon,sp/g36c_reflex_upgradedsound,g36c,,all_sp
weapon,sp/acr_reflex
weapon,sp/acr_reflex_upgradedsound,acr,,all_sp
weapon,sp/cm901_reflex
weapon,sp/cm901_reflex_upgradedsound,cm901,,all_sp
weapon,sp/scar
weapon,sp/scar_upgradedsound,scarl,,all_sp
weapon,sp/pecheneg_reflex
weapon,sp/pecheneg_reflex_upgradedsound,pecheneg,,all_sp
weapon,sp/l115a3
weapon,sp/l115a3_upgradedsound,iw6_l115a3,,all_mp
weapon,sp/usas12
weapon,sp/usas12_upgradedsound,usas12,,all_sp
weapon,sp/ump45
weapon,sp/ump45_upgradedsound,ump45,,all_sp
weapon,sp/mg36_reflex
weapon,sp/mg36_reflex_upgradedsound,mg36,,all_sp
// MW3 EXTRA WEAPONS LIST
// Venomx
xmodel,ghost_anti_alien_gun_vm
xmodel,ghost_anti_alien_gun_wm
weapon,sp/ghost_aag
weapon,sp/ghost_aag_upgradedsound,khelmho_venomx,,,
fx,OWN/BlubExplosion
fx,OWN/fx_venomx_trail// Venomx
weapon,sp/fc3_galleria
weapon,sp/fc3_galleria_upgradedsound,fc3_galleria,,all_mp
// RAYGUN MKII (BO2)============================
xmodel,bo2_t6_wpn_zmb_raygun2_upg_view
xmodel,bo2_t6_wpn_zmb_raygun2_upg_world
xmodel,bo2_t6_wpn_zmb_raygun2_view
xmodel,bo2_t6_wpn_zmb_raygun2_world
xanim,viewmodel_raygun_mk2_ads_down
xanim,viewmodel_raygun_mk2_ads_fire
xanim,viewmodel_raygun_mk2_ads_up
xanim,viewmodel_raygun_mk2_fire
xanim,viewmodel_raygun_mk2_first_raise
xanim,viewmodel_raygun_mk2_idle
xanim,viewmodel_raygun_mk2_pullout
xanim,viewmodel_raygun_mk2_pullout_quick
xanim,viewmodel_raygun_mk2_putaway
xanim,viewmodel_raygun_mk2_reload_empty
xanim,viewmodel_raygun_mk2_sprint_in
xanim,viewmodel_raygun_mk2_sprint_loop
xanim,viewmodel_raygun_mk2_sprint_out
weapon,sp/ray_gun2
weapon,sp/ray_gun2_upgraded
fx,harrys/fx_mk2_upg_bullet
fx,harrys/fx_mk2_bulletsound,ray_gun2,,,
// RAYGUN MKII (BO2)============================
// BO1 EXTRA WEAPON LIST
sound,bo1_pap,,all_sp
weapon,sp\zm_spectre
weapon,sp\zm_spectre_upgradedsound,bo1_spectre,,all_sp
weapon,sp\zm_m14
weapon,sp\zm_m14_upgradedsound,bo1_m14,,all_sp
weapon,sp\zm_mp5
weapon,sp\zm_mp5_upgradedsound,bo1_mp5,,all_sp
weapon,sp\zm_dragunov
weapon,sp\zm_dragunov_upgradedsound,bo1_dragunov,,all_sp
material,scope_overlay_dragunov
weapon,sp\zm_spas
weapon,sp\zm_spas_upgradedsound,bo1_spas,,all_sp
// BO1 EXTRA WEAPON LIST
// BO1 Scavenger
weapon,sp/scavengersound,scavenger,,all_sp
// BO1 Scavenger
// Freeze Gun
weapon,sp\zm_freeze_gun
weapon,sp\zm_freeze_gun_upgradedsound,freezegun,,all_sp
sound,freezegun_sound,,all_sp
fx,freezegun\fx_freezegun_shatter
fx,freezegun\fx_zombie_freeze_torso_waw
fx,freezegun\fx_zombie_freeze_mdxanim,ai_zombie_freeze_death_a
xanim,ai_zombie_freeze_death_b
xanim,ai_zombie_freeze_death_c
xanim,ai_zombie_freeze_death_d
xanim,ai_zombie_freeze_death_e
xanim,ai_zombie_quad_freeze_death_a
xanim,ai_zombie_quad_freeze_death_b
xanim,ai_zombie_crawl_freeze_death_01
xanim,ai_zombie_crawl_freeze_death_02
xmodel,bo1_p_zombie_ice_chunk_01
xmodel,bo1_p_zombie_ice_chunk_02
// Freeze Gun
// Engineer zombie boss
xmodel,bo1_char_ger_zombeng_body1_1
xanim,ai_zombie_eng_walk_00
xanim,ai_zombie_eng_walk_01
xanim,ai_zombie_eng_sprint
xanim,ai_zombie_eng_attack_walk
xanim,ai_zombie_eng_attack_sprint
xanim,ai_zombie_eng_angry
xanim,ai_zombie_eng_falldown
sound,set_eng_sounds,,all_sp
fx,custom/fx_ai_eng_impact// Engineer zombie boss
// Nova Crawler
include,quad includes 2fx in zone_sourcesound,quad,,all_sp
// Nova Crawler
xmodel,bo2_vending_pap_dam_01
xmodel,bo2_vending_pap_dam_02
xmodel,bo2_vending_pap_dam_03
xmodel,bo2_vending_pap_dam_04
xmodel,bo2_vending_pap_full
xmodel,bo2_vending_pap_full_on
My files in Zone_Source:
zombiemode//include,flamethrower includes fx and isn't needed for my map.// strings - PC moved this one to a localized_nazi_zombie_*.csv files
//localize,zombie
// coop model
mptype,nazi_zombie_heroes
// viewmodel arms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
// player zombie melee arms - the "weapon"
weapon,sp/zombie_melee
// Needed for laststand
weapon,sp/fraggrenade
weapon,sp/colt
weapon,sp/zombie_perk_bottle_doubletap
weapon,sp/zombie_perk_bottle_jugg
weapon,sp/zombie_perk_bottle_revive
weapon,sp/zombie_perk_bottle_sleight
weapon,sp/zombie_bowie_flourish
weapon,sp/zombie_knuckle_crack// zombie anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
xanim,ai_zombie_attack_v3
xanim,ai_zombie_attack_v4
xanim,ai_zombie_attack_v6
xanim,ai_zombie_walk_attack_v1
xanim,ai_zombie_walk_attack_v2
xanim,ai_zombie_walk_attack_v3
xanim,ai_zombie_walk_attack_v4
xanim,ai_zombie_run_attack_v1
xanim,ai_zombie_run_attack_v2
xanim,ai_zombie_run_attack_v3
xanim,ai_zombie_run_attack_v4
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_death_v1
xanim,ai_zombie_death_v2
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
xanim,ai_zombie_tesla_crawl_death_a
xanim,ai_zombie_tesla_crawl_death_b
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_v1_delta
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_sprint_v3 //<-- removed
xanim,ai_zombie_sprint_v4
xanim,ai_zombie_sprint_v5
xanim,ai_zombie_run_v1
xanim,ai_zombie_run_v2
xanim,ai_zombie_run_v3
xanim,ai_zombie_run_v4
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_walk_v1
xanim,ai_zombie_walk_v2
xanim,ai_zombie_walk_v3
xanim,ai_zombie_walk_v4
xanim,ai_zombie_walk_v6
xanim,ai_zombie_walk_v7
xanim,ai_zombie_walk_v8
xanim,ai_zombie_walk_v9
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_crawl
xanim,ai_zombie_crawl_v1
xanim,ai_zombie_crawl_v2
xanim,ai_zombie_crawl_v3
xanim,ai_zombie_crawl_v4
xanim,ai_zombie_crawl_v5
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_crawl_sprint
xanim,ai_zombie_crawl_sprint_1
xanim,ai_zombie_crawl_sprint_2
xanim,ai_zombie_idle_crawl
xanim,ai_zombie_idle_crawl_base
xanim,ai_zombie_idle_crawl_delta
xanim,ai_zombie_attack_crawl
xanim,ai_zombie_attack_crawl_lunge
xanim,ai_zombie_walk_on_hands_a
xanim,ai_zombie_walk_on_hands_b
xanim,ai_zombie_walk_on_hands_shot_a
xanim,ai_zombie_walk_on_hands_shot_b
// taunt anims
// xanim,ai_zombie_taunts_1
// xanim,ai_zombie_taunts_2
// xanim,ai_zombie_taunts_3
xanim,ai_zombie_taunts_4
// xanim,ai_zombie_taunts_5
xanim,ai_zombie_taunts_5b
xanim,ai_zombie_taunts_5c
xanim,ai_zombie_taunts_5d
xanim,ai_zombie_taunts_5e
xanim,ai_zombie_taunts_5f
// xanim,ai_zombie_taunts_6
xanim,ai_zombie_taunts_7
// xanim,ai_zombie_taunts_8
xanim,ai_zombie_taunts_9
// xanim,ai_zombie_taunts_v10
// xanim,ai_zombie_taunts_v11
// xanim,ai_zombie_taunts_v12
// xanim,ai_zombie_taunts_v13
// xanim,ai_zombie_taunts_v14
// monkey anims
xanim,o_monkey_bomb
// window attacks
xanim,ai_zombie_window_attack_arm_L_out
xanim,ai_zombie_window_attack_arm_R_out
// window boar tear
xanim,ai_zombie_boardtear_l_1
xanim,ai_zombie_boardtear_l_2
xanim,ai_zombie_boardtear_l_3
xanim,ai_zombie_boardtear_l_4
xanim,ai_zombie_boardtear_l_5
xanim,ai_zombie_boardtear_l_6
xanim,ai_zombie_boardtear_m_1
xanim,ai_zombie_boardtear_m_2
xanim,ai_zombie_boardtear_m_3
xanim,ai_zombie_boardtear_m_4
xanim,ai_zombie_boardtear_m_5
xanim,ai_zombie_boardtear_m_6
xanim,ai_zombie_boardtear_r_1
xanim,ai_zombie_boardtear_r_2
xanim,ai_zombie_boardtear_r_3
xanim,ai_zombie_boardtear_r_4
xanim,ai_zombie_boardtear_r_5
xanim,ai_zombie_boardtear_r_6
xanim,ai_zombie_boardtear_crawl_l_1
xanim,ai_zombie_boardtear_crawl_l_2
xanim,ai_zombie_boardtear_crawl_l_3
xanim,ai_zombie_boardtear_crawl_l_4
xanim,ai_zombie_boardtear_crawl_l_5
xanim,ai_zombie_boardtear_crawl_l_6
xanim,ai_zombie_boardtear_crawl_m_1
xanim,ai_zombie_boardtear_crawl_m_2
xanim,ai_zombie_boardtear_crawl_m_3
xanim,ai_zombie_boardtear_crawl_m_4
xanim,ai_zombie_boardtear_crawl_m_5
xanim,ai_zombie_boardtear_crawl_m_6
xanim,ai_zombie_boardtear_crawl_r_1
xanim,ai_zombie_boardtear_crawl_r_2
xanim,ai_zombie_boardtear_crawl_r_3
xanim,ai_zombie_boardtear_crawl_r_4
xanim,ai_zombie_boardtear_crawl_r_5
xanim,ai_zombie_boardtear_crawl_r_6
// tear anims
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_door_tear_high
xanim,ai_zombie_door_tear_left
xanim,ai_zombie_door_tear_right
xanim,ai_zombie_door_tear_low
// pound door animations
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
// after gib shot anims
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
// melee anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
// idle
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_base
// traverse
xanim,ai_zombie_traverse_v1
xanim,ai_zombie_traverse_v2
xanim,ai_zombie_traverse_v4
xanim,ai_zombie_traverse_v5
xanim,ai_zombie_traverse_v6
xanim,ai_zombie_traverse_v7
xanim,ai_zombie_traverse_crawl_v1
xanim,ai_zombie_lighthouse_crawl_down
xanim,ai_zombie_climb_chain
xanim,ai_zombie_climb_chain_fast
xanim,ai_zombie_ladder_climb_loop
xanim,ai_zombie_ladder_climb_off
xanim,ai_zombie_ladder_climb_on
xanim,ai_zombie_crawl_jump_down_72
xanim,ai_zombie_crawl_jump_down_97
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ai_zombie_crawl_jump_down_189
xanim,ai_zombie_jump_down_190
xanim,ai_zombie_jump_down_120
xanim,ai_zombie_jump_down_96
xanim,ai_zombie_jump_down_72
xanim,ai_zombie_jump_down_40
xanim,ai_zombie_jump_up_2_climb
xanim,ai_zombie_jump_up
xanim,ai_zombie_crawl_jump_up_2_climb
// rise out of ground
xanim,ai_zombie_traverse_ground_v1_crawl
xanim,ai_zombie_traverse_ground_v1_crawlfast
xanim,ai_zombie_traverse_ground_v1_deathinside
xanim,ai_zombie_traverse_ground_v1_deathinside_alt
xanim,ai_zombie_traverse_ground_v1_deathoutside
xanim,ai_zombie_traverse_ground_v1_deathoutside_alt
//xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this
xanim,ai_zombie_traverse_ground_v1_run
xanim,ai_zombie_traverse_ground_v1_walk
xanim,ai_zombie_traverse_ground_v2_death_high
xanim,ai_zombie_traverse_ground_v2_death_high_alt
xanim,ai_zombie_traverse_ground_v2_death_low
xanim,ai_zombie_traverse_ground_v2_death_low_alt
xanim,ai_zombie_traverse_ground_v2_walk
xanim,ai_zombie_traverse_ground_v2_walk_altA
xanim,ai_zombie_traverse_ground_v2_walk_altB
xanim,ai_zombie_traverse_ground_climbout_fast
// player anims
xanim,p_zombie_perkacola_drink
// script
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_net.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_bowie.gsc
rawfile,maps/_zombiemode_utility.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_powerups.gsc
rawfile,maps/_zombiemode_radio.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_devgui.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_cymbal_monkey.gsc
rawfile,maps/nazi_zombie_sumpf_blockers.gsc
rawfile,maps/_zombiemode_betty.gsc
rawfile,maps/_zombiemode_achievement.gsc
rawfile,maps/_zombiemode_zone_manager.gsc
rawfile,maps/_zombiemode_timer.gsc
rawfile,maps/_zombiemode_auto_turret.gsc
rawfile,maps/_zombiemode_server_throttle.gsc
rawfile,clientscripts/_zombiemode_tesla.csc
rawfile,animscripts/traverse/wall_hop_zombie.gsc
rawfile,vision/zombie.vision
// materials
material,hud_chalk_1
material,hud_chalk_2
material,hud_chalk_3
material,hud_chalk_4
material,hud_chalk_5
// stopwatch
material,zombie_stopwatch
material,zombie_stopwatchneedle
material,zombie_stopwatch_glass
material,specialty_juggernaut_zombies
material,specialty_fastreload_zombies
material,specialty_doubletap_zombies
material,specialty_quickrevive_zombies
material,specialty_doublepoints_zombies
material,specialty_instakill_zombies
// leaderboard materials
material,scorebar_zom_1
material,scorebar_zom_2
material,scorebar_zom_3
material,scorebar_zom_4
material,scorebar_zom_long_1
material,scorebar_zom_long_2
material,scorebar_zom_long_3
material,scorebar_zom_long_4
// fog at edge of level
fx,env/smoke/fx_fog_zombie_amb
fx,env/light/fx_ray_sun_sm_short// Vending models
xmodel,zombie_vending_doubletap_on
xmodel,zombie_vending_jugg_on
xmodel,zombie_vending_revive_on
xmodel,zombie_vending_sleight_on
xmodel,zombie_vending_packapunch_on
xmodel,zombie_sign_please_wait
// neckstump
xmodel,char_ger_honorgd_zomb_behead
// head gib stuff
fx,misc/fx_zombie_bloodsplat
fx,misc/fx_zombie_bloodspurt
fx,maps/zombie/fx_zombie_tesla_neck_spurt// rise fx
fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
fx,maps/zombie/fx_zombie_body_wtr_burst
fx,maps/zombie/fx_zombie_body_wtr_billowing
fx,maps/zombie/fx_zombie_body_wtr_falling// eye piece
xmodel,char_ger_zombieeye
// SRS 9/2/2008: for playing fx that we need to stop
xmodel,tag_origin
// FX for the eyes
fx,misc/fx_zombie_eye_single// FX for player being a zombie
fx,misc/fx_zombie_grain_cloud//zombie powerups
fx,misc/fx_zombie_powerup_on
fx,misc/fx_zombie_powerup_grab
fx,misc/fx_zombie_powerup_wave
fx,misc/fx_zombie_mini_nuke
fx,misc/fx_zombie_mini_nuke_hotnessxmodel,zombie_bomb
xmodel,zombie_skull
xmodel,zombie_x2_icon
xmodel,zombie_ammocan
xmodel,zombie_carpenter
// radio fx
fx,env/electrical/fx_elec_short_oneshot
xmodel,static_berlin_ger_radio
//Bouncing betty stuff
weapon,sp/mine_bouncing_betty
//fx,weapon/bouncing_betty/fx_explosion_betty_generic
//fx,weapon/bouncing_betty/fx_betty_trail
fx,maps/zombie/fx_zombie_dog_lightning_buildup
fx,misc/fx_zombie_perk_lottery_start
fx,misc/fx_zombie_perk_lottery_end
fx,misc/fx_zombie_perk_lottery_flash
// magic box
fx,maps/zombie/fx_zombie_lght_marker
fx,maps/zombie/fx_zombie_lght_marker_flare
// Tesla Weapon
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,maps/zombie/fx_zombie_tesla_rail_view
fx,maps/zombie/fx_zombie_tesla_tube_view
fx,maps/zombie/fx_zombie_tesla_tube_view2
fx,maps/zombie/fx_zombie_tesla_tube_view3
fx,maps/zombie/fx_zombie_tesla_rail_view_ug
fx,maps/zombie/fx_zombie_tesla_tube_view_ug
fx,maps/zombie/fx_zombie_tesla_tube_view2_ug
fx,maps/zombie/fx_zombie_tesla_tube_view3_ug
fx,maps/zombie/fx_zombie_tesla_shock_eyesrawfile,shock/electrocution.shock
material,ammo_counter_tesla
//LDS - Added for Monkey
fx,maps/zombie/fx_zombie_monkey_light// intro movie
//rawfile,video/nazi_zombie_sumpf.bik
nazi_zombie_snowmap (my map)// Ignores
ignore,code_post_gfx,,
ignore,common,,
// DLC3 Stuff -- Leave This
include,dlc3,,
impactfx,ray_gun_mk2// Screens
// Level BSP
col_map_sp,maps/nazi_zombie_snowmap.d3dbsp
// Client Scripts
rawfile,clientscripts/nazi_zombie_snowmap.csc,,
rawfile,clientscripts/nazi_zombie_snowmap_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_snowmap_fx.csc,,
// Server Scripts
rawfile,maps/nazi_zombie_snowmap.gsc,,
rawfile,maps/createfx/nazi_zombie_snowmap_fx.gsc
// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_snowmap_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision
//////////////////////////////////////////////////////////////////
FX AREA
/////////////////////////////////////////////////////////////////
// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense
// CreateFX Effects
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo
fx,custom/five_teleporter
// Bluntstuffy's Generator's
xmodel,c_zom_tomb_crusader_body_1a
xmodel,c_zom_tomb_crusader_head1
xmodel,c_zom_tomb_crusader_hat_1
sound,generators,,,
material,mtl_gen_capture_spin
material,mtl_gen_attack_waypoint
material,mtl_gen_number_1
material,mtl_gen_number_2
material,mtl_gen_number_3
material,mtl_gen_number_4
xmodel,bo2_vending_pap_dam_01
xmodel,bo2_vending_pap_dam_02
xmodel,bo2_vending_pap_dam_03
xmodel,bo2_vending_pap_dam_04
xmodel,bo2_vending_pap_full
xmodel,bo2_vending_pap_full_on
fx,blst_custom/fx_zombie_pap_no_model
fx,blst_custom/blst_light_rifle_dist_up
fx,OWN/generator_complete2
fx,blst_custom/blst_m203_shelleject_smoke
fx,maps/zombie/fx_tesla_impact_default
fx,maps/zombie/fx_zombie_tesla_shock_ground
fx,maps/zombie/fx_transporter_startdlc3// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
rawfile,clientscripts/_zombie_mode.csc,,
// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc
// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp
// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
//////////////////////////////////////////////////////////////////
WEAPON AREA
/////////////////////////////////////////////////////////////////
// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower
// Weapons
weapon,sp/colt // default weaponn
//weapon,sp/napalmblob // default weapon
//weapon,sp/napalmbloblight // default weapon
// - pistol
//weapon,sp/zombie_colt // last stand weapon
//weapon,sp/zombie_colt_upgraded
//weapon,sp/zombie_sw_357
//weapon,sp/zombie_sw_357_upgraded
// - bolt-action
//weapon,sp/zombie_kar98k
//weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
//weapon,sp/zombie_type99_rifle
//weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
//weapon,sp/zombie_m1carbine
//weapon,sp/zombie_m1carbine_upgraded
//weapon,sp/zombie_gewehr43
//weapon,sp/zombie_gewehr43_upgraded
//weapon,sp/zombie_m1garand
//weapon,sp/zombie_m1garand_upgraded
// - auto
//weapon,sp/zombie_stg44
//weapon,sp/zombie_stg44_upgraded
//weapon,sp/zombie_thompson
//weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
//weapon,sp/zombie_type100_smg
//weapon,sp/zombie_type100_smg_upgraded
// - scoped
//weapon,sp/ptrs41_zombie
//weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
//weapon,sp/m1garand_gl_zombie
//weapon,sp/m1garand_gl_zombie_upgraded
//weapon,sp/m7_launcher_zombie
//weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
//weapon,sp/zombie_doublebarrel
//weapon,sp/zombie_doublebarrel_upgraded
//weapon,sp/zombie_shotgun
//weapon,sp/zombie_shotgun_upgraded
// - heavy mg
//weapon,sp/zombie_bar
//weapon,sp/zombie_bar_upgraded
//weapon,sp/zombie_fg42
//weapon,sp/zombie_fg42_upgraded
//weapon,sp/zombie_30cal
//weapon,sp/zombie_30cal_upgraded
//weapon,sp/zombie_mg42
//weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
//weapon,sp/m2_flamethrower_zombie
//weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty// Bowie Knife
xmodel,viewmodel_knife_bowie
// Teddy Bear
xmodel,zombie_teddybear
//////////////////////////////////////////////////////////////////
FX AREA
/////////////////////////////////////////////////////////////////
// Bouncing Betties -- Keep These
//fx,weapon/bouncing_betty/fx_explosion_betty_generic
//fx,weapon/bouncing_betty/fx_betty_trail
// Electrical Trap -- Keep These
fx,misc/fx_zombie_electric_trap
fx,env/electrical/fx_elec_sparking_oneshot
fx,misc/fx_zombie_zapper_powerbox_on
fx,misc/fx_zombie_zapper_wall_control_on
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,misc/fx_zombie_elec_trail_oneshot
fx,env/electrical/fx_elec_wire_spark_dl_oneshot
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,misc/fx_zombie_elec_gen_on
fx,misc/fx_zombie_elec_gen_idlexmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green
// Swapping Light Models -- Keep These If Using Them
xmodel,lights_indlight
xmodel,lights_indlight_on
xmodel,lights_milit_lamp_single_int
xmodel,lights_milit_lamp_single_int_on
xmodel,lights_tinhatlamp_off
xmodel,lights_tinhatlamp_on
xmodel,lights_berlin_subway_hat_0
xmodel,lights_berlin_subway_hat_50
xmodel,lights_berlin_subway_hat_100
// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
// Hell Hounds -- Keep These
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
// Teleporter -- Keep These
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam
// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
fx,maps/zombie/fx_zombie_packapunch
// CreateFX Exploders
//fx,maps/zombie/fx_transporter_beam
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
//fx,maps/zombie/fx_transporter_ambient
//fx,maps/zombie/fx_zombie_wire_spark
//fx,maps/zombie/fx_zombie_mainframe_link_single
//fx,maps/zombie/fx_zombie_mainframe_link_all
//fx,maps/zombie/fx_zombie_mainframe_linked
//fx,maps/zombie/fx_zombie_mainframe_beam
//fx,maps/zombie/fx_zombie_mainframe_flat
//fx,maps/zombie/fx_zombie_mainframe_flat_start
//fx,maps/zombie/fx_zombie_mainframe_beam_start
//fx,maps/zombie/fx_zombie_flashback_american
//fx,maps/zombie/fx_zombie_difference
//fx,maps/zombie/fx_zombie_mainframe_steam
//fx,maps/zombie/fx_zombie_heat_sink
//fx,maps/mp_maps/fx_mp_elec_spark_fast_random
//fx,misc/fx_zombie_elec_gen_idle
//fx,maps/zombie/fx_zombie_elec_pole_terminal