Hello,
I am trying to get some BO3 models working with WaW.
Since I don't own BO3 and did not extract them i do not know if it's a problem of the files itself.
In Maya i noticed that the problem is due to different joint translations and orientations.
E.g. j_hip_le
Rip from Bo3:
translations: 0 0 -12.362
joint orientations: 180 0 -179.255
WaW:
translations: 0 0 12.361
joint orientations: -180 0 -179.255
Is there any way to fix it?