Author Topic: [SOLVED] Sinperbolt's treasure chest problem  (Read 117 times)

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Offline Deer2014

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Sinperbolt's treasure chest problem

« on: February 13, 2018, 08:09:30 am »
Hi guys,

I would like to ask for help.

So, I used Sniperbolt's treasure chest, but now missing texture for the teddy bear in game. In the Radiant is this correct, but in the game isn't. I try placed another prefab (original treasure_chest), the problem is same.

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The IWI files belonging to the teddy bear are in place (..\raw\images\):
bear_n.iwi
bear_c.iwi
~bear_s-rgbl-11.iwi

What is the problem with this?
Does anyone have any idea?

Thanks


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Offline johndoe

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Re: Sinperbolt's treasure chest problem

« Reply #1 on: February 13, 2018, 08:35:00 am »
make sure you installed the update for mod tools properly and also make sure the game is also up to date.
from now on, i'll post a random recipe for every stupid post as a response

Offline Deer2014

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Re: Sinperbolt's treasure chest problem

« Reply #2 on: February 13, 2018, 08:46:53 am »
The MOD Tools (v1.4) and the game (v1.7) up to date.

The treasure chest yesterday is correct, but now isn't. I have no idea what happened.  :(
I think the teddy bear xmodel is incorrect for some reason.
But the question is I how fix it.  :-\

Offline codmoddd1234

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Re: Sinperbolt's treasure chest problem

« Reply #3 on: February 13, 2018, 10:27:14 am »
The bear materials are
Zombie_teddybear_c.iwi
Zombie_teddybear_n.iwi
~Zombie_teddybear_s-rgb&_zombi~1bea2090.iwi

Offline Deer2014

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Re: Sinperbolt's treasure chest problem

« Reply #4 on: February 13, 2018, 11:14:25 am »
I checked Sniperbolt's chest prefab and it uses zombie_factory_bearpile xmodel:

Code: [Select]
// entity 9
{
"script_noteworthy" "chest1_rubble"
"angles" "0 223.5 0"
"origin" "107.1 -6.1 -498.5"
"model" "zombie_factory_bearpile"
"classname" "script_model"
}

and I checked this xmodel with Tom_Bmx Xmodel Utils, and this xmodel uses these materials:
bear_n.iwi
bear_c.iwi
~bear_s-rgbl-11.iwi

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Now, I have no idea I how to fix it.  :'(
I can not believe this is kidding me.
Any idea, please? :(


Offline codmoddd1234

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Re: Sinperbolt's treasure chest problem

« Reply #5 on: February 13, 2018, 11:31:45 am »
In the modtools 1.4 update the xmodel for raw/xmodel/zombie_ factory_ bearpile references "mtl_prop_bear"
In the 1.2 modtools raw/materials/mtl_prop_bear references zombie_teddybear_c ect ect
//
Not sure how your files got changed but i would just put the files above into your raw folder.

Marked as best answer by Deer2014. [22/02/2018, 21:38:44]

Offline klevi

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Re: Sinperbolt's treasure chest problem

« Reply #6 on: February 13, 2018, 12:15:11 pm »
just try another treasure chest prefab not that
i am the issue

Offline Deer2014

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Re: Sinperbolt's treasure chest problem

« Reply #7 on: February 13, 2018, 12:38:21 pm »
Yeahhhhh... :D

I copy and overwrite all files from MOD Tools v1.0-1.4 ..\raw\materials and ..\raw\material_properties
The problem is solved.  ;) ::) Teddy bear is texturized.

I think, that zombie_ factory_ bearpile material file was corrupt.

@codmoddd1234: Thanks for the guidance. :)

Thank you everyone for your help
« Last Edit: February 13, 2018, 12:43:05 pm by Deer2014 »