UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Triggers and Conditions

HOT
broken avatar :(
Created 6 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
3,114 views
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
That makes sense, I will try that and I see what happens, (Thanks for replying)

Double Post Merge: January 17, 2018, 03:59:55 am
Now the syntax is okay, but then I started to realize that my sounds doesn't play, I mean I tried everything, just I have to mention that I converted the sounds with the RDV's sound tool, and I did everything I could imagine about alias, I tried to use the default end music variable and custom, I've added and changed everything over and over again in init_sounds(), and finally this is my soundalias:

Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig

mx_game_over,endgame\mx_game_over.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,master,,,,,,,music_all,,,,,,,,,,,,90,90,0.25,1,,

This is the code for playing the test sound, but I see it and everything is normal:

Code Snippet
Plaintext
play_sound_at_pos( "end_of_game", ( 0, 0, 0 ) );

 
Loading ...