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Help with UV mapping a simple model

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Created 6 years ago
by BluntStuffy
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I want to make a model of a fence with a hole in it i made in radiant with terrain patches, so i can make a few different variants of it and not end up with 100's of ents. I'm using the maya-export option in radiant and everything works, except i cant get the uv maps working.
I've also watched about 7-8 tutorials for uv-mapping, but i dont understand what i'm trying to achieve. I can also kinda line up the uv's, but getting them seemless is a whole other story.

I got the feeling it should not be that hard, specially because it's a 'flat' model that only needs texturing on 1 side.
I was hoping someone could help me in the right direction, so i can get this working..



Marked as best answer by BluntStuffy 6 years ago
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Its easier to redo uvs in Maya then to use radiants export uv stuff.
In maya apply lambert to mesh. Align view to directly in front of mesh. pressing "f" will focus on it. In the uv tab select " create uv based on camera". You can also "relax" and "unfold" the uvs in the uv editor if its needed to get any distortion out.
Or
Planar mapping and select x,y,or z.
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Or if you still want to do this on radiant without messing the UV's, you can try using GTKRadiant, which can convert maps to .obj models.
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Radiant's thingy does not like patch UV's, they are always flipped. For brushes they work perfectly fine so if you don't want to end up fixing UV's, make the stuff out of brushes and then just delete the unneeded faces in Maya
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In my first few tries i only used brushes, but the uv's where still messed up somehow.

I pretty much got it working using the planar option, and adjusting them a bit by hand.
Thanks

 
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