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[IW Mod] Die Festung [100% Complete Uploading Currently]

HOT
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Created 6 years ago
by mapping_noob
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Die Festung was a map that was a rushed and released shortly after the open release of the Black Ops 3 Mod tools. After many bored time of playing this map that had a lot of potential I decided it's time to go back to the drawing board and fix all these things that were wrong or were lacking.

So here today I bring you the Die Festung Remastered.

BETA

Shaders Mod!
(Hit Scroll Lock to Eable)

*New*
Models are being ported properly
Lighting is being looked into for fixes
Fixed Pathing
New drops
IW Weapons
Hazmat Players (no voice)
AW Hud “DUKIP”
IW Vending/Magic Wheel
Buildable Zap Guns
IW Spaceland Round Sounds
Sliding
EE Song
Boss Zombie
Soul Chest
IW Announcer
Gun Game Arcade Mode!







Without Shaders
Spoiler: click to open...





Last Edit: August 21, 2018, 02:10:41 am by mapping_noob
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Current Maps: HellBound (Re) and Lab 7734 (Re)
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Looking good so far. Also, did you change the skybox to zombie farm?
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Ooooo can i help? just send me the .map i mean :)
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Ooooo can i help? just send me the .map i mean :)

why would I do that?
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 to help xD sorry. (weired question just needed to ask  lol). I was tired that night what i wanna say is, can i help you? or i guess its hard to say thats fine haha.
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Kinda have 2 projects on the go but this should be easy to maintain since this map is technically ready for release because I have done some edits but I'd prefer to keep it waiting till I feel I've touched up every room that had a problem. My major goal was to touch up my majorly rushed rooms but mainly redo my training spot that also had a pathing error.
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Looks good so far. I'd suggest adding some cosmetic debris (barrels, loose paper, etc) in the hallways and open rooms, make it a tad more interesting than flat floor/wall textures. Can't wait to see more!
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Looks good so far. I'd suggest adding some cosmetic debris (barrels, loose paper, etc) in the hallways and open rooms, make it a tad more interesting than flat floor/wall textures. Can't wait to see more!

Will do, I'm slowly trying to edit rooms and keep model limits down so adding paper(textures) and blood will be great floor filler. I will also start to add some Fx's in later on, like smoldering smoke, light beams, perk lights, leaking pipes, flashing lights.

Hoping to like some of the lights up to the power as well to make the map feel alive.
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Demo version going out for testing. Will also update some pics of the map for everyone
Last Edit: February 13, 2018, 03:26:16 pm by mapping_noob
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No code is bug free
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My published cod maps:

Subzero
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Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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why would I do that?

Your map looks nice from what I have seen. Be carefull giving .map files to others because there's a possibility they will steal it.  ;)
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Your map looks nice from what I have seen. Be carefull giving .map files to others because there's a possibility they will steal it.  ;)

I don't like giving .map files because the map has a load of ported models in it from different cods and some I do in blender. just a huge pain to deal with
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I don't like giving .map files because the map has a load of ported models in it from different cods and some I do in blender. just a huge pain to deal with

Yehh I know the feeling...
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Beta currently being uploaded. Download will be posted here!
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Anyone who tests the map make a list of things that need to fix. I see a handful
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i download it and i'll test it

Double Post Merge: July 31, 2018, 08:16:47 pm
i there no music for changing round ?

i do the end game on wave 22 and i've juste made the dischord and the red one   ::)


I think you do some good thing

Double Post Merge: July 31, 2018, 08:18:36 pm
Oh one more thing , i think the "ray guns" shoot is too slow   :'( :'(
Last Edit: July 31, 2018, 08:18:36 pm by theo21031

 
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