[RELEASE] Desce pro Play Final Update

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by EmpGeneral
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looking nice by screenshots makes me wonder how did i not find this before

Double Post Merge: May 27, 2018, 06:00:44 am
Well after playing it for a few tries (like 10 trying to find the code) after i found it then map became smooth and easy sailing
just hit round 42 and just ended it could have gone for 50 got a bit boring.
The map has alot of positives and alot of problems
my opinion of it positives
1. nice weapon selection
2. interesting map layout
3. But the weapon pap are a bit of a split some of terrible and others are great
now problems
1. the code was a bit hard to find some players would have given up
2. like said weap pap are a bit weak or some are very strong also lack of ammo for paped guns
3. crashes a bit could be my problem
4. spawning locations are mostly centered only around the player as in your in pap room zombies will mostly only spawn there
5. zombies are very inconsistent from all the stuff on the road
6. the weapons seemed like they had a high fire rate cap like the starting pistol seemed like it was capped to 400-500rpm
7. this is a bit of just me but when you have tons of strong perks and free gun given for doing soul boxes along with high ammounts of max and drops and box always trying to give me a raygun mk2 it became a bit easy
over all was a fun map
id say on a scale
6-7/10 for map design
8/10 for weapon being from bo3
6/10 for replayability
https://steamcommunity.com/sharedfiles/filedetails/?id=1395766990

Thanks for the review and for your feedback!Sorry for the problems you've been through.I decided to let the code a little hard to find just to add some difficulty and objective,as ou said,after you found it the map became easy.I'm sorry for the crashes and the zombie IA with stuff on the road,not a scripter so I can't fix it because I don't know how to.After all,this is my first ever project.But again,thanks for your feedback and for the round 42!
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So I have T4M installed, and I spent an incredibly long time messing around with the options, but the game refuses to run on any setting higher than medium. I dont know if it's my inability to manually allocate more VRAM due to me not knowing how to, or if I'm just missing another option, but so far I've only run the game on low textures, and to be honest, I spent 40 minutes trying to get it to work. The map looks good and played good, but was not worth 40 minutes to only play on low textures. I could attempt to record what happens with some combinations and paste a crash log (if there is one) if you're willing to help. I can tell you spent a lot of time on this map and I just want to play it in it's fullest.
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Once I was able to get the code I really enjoyed this map, hell I was able to get three of the four digits very quickly, just the second one needed was hard for me to find lol. I like that this map has a 6 perk limit instead of 4, it makes it a lot more replayable, but I think you may as well just get rid off it entirely. I like the fact that the reward for the soul boxes is actually great and the pen drive is a nice touch. Although the placement of the door buying could use some work because I didn't even realize that the bus was buyable until after 5-6 games. At first I thought maybe my version was broken. I'm pretty sure that that's just a typical WaW feature of having iffy prompts, but still if that at all fixable please do so. Also I'd like a bit more ammo for the guns, even 1 or 2 mags of spare would be great.

 
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