UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Brothers in Arms Mod Update 1.1

broken avatar :(
Created 6 years ago
by buttkicker845
0 Members and 1 Guest are viewing this topic.
16,199 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 March 2014
Last active: 3 years ago
Posts
264
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
Signature
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
×
buttkicker845's Groups
buttkicker845's Contact & Social Links
    Brothers in Arms MOD

    Abstract: Normandy, France 1944.
    The Allies have landed on the beaches in Normandy and are pushing their way into Nazi Occupied France. There is a long way to go before the Allies reach the heart of Germany. There will be multiple German Artillery Batteries and Supply Trucks that will need to be eliminated and German Intelligence that will need to be collected. Will you help the Allied Forces liberate Nazi Occupied France or help the Germans secure their foothold against the invading forces?

    Background: The Brothers in Arms series is a FPS Strategy game where you take the command of a squad-leader in WW2, released by Ubisoft in 2005. This is one of my favorite game series of all time. This is a MOD adaption of the squad-based action multiplayer scenarios of the first 2 games in the series.

    Features:
    • Command your squad in the heat of battle
    • Fight against AI in Solo or against friends in Co-op
    • Fight for both Allies and Axis
    • Multiple objective scenarios
                   -Destroy/Protect the Supply Truck
                   -Destroy/Protect the Anti-Aircraft Guns
                   -Secure/Escape with the Documents
    • Multiple levels to fight
                   -Carentan, France
                   -Burgundy, France

    Trailer:

    Gameplay:
    Images:
    Spoiler: click to open...









    Credits:
    Ubisoft- Original Game Development
    Activision - Development of CoD WaW and supporting MOD Tools
    asus891110 - Original Level Design
    BluntStuffy - Menu response tutorial
    DidUknowiPwn - Spawn weapon via script tutorial
    long cut loser - multiplayer testing
    Please let me know if you feel forgotten on this list!

    Controls:
    Please go into the Control settings and set the key bindings for "Command Squad" and "Squad Fall In" under the Interact menu!

    Use these keys to command your squad
    Press "Command Squad" to bring up the command ring and [Action] to confirm the move location
    Press "Squad Fall In" to have your squad fall you directly



    Update 1.1:
    - Fix for Player to Player damage, each time a Player damaged another Player no longer is counted as a kill
    - Removed Friendly Player to Player damage, Friendly Players can no longer damage each other

    Known Issues:
    Menu buttons don't flash after level restart

    Older Versions:
    Spoiler: click to open...
    Update 1.0:
    [/list][/list]
    Last Edit: December 23, 2017, 05:12:14 pm by buttkicker845
    broken avatar :(
    ×
    broken avatar :(
    Location: fr
    Date Registered: 29 January 2016
    Last active: 5 years ago
    Posts
    43
    Respect
    Forum Rank
    Legless Crawler
    Primary Group
    Member
    My Contact & Social Links
    More
    ×
    theo21031's Groups
    theo21031's Contact & Social Linkstheo21031
    GG for this man *w*
    broken avatar :(
    ×
    broken avatar :(
    Location: us
    Date Registered: 27 October 2013
    Last active: 5 months ago
    Posts
    354
    Respect
    Forum Rank
    Perk Hacker
    Primary Group
    Donator ♥
    My Groups
    More
    ×
    adfgdagasdf2's Groups
    Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
    adfgdagasdf2's Contact & Social Links
    Well, this came out of nowhere, and it's incredible! Reminds me of spec ops, except a lot more customizable. Thanks for this!
    broken avatar :(
    ×
    broken avatar :(
    Location: us
    Date Registered: 11 March 2014
    Last active: 3 years ago
    Posts
    264
    Respect
    Forum Rank
    Mr. Elemental
    Primary Group
    Member
    ×
    buttkicker845's Groups
    buttkicker845's Contact & Social Links
    GG for this man *w*
    Thank you, it has taken a lot of work to complete.
    Well, this came out of nowhere, and it's incredible! Reminds me of spec ops, except a lot more customizable. Thanks for this!
    I am glad you enjoyed it, it took over 2 years to complete. I've never really played the spec ops gamemode, but im glad that it reminds you of it
    broken avatar :(
    ×
    broken avatar :(
    Location: nlApeldoorn
    Date Registered: 17 December 2013
    Last active: 1 year ago
    Posts
    1,187
    Respect
    1,404Add +1
    Forum Rank
    Zombie Colossus
    Primary Group
    Community Scripter Elite
    My Groups
    More
    My Contact & Social Links
    More
    Personal Quote
    It aint much, if it aint Dutch
    Signature
    ×
    BluntStuffy's Groups
    Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
    Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
    Oil Rig Beta Access
    Oil Rig Beta Access
    BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
    Looks cool, must have been a ton of work! congrats on the release!
    broken avatar :(
    ×
    broken avatar :(
    Location: us
    Date Registered: 11 March 2014
    Last active: 3 years ago
    Posts
    264
    Respect
    Forum Rank
    Mr. Elemental
    Primary Group
    Member
    ×
    buttkicker845's Groups
    buttkicker845's Contact & Social Links
    Looks cool, must have been a ton of work! congrats on the release!

    Thanks man! Like i said it took about 2 years to development plus early this summer I scrapped about 75% of the code and started over but I'm sure it still didn't require as much work as the realism mod that you just released!

     
    Loading ...