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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Hey everyone! So as part of my BO mod, I'm hoping to add the Engineer Zombie boss to Kino Der Toten, as what was at one point considered for the map. However, I'm running into trouble with getting him to actually spawn in on the level. Let me try to run down everything I've done so far:
- Add this line:
Under:
- Call this thread, zombeng_spawn_points, at the bottom of zombie_theater.gsc:
I got the "boss_zombie_spawner" targetname from the ai_boss.gsc script, which has two lines of code that read:
I'm kinda new with setting up spawn points via gsc files, so I might have done this part wrong. Surely I can just put all of the spawn points together in one function like this?
- In zombie_theater.gsc, I've added this line:
Under this:
I got this from another line of code from the ai_boss.gsc, which reads:
The boss_zombie_default_enter_level thread appears as follows:
I'm probably wrong here, but I was assuming that I could simply designate a round to this function as seen above, where I'm trying to get the boss to spawn on round three.
- Before, I also tried adding this:
Directly under the level.boss_zombie_enter round = 3 line in zombie_theater.gsc, but what that did was cause the spawn music to continuously play over and over again during the match. So I'm guessing that was totally wrong
Aside from that, I've got all the sounds, animations, models, and character files set up just fine. Any help would be greatly appreciated, thank you!!