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Stretched Model Textures Ingame

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Created 6 years ago
by LitkuReiska
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i have searched almost every corner of internet and didnt find any solution for this. There is no Call of Duty 4 Section, so ill post it here. But far as i know, waw and cod4 programs are pretty similar. The problem is the textures, model is fully rigged and working. Radiant shows the model with textures, in game it looks stretched. UGX Mods has some really good tips and tricks, so i bet some of you guys know the answer for it.



in the asset manager i tried all kinds of settings, got desperate. tiled/notile etc. well didnt lose anything. i use no tile for static models, and tried it to that model too, but no effect, stretched. multiplayer body texture is a mystery to me. heres settings of my asset manager:

either im missing something or am i just  :derp:
ps. that model in the picture on the left is not mine, i wouldnt be doing this post ey?
Marked as best answer by LitkuReiska 6 years ago
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Well, Radiant only shows the colmap for models so it has to be material settings itself and/or it is with your map's lighting setup, as seen with colors on the model on the left. Try creating textures for the rest of the slots, like normal map, spec map etc.
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Thanks man! it worked! Torille, tarjoan kaljat. Solved.
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Location: fi
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BO3 Modtools Alpha
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Thanks man! it worked! Torille, tarjoan kaljat. Solved.

Make sure the beer is gluten-free :P

 
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